Balloon PeddlerCreature - Human Spellshaper, , Discard a card: Target creature gains flying until end of turn. The market festival turned out to be the high point of Jaffy's visit. |
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Ballynock CohortCreature - Kithkin SoldierFirst strike A kithkin's worst enemy is solitude. |
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Ballynock TrapperCreature - Kithkin Soldier: Tap target creature. No matter how large or small, fierce or fleeting, the kithkin have a trap for it. |
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Ballyrush BanneretCreature - Kithkin SoldierKithkin spells and Soldier spells you cast cost less to cast. Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing. |
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Baloth NullCreature - Zombie BeastWhen Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. "Humans use pigs to hunt for mushrooms, don't they? It's like that." |
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Baloth PupCreature - BeastBaloth Pup has trample as long as it has a +1/+1 counter on it. A young baloth channels its energy into playful destructiveness. Over time, it becomes less playful but no less destructive. |
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Baloth WoodcrasherCreature - BeastLandfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk. |
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Balshan BeguilerCreature - Human WizardWhenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.
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Balshan CollaboratorCreature - Bird SoldierFlying "Power, gold, crackers-every bird has its price." |
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Balshan GriffinCreature - GriffinFlying It helps to have an extra direction in which to run. |
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Balthor the DefiledLegendary Creature - Zombie DwarfMinion creatures get +1/+1. He remembers enough of his life to weep for what he has lost. |
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Balthor the StoutLegendary Creature - Dwarf BarbarianOther Barbarian creatures get +1/+1. "I like to think of him as concentrated barbarian." |
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Balustrade SpyCreature - Vampire RogueFlying
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Bane Alley BlackguardCreature - Human Rogue"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure." |
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Bane Alley BrokerCreature - Human Rogue: Draw a card, then exile a card from your hand face down.
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Bane of Bala GedCreature - EldraziWhenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls. The continent of Bala Ged was ravaged by massive Eldrazi of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust. |
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Bane of ProgressCreature - ElementalWhen Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. It sees shaped stone and carved wood as mutilations. |
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Bane of the LivingCreature - InsectMorph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Baneslayer AngelCreature - AngelFlying, first strike, lifelink, protection from Demons and from Dragons Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks. |
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Banisher PriestCreature - Human ClericWhen Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) "Oathbreaker, I cast you out!" |
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BansheeCreature - Spirit, : Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you. Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master. |
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Bant BattlemageCreature - Human Wizard, : Target creature gains trample until end of turn. "A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches." |
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Bant SojournersCreature - Human SoldierWhen you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield. "We must spread Bant's light before we are shadowed over." |
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Bant SurebladeCreature - Human SoldierAs long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. Soldiers who fought through Grixis learned to hit first, recite the prayer of Asha later. |
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Barbarian BullyCreature - Human BarbarianDiscard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn. "Out of my way" |
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Barbarian GuidesCreature - Human Barbarian, : Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.
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Barbarian LunaticCreature - Human Barbarian, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. "I once saw a single barbarian charge a band of twenty nomads. I've seen some crazy ones, too." |
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Barbarian OutcastCreature - Human Barbarian BeastWhen you control no Swamps, sacrifice Barbarian Outcast. "We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept." |
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Barbarian RiftcutterCreature - Human Barbarian, Sacrifice Barbarian Riftcutter: Destroy target land. "Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes." |
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Barbary ApesCreature - ApeUnpredictable in the extreme, these carnivorous apes will prey even upon their own kind. |
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Barbed ShockerCreature - InsectTrample, haste Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future. |
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Barbed SliverCreature - SliverAll Sliver creatures have ": This creature gets +1/+0 until end of turn." Spans of spines leapt from one sliver to the next, forming a deadly hedge around the Weatherlight. |
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Barbed-Back WurmCreature - Wurm: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. "The Mwonvuli Jungle has given the darkness teeth for tearing the gift of life from the weak." |
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BarishiCreature - ElementalWhen Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.
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Barkhide MaulerCreature - BeastCycling (, Discard this card: Draw a card.) Anywhere else they would be hunted for their skins, but in Wirewood, they are safe. |
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Barktooth WarbeardLegendary Creature - Human WarriorHe is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks! |
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Baron SengirLegendary Creature - VampireFlying "Beast. Defiler. The source of all my pain." -Ihsan's Shade |
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Barony VampireCreature - Vampire"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime." |
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Barrage OgreCreature - Ogre Warrior, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was thrown at them. |
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Barrage TyrantCreature - EldraziDevoid (This card has no color.) Terrible fury. Excellent aim. |
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