Sip of HemlockSorceryDestroy target creature. Its controller loses 2 life. Conspirators poisoned the oracle not because her visions were wrong, but because they were right. |
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Silent DepartureSorceryReturn target creature to its owner's hand. The same magic that lets geists pass through our realm can force them out of it. |
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Sign in BloodSorceryTarget player draws two cards and loses 2 life. Little agonies pave the way to greater power. |
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Sight Beyond SightSorceryLook at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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ShrivelSorceryAll creatures get -1/-1 until end of turn. "Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us." |
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Shoulder to ShoulderSorcerySupport 2. (Put a +1/+1 counter on each of up to two target creatures.) "Sea Gate may have fallen, but we still stand. We still fight." |
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Shifting LoyaltiesSorceryExchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.) "Show the enemy the true path, and the spirit will yearn to follow it." |
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Sheer DropSorceryDestroy target tapped creature.
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Shattered PerceptionSorceryDiscard all the cards in your hand, then draw that many cards. "You must shatter the fetters of the past. Only then can you truly act." |
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Shared TraumaSorceryJoin forces - Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way.
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Shared DiscoverySorceryAs an additional cost to cast Shared Discovery, tap four untapped creatures you control. Riches must be divided, but real wealth can be shared. |
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Shard ConvergenceSorcerySearch your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. Alara is broken no more. |
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Shape AnewSorceryThe controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
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Shamanic RevelationSorceryDraw a card for each creature you control. First, whispers of ancient days. Then, visions of things to come. |
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Shadow SliceSorceryTarget opponent loses 3 life.
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Sever the BloodlineSorceryExile target creature and all other creatures with the same name as that creature.
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Set AdriftSorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) The envoy spoke, and Sidisi replied. |
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Serpentine SpikeSorceryDevoid (This card has no color.)
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Serene RemembranceSorceryShuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries. While Lazav schemed and Niv-Mizzet researched, Trostani sought the future in the whispers of the past. |
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Selvala's ChargeSorceryParley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card. Selvala's arrival never goes unnoticed. |
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Self-Inflicted WoundSorceryTarget opponent sacrifices a green or white creature. If that player does, he or she loses 2 life. "Worse than watching the cruelest deed is watching it done by your own hand." |
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Selective MemorySorcerySearch your library for any number of nonland cards and exile them. Then shuffle your library. "I of all people know that memory is not a safe place to hide valuables." |
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Seismic StompSorceryCreatures without flying can't block this turn. "It is not in me to tread lightly."-Ryda, geomancer |
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Seismic RuptureSorcerySeismic Rupture deals 2 damage to each creature without flying. The shaman opened the earth beneath their feet, trapping the survivors within the crevices of Ayagor for Atarka to devour at her leisure. |
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Seek the WildsSorceryLook at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. "In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime." |
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Seek the HorizonSorcerySearch your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. Raked by vertical spikes of glass and stone, Ravnica's vistas offer only a rare glimpse of the horizon. |
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See the UnwrittenSorceryReveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
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See BeyondSorceryDraw two cards, then shuffle a card from your hand into your library. Ancient lore locked in a mind driven mad is just as safe as when it was locked deep underground. |
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Search WarrantSorceryTarget player reveals his or her hand. You gain life equal to the number of cards in that player's hand. "And would you care to explain why your satchel is radiating an aura of unstable energy?" |
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Search for TomorrowSorcerySearch your library for a basic land card and put it onto the battlefield. Then shuffle your library.
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Sea God's RevengeSorceryReturn up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) "What has neither mouth nor throat, yet swallows captain, crew, and boat?" |
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Scrapyard SalvoSorceryScrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard. "Squealstokers! Build me a glorious pile of Mirran metal. Then add yourselves to the pile." |
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Scrap MasterySorceryEach player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield. "Where a lesser mind sees junk, I see infinite potential." |
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ScrambleverseSorceryFor each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents. Sometimes a little chaos is in order. |
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Scout the BordersSorceryReveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. "I am in my element: the element of surprise." |
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Scouring SandsSorceryScouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) When Purphoros cleans the ashes from his forge, entire cities vanish. |
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Scorch the FieldsSorceryDestroy target land. Scorch the Fields deals 1 damage to each Human creature. "Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest." |
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Savage TwisterSorcerySavage Twister deals X damage to each creature. "Frozen, we watched the funnel pluck up three of the goats-pook! pook! pook!-before we ran for the wadi." |
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Savage PunchSorceryTarget creature you control fights target creature you don't control.
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SanguimancySorceryYou draw X cards and you lose X life, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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