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War Cadence

Enchantment

: This turn, creatures can't block unless their controller pays for each blocking creature he or she controls.

The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy.

Mana:
Cardset: Commander 2013 #128 (Uncommon)
Mercadian Masques #224 (Uncommon)
Type: Enchantment

Ancestral Mask

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

The masks, like the ancient trees they're grown from, lend strength to the dryads.

Mana:
Cardset: Mercadian Masques #229 (Common)
Type: Enchantment

Briar Patch

Enchantment

Whenever a creature attacks you, it gets -1/-0 until end of turn.

As easily as the dryads could close a fist, so could the branches and underbrush entangle.

Mana:
Cardset: Mercadian Masques #232 (Uncommon)
Type: Enchantment

Food Chain

Enchantment

Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells.

Mana:
Cardset: Mercadian Masques #246 (Rare)
Type: Enchantment

Game Preserve

Enchantment

At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.

Mana:
Cardset: Mercadian Masques #248 (Rare)
Type: Enchantment

Spidersilk Armor

Enchantment

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

It hardly weighs anything, but it takes all day to remove.

Mana:
Cardset: Knights vs. Dragons #32 (Unknown)
Mercadian Masques #273 (Common)
Type: Enchantment

Stamina

Enchantment - Aura

Enchant creature

Enchanted creature has vigilance.

Sacrifice Stamina: Regenerate enchanted creature.

Mana:
Cardset: Mercadian Masques #277 (Uncommon)
Type: Enchantment

Tiger Claws

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +1/+1 and has trample.

Cho-Arrim martial artists emulate the beasts of their home.

Mana:
Cardset: Mercadian Masques #279 (Common)
Type: Enchantment

Fanatical Devotion

Enchantment

Sacrifice a creature: Regenerate target creature.

The Oracle told Eladamri he would save his people by abandoning them. His followers adopted that ideal.

Mana:
Cardset: Nemesis #8 (Common)
Type: Enchantment

Æther Barrier

Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays .

"Creatures fade in and out of existence. It's an unfortunate side effect. The losses are tolerable."
-Belbe

Mana:
Cardset: Nemesis #27 (Rare)
Type: Enchantment

Parallax Nexus

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.

When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus.

Mana:
Cardset: Nemesis #63 (Rare)
Type: Enchantment

Seal of Doom

Enchantment

Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

"I am the banisher, the ill will that snuffs the final candle."
-Seal inscription

Mana:
Cardset: Dissension #53 (Common)
Nemesis #70 (Common)
Type: Enchantment

Mana Cache

Enchantment

At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add to your mana pool. Any player may activate this ability but only during his or her turn before the end step.

Mana:
Cardset: Nemesis #92 (Rare)
Type: Enchantment

Aura Fracture

Enchantment

Sacrifice a land: Destroy target enchantment.

Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.

Mana:
Cardset: Prophecy #2 (Common)
Type: Enchantment

Samite Sanctuary

Enchantment

: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

Our war is against suffering, not against those who cause it.
-Samite creed

Mana:
Cardset: Prophecy #21 (Rare)
Type: Enchantment

Rhystic Deluge

Enchantment

: Tap target creature unless its controller pays .

"I'll rain down on you with the power of magic itself. Then we'll see who prevails."
-Alexi, zephyr mage

Mana:
Cardset: Prophecy #43 (Common)
Type: Enchantment

Rhystic Study

Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays .

Friends teach what you want to know. Enemies teach what you need to know.

Mana:
Cardset: Commander's Arsenal #15 (Common)
Prophecy #45 (Common)
Type: Enchantment

Endbringer's Revel

Enchantment

: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery.

First death. Then Shauku.

Mana:
Cardset: Prophecy #63 (Uncommon)
Type: Enchantment

Noxious Field

Enchantment - Aura

Enchant land

Enchanted land has ": This land deals 1 damage to each creature and each player."

Ultimately, it became a three-way battle: the land attacked both armies.

Mana:
Cardset: Prophecy #70 (Uncommon)
Type: Enchantment

Citadel of Pain

Enchantment

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.

"Battle is our religion. This fortress is our temple."
-Latulla, Keldon overseer

Mana:
Cardset: Prophecy #86 (Uncommon)
Type: Enchantment

Task Mage Assembly

Enchantment

When there are no creatures on the battlefield, sacrifice Task Mage Assembly.

: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery.

Mana:
Cardset: Prophecy #105 (Rare)
Type: Enchantment

Verdant Field

Enchantment - Aura

Enchant land

Enchanted land has ": Target creature gets +1/+1 until end of turn."

Jolrael tends the land so that the land will tend the beasts.

Mana:
Cardset: Prophecy #130 (Uncommon)
Type: Enchantment

Divine Presence

Enchantment

If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.

"Serra's light isn't easily extinguished."
-Reya Dawnbringer

Mana:
Cardset: Invasion #15 (Rare)
Type: Enchantment

Protective Sphere

Enchantment

, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

Mana:
Cardset: Invasion #26 (Common)
Type: Enchantment

Pure Reflection

Enchantment

Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell.

Mana:
Cardset: Invasion #27 (Rare)
Type: Enchantment

Rewards of Diversity

Enchantment

Whenever an opponent casts a multicolored spell, you gain 4 life.

"Everything is in place. Nothing can happen that isn't part of my plan."
-Urza

Mana:
Cardset: Invasion #32 (Uncommon)
Type: Enchantment

Spirit of Resistance

Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

"Our victory must come from all of Dominaria, or it will not come."
-Urza

Mana:
Cardset: Invasion #38 (Rare)
Type: Enchantment

Teferi's Care

Enchantment

, Sacrifice an enchantment: Destroy target enchantment.

: Counter target enchantment spell.

"If I do nothing else, I will protect my people."
-Teferi

Mana:
Cardset: Invasion #43 (Uncommon)
Type: Enchantment

Traveler's Cloak

Enchantment - Aura

Enchant creature

As Traveler's Cloak enters the battlefield, choose a land type.

When Traveler's Cloak enters the battlefield, draw a card.

Enchanted creature has landwalk of the chosen type.

Mana:
Cardset: Conspiracy #109 (Common)
Invasion #83 (Common)
Type: Enchantment

Well-Laid Plans

Enchantment

Prevent all damage that would be dealt to a creature by another creature if they share a color.

"I knew this day would come," said Urza. Looking at the destruction, Barrin sighed, "You don't have to revel in it."

Mana:
Cardset: Invasion #88 (Rare)
Type: Enchantment

Exotic Curse

Enchantment - Aura

Enchant creature

Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.

Fouler than a necromancer's kiss.
-Jamuraan expression

Mana:
Cardset: Phyrexia vs. The Coalition #56 (Common)
Invasion #105 (Common)
Type: Enchantment

Scavenged Weaponry

Enchantment - Aura

Enchant creature

When Scavenged Weaponry enters the battlefield, draw a card.

Enchanted creature gets +1/+1.

"The Phyrexians have progressed," admired Urza. "Their parts are interchangeable."

Mana:
Cardset: Invasion #123 (Common)
Type: Enchantment

Tainted Well

Enchantment - Aura

Enchant land

When Tainted Well enters the battlefield, draw a card.

Enchanted land is a Swamp.

"No, you get the water. I ain't thirsty."
-Squee

Mana:
Cardset: Invasion #126 (Common)
Type: Enchantment

Tectonic Instability

Enchantment

Whenever a land enters the battlefield, tap all lands its controller controls.

"Think of the problems we'll face if you uproot entire continents," said Urza.
"I have," replied Teferi, "but the alternative is worse."

Mana:
Cardset: Invasion #173 (Rare)
Type: Enchantment

Kavu Lair

Enchantment

Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.

As a dark rain of Phyrexians fell from the sky, fountains of kavu erupted from the ground.

Mana:
Cardset: Invasion #193 (Rare)
Type: Enchantment

Æther Rift

Enchantment

At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.

Mana:
Cardset: Invasion #227 (Rare)
Type: Enchantment

Armadillo Cloak

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.

"Don't laugh. It works."
-Yavimaya ranger

Mana:
Cardset: Archenemy #78 (Common)
Phyrexia vs. The Coalition #58 (Common)
Invasion #229 (Common)
Type: Enchantment

Aura Shards

Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Gaea forged her soldiers into self-wielding weapons that struck down all impurities.

Mana:
Cardset: Commander #182 (Uncommon)
Invasion #233 (Uncommon)
Type: Enchantment

Dueling Grounds

Enchantment

No more than one creature can attack each turn.

No more than one creature can block each turn.

"You think you can stop me?" hissed Tsabo.
"I think I can kill you," replied Gerrard.

Mana:
Cardset: Invasion #245 (Rare)
Type: Enchantment

Fires of Yavimaya

Enchantment

Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Mana:
Cardset: Conspiracy #188 (Uncommon)
Commander 2013 #190 (Uncommon)
Planechase 2012 #92 (Uncommon)
Archenemy #86 (Uncommon)
Invasion #246 (Uncommon)
Type: Enchantment

Overabundance

Enchantment

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her.

Mana:
Cardset: Invasion #259 (Rare)
Type: Enchantment

Vile Consumption

Enchantment

All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."

The plague moved faster than an army and was far more deadly.

Mana:
Cardset: Invasion #285 (Rare)
Type: Enchantment

Hobble

Enchantment - Aura

Enchant creature

When Hobble enters the battlefield, draw a card.

Enchanted creature can't attack.

Enchanted creature can't block if it's black.

Mana:
Cardset: Planeshift #7 (Common)
Type: Enchantment

Lashknife Barrier

Enchantment

When Lashknife Barrier enters the battlefield, draw a card.

If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.

Mana:
Cardset: Planeshift #9 (Uncommon)
Type: Enchantment

Planeswalker's Mirth

Enchantment

: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost.

"I enjoy a good joke as much as the next guy."
-Commodore Guff

Mana:
Cardset: Planeshift #12 (Rare)
Type: Enchantment

Escape Routes

Enchantment

: Return target white or black creature you control to its owner's hand.

"I'll get you to safety-or whatever passes for safety these days."
-Urborg ferry pilot

Mana:
Cardset: Planeshift #25 (Common)
Type: Enchantment

Planeswalker's Mischief

Enchantment

: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery.

Mana:
Cardset: Planeshift #29 (Rare)
Type: Enchantment

Planeswalker's Scorn

Enchantment

: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery.

Mana:
Cardset: Planeshift #52 (Rare)
Type: Enchantment

Deadapult

Enchantment

, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.

"Nothing ruins your day like a blazing zombie."
-Tahngarth

Mana:
Cardset: Planeshift #59 (Rare)
Type: Enchantment

Insolence

Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.

"Sacrificing mortal dragons to satisfy your immortal hunger ends here."
-Darigaaz, to Rith

Mana:
Cardset: Planeshift #63 (Common)
Type: Enchantment

Planeswalker's Fury

Enchantment

: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery.

Mana:
Cardset: Planeshift #70 (Rare)
Type: Enchantment

Planeswalker's Favor

Enchantment

: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost.

Freyalise strengthens her faithful.

Mana:
Cardset: Planeshift #86 (Rare)
Type: Enchantment

Destructive Flow

Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonbasic land.

Stage two of the Phyrexian invasion included the complete alteration of Dominaria's landscape.

Mana:
Cardset: Planeshift #102 (Rare)
Type: Enchantment

Dralnu's Crusade

Enchantment

Goblin creatures get +1/+1.

All Goblins are black and are Zombies in addition to their other creature types.

"Don't you agree that mogg intellects are improved by zombification?"
-Lord Dralnu

Mana:
Cardset: Planeshift #104 (Rare)
Type: Enchantment

Keldon Twilight

Enchantment

At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn.

Mana:
Cardset: Planeshift #112 (Rare)
Type: Enchantment

Phyrexian Tyranny

Enchantment

Whenever a player draws a card, that player loses 2 life unless he or she pays .

"He is Yawgmoth's reward to me. I shall kill him a hundred times a day."
-Crovax, to Ertai

Mana:
Cardset: Planeshift #118 (Rare)
Type: Enchantment

Dega Sanctuary

Enchantment

At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Mana:
Cardset: Apocalypse #5 (Uncommon)
Type: Enchantment

Ceta Sanctuary

Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Mana:
Cardset: Apocalypse #20 (Uncommon)
Type: Enchantment

Foul Presence

Enchantment - Aura

Enchant creature

Enchanted creature gets -1/-1 and has ": Target creature gets -1/-1 until end of turn."

The Phyrexians have one word that means both "evolution" and "pain."

Mana:
Cardset: Apocalypse #39 (Uncommon)
Type: Enchantment

Necra Sanctuary

Enchantment

At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Mana:
Cardset: Apocalypse #45 (Uncommon)
Type: Enchantment

Bloodfire Infusion

Enchantment - Aura

Enchant creature you control

, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.

Mana:
Cardset: Apocalypse #57 (Common)
Type: Enchantment

Raka Sanctuary

Enchantment

At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.

Mana:
Cardset: Apocalypse #67 (Uncommon)
Type: Enchantment

Wild Research

Enchantment

: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.

: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.

Mana:
Cardset: Apocalypse #72 (Rare)
Type: Enchantment

Ana Sanctuary

Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Mana:
Cardset: Apocalypse #74 (Uncommon)
Type: Enchantment

Symbiotic Deployment

Enchantment

Skip your draw step.

, Tap two untapped creatures you control: Draw a card.

"You know your orders. I know your hearts. Now the stronghold will know defeat."
-Eladamri

Mana:
Cardset: Apocalypse #88 (Rare)
Type: Enchantment

Goblin Trenches

Enchantment

, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield.

The ground rose and formed into thousands of tiny warriors. This fight was far from over.

Mana:
Cardset: Apocalypse #104 (Rare)
Type: Enchantment

Overgrown Estate

Enchantment

Sacrifice a land: You gain 3 life.

The decay of Crovax's ancestral home matched the state of his soul.

Mana:
Cardset: Apocalypse #113 (Rare)
Type: Enchantment

Pernicious Deed

Enchantment

, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.

"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."

Mana:
Cardset: Conspiracy #191 (Mythic Rare)
Apocalypse #114 (Rare)
Type: Enchantment

Quicksilver Dagger

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature deals 1 damage to target player. You draw a card."

The dwarves call their quicksilver techniques "improvisational weaponsmithing."

Mana:
Cardset: Izzet vs. Golgari #26 (Common)
Apocalypse #118 (Common)
Type: Enchantment

Soul Link

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Whenever enchanted creature is dealt damage, you gain that much life.

They danced like puppets to a tune only Yawgmoth could hear.

Mana:
Cardset: Apocalypse #120 (Common)
Type: Enchantment

Floating Shield

Enchantment - Aura

Enchant creature

As Floating Shield enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.

Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

Mana:
Cardset: Torment #5 (Common)
Type: Enchantment

Mortiphobia

Enchantment

, Discard a card: Exile target card from a graveyard.

, Sacrifice Mortiphobia: Exile target card from a graveyard.

Mana:
Cardset: Torment #72 (Uncommon)
Type: Enchantment

Shade's Form

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature gets +1/+1 until end of turn."

When enchanted creature dies, return that card to the battlefield under your control.

Mana:
Cardset: Torment #81 (Common)
Type: Enchantment

Pyromania

Enchantment

, Discard a card at random: Pyromania deals 1 damage to target creature or player.

, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.

Mana:
Cardset: Torment #112 (Uncommon)
Type: Enchantment

Narcissism

Enchantment

, Discard a card: Target creature gets +2/+2 until end of turn.

, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.

Mana:
Cardset: Torment #134 (Uncommon)
Type: Enchantment

Solitary Confinement

Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

Mana:
Cardset: Judgment #24 (Rare)
Type: Enchantment

Spirit Cairn

Enchantment

Whenever a player discards a card, you may pay . If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.

It marks the border between here and hereafter.

Mana:
Cardset: Judgment #26 (Uncommon)
Type: Enchantment

Unquestioned Authority

Enchantment - Aura

Enchant creature

When Unquestioned Authority enters the battlefield, draw a card.

Enchanted creature has protection from creatures.

"Only the Ancestor should be revered."
-Mystic heretic

Mana:
Cardset: Conspiracy #85 (Uncommon)
Judgment #31 (Uncommon)
Type: Enchantment

Web of Inertia

Enchantment

At the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.

Cephalids specialize in lose-lose situations.

Mana:
Cardset: Judgment #53 (Uncommon)
Type: Enchantment

Planar Chaos

Enchantment

At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.

Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.

Mana:
Cardset: Judgment #97 (Uncommon)
Type: Enchantment

Elephant Guide

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.

Nature's strength outlives the strong.

Mana:
Cardset: Conspiracy #162 (Uncommon)
Garruk vs. Liliana #18 (Uncommon)
Judgment #111 (Uncommon)
Type: Enchantment

Astral Slide

Enchantment

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

"The hum of the universe is never off-key."
-Mystic elder

Mana:
Cardset: Onslaught #4 (Uncommon)
Type: Enchantment

Convalescent Care

Enchantment

At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.

Enlightenment comes most swiftly at life's end.

Mana:
Cardset: Onslaught #14 (Rare)
Type: Enchantment

Sandskin

Enchantment - Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

"Those who live by the sword will die by the sword. I choose to do neither."

Mana:
Cardset: Onslaught #52 (Common)
Type: Enchantment

Words of Worship

Enchantment

: The next time you would draw a card this turn, you gain 5 life instead.

"The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life."
-Volume I, The Book of Faith

Mana:
Cardset: Onslaught #61 (Rare)
Type: Enchantment

Words of Wind

Enchantment

: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.

"Be logical in all things. Do not allow instinct or passion to cloud your mind."
-Volume II, The Book of Insight

Mana:
Cardset: Onslaught #122 (Rare)
Type: Enchantment

Words of Waste

Enchantment

: The next time you would draw a card this turn, each opponent discards a card instead.

"Terror corrupts order and paralyzes instinct."
-Volume III, The Book of Decay

Mana:
Cardset: Onslaught #182 (Rare)
Type: Enchantment

Aggravated Assault

Enchantment

: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.

Mana:
Cardset: Onslaught #185 (Rare)
Type: Enchantment

Words of War

Enchantment

: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.

"Passions can't be shackled by laws or mastered with logic. The choice is freedom or death."
-Volume IV, The Book of Fire

Mana:
Cardset: Onslaught #244 (Rare)
Type: Enchantment

Elvish Guidance

Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces).

"Old home never forgotten, new home ours forever."

Mana:
Cardset: Onslaught #255 (Common)
Type: Enchantment

Enchantress's Presence

Enchantment

Whenever you cast an enchantment spell, draw a card.

"The wise learn from successes as well as mistakes."

Mana:
Cardset: Onslaught #261 (Rare)
Type: Enchantment

Overwhelming Instinct

Enchantment

Whenever you attack with three or more creatures, draw a card.

The biggest difference between a victory and a massacre is which side you're on.

Mana:
Cardset: Onslaught #276 (Uncommon)
Type: Enchantment

Words of Wilding

Enchantment

: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead.

"Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge."
-Volume V, The Book of Life

Mana:
Cardset: Onslaught #305 (Rare)
Type: Enchantment

Faces of the Past

Enchantment

Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.

The ties that bind can also strangle.

Mana:
Cardset: Scourge #35 (Rare)
Type: Enchantment

Pemmin's Aura

Enchantment - Aura

Enchant creature

: Untap enchanted creature.

: Enchanted creature gains flying until end of turn.

: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

Mana:
Cardset: Scourge #45 (Uncommon)
Type: Enchantment

Unspeakable Symbol

Enchantment

Pay 3 life: Put a +1/+1 counter on target creature.

The symbols are spread throughout Aphetto, marking sites where minions of the Raven Guild and the Cabal can seek refuge.

Mana:
Cardset: Scourge #79 (Uncommon)
Type: Enchantment

Sulfuric Vortex

Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.

If a player would gain life, that player gains no life instead.

Mana:
Cardset: Conspiracy #152 (Rare)
Sorin vs. Tibalt #68 (Rare)
Scourge #106 (Rare)
Type: Enchantment

Alpha Status

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.

The best leaders are made by their followers.

Mana:
Cardset: Scourge #110 (Uncommon)
Type: Enchantment

Domineer

Enchantment - Aura

Enchant artifact creature

You control enchanted artifact creature.

Since they haven't seen their original master for millennia, golems are eager to take orders from anyone.

Mana:
Cardset: Mirrodin #33 (Uncommon)
Type: Enchantment

Necrogen Mists

Enchantment

At the beginning of each player's upkeep, that player discards a card.

Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists.

Mana:
Cardset: Mirrodin #69 (Rare)
Type: Enchantment