Wayfaring TempleCreature - ElementalWayfaring Temple's power and toughness are each equal to the number of creatures you control.
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Waveskimmer AvenCreature - Bird SoldierFlying The greatest gift you can give a sea aven is solitude. |
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Wavecrash TritonCreature - Merfolk WizardHeroic - Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Wave-Wing ElementalCreature - ElementalFlying "Do you see? All of Tazeem strains at its tether."-Noyan Dar, Tazeem roilmage |
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WatercourserCreature - Elemental: Watercourser gets +1/-1 until end of turn. "Beware an eddy where there should be none or a stretch that flows too fast or too slow." |
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Water ServantCreature - Elemental: Water Servant gets +1/-1 until end of turn. "This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides." |
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Watcher of the RoostCreature - Bird SoldierFlying
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Wasteland ViperCreature - SnakeDeathtouch "The Gruul embrace all things poisonous and living in the cracks of society."
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Wasteland StranglerCreature - Eldrazi ProcessorDevoid (This card has no color.)
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Warren PilferersCreature - Goblin RogueWhen Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. "What do they need all this stuff for? They're dead. We're alive. Simple enough." |
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Warren InstigatorCreature - Goblin BerserkerDouble strike "Danger! Danger! Come out of the safety of your holes!" |
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Warpath GhoulCreature - ZombieGhouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows. |
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Warmonger HellkiteCreature - DragonFlying Its wings beat to the howls of war and fan the fires of rage. |
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Warmind InfantryCreature - Elemental SoldierBattalion - Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. Before Aurelia denounced Niv-Mizzet, the two guilds had collaborated on the Warmind Initiative in pursuit of the ultimate soldier. |
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Wardscale DragonCreature - DragonFlying Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic. |
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Warden of the First TreeCreature - Human: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
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Warden of the EyeCreature - Djinn WizardWhen Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words. |
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Warden of the BeyondCreature - Human WizardVigilance (Attacking doesn't cause this creature to tap.) He draws strength from a vast source few mortals can fathom. |
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Warden of GeometriesCreature - Eldrazi DroneVigilance The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones. |
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Warden of Evos IsleCreature - Bird WizardFlying On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes. |
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Warclamp MastiffCreature - HoundFirst strike (This creature deals combat damage before creatures without first strike.) "One bite from that dog will send you to the healer's tent for days." |
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Warchanter of MogisCreature - Minotaur ShamanInspired - Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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WarbringerCreature - Orc BerserkerDash costs you pay cost less (as long as this creature is on the battlefield).
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War-Wing SirenCreature - Siren SoldierFlying Once she sang sailors to their doom. Now she leads them to glory. |
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War-Spike ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.) "Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?" |
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War-Name AspirantCreature - Human WarriorRaid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. No battle means more to a Mardu warrior than the one that earns her war name. |
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War Priest of ThuneCreature - Human ClericWhen War Priest of Thune enters the battlefield, you may destroy target enchantment. "The sacred might of Thune thunders in my soul." |
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War FalconCreature - BirdFlying The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war. |
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War BehemothCreature - BeastMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "The Houses always hope for peace, but we always pack for war." |
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Wandering WolfCreature - WolfCreatures with power less than Wandering Wolf's power can't block it. Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved. |
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Wandering TombshellCreature - Zombie TurtleThe crumbling temples on the tortoise's back are monuments to the decadence of the ancient Sultai. Though it harkens back to the era of the khans, Silumgar allows it to walk his territory as a warning to those who would oppose him. |
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Wandering GoblinsCreature - Goblin WarriorDomain - : Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown. |
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Wandering ChampionCreature - Human MonkWhenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. "Learn from your enemies, but do not tolerate them." |
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Wall of VinesCreature - Plant WallDefender (This creature can't attack.) Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable. |
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Wall of TorchesCreature - WallDefender (This creature can't attack.) The foolish try to leap through the unlit spaces. The arrogant believe the fires harmless. The wise find a different door. |
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Wall of TanglecordArtifact Creature - WallDefender Rootlike fibers travel far from Mirrodin's metallic forests, emerging from the crust to drink in the mana-infused sunlight. |
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Wall of SwordsCreature - WallDefender (This creature can't attack.) The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands. |
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Wall of ReverenceCreature - Spirit WallDefender, flying The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes. |
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Wall of ResurgenceCreature - WallDefender
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Wall of OmensCreature - WallDefender "I search for a vision of Zendikar that does not include the Eldrazi." |
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Wall of MulchCreature - WallDefender (This creature can't attack.) Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come. |
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Wall of LimbsCreature - Zombie WallDefender (This creature can't attack.)
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Wall of FrostCreature - WallDefender (This creature can't attack.) "I welcome it. The pasture is cleared of weeds and the wolves are frozen solid." |
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Wall of FireCreature - WallDefender (This creature can't attack.) Mercy is for those who keep their distance. |
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Wall of FaithCreature - WallDefender (This creature can't attack.) "This is a fine suit, armorsmith. I will be safe from harm. If only you could forge rings to mail the rest of my people . . ." |
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Wall of EssenceCreature - WallDefender (This creature can't attack.) The ceiling and the floor fell in love, but only the wall knew. |
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Wall of DenialCreature - WallDefender, flying It provides what every discerning mage requires-time to think. |
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Wall of BoneCreature - Skeleton WallDefender (This creature can't attack.)
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Wall of BlossomsCreature - Plant WallDefender Each flower identical, every leaf and petal disturbingly exact. |
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Walking CorpseCreature - Zombie"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared." |
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Walking AtlasArtifact Creature - Construct: You may put a land card from your hand onto the battlefield. Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain. |
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Walker of the WastesCreature - Eldrazi({C} represents colorless mana.) In the absence of life, something yet grows. |
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Walker of the GroveCreature - ElementalWhen Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.
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Wakestone GargoyleCreature - GargoyleDefender, flying Its pulsating cry shatters bonds of iron, granite, and servitude. |
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WakedancerCreature - Human ShamanMorbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield. Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend. |
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Vulturous ZombieCreature - Plant ZombieFlying "When something dies, all things benefit. Well okay, just our things." |
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Vulturous AvenCreature - Bird ShamanFlying
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Vulshok ReplicaArtifact Creature - Berserker, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player. All the fury of the Vulshok with only a trace of their recklessness. |
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Vulshok RefugeeCreature - Human WarriorProtection from red "I will carve my people's vengeance on the face of Phyrexia." |
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Vulshok HeartstokerCreature - Human ShamanWhen Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. He fashions stirring words with as much passion as a smith fashioning a warhammer. |
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Vulshok BerserkerCreature - Human BerserkerHaste (This creature can attack and as soon as it comes under your control.) He will carve out a legend for himself with his own two hands. |
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Vulpine GoliathCreature - FoxTrample "With a diet of hydras, giants, and massive serpents, anything would get that big." |
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Voyaging SatyrCreature - Satyr Druid: Untap target land. "None can own the land's bounty. The gods made this world for all to share its riches. And I'm not just saying that because you caught me stealing your fruit." |
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Voyager DrakeCreature - DrakeMultikicker (You may pay an additional any number of times as you cast this spell.)
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Vortex ElementalCreature - Elemental: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries. The sea is always hungry. |
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VorstclawCreature - Elemental Horror"Where'd the werewolves go? Maybe that got hungry." |
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Vorosh, the HunterLegendary Creature - DragonFlying
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Vorinclex, Voice of HungerLegendary Creature - PraetorTrample
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Vorel of the Hull CladeLegendary Creature - Human Merfolk, : For each counter on target artifact, creature, or land, put another of those counters on that permanent. "I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility." |
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VorapedeCreature - InsectVigilance, trample "If you think you've killed one, guess again." |
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Voracious WurmCreature - WurmVoracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn. Shepherds in Kalonia know it's better to let sheep roam than have them be trapped when the wurms are feeding. |
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Voracious NullCreature - Zombie, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery. "These days, there's no shortage of food for the nulls of Guul Draz."-Drana, Kalastria bloodchief |
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Voracious DragonCreature - DragonFlying
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Volcanic DragonCreature - DragonFlying Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock. |
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Volatile RigArtifact Creature - ConstructTrample
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VoidwielderCreature - Human WizardWhen Voidwielder enters the battlefield, you may return target creature to its owner's hand. "He makes up his own laws, and that's dangerous to all who love peace and prosperity. Kill him on sight." |
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Void WinnowerCreature - EldraziYour opponents can't cast spells with even converted mana costs. (Zero is even.) "Have you ever seen a world fall to its knees? Watch, and learn."-Ob Nixilis |
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Void StalkerCreature - Elemental, : Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries. Now you see it, now you're gone. |
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Void GrafterCreature - Eldrazi DroneDevoid (This card has no color.)
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Void AttendantCreature - Eldrazi ProcessorDevoid (This card has no color.) The Eldrazi don't merely extinguish life-they supplant it. |
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Voiceless SpiritCreature - SpiritFlying, first strike "I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night." |
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Voice of the ProvincesCreature - AngelFlying Her horn is heard across Innistrad, lifting the hearts of the righteous. |
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Voice of ResurgenceCreature - ElementalWhenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."
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Voice of AllCreature - AngelFlying
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Vizkopa GuildmageCreature - Human Wizard: Target creature gains lifelink until end of turn.
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Vizkopa ConfessorCreature - Human ClericExtort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Vitu-Ghazi GuildmageCreature - Dryad Shaman: Put a 3/3 green Centaur creature token onto the battlefield. "Preachers of freedom forget that conformity can be beautiful." |
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Vithian StingerCreature - Human Shaman: Vithian Stinger deals 1 damage to target creature or player.
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Vithian RenegadesCreature - Human ShamanWhen Vithian Renegades enters the battlefield, destroy target artifact. "Here is the proof that what has been done may yet be undone. The hope we thought dead will be gloriously reborn." |
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Vital SplicerCreature - Human ArtificerWhen Vital Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. "For every one that falls, ten shall rise. The revelation of New Phyrexia is at hand." |
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Vish Kal, Blood ArbiterLegendary Creature - VampireFlying, lifelink
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ViselingArtifact Creature - ConstructAt the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. "This may hurt a lot." |
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Viscera SeerCreature - Vampire WizardSacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) In matters of life and death, he trusts his gut. |
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Viscera DraggerCreature - Zombie Ogre WarriorCycling (, Discard this card: Draw a card.)
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Viridian EmissaryCreature - Elf ScoutWhen Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Viridian CorrupterCreature - Elf ShamanInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Viridian BetrayersCreature - Elf WarriorViridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) To secure a place in Phyrexia's ranks, they hunted their surviving kin. |
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Viral DrakeCreature - DrakeFlying
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Villagers of EstwaldCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. You can spot a werewolf-infested town by its lack of butcher shops. |
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Village SurvivorsCreature - HumanVigilance As their villages fell to werewolves, fleeing refugees discovered they too had remarkable survival instincts. |
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