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Wren's Run Packmaster

Creature - Elf Warrior

Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.)

: Put a 2/2 green Wolf creature token onto the battlefield.

Each Wolf you control has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Mana:
Power: 5/5
Cardset: Commander 2014 #227 (Rare)
Lorwyn #244 (Rare)
Type: Creature

Wrecking Ogre

Creature - Ogre Warrior

Double strike

Bloodrush - , Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.

If no opponent can be found, ogres of the Bolrac Clan will often pick fights with buildings.

Mana:
Power: 3/3
Cardset: Gatecrash #112 (Rare)
Type: Creature

Worldspine Wurm

Creature - Wurm

Trample

When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield.

When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

Mana:
Power: 15/15
Cardset: Return to Ravnica #140 (Mythic Rare)
Type: Creature

Worldheart Phoenix

Creature - Phoenix

Flying

You may cast Worldheart Phoenix from your graveyard by paying rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.

Mana:
Power: 2/2
Cardset: Conflux #77 (Rare)
Type: Creature

World Queller

Creature - Avatar

At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.

"Why fight the world when you know who will win?"
-Nissa Revane

Mana:
Power: 4/4
Cardset: Zendikar #39 (Rare)
Type: Creature

World Breaker

Creature - Eldrazi

Devoid (This card has no color.)

When you cast World Breaker, exile target artifact, enchantment, or land.

Reach

{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.)

Mana:
Power: 5/7
Cardset: Oath of the Gatewatch #126 (Mythic Rare)
Type: Creature

Woolly Thoctar

Creature - Beast

One of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices.

Mana:
Power: 5/4
Cardset: Ajani vs. Nicol Bolas #13 (Uncommon)
Shards of Alara #209 (Uncommon)
Type: Creature

Woolly Loxodon

Creature - Elephant Warrior

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.

Mana:
Power: 6/7
Cardset: Khans of Tarkir #158 (Common)
Type: Creature

Woodvine Elemental

Creature - Elemental

Trample

Parley - Whenever Woodvine Elemental attacks, each player reveals the top card of his or her library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

Mana:
Power: 4/4
Cardset: Conspiracy #52 (Uncommon)
Type: Creature

Woodlot Crawler

Creature - Insect

Forestwalk, protection from green

"We learned something from the Simic. Unfortunately for them."
-Nefara, Dimir agent

Mana:
Power: 2/1
Cardset: Dragon's Maze #118 (Uncommon)
Type: Creature

Woodland Wanderer

Creature - Elemental

Vigilance, trample

Converge - Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

"The elements understand better than anyone that actions speak louder than words."-Gideon Jura

Mana:
Power: 2/2
Cardset: Battle for Zendikar #198 (Rare)
Type: Creature

Woodland Sleuth

Creature - Human Scout

Morbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.

"Whatever did this is near. Death reversion has not yet occurred. Be alert!"

Mana:
Power: 2/3
Cardset: Innistrad #210 (Common)
Type: Creature

Woodfall Primus

Creature - Treefolk Shaman

Trample

When Woodfall Primus enters the battlefield, destroy target noncreature permanent.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana:
Power: 6/6
Cardset: Modern Masters #174 (Rare)
Shadowmoor #135 (Rare)
Type: Creature

Woodborn Behemoth

Creature - Elemental

As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Mana:
Power: 4/4
Cardset: Magic 2014 #203 (Uncommon)
Type: Creature

Wood Sage

Creature - Human Druid

: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.

Mana:
Power: 1/1
Cardset: Conspiracy #195 (Uncommon)
Tempest #350 (Rare)
Type: Creature

Wood Elves

Creature - Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Every branch a crossroads, every vine a swift steed.

Mana:
Power: 1/1
Cardset: Commander 2014 #226 (Common)
Elves vs. Goblins #18 (Common)
Ninth Edition #283 (Common)
Eighth Edition #289 (Common)
Seventh Edition #284 (Common)
Exodus #130 (Common)
Type: Creature

Wonder

Creature - Incarnation

Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."
-Scroll of Beginnings

Mana:
Power: 2/2
Cardset: Commander 2013 #67 (Uncommon)
Commander #71 (Uncommon)
Judgment #54 (Uncommon)
Type: Creature

Wolfir Silverheart

Creature - Wolf Warrior

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.

Mana:
Power: 4/4
Cardset: Avacyn Restored #206 (Rare)
Type: Creature

Wolfir Avenger

Creature - Wolf Warrior

Flash (You may cast this spell any time you could cast an instant.)

: Regenerate Wolfir Avenger.

Released from a dark curse and bound to a higher calling.

Mana:
Power: 3/3
Cardset: Avacyn Restored #205 (Uncommon)
Type: Creature

Wolfbriar Elemental

Creature - Elemental

Multikicker (You may pay an additional any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.

Mana:
Power: 4/4
Cardset: Commander 2014 #225 (Rare)
Conspiracy #182 (Rare)
Worldwake #118 (Rare)
Type: Creature

Wolfbitten Captive

Creature - Human Werewolf

: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.

Mana:
Power: 1/1
Cardset: Dark Ascension #133 (Rare)
Type: Creature

Wojek Halberdiers

Creature - Human Soldier

Battalion - Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.

Tired of Boros interference, the Rakdos unleashed hellraiser goblins, hoping their corpses would weigh down the halberds.

Mana:
Power: 3/2
Cardset: Gatecrash #208 (Common)
Type: Creature

Witness of the Ages

Artifact Creature - Golem

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

It strode through the clash of dragons, the fall of Ugin, and the rise of the khans.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #228 (Uncommon)
Type: Artifact Creature

Witchstalker

Creature - Wolf

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.

Mana:
Power: 3/3
Cardset: Magic 2014 #202 (Rare)
Type: Creature

Witch's Familiar

Creature - Frog

Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.

Mana:
Power: 2/3
Cardset: Magic 2015 #123 (Common)
Type: Creature

Wingsteed Rider

Creature - Human Knight

Flying

Heroic - Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.

Trust is the only bridle a pegasus will accept.

Mana:
Power: 2/2
Cardset: Theros #36 (Common)
Type: Creature

Wingmate Roc

Creature - Bird

Flying

Raid - When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, put a 3/4 white Bird creature token with flying onto the battlefield.

Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

Mana:
Power: 3/4
Cardset: Khans of Tarkir #31 (Mythic Rare)
Type: Creature

Winged Coatl

Creature - Snake

Flash

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

The nacatl called this new species "vetli," their word for poison arrows.

Mana:
Power: 1/1
Cardset: Commander 2013 #226 (Common)
Alara Reborn #105 (Common)
Type: Creature

Wingcrafter

Creature - Human Wizard

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Wingcrafter is paired with another creature, both creatures have flying.

Mana:
Power: 1/1
Cardset: Avacyn Restored #83 (Common)
Type: Creature

Wing Splicer

Creature - Human Artificer

When Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.

Golem creatures you control have flying.

Mana:
Power: 1/1
Cardset: New Phyrexia #50 (Uncommon)
Type: Creature

Windwright Mage

Artifact Creature - Human Wizard

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Windwright Mage has flying as long as an artifact card is in your graveyard.

She knows the names and secrets of each of Esper's twenty-three winds.

Mana:
Power: 2/2
Cardset: Shards of Alara #208 (Common)
Type: Artifact Creature

Windrider Patrol

Creature - Merfolk Wizard

Flying

Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Power: 4/3
Cardset: Battle for Zendikar #89 (Uncommon)
Type: Creature

Windrider Eel

Creature - Fish

Flying

Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.

"The best spot to hook one is right behind the gills."
-Rana Cloudwake, kor skyfisher

Mana:
Power: 2/2
Cardset: Zendikar #78 (Common)
Type: Creature

Windreader Sphinx

Creature - Sphinx

Flying

Whenever a creature with flying attacks, you may draw a card.

"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."

Mana:
Power: 3/7
Cardset: Magic 2014 #81 (Mythic Rare)
Type: Creature

Windborn Muse

Creature - Spirit

Flying

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

"Her voice is justice, clear and relentless."
-Akroma, angelic avenger

Mana:
Power: 2/3
Cardset: Commander #38 (Rare)
Tenth Edition #60 (Rare)
Legions #28 (Rare)
Type: Creature

Wind Drake

Creature - Drake

Flying

A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.

Mana:
Power: 2/2
Cardset: Dragon's Maze #20 (Common)
Magic 2013 #80 (Common)
Magic 2010 #81 (Common)
Ninth Edition #112 (Common)
Eighth Edition #114 (Common)
Seventh Edition #114 (Common)
Sixth Edition #106 (Unknown)
Tempest #105 (Common)
Type: Creature

Wind Dancer

Creature - Faerie

Flying

: Target creature gains flying until end of turn.

The sky is her stage.

Mana:
Power: 1/1
Cardset: Conspiracy #111 (Uncommon)
Seventh Edition #113 (Uncommon)
Tempest #104 (Uncommon)
Type: Creature

Willbender

Creature - Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Willbender is turned face up, change the target of target spell or ability with a single target.

Mana:
Power: 1/2
Cardset: Commander 2014 #131 (Uncommon)
Jace vs. Chandra #6 (Uncommon)
Time Spiral "Timeshifted" #36 (Special)
Legions #58 (Uncommon)
Type: Creature

Will-Forged Golem

Artifact Creature - Golem

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

The modular nature of the automaton's design makes assembly perfectly intuitive.

Mana:
Power: 4/4
Cardset: Magic 2015 #239 (Common)
Type: Artifact Creature

Wildwood Geist

Creature - Spirit

Wildwood Geist gets +2/+2 as long as it's your turn.

The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.

Mana:
Power: 3/3
Cardset: Avacyn Restored #204 (Common)
Type: Creature