Mark of AsylumEnchantmentPrevent all noncombat damage that would be dealt to creatures you control. A paragon of honor, Galo Aher fell to a blast of fire. The Order of the White Orchid was so saddened that they forged a new sigil in his likeness. |
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Mark of EvictionEnchantment - AuraEnchant creature Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter. |
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Mark of FuryEnchantment - AuraEnchant creature Many Keldon warriors bear the mark of intentional insanity. |
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Mark of SakikoEnchantment - AuraEnchant creature
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Mark of the OniEnchantment - AuraEnchant creature "As more oni walked Kamigawa, more darkness infested its inhabitants' souls." |
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Mark of the VampireEnchantment - AuraEnchant creature "My ‘condition' is a trial. The weak are consumed by it. The strong transcend it." |
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Marked by HonorEnchantment - AuraEnchant creature Stand your post for duty. Stand your ground for honor. |
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Market FestivalEnchantment - AuraEnchant land Commerce is always the basis for peace. |
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Marshal's AnthemEnchantmentMultikicker (You may pay an additional any number of times as you cast this spell.)
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Martial LawEnchantmentAt the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) "The good of society matters much more than the inconvenience of a few." |
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Martyr's BondEnchantmentWhenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it. "Our lives are connected by divine law. The truth of this will be made evident in time." |
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Martyr's CauseEnchantmentSacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. Dying is a soldier's talent. |
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Martyrs' TombEnchantmentPay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. Honor the brave who fought, |
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Mask of Law and GraceEnchantment - AuraEnchant creature The archangels zealously drove Serra's light into every corner of their new home as if their creator still commanded them. |
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Mass HysteriaEnchantmentAll creatures have haste.
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Master of the FeastEnchantment Creature - DemonFlying Any pleasure, when taken to excess, becomes torment. It's a formula that demons have perfected. |
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Mastery of the UnseenEnchantmentWhenever a permanent you control is turned face up, you gain 1 life for each creature you control.
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Mayael's AriaEnchantmentAt the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
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Measure of WickednessEnchantmentAt the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.
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MegrimEnchantmentWhenever an opponent discards a card, Megrim deals 2 damage to that player. "It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?" |
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Meishin, the Mind CageLegendary EnchantmentAll creatures get -X/-0, where X is the number of cards in your hand. It's dangerous indeed to be lost in someone else's thoughts. |
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MelancholyEnchantment - AuraEnchant creature
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MeltingEnchantmentAll lands are no longer snow. "Who needs the sun when you've got me around?" |
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Memory ErosionEnchantmentWhenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. "The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail." |
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Mental DisciplineEnchantment, Discard a card: Draw a card. Barrin drowned his doubts about Urza's project by delving ever deeper into its details. |
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Merrow CommerceTribal Enchantment - MerfolkAt the beginning of your end step, untap all Merfolk you control. Schools meet and mingle on Lorwyn's riverways. In the bustling interplay, the merrow renew their sense of community as they sharpen their wits and hone their trading skills. |
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MerseineEnchantment - AuraEnchant creature
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Mesmeric TranceEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) "Magic overused can freeze the mind. Creativity is more important than power." |
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Messenger's SpeedEnchantment - AuraEnchant creature "He outran arrows. He outran even the archers' insults." |
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Meteor StormEnchantment, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player. The storm wasn't an omen. It was the fulfillment of one. |
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Midnight CovenantEnchantment - AuraEnchant creature "Not all mortals fought the kami. The ogres revered the oni, while some humans made pacts based upon empty promises." |
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Midsummer RevelEnchantmentAt the beginning of your upkeep, you may put a verse counter on Midsummer Revel.
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Might Makes RightEnchantmentAt the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) An oath of fealty sworn with a handshake. |
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Mighty EmergenceEnchantmentWhenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. Why settle for mere enormity? |
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Military IntelligenceEnchantmentWhenever you attack with two or more creatures, draw a card. To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory. |
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Militia's PrideTribal Enchantment - KithkinWhenever a nontoken creature you control attacks, you may pay . If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking. If you pick a fight with one kithkin, be ready to fight them all. |
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Mind ControlEnchantment - AuraEnchant creature "Every primitive mind has a motive. Easy to find, and eminently exploitable." |
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Mind HarnessEnchantment - AuraEnchant red or green creature Centuries ago, Mangara won the loyalty of the Quirion not by ruling their minds but by supporting their independence. |
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Mind Over MatterEnchantmentDiscard a card: You may tap or untap target artifact, creature, or land. Lyna turned to the figure beside her. "They're gone. What now?" |
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Mind SlashEnchantment, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. "I can't think with all that screaming." |
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Mind UnboundEnchantmentAt the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound. The creations of the hand are confined by reality. The creations of the mind know no such limits. |
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Mind WhipEnchantment - AuraEnchant creature "A mind in agony is a sparrow without wings." -Lim-Dûl, the Necromancer |
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MindmoilEnchantmentWhenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. "My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning." |
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Mirari's WakeEnchantmentCreatures you control get +1/+1. The land drank power from the Mirari as though it had thirsted forever. |
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Mire BlightEnchantment - AuraEnchant creature "Is there anything in Guul Draz that doesn't suck the life out of you?" |
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Mirri's GuileEnchantmentAt the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. Hanna was astounded. Mirri read every leaf and wisp of breeze like a book of ancient lore. |
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Mirror MockeryEnchantment - AuraEnchant creature Who you are constantly runs toward who you will be. |
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Mirror SheenEnchantment: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. Even treefolk witches steer clear of the unpredictable woods near Glen Elendra. Spells refract off the glamer-polished trees and the eyes of lurking pucas. |
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Mist of StagnationEnchantmentPermanents don't untap during their controllers' untap steps.
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Mistform MaskEnchantment - AuraEnchant creature Trust, the fifth myth of reality: Every truth holds the seed of betrayal. |
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MoatEnchantmentCreatures without flying can't attack. The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen. |
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Mob MentalityEnchantment - AuraEnchant creature "Why is loud stupidity so infectious?" |
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MobilizationEnchantmentSoldier creatures have vigilance. (Attacking doesn't cause them to tap.) Wars are won with strength, valor, and numbers-especially numbers. |
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Mogis's WarhoundEnchantment Creature - HoundBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Mogis, God of SlaughterLegendary Enchantment Creature - GodIndestructible
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Moldervine CloakEnchantment - AuraEnchant creature
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Molten NurseryEnchantmentDevoid (This card has no color.) "Some detours just aren't worth it."-Raff Slugeater, goblin shortcutter |
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Molting SkinEnchantmentReturn Molting Skin to its owner's hand: Regenerate target creature. "We have learned much from the orochi." |
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Molting SnakeskinEnchantment - AuraEnchant creature Flesh wounds are meaningless to those who discard their flesh so readily. |
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MomentumEnchantment - AuraEnchant creature
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Monastery SiegeEnchantmentAs Monastery Siege enters the battlefield, choose Khans or Dragons.
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MonsoonEnchantmentAt the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. "No one in her right mind would venture off the coast of Kjeldor during this season." |
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Moonlit WakeEnchantmentWhenever a creature dies, you gain 1 life. "As long as Rushwood glows, no life is ever truly lost." |
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Mortal CombatEnchantmentAt the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win. |
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Mortal ObstinacyEnchantment - AuraEnchant creature you control
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Mortal WoundEnchantment - AuraEnchant creature "Their tears spill over Jamuraa. Mixed with blood, they wash everything red." |
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MortiphobiaEnchantment, Discard a card: Exile target card from a graveyard.
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MortuaryEnchantmentWhenever a creature is put into your graveyard from the battlefield, put that card on top of your library. "Think of them not as failures but as works in progress." |
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MourningEnchantment - AuraEnchant creature Barrin waited for the nausea to pass or for Urza to say something else. He waited in vain. |
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MudslideEnchantmentCreatures without flying don't untap during their controllers' untap steps.
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Multani's HarmonyEnchantment - AuraEnchant creature "Welcome to paradise." |
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Multani's PresenceEnchantmentWhenever a spell you've cast is countered, draw a card. When a tree falls in the forest, Multani hears it. |
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Muraganda PetroglyphsEnchantmentCreatures with no abilities get +2/+2. Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones. |
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Murder InvestigationEnchantment - AuraEnchant creature you control "Every death has a web of consequences. Our job is to find the spider." |
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Murderous BetrayalEnchantment, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated. Which hurts more: a sword in the gut or a dagger in the back? |
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MuzzleEnchantment - AuraEnchant creature Clenched teeth do not bite. |
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Mystic BarrierEnchantmentWhen Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.
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Mystic DecreeWorld EnchantmentAll creatures lose flying and islandwalk. "Curse Reveka, and curse her coddled conjurers. Their sorcerers' school shall yet be ours." |
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Mystic MightEnchantment - AuraEnchant land you control
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Mystic RemoraEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Mystic RestraintsEnchantment - AuraFlash
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Mystic VeilEnchantment - AuraYou may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. "Magic is my thread, my will the needle. I weave over you as if you never were." |
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Myth RealizedEnchantmentWhenever you cast a noncreature spell, put a lore counter on Myth Realized.
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Mythic ProportionsEnchantment - AuraEnchant creature The blood of Krosa turns rational beings into primal forces. |
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Nantuko ShrineEnchantmentWhenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell.
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NarcissismEnchantment, Discard a card: Target creature gets +2/+2 until end of turn.
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NarcolepsyEnchantment - AuraEnchant creature "It's so cute when it's sleeping, isn't it? Actually, it's still as abhorrent as ever, but at least it's not trying to kill us." |
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Natural EmergenceEnchantmentWhen Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
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Nature's BlessingEnchantment, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) "Be open to the blessings, whatever their form." |
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Nature's ChosenEnchantment - AuraEnchant creature you control
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Nature's KissEnchantment - AuraEnchant creature "I cradle my rage even as the earth cradles my dead kin." |
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Nature's RevoltEnchantmentAll lands are 2/2 creatures that are still lands. The land rises up to defend against those who would spoil its beauty. |
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Nature's WillEnchantmentWhenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. "Without the kami to speak to nature on our behalf, we must beg help from nature directly." |
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Nature's WrathEnchantmentAt the beginning of your upkeep, sacrifice Nature's Wrath unless you pay .
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Near-Death ExperienceEnchantmentAt the beginning of your upkeep, if you have exactly 1 life, you win the game. Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory. |
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Necra SanctuaryEnchantmentAt the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
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Necrogen MistsEnchantmentAt the beginning of each player's upkeep, that player discards a card. Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists. |
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NecrogenesisEnchantment: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield. "Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone." |
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Necromancer's CovenantEnchantmentWhen Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
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Necromancer's MagemarkEnchantment - AuraEnchant creature
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