Hedron ArchiveArtifact: Add to your mana pool. "You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned.""And how did that work out last time?" asked Jace. |
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Hedron BladeArtifact - EquipmentEquipped creature gets +1/+1.
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Pathway ArrowsArtifact - EquipmentEquipped creature has ", : This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." Also called "pathway stones," hedron shards can immobilize Eldrazi on contact. |
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Slab HammerArtifact - EquipmentWhenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Neither subtle nor pretty. |
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Captain's ClawsArtifact - EquipmentEquipped creature gets +1/+0. Forged for victory in a time of despair. |
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Chitinous CloakArtifact - EquipmentEquipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) "If we're going to survive, we have to use every tool at our disposal. Especially the disgusting ones." |
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Seer's LanternArtifact: Add {C} to your mana pool. ({C} represents colorless mana.) A light to bring hope in dark times. |
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Stoneforge MasterworkArtifact - EquipmentEquipped creature gets +1/+1 for each other creature you control that shares a creature type with it. The nomadic kor carry only necessities on their long treks. The coming of the Eldrazi redefined "necessities." |
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