Goldmeadow DodgerCreature - Kithkin RogueGoldmeadow Dodger can't be blocked by creatures with power 4 or greater. "I've gotten close enough to a giant to smell his breath, but none has ever so much as spotted me. I wonder how long my record can extend?" |
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Goldmeadow HarrierCreature - Kithkin Soldier, : Tap target creature. "It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest." |
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Goldmeadow StalwartCreature - Kithkin SoldierAs an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay . The thoughtweft ties a clachan together. Sharing each other's hopes and fears, all the village's citizens spring into action upon the first threat to any one of them. |
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Tideshaper MysticCreature - Merfolk Wizard: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn. He paints with drop and shimmer a world that exists only in the wistful heart. |
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FacevaulterCreature - Goblin Warrior, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. Boggarts get so excited when they find something new to smash that they really don't notice who gets underfoot. |
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Knucklebone WitchCreature - Goblin ShamanWhenever a Goblin you control dies, you may put a +1/+1 counter on Knucklebone Witch. Each bone honors its owner's best pranks. |
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Nightshade StingerCreature - Faerie RogueFlying "Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious." |
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Boggart ForagerCreature - Goblin Rogue, Sacrifice Boggart Forager: Target player shuffles his or her library. "Reach in this hole, lose a hand. Reach in that hole, find a sparkly." |
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Flamekin BladewhirlCreature - Elemental WarriorAs an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay . "The elves may try to confine us, but they will learn that our blazing spirit can never be suppressed." |
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Flamekin BrawlerCreature - Elemental Warrior: Flamekin Brawler gets +1/+0 until end of turn. When he hits people, they stay hit. |
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Flamekin HarbingerCreature - Elemental ShamanWhen Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.
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Elvish EulogistCreature - Elf ShamanSacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. "No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn." |
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Elvish HandservantCreature - Elf WarriorWhenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. The hardest lesson for any elf to learn is humility. It takes a giant to teach that. |
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Treefolk HarbingerCreature - Treefolk DruidWhen Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
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Honor GuardCreature - Human Soldier: Honor Guard gets +0/+1 until end of turn. The strength of one. The courage of ten. |
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Icatian PriestCreature - Human Cleric: Target creature gets +1/+1 until end of turn. Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory. |
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Loyal SentryCreature - Human SoldierWhen Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. "My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep." |
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Suntail HawkCreature - BirdFlying Its eye the glaring sun, its cry the keening wind. |
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Tundra WolvesCreature - WolfFirst strike (This creature deals combat damage before creatures without first strike.) "I heard their eerie howling, the wolves calling their kindred across the frozen plains." |
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Cloud SpriteCreature - FaerieFlying (This creature can't be blocked except by creatures with flying or reach.) The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets. |
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Fugitive WizardCreature - Human Wizard"The law has its place-as a footnote in my spellbook." |
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Festering GoblinCreature - Zombie GoblinWhen Festering Goblin dies, target creature gets -1/-1 until end of turn. In life, it was a fetid, disease-ridden thing. In death, not much changed. |
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Plague BeetleCreature - InsectSwampwalk (This creature is unblockable as long as defending player controls a Swamp.) No one knows whether they were named for the disease they carry or for the speed at which they multiply. |
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Sleeper AgentCreature - MinionWhen Sleeper Agent enters the battlefield, target opponent gains control of it.
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Vampire BatsCreature - BatFlying (This creature can't be blocked except by creatures with flying or reach.)
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Duct CrawlerCreature - Insect: Target creature can't block Duct Crawler this turn. "Boss told us to try and train 'em. Trained it to attack-it ate Flugg. Trained it to run fast-it got away. Success!" |
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Mogg FanaticCreature - GoblinSacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. "I got it! I got it! I-" |
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Spark ElementalCreature - ElementalTrample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and as soon as it comes under your control.) Vulshok shamans could never keep them alive for more than a few seconds, yet those few seconds seemed to be enough. |
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Elvish BerserkerCreature - Elf BerserkerWhenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Their fury scatters enemies like a pile of dry leaves. |
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Skyshroud RangerCreature - Elf: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. Not even the elves truly know the Skyshroud Forest. The rangers are merely the best equipped to handle its uncertainty. |
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Wall of WoodCreature - WallDefender (This creature can't attack.) Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations. |
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Savannah LionsCreature - CatEven the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face. |
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Weathered WayfarerCreature - Human Nomad Cleric, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.
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Will-O'-The-WispCreature - SpiritFlying (This creature can't be blocked except by creatures with flying or reach.)
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Kird ApeCreature - ApeKird Ape gets +1/+2 as long as you control a Forest. It puts the "fur" in "fury." |
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Mogg SentryCreature - Goblin WarriorWhenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. Nothing makes a mogg madder than having to wake up. |
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GroundskeeperCreature - Human Druid: Return target basic land card from your graveyard to your hand. "Soldiers speak of defending the soil, but they care only for their nations. I care nothing for their nations and everything for the soil." |
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Norwood RangerCreature - Elf ScoutThe song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source. |
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Tree MonkeyCreature - ApeReach (This creature can block creatures with flying.) The vines and branches of the jungle canopy are all the wings it needs. |
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Scryb SpritesCreature - FaerieFlying The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore. |
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Shanodin DryadsCreature - DryadForestwalk Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be. |
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Timber WolvesCreature - WolfBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey. |
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Mons's Goblin RaidersCreature - GoblinThe intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm. |
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Benalish HeroCreature - Human SoldierBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the hero. |
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Brass ManArtifact Creature - ConstructBrass Man doesn't untap during your untap step.
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Nafs AspCreature - SnakeWhenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays before that draw step.
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Ali BabaCreature - Human Rogue: Tap target Wall. "When he reached the entrance of the cavern, he pronounced the words, ‘Open, Sesame!'" |
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Hurr JackalCreature - Hound: Target creature can't be regenerated this turn.
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Bog RatsCreature - RatBog Rats can't be blocked by Walls. Their stench was vile and strong enough, but not nearly as powerful as their hunger. |
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Initiates of the Ebon HandCreature - Cleric: Add to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. "We are no longer Nature's children, but her masters . . . ." |
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Kjeldoran DeadCreature - SkeletonWhen Kjeldoran Dead enters the battlefield, sacrifice a creature. "They shall drink sorrow's dregs. They shall kill those whom once they loved." |
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Ghazbán OgreCreature - OgreAt the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre. "We were holding our own-until the ogre guiding us suddenly grinned and turned on our commander." |
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Scavenger FolkCreature - Human, , Sacrifice Scavenger Folk: Destroy target artifact. "Stoop, pick, turn, toss. |
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TarpanCreature - HorseWhen Tarpan dies, you gain 1 life. "A good tarpan will serve you, faithful and true. A bad one will kick you in the head." |
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Goblin Digging TeamCreature - Goblin, Sacrifice Goblin Digging Team: Destroy target Wall. "From down here we can make the whole wall collapse!" |
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Mountain GoatCreature - GoatMountainwalk "Folklore has it that to capture a mountain goat is a sign of divine blessing. I just know it's a sign that dinner is on the way." |
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Orcish CaptainCreature - Orc Warrior: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. There's a chance to win every battle. |
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Orcish ConscriptsCreature - OrcOrcish Conscripts can't attack unless at least two other creatures attack.
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Primordial OozeCreature - OozePrimordial Ooze attacks each turn if able.
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Death SpeakersCreature - Human ClericProtection from black "The dead may be beyond the law, but speaking the wisdom of the dead will afford no protection!" |
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Icatian ScoutCreature - Human Soldier Scout, : Target creature gains first strike until end of turn. "In these, our final days, I offer this. Though we could not save Icatia, we gave our children time to grow, and love, before it fell." |
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Resistance FighterCreature - Human SoldierSacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. "My soldiers fought without hesitation, died without doubt." |
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Blood PetCreature - ThrullSacrifice Blood Pet: Add to your mana pool. "You are wrong," Volrath said. "I do not hate the living. They often prove quite useful to me." And then he laughed. |
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Eager CadetCreature - Human Soldier"Training? Seeing my crops burnt to cinders was all the ‘training' I needed." |
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Elvish LyristCreature - Elf, , Sacrifice Elvish Lyrist: Destroy target enchantment. To an elf, magic and music are the same. |
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Maggot CarrierCreature - ZombieWhen Maggot Carrier enters the battlefield, each player loses 1 life. "We do not suddenly fall on death, but advance towards it by slight degrees; we die every day." |
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Cinder WallCreature - WallDefender (This creature can't attack.) "The smell of roasted flesh hung over the valley for hours." |
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Orcish SpyCreature - Orc Rogue: Look at the top three cards of target player's library. "You idiot Never let the spies mingle with the orcish regulars after completing a mission. Now we'll never get them to fight" |
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Elvish PioneerCreature - Elf DruidWhen Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. "Destruction is the work of an afternoon. Creation is the work of a lifetime." |
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Elvish ScrapperCreature - Elf, , Sacrifice Elvish Scrapper: Destroy target artifact. "The stories tell of a distant time when machines overran the forests, destroying everything that lived. That time will not come again." |
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Stone-Throwing DevilsCreature - DevilFirst strike Sometimes those with the most sin cast the first stones. |
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Flying MenCreature - HumanFlying Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat. |
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Merchant ShipCreature - HumanMerchant Ship can't attack unless defending player controls an Island.
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Abu Ja'farCreature - HumanWhen Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
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CamelCreature - CamelBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Everyone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels. |
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Goblin ArtisansCreature - Goblin Artificer: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
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Aisling LeprechaunCreature - FaerieWhenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
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Clergy of the Holy NimbusCreature - Human ClericIf Clergy of the Holy Nimbus would be destroyed, regenerate it.
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Electric EelCreature - FishWhen Electric Eel enters the battlefield, it deals 1 damage to you.
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Water WurmCreature - WurmWater Wurm gets +0/+1 as long as an opponent controls an Island.
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Elves of Deep ShadowCreature - Elf Druid: Add to your mana pool. Elves of Deep Shadow deals 1 damage to you. "They are aberrations who have turned on everything we hold sacred. Let them be cast out." -Ailheen, Speaker of the Council |
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Savaen ElvesCreature - Elf, : Destroy target Aura attached to a land. "Purity of magic can only come from purity of the land. How can a meal nourish if the ingredients are spoiled?" -Sidaine of Savaen |
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WhippoorwillCreature - Bird, : Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature. If the Whippoorwill remains silent, the soul has not reached its reward. |
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Goblins of the FlargCreature - Goblin WarriorMountainwalk
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Miracle WorkerCreature - Human Cleric: Destroy target Aura attached to a creature you control. "Those blessed hands could bring surcease to even the most tainted soul." -Sister Betje, Miracles of the Saints |
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Elvish ScoutCreature - Elf Scout, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. Even one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past. |
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ThallidCreature - FungusAt the beginning of your upkeep, put a spore counter on Thallid.
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Dwarven ArmorerCreature - Dwarf, , Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. "The few remaining pieces from this period suggest the Dwarves eventually made weapons and armor out of everything, even children's toys." |
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Goblin ChirurgeonCreature - Goblin ShamanSacrifice a Goblin: Regenerate target creature. The Chirurgeons patched up their fallen comrades with a gruesome mix of twisted limbs and mangled flesh. |
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Icatian InfantryCreature - Human Soldier: Icatian Infantry gains first strike until end of turn. The Icatian army easily repelled early surprise attacks by the Orcs on border towns like Montford. |
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Icatian JavelineersCreature - Human SoldierIcatian Javelineers enters the battlefield with a javelin counter on it.
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Balduvian ShamanCreature - Human Cleric Shaman: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
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Brown OupheCreature - Ouphe, : Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) "Ouphes love trinkets and love to take them apart. I only wish they wouldn't do so with the magical ones." |
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Fyndhorn ElvesCreature - Elf Druid: Add to your mana pool. "Living side by side with the Elves for so long leaves me with no doubt that we serve the same goddess." |
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Rime DryadCreature - DryadSnow forestwalk "The Dryads told us to stay, as no new horrors would come when it was so cold. Three of us left anyway. The rest believed their lies, and their skeletons weren't found until the thaw." |
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Tinder WallCreature - Plant WallDefender (This creature can't attack.)
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Orcish LumberjackCreature - Orc, Sacrifice a Forest: Add three mana in any combination of and/or to your mana pool. "How did I ever let myself get talked into this project?" |
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Kelsinko RangerCreature - Human: Target green creature gains first strike until end of turn. "Rangers not trained by the Elves just aren't the same." |
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Kjeldoran WarriorCreature - Human WarriorBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) "Give me a thousand such Warriors and I could change the world." |
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Folk of An-HavvaCreature - HumanWhenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. "This town's only for good folk. The rest can go to the city." |
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