MeteoriteArtifactWhen Meteorite enters the battlefield, it deals 2 damage to target creature or player. "And if I'm lying," he began . . . |
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Obelisk of UrdArtifactConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Perilous VaultArtifact, , Exile Perilous Vault: Exile all nonland permanents. The spirit dragon Ugin arranged the hedrons of Zendikar to direct leylines of energy. To disrupt one is to unleash devastation and chaos. |
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Profane MementoArtifactWhenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life. "An angel's skull is left too plain by death. I made a few aesthetic modifications." |
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Rogue's GlovesArtifact - EquipmentWhenever equipped creature deals combat damage to a player, you may draw a card. Professional pilferers prefer proper preparation. |
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Sacred ArmoryArtifact: Target creature gets +1/+0 until end of turn. Arrive for worship. Leave for war. |
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Shield of the AvatarArtifact - EquipmentIf a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. We are made stronger by those we fight for. |
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Tyrant's MachineArtifact, : Tap target creature. "Though tempered differently, all wills can be broken." |
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Abzan BannerArtifact: Add , , or to your mana pool. Stone to endure, roots to remember. |
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Altar of the BroodArtifactWhenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard. Supplicants offer flesh and silver, flowers and blood. The altar takes what it will, eyes gleaming with unspoken promises. |
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Briber's PurseArtifactBriber's Purse enters the battlefield with X gem counters on it. Victory is certain. The price, negotiable. |
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Cranial ArchiveArtifact, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library. Draw a card. The greatest idea the zombie ever had in its head wasn't even its own. |
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Dragon Throne of TarkirLegendary Artifact - EquipmentEquipped creature has defender and ", : Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." What once soared high above Tarkir is now reduced to a seat. |
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Ghostfire BladeArtifact - EquipmentEquipped creature gets +2/+2. If you fear the dragon's fire, you are unworthy to wield it. |
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Heart-Piercer BowArtifact - EquipmentWhenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Designed by an ancient artificer, the finest Mardu bows are carved from dragon bone and strung with the wind itself. |
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Jeskai BannerArtifact: Add , , or to your mana pool. Discipline to persevere, insight to discover. |
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Lens of ClarityArtifactYou may look at the top card of your library and at face-down creatures you don't control. (You may do this at any time.) "Water shifts and confuses, but as ice it holds the stillness of truth." |
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Mardu BannerArtifact: Add , , or to your mana pool. Speed to strike, fury to smash. |
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Sultai BannerArtifact: Add , , or to your mana pool. Power to dominate, cruelty to rule. |
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Temur BannerArtifact: Add , , or to your mana pool. Savagery to survive, courage to triumph. |
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Ugin's NexusLegendary ArtifactIf a player would begin an extra turn, that player skips that turn instead. All at once Sarkhan's mind fell silent. |
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Assault SuitArtifact - EquipmentEquipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.
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Commander's SphereArtifact: Add to your mana pool one mana of any color in your commander's color identity. It harmonizes with the essence of its master. |
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Crown of DoomArtifactWhenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. Every head it rests upon winds up severed. |
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Loreseeker's StoneArtifact, : Draw three cards. This ability costs more to activate for each card in your hand. Mages come from far and wide to bathe in its wisdom. |
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Masterwork of IngenuityArtifact - EquipmentYou may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. "The crucible yields what you have forged in your mind. You need only reach in and draw the masterwork forth." |
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Unstable ObeliskArtifact: Add to your mana pool. Its collapse is like the lashing out of a long-dead civilization that resents being forgotten. |
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Goblin Boom KegArtifactAt the beginning of your upkeep, sacrifice Goblin Boom Keg. Dragonfire spawned many imitations. Some were more dramatic than others. |
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Hero's BladeArtifact - EquipmentEquipped creature gets +3/+2. The best swords are forged with dragonfire. |
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Scroll of the MastersArtifactWhenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.
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Atarka MonumentArtifact: Add or to your mana pool. Atarka is worshipped and fed by her subjects at Ayagor, the Dragon's Bowl. |
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Dromoka MonumentArtifact: Add or to your mana pool. Dromoka rules her clan from the Great Aerie atop Arashin, the central city of the Shifting Wastes. |
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Gate SmasherArtifact - EquipmentGate Smasher can be attached only to a creature with toughness 4 or greater.
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Kolaghan MonumentArtifact: Add or to your mana pool. Kolaghan has no lasting home, but her disciples leave relics to mark her conquests. |
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Ojutai MonumentArtifact: Add or to your mana pool. Ojutai spends time at all his strongholds, but he most favors Cori Stronghold for his meditation. |
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Silumgar MonumentArtifact: Add or to your mana pool. Silumgar dominates his clan from a fortress on the Marang River, where he rests upon piles of treasure. |
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Stormrider RigArtifact - EquipmentEquipped creature gets +1/+1.
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Tapestry of the AgesArtifact, : Draw a card. Activate this ability only if you've cast a noncreature spell this turn. "Abzan, Jeskai, Sultai, Mardu, Temur-names lost to history, yet worthy of further study." |
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Vial of DragonfireArtifact, , Sacrifice Vial of Dragonfire: Vial of Dragonfire deals 2 damage to target creature. Designed by an ancient artificer, the vials are strong enough to hold the very breath of a dragon-until it's needed. |
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Aligned Hedron NetworkArtifactWhen Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy. |
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