Angel's MercyInstantYou gain 7 life. "I understand your fears. I pity your doubts. I absolve you of both." |
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Banishing StrokeInstantPut target artifact, creature, or enchantment on the bottom of its owner's library.
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CloudshiftInstantExile target creature you control, then return that card to the battlefield under your control. "Even storm clouds bow to worship Avacyn." |
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CursebreakInstantDestroy target enchantment. You gain 2 life. No longer the village pariah. No longer taunted and shamed. Sigrun was finally free. |
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Divine DeflectionInstantPrevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player.
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Leap of FaithInstantTarget creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn. The finest maneuvers take place in three dimensions. |
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Righteous BlowInstantRighteous Blow deals 2 damage to target attacking or blocking creature. "Monsters will no longer find safety under the mists of Morkrut!" |
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Zealous StrikeInstantTarget creature gets +2/+2 and gains first strike until end of turn. "Cower, fiend. The night is yours no longer." |
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Crippling ChillInstantTap target creature. It doesn't untap during its controller's next untap step. One breath of the geist turns veins to rivers of ice and freezes hearts midbeat. |
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Fleeting DistractionInstantTarget creature gets -1/-0 until end of turn. The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword. |
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Geist SnatchInstantCounter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield. Angels and demons aren't the only ones listening to your prayers. |
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Ghostly FlickerInstantExile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. Sometimes it's useful to take a break from existence. |
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OutwitInstantCounter target spell that targets a player. The student asks how a spell is begun. The master ponders what ends it. |
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Peel from RealityInstantReturn target creature you control and target creature you don't control to their owners' hands. "Soulless demon, you are bound to me. Now we will both dwell in oblivion." |
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Second GuessInstantCounter target spell that's the second spell cast this turn. "I see where you're going with that. I don't like it." |
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VanishmentInstantPut target nonland permanent on top of its owner's library.
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Death WindInstantTarget creature gets -X/-X until end of turn. Leukin stared at the smoldering angel feathers. "Run!" he screamed to his patrol. "We don't stand a chance!" |
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Human FrailtyInstantDestroy target Human creature. "I have seen a hundred mortal families rise and fall. I shall outlast a thousand more." |
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NecrobiteInstantTarget creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) An undead snake doesn't bite in self-defense. It hungers as any zombie, never sated. |
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AggravateInstantAggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able. "Barbarians! They burned my favorite chair! We'll kill them all!" |
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Banners RaisedInstantCreatures you control get +1/+0 until end of turn. After the destruction of the Helvault, fearful mobs soon became fearless battalions. |
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Battle HymnInstantAdd to your mana pool for each creature you control. "A church is just wood and walls. A congregation is the faithful praising the angels." |
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Dangerous WagerInstantDiscard your hand, then draw two cards. "C'mon friend, take a turn tossing the knucklebones. What've you got to lose?" |
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Rush of BloodInstantTarget creature gets +X/+0 until end of turn, where X is its power. Sometimes it's not for sustenance or to feed the dependence. Sometimes it's just to feel again. |
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ThunderboltInstantChoose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying. "My next aerial design will use less metal." |
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Thunderous WrathInstantThunderous Wrath deals 5 damage to target creature or player.
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Uncanny SpeedInstantTarget creature gets +3/+0 and gains haste until end of turn. "To survive, we must embrace the savagery we knew in our race's infancy." |
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Eaten by SpidersInstantDestroy target creature with flying and all Equipment attached to that creature. After sampling many victims, the spider developed a preference for the undead and their accoutrements. |
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Joint AssaultInstantTarget creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn. "By my power, werewolves shall become the wolfir, our allies in combat against darkness." |
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Natural EndInstantDestroy target artifact or enchantment. You gain 3 life. The haunted blade shattered, and the geist drifted gratefully to the Blessed Sleep. |
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Sheltering WordInstantTarget creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities opponents control.)
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Snare the SkiesInstantTarget creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) A hunter's precision and a durkvine's strength are a potent combination. |
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Terrifying PresenceInstantPrevent all combat damage that would be dealt by creatures other than target creature this turn. Elmut had slaughtered vampires, slain werewolves, and destroyed hordes of zombies. Sadly, he never got over his fear of spiders. |
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Divine VerdictInstantDestroy target attacking or blocking creature. "Guilty." |
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EraseInstantExile target enchantment. "Don't trust your eyes, for mages are skilled in deception. Trust only in your faith. It will wipe everything clean." |
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Faith's RewardInstantReturn to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn. "I thought the wind was ushering me to my final destination, but it lifted me to my feet and I fought on." |
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Glorious ChargeInstantCreatures you control get +1/+1 until end of turn. "One's blade is only as sharp as one's conviction." |
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Rain of BladesInstantRain of Blades deals 1 damage to each attacking creature. Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory. |
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Safe PassageInstantPrevent all damage that would be dealt to you and creatures you control this turn. As she shepherds the faithful, the angel's radiance is a shield of salvation. |
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Show of ValorInstantTarget creature gets +2/+4 until end of turn. "Duty, honor, and valor are either in your heart or they are not. You will never know for certain until you are tested." |
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