Pact of NegationInstantCounter target spell. Those who expect betrayal at every turn are seldom disappointed. |
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Slaughter PactInstantDestroy target nonblack creature. Death is only the beginning of the end. |
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Summoner's PactInstantSearch your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.
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CloudshiftInstantExile target creature you control, then return that card to the battlefield under your control. "Even storm clouds bow to worship Avacyn." |
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Divine DeflectionInstantPrevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player.
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Righteous BlowInstantRighteous Blow deals 2 damage to target attacking or blocking creature. "Monsters will no longer find safety under the mists of Morkrut!" |
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Fleeting DistractionInstantTarget creature gets -1/-0 until end of turn. The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword. |
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OutwitInstantCounter target spell that targets a player. The student asks how a spell is begun. The master ponders what ends it. |
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Death WindInstantTarget creature gets -X/-X until end of turn. Leukin stared at the smoldering angel feathers. "Run!" he screamed to his patrol. "We don't stand a chance!" |
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Human FrailtyInstantDestroy target Human creature. "I have seen a hundred mortal families rise and fall. I shall outlast a thousand more." |
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Banners RaisedInstantCreatures you control get +1/+0 until end of turn. After the destruction of the Helvault, fearful mobs soon became fearless battalions. |
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Joint AssaultInstantTarget creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn. "By my power, werewolves shall become the wolfir, our allies in combat against darkness." |
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Snare the SkiesInstantTarget creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) A hunter's precision and a durkvine's strength are a potent combination. |
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EraseInstantExile target enchantment. "Don't trust your eyes, for mages are skilled in deception. Trust only in your faith. It will wipe everything clean." |
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Rain of BladesInstantRain of Blades deals 1 damage to each attacking creature. Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory. |
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HydrosurgeInstantTarget creature gets -5/-0 until end of turn. "Thirsty?" |
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UnsummonInstantReturn target creature to its owner's hand. Not to be. That is the answer. |
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Vile RebirthInstantExile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. "‘Here lies our beloved Gartu, the gentlest of all men.' Ooh, I love irony." |
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Kindled FuryInstantTarget creature gets +1/+0 and gains first strike until end of turn. "Rage is a dangerous weapon. Your enemies will try to use your anger against you. Use it against them first." |
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SmeltInstantDestroy target artifact. "Looks like that wasn't darksteel after all." |
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FogInstantPrevent all combat damage that would be dealt this turn. "I fear no army or beast, but only the morning fog. Our assault can survive everything else." |
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DemystifyInstantDestroy target enchantment. Behind every mage is a trail of shattered lies. |
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Stave OffInstantTarget creature gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)
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Visions of BeyondInstantDraw a card. If a graveyard has twenty or more cards in it, draw three cards instead. "The past is the foundation for all that exists in the present. We merely reconstruct what our ancestors have already discovered." |
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Wring FleshInstantTarget creature gets -3/-1 until end of turn. "Don't blame me. You're the one walking around with skin." |
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ShockInstantShock deals 2 damage to target creature or player. "The beauty of it is they never see it coming. Ever." |
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Autumn's VeilInstantSpells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. The rustling of leaves and a passing shadow are a dryad's only trace. |
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ReclaimInstantPut target card from your graveyard on top of your library. The wise pay as much attention to what they throw away as to what they keep. |
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Faith's ShieldInstantTarget permanent you control gains protection from the color of your choice until end of turn.
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Saving GraspInstantReturn target creature you own to your hand. Nothing's more valuable than perfect timing. |
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Thought ScourInstantTarget player puts the top two cards of his or her library into his or her graveyard. "As you inject the viscus vitae into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears." |
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Tragic SlipInstantTarget creature gets -1/-1 until end of turn. Linger on death's door and risk being invited in. |
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Undying EvilInstantTarget creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) "Is it true the evil that people do follows them into death? Let's find out." |
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Hunger of the HowlpackInstantPut a +1/+1 counter on target creature. "Werewolves are an unholy mix of a predator's instinct and a human's hatred." |
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Purify the GraveInstantExile target card from a graveyard. Some priests speak in whispers of the Helvault, a silver prison of unpurged evils. |
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Dream TwistInstantTarget player puts the top three cards of his or her library into his or her graveyard.
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GeistflameInstantGeistflame deals 1 damage to target creature or player. Innistrad pyromancers find their best raw materials in the fury of the dead. |
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Ranger's GuileInstantTarget creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) In the remote corners of Kessig, protection is found in secret powers unknown to the Church of Avacyn. |
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Swift JusticeInstantUntil end of turn, target creature gets +1/+0 and gains first strike and lifelink. "Having conviction is more important than being righteous." |
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BlustersquallInstantTap target creature you don't control. Weather is more predictable than the Izzet. |
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