Farbog ExplorerCreature - Human ScoutSwampwalk (This creature is unblockable as long as defending player controls a Swamp.) "I'd slog through a thousand swamps to help one soul find rest." |
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Goldnight CommanderCreature - Human Cleric SoldierWhenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. "One faith, but many hands in victory." |
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Goldnight RedeemerCreature - AngelFlying The Host sings of Avacyn's return without a single verse about its own suffering. |
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Herald of WarCreature - AngelFlying
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Holy JusticiarCreature - Human Cleric, : Tap target creature. If that creature is a Zombie, exile it. Her eyes see through the rotting flesh and glimpse a soul in agony, begging for the Blessed Sleep. |
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Midnight DuelistCreature - Human SoldierProtection from Vampires Avacyn's return did not rid him of his desire for revenge. |
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Midvast ProtectorCreature - Human WizardWhen Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. "I cultivated my faith in Avacyn despite meager returns. Now my faith is repaid." |
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Moonlight GeistCreature - SpiritFlying Wails and whispers are the only weapons she has left. |
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Moorland InquisitorCreature - Human Soldier: Moorland Inquisitor gains first strike until end of turn. Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe. |
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Nearheath PilgrimCreature - Human ClericSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Restoration AngelCreature - AngelFlash
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Riders of GavonyCreature - Human KnightVigilance
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Seraph of DawnCreature - AngelFlying She parts the clouds so sunlight can reach even the darkest lairs and duskiest tombs. |
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Silverblade PaladinCreature - Human KnightSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Spectral GateguardsCreature - Spirit SoldierSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Thraben ValiantCreature - Human SoldierVigilance "Once more into Devil's Breach, soldiers. I want another devil tail for my collection." |
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Voice of the ProvincesCreature - AngelFlying Her horn is heard across Innistrad, lifting the hearts of the righteous. |
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Alchemist's ApprenticeCreature - Human WizardSacrifice Alchemist's Apprentice: Draw a card. Side effects may include foul odors, scalding steam, and spontaneous nonexistence. |
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Captain of the MistsCreature - Human WizardWhenever another Human enters the battlefield under your control, untap Captain of the Mists. "I am no mere ship's captain. The north wind is my accomplice. The tide is my first mate." |
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Deadeye NavigatorCreature - SpiritSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Elgaud ShieldmateCreature - Human SoldierSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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FettergeistCreature - SpiritFlying The choices of the living will tether them in death. |
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Galvanic AlchemistCreature - Human WizardSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Gryff VanguardCreature - Human KnightFlying "Ghouls smashed the door, but I heard the call of the gryffs and knew we were saved." |
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Havengul SkaabCreature - Zombie HorrorWhenever Havengul Skaab attacks, return another creature you control to its owner's hand. An abomination so violent that the other fiends tremble at the sight of it. |
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Latch SeekerCreature - SpiritLatch Seeker is unblockable. It seeks a tomb that will hold it, a coffin that will give it rest. |
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Lone RevenantCreature - SpiritHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Lunar MysticCreature - Human WizardWhenever you cast an instant spell, you may pay . If you do, draw a card. "I'm pleased this world has learned the moon affects more than the tides." |
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Mist RavenCreature - BirdFlying "When you see a raven, head for the hills. It knows when the ghost-tide is headed in." |
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Misthollow GriffinCreature - GriffinFlying For some creatures, existing is only a whim. |
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Nephalia SmugglerCreature - Human Rogue, : Exile another target creature you control, then return that card to the battlefield under your control. "My drivers are trustworthy. I removed their tongues myself. Any other questions?" |
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Rotcrown GhoulCreature - ZombieWhen Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard. "Don't look into its eyes. It's thinking things no dead thing should think." |
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Scrapskin DrakeCreature - Zombie DrakeFlying "The cathars killed my skaabs down below. Let's see how high their swords can reach." |
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Stern MentorCreature - Human WizardSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Tandem LookoutCreature - Human ScoutSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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WingcrafterCreature - Human WizardSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Blood ArtistCreature - VampireWhenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. "Great art can never be created without great suffering." |
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Bloodflow ConnoisseurCreature - VampireSacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. "Death not for survival but for vanity and pleasure? This is the decadence I sought to curb." |
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Butcher GhoulCreature - ZombieUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Without a mind, it doesn't fear death. Without a soul, it doesn't mind killing. |
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Corpse TradersCreature - Human Rogue, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. Those without breath can't complain. |
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