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Pine WalkerCreature - ElementalMorph
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Ponyback BrigadeCreature - Goblin WarriorWhen Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.
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Quiet ContemplationEnchantmentWhenever you cast a noncreature spell, you may pay
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Raiders' SpoilsEnchantmentCreatures you control get +1/+0. "To conquer is to eat." |
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Rakshasa DeathdealerCreature - Cat Demon
"Death fills me and makes me strong. You, it will reduce to nothing." |
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Rakshasa VizierCreature - Cat DemonWhenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier. Rakshasa offer deals that sound advantageous to those who forget who they are dealing with. |
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Rakshasa's SecretSorceryTarget opponent discards two cards. Put the top two cards of your library into your graveyard. The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness. |
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Rattleclaw MysticCreature - Human Shaman
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Retribution of the AncientsEnchantment
Abzan ancestors died to protect their Houses, and they protect them still. |
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Ride DownInstantDestroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. "I will wash you from my hooves!" |
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Rite of the SerpentSorceryDestroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield. "From your death, new life. From your loss, our profit." |
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Riverwheel AerialistsCreature - Djinn MonkFlying Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones. |
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Roar of ChallengeSorceryAll creatures able to block target creature this turn do so.
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Rotting MastodonCreature - Zombie ElephantMastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations. |
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Rugged HighlandsLandRugged Highlands enters the battlefield tapped.
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Rush of BattleSorceryCreatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) The Mardu charge reflects the dragon's speed-and its hunger. |
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Ruthless RipperCreature - Human AssassinDeathtouch
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Sage of the Inward EyeCreature - Djinn WizardFlying "No one petal claims beauty for the lotus." |
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Sage-Eye HarrierCreature - Bird WarriorFlying These winged warriors meditate in flight, tracing mandalas in the clouds. |
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Sagu ArcherCreature - Naga ArcherReach (This creature can block creatures with flying.) His arrows whistle like a serpent's hiss. |
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Sagu MaulerCreature - BeastTrample, hexproof The Sagu Jungle's thick undergrowth conceals even the largest predators-if they wish to remain hidden. |
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Salt Road PatrolCreature - Human ScoutOutlast "Soldiers win battles, but supplies win wars." |
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Sandsteppe CitadelLandSandsteppe Citadel enters the battlefield tapped. That which endures, survives. |
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Sarkhan, the DragonspeakerPlaneswalker - Sarkhan (Loyalty: 4)+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)
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Savage KnucklebladeCreature - Ogre Warrior
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Savage PunchSorceryTarget creature you control fights target creature you don't control.
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ScaldkinCreature - ElementalFlying The Temur believe that scaldkin are born when eruptions melt the frozen whispers of sleeping ancestors. |
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Scion of GlaciersCreature - Elemental
"There is nothing so free as the spring river born of winter's ice." |
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Scoured BarrensLandScoured Barrens enters the battlefield tapped.
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Scout the BordersSorceryReveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. "I am in my element: the element of surprise." |
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Secret PlansEnchantmentFace-down creatures you control get +0/+1. Rakshasa trade in secrets, amassing wealth from their careful revelation. |
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See the UnwrittenSorceryReveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
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Seeker of the WayCreature - Human WarriorProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "I don't know where my destiny lies, but I know it isn't here." |
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Set AdriftSorceryDelve (Each card you exile from your graveyard while casting this spell pays for The envoy spoke, and Sidisi replied. |
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Shambling AttendantsCreature - ZombieDelve (Each card you exile from your graveyard while casting this spell pays for "Let the world behold what becomes of those who defy us." |
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Sidisi's PetCreature - Zombie ApeLifelink (Damage dealt by this creature also causes you to gain that much life.) The Sultai distinguish between pet and slave by the material of the chain. |
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Sidisi, Brood TyrantLegendary Creature - Naga ShamanWhenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard.
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Siege RhinoCreature - RhinoTrample The mere approach of an Abzan war beast is enough to send enemies fleeing in panic. |
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SiegecraftEnchantment - AuraEnchant creature "They thought their fortress impregnable . . . until we marched up with ours, and blocked out the sun." |
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Singing Bell StrikeEnchantment - AuraEnchant creature
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Smoke TellerCreature - Human Shaman
"See your enemies from a thousand sides. Then you will find a thousand ways to kill them." |
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Snowhorn RiderCreature - Human WarriorTrample Sure-footed, strong-willed, and ill-tempered-and so is the ram. |
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Sorin, Solemn VisitorPlaneswalker - Sorin (Loyalty: 4)+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.
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Stubborn DenialInstantCounter target noncreature spell unless its controller pays The Temur have no patience for subtlety. |
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Sultai AscendancyEnchantmentAt the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
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Sultai BannerArtifact
Power to dominate, cruelty to rule. |
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Sultai CharmInstantChoose one - "Strike," the fumes hiss. "Raise an empire with your ambition." |
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Sultai FlayerCreature - Naga ShamanWhenever a creature you control with toughness 4 or greater dies, you gain 4 life. "You can have the body, necromancer. I just want the skin." |
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Sultai ScavengerCreature - Bird WarriorDelve (Each card you exile from your graveyard while casting this spell pays for Since they guard armies of walking carrion, Sultai aven are never far from a meal. |
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Sultai SoothsayerCreature - Naga ShamanWhen Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. The naga of the Sultai Brood made deals with dark forces to keep their power. |
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Summit ProwlerCreature - Yeti"Do you hunt the yetis of the high peaks, stripling? They are as fierce as the bear that fears no foe and as sly as the mink that creeps unseen. You will be as much prey as they." |
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Surrak DragonclawLegendary Creature - Human WarriorFlash Both his rank and his scars were earned in single combat against a cave bear. |
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Suspension FieldEnchantmentWhen Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
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Swarm of BloodfliesCreature - InsectFlying In the Gudul delta, bloodfly bites are indistinguishable from spear wounds. |
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Swift KickInstantTarget creature you control gets +1/+0 until end of turn. It fights target creature you don't control. Shintan sensed the malice in his opponent, but he did not strike until the orc's muscles tensed in preparation to throw the first punch. |
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Swiftwater CliffsLandSwiftwater Cliffs enters the battlefield tapped.
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Taigam's SchemingSorceryLook at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. "The Jeskai would have me bow in restraint. So I have found a people unafraid of true power." |
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Take Up ArmsInstantPut three 1/1 white Warrior creature tokens onto the battlefield. "Many scales make the skin of a dragon." |
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Temur AscendancyEnchantmentCreatures you control have haste.
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Temur BannerArtifact
Savagery to survive, courage to triumph. |
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Temur ChargerCreature - HorseMorph-Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for
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Temur CharmInstantChoose one -
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Thornwood FallsLandThornwood Falls enters the battlefield tapped.
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Thousand WindsCreature - ElementalFlying
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ThrottleInstantTarget creature gets -4/-4 until end of turn. "The best servants are made from those who died without a scratch." |
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Timely HordemateCreature - Human WarriorRaid - When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
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Tomb of the Spirit DragonLand
"The voice calls me here, yet I see only bones. Is this more dragon trickery?" |
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Tormenting VoiceSorceryAs an additional cost to cast Tormenting Voice, discard a card. "Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?" |
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Trail of MysteryEnchantmentWhenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Tranquil CoveLandTranquil Cove enters the battlefield tapped.
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Trap EssenceInstantCounter target creature spell. Put two +1/+1 counters on up to one target creature. "Meat sustains the body. The spirit requires different sustenance." |
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Treasure CruiseSorceryDelve (Each card you exile from your graveyard while casting this spell pays for Countless delights drift on the surface while dark schemes run below. |
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Tusked ColossodonCreature - BeastA band of Temur hunters, fleeing the Mardu, dug a hideout beneath such a creature as it slept. The horde found them and attacked. For three days the Temur held them at bay, and all the while the great beast slumbered. |
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Tuskguard CaptainCreature - Human WarriorOutlast One quiet word sets off the stampede. |
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Ugin's NexusLegendary ArtifactIf a player would begin an extra turn, that player skips that turn instead. All at once Sarkhan's mind fell silent. |
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Unyielding KrumarCreature - Orc Warrior
"The man whom I call father killed the orc who sired me, offering his world and his blade in return." |
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Utter EndInstantExile target nonland permanent. "I came seeking a challenge. All I found was you." |
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Valley DasherCreature - Human BerserkerHaste Mardu riders' greatest fear is that a battle might end before their weapons draw blood. |
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Venerable LammasuCreature - LammasuFlying Lammasu are the enigmatic travelers of Tarkir, soaring high above all lands in all seasons. None know their true purpose, but they often arrive on the eve of great conflicts or turning points in history. |
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Villainous WealthSorceryTarget opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs. Gold buys death. Death earns gold. |
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War BehemothCreature - BeastMorph "The Houses always hope for peace, but we always pack for war." |
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War-Name AspirantCreature - Human WarriorRaid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. No battle means more to a Mardu warrior than the one that earns her war name. |
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Warden of the EyeCreature - Djinn WizardWhen Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words. |
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Watcher of the RoostCreature - Bird SoldierFlying
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WaterwhirlInstantReturn up to two target creatures to their owners' hands. "Be as water: untamed and unheld, yet inexorably flowing toward a greater goal." |
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Weave FateInstantDraw two cards. Temur shamans speak of three destinies: the now, the echo of the past, and the unwritten. They find flickering paths among tangled possibilities. |
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Wetland SambarCreature - ElkAs a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training. |
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Whirlwind AdeptCreature - Djinn MonkHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Wind-Scarred CragLandWind-Scarred Crag enters the battlefield tapped.
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Wingmate RocCreature - BirdFlying
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WinterflameInstantChoose one or both - "The mountains scream with the dragons' throats." |
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Witness of the AgesArtifact Creature - GolemMorph It strode through the clash of dragons, the fall of Ugin, and the rise of the khans. |
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Woolly LoxodonCreature - Elephant WarriorMorph Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows. |
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Zurgo HelmsmasherLegendary Creature - Orc WarriorHaste
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Basic Land - Forest
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Act on ImpulseSorceryExile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) "You don't want to know what happens after I put on the goggles." |
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Aeronaut TinkererCreature - Human ArtificerAeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.) "All tinkerers have their heads in the clouds. I don't intend to stop there." |
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Aggressive MiningEnchantmentYou can't play lands. Designed by Markus Persson |
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Ajani SteadfastPlaneswalker - Ajani (Loyalty: 4)+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
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Altac BloodseekerCreature - Human BerserkerWhenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and
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