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War CadenceEnchantment
The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy. |
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Ancestral MaskEnchantment - AuraEnchant creature The masks, like the ancient trees they're grown from, lend strength to the dryads. |
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Briar PatchEnchantmentWhenever a creature attacks you, it gets -1/-0 until end of turn. As easily as the dryads could close a fist, so could the branches and underbrush entangle. |
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Food ChainEnchantmentExile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells.
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Game PreserveEnchantmentAt the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
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Spidersilk ArmorEnchantmentCreatures you control get +0/+1 and have reach. (They can block creatures with flying.) It hardly weighs anything, but it takes all day to remove. |
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StaminaEnchantment - AuraEnchant creature
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Tiger ClawsEnchantment - AuraFlash Cho-Arrim martial artists emulate the beasts of their home. |
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Fanatical DevotionEnchantmentSacrifice a creature: Regenerate target creature. The Oracle told Eladamri he would save his people by abandoning them. His followers adopted that ideal. |
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Æther BarrierEnchantmentWhenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays "Creatures fade in and out of existence. It's an unfortunate side effect. The losses are tolerable." |
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Parallax NexusEnchantmentFading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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Seal of DoomEnchantmentSacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. "I am the banisher, the ill will that snuffs the final candle." |
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Mana CacheEnchantmentAt the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.
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Aura FractureEnchantmentSacrifice a land: Destroy target enchantment. Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds. |
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Samite SanctuaryEnchantment
Our war is against suffering, not against those who cause it. |
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Rhystic DelugeEnchantment
"I'll rain down on you with the power of magic itself. Then we'll see who prevails." |
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Rhystic StudyEnchantmentWhenever an opponent casts a spell, you may draw a card unless that player pays Friends teach what you want to know. Enemies teach what you need to know. |
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Endbringer's RevelEnchantment
First death. Then Shauku. |
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Noxious FieldEnchantment - AuraEnchant land Ultimately, it became a three-way battle: the land attacked both armies. |
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Citadel of PainEnchantmentAt the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. "Battle is our religion. This fortress is our temple." |
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Task Mage AssemblyEnchantmentWhen there are no creatures on the battlefield, sacrifice Task Mage Assembly.
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Verdant FieldEnchantment - AuraEnchant land Jolrael tends the land so that the land will tend the beasts. |
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Divine PresenceEnchantmentIf a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead. "Serra's light isn't easily extinguished." |
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Protective SphereEnchantment
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Pure ReflectionEnchantmentWhenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell.
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Rewards of DiversityEnchantmentWhenever an opponent casts a multicolored spell, you gain 4 life. "Everything is in place. Nothing can happen that isn't part of my plan." |
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Spirit of ResistanceEnchantmentAs long as you control a permanent of each color, prevent all damage that would be dealt to you. "Our victory must come from all of Dominaria, or it will not come." |
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Teferi's CareEnchantment
"If I do nothing else, I will protect my people." |
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Traveler's CloakEnchantment - AuraEnchant creature
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Well-Laid PlansEnchantmentPrevent all damage that would be dealt to a creature by another creature if they share a color. "I knew this day would come," said Urza. Looking at the destruction, Barrin sighed, "You don't have to revel in it." |
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Exotic CurseEnchantment - AuraEnchant creature Fouler than a necromancer's kiss. |
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Scavenged WeaponryEnchantment - AuraEnchant creature "The Phyrexians have progressed," admired Urza. "Their parts are interchangeable." |
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Tainted WellEnchantment - AuraEnchant land "No, you get the water. I ain't thirsty." |
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Tectonic InstabilityEnchantmentWhenever a land enters the battlefield, tap all lands its controller controls. "Think of the problems we'll face if you uproot entire continents," said Urza. |
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Kavu LairEnchantmentWhenever a creature with power 4 or greater enters the battlefield, its controller draws a card. As a dark rain of Phyrexians fell from the sky, fountains of kavu erupted from the ground. |
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Æther RiftEnchantmentAt the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
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Armadillo CloakEnchantment - AuraEnchant creature "Don't laugh. It works." |
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Aura ShardsEnchantmentWhenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. Gaea forged her soldiers into self-wielding weapons that struck down all impurities. |
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Dueling GroundsEnchantmentNo more than one creature can attack each turn. "You think you can stop me?" hissed Tsabo. |
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Fires of YavimayaEnchantmentCreatures you control have haste.
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OverabundanceEnchantmentWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her.
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Vile ConsumptionEnchantmentAll creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life." The plague moved faster than an army and was far more deadly. |
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HobbleEnchantment - AuraEnchant creature
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Lashknife BarrierEnchantmentWhen Lashknife Barrier enters the battlefield, draw a card.
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Planeswalker's MirthEnchantment
"I enjoy a good joke as much as the next guy." |
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Escape RoutesEnchantment
"I'll get you to safety-or whatever passes for safety these days." |
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Planeswalker's MischiefEnchantment
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Planeswalker's ScornEnchantment
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DeadapultEnchantment
"Nothing ruins your day like a blazing zombie." |
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InsolenceEnchantment - AuraEnchant creature "Sacrificing mortal dragons to satisfy your immortal hunger ends here." |
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Planeswalker's FuryEnchantment
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Planeswalker's FavorEnchantment
Freyalise strengthens her faithful. |
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Destructive FlowEnchantmentAt the beginning of each player's upkeep, that player sacrifices a nonbasic land. Stage two of the Phyrexian invasion included the complete alteration of Dominaria's landscape. |
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Dralnu's CrusadeEnchantmentGoblin creatures get +1/+1. "Don't you agree that mogg intellects are improved by zombification?" |
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Keldon TwilightEnchantmentAt the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn.
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Phyrexian TyrannyEnchantmentWhenever a player draws a card, that player loses 2 life unless he or she pays "He is Yawgmoth's reward to me. I shall kill him a hundred times a day." |
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Dega SanctuaryEnchantmentAt the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
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Ceta SanctuaryEnchantmentAt the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
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Foul PresenceEnchantment - AuraEnchant creature The Phyrexians have one word that means both "evolution" and "pain." |
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Necra SanctuaryEnchantmentAt the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
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Bloodfire InfusionEnchantment - AuraEnchant creature you control
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Raka SanctuaryEnchantmentAt the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.
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Wild ResearchEnchantment
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Ana SanctuaryEnchantmentAt the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
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Symbiotic DeploymentEnchantmentSkip your draw step. "You know your orders. I know your hearts. Now the stronghold will know defeat." |
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Goblin TrenchesEnchantment
The ground rose and formed into thousands of tiny warriors. This fight was far from over. |
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Overgrown EstateEnchantmentSacrifice a land: You gain 3 life. The decay of Crovax's ancestral home matched the state of his soul. |
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Pernicious DeedEnchantment
"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery." |
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Quicksilver DaggerEnchantment - AuraEnchant creature The dwarves call their quicksilver techniques "improvisational weaponsmithing." |
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Soul LinkEnchantment - AuraEnchant creature They danced like puppets to a tune only Yawgmoth could hear. |
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Floating ShieldEnchantment - AuraEnchant creature
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MortiphobiaEnchantment
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Shade's FormEnchantment - AuraEnchant creature
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PyromaniaEnchantment
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NarcissismEnchantment
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Solitary ConfinementEnchantmentAt the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
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Spirit CairnEnchantmentWhenever a player discards a card, you may pay It marks the border between here and hereafter. |
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Unquestioned AuthorityEnchantment - AuraEnchant creature "Only the Ancestor should be revered." |
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Web of InertiaEnchantmentAt the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. Cephalids specialize in lose-lose situations. |
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Planar ChaosEnchantmentAt the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
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Elephant GuideEnchantment - AuraEnchant creature Nature's strength outlives the strong. |
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Astral SlideEnchantmentWhenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. "The hum of the universe is never off-key." |
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Convalescent CareEnchantmentAt the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. Enlightenment comes most swiftly at life's end. |
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SandskinEnchantment - AuraEnchant creature "Those who live by the sword will die by the sword. I choose to do neither." |
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Words of WorshipEnchantment
"The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life." |
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Words of WindEnchantment
"Be logical in all things. Do not allow instinct or passion to cloud your mind." |
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Words of WasteEnchantment
"Terror corrupts order and paralyzes instinct." |
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Aggravated AssaultEnchantment
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Words of WarEnchantment
"Passions can't be shackled by laws or mastered with logic. The choice is freedom or death." |
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Elvish GuidanceEnchantment - AuraEnchant land "Old home never forgotten, new home ours forever." |
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Enchantress's PresenceEnchantmentWhenever you cast an enchantment spell, draw a card. "The wise learn from successes as well as mistakes." |
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Overwhelming InstinctEnchantmentWhenever you attack with three or more creatures, draw a card. The biggest difference between a victory and a massacre is which side you're on. |
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Words of WildingEnchantment
"Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge." |
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Faces of the PastEnchantmentWhenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. The ties that bind can also strangle. |
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Pemmin's AuraEnchantment - AuraEnchant creature
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Unspeakable SymbolEnchantmentPay 3 life: Put a +1/+1 counter on target creature. The symbols are spread throughout Aphetto, marking sites where minions of the Raven Guild and the Cabal can seek refuge. |
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Sulfuric VortexEnchantmentAt the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
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Alpha StatusEnchantment - AuraEnchant creature The best leaders are made by their followers. |
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DomineerEnchantment - AuraEnchant artifact creature Since they haven't seen their original master for millennia, golems are eager to take orders from anyone. |
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Necrogen MistsEnchantmentAt the beginning of each player's upkeep, that player discards a card. Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists. |
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