GildSorceryExile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Merchants of the Underworld trade in coins of clay. Gold serves another purpose. |
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PeregrinationSorcerySearch your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Pull from the DeepSorceryReturn up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep. Ideas, not stones, form the true foundation of Meletis. |
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Desecration PlagueSorceryDestroy target enchantment or land. "The gods think of us as insects. Perhaps there is wisdom in that." |
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Dangerous (Armed/Dangerous)SorceryAll creatures able to block target creature this turn do so.
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Into the VoidSorceryReturn up to two target creatures to their owners' hands. "The cathars have their swords, the inquisitors their axes. I prefer the ‘diplomatic' approach." |
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Rush of BattleSorceryCreatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) The Mardu charge reflects the dragon's speed-and its hunger. |
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Bitter RevelationSorceryLook at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. "Here you lie then, Ugin. The corpses of worlds will join you in the tomb." |
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Dutiful ReturnSorceryReturn up to two target creature cards from your graveyard to your hand. "We have a word for enemies too mutilated for military service: furniture." |
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Unified FrontSorceryConverge - Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front. The kor's pride in their independence has given way to a strong sense of community that embraces all of Zendikar. |
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Brilliant SpectrumSorceryConverge - Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. There are more sights on Zendikar than the eyes can see. |
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Coastal DiscoverySorceryDraw two cards.
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Mire's MaliceSorceryTarget opponent discards two cards.
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Rising MiasmaSorceryAll creatures get -2/-2 until end of turn.
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Crumble to DustSorceryDevoid (This card has no color.)
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Reclaiming VinesSorceryDestroy target artifact, enchantment, or land. "This world tires of its long occupation."-Nissa Revane |
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Allied ReinforcementsSorceryPut two 2/2 white Knight Ally creature tokens onto the battlefield. "Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits." |
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Oblivion StrikeSorceryDevoid (This card has no color.) It's bad enough to be torn to pieces. It's worse by far to be torn from the world itself. |
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Witness the EndSorceryDevoid (This card has no color.) "Ulamog stood before us at Sea Gate, ready to succumb . . . and then Kozilek arose. Whatever hope I had for our world died." |
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Mind RotSorceryTarget player discards two cards. "What a pity. You should have written it down." |
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Righteous ChargeSorceryCreatures you control get +2/+2 until end of turn. "In the name of peace, moderation, and decency-wipe them all out!" |
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Act of TreasonSorceryGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) "Rage courses in every heart, yearning to betray its rational prison." |
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Miming SlimeSorceryPut an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control. "We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages."
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Immortal ServitudeSorceryReturn each creature card with converted mana cost X from your graveyard to the battlefield. "The fine print of countless contracts has ensured we are never defenseless."
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Uncovered CluesSorceryLook at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds. |
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Awe for the GuildsSorceryMonocolored creatures can't block this turn. When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way. |
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Gaze of GraniteSorceryDestroy each nonland permanent with converted mana cost X or less. Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone. |
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Pilfered PlansSorceryTarget player puts the top two cards of his or her library into his or her graveyard. Draw two cards. Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds. |
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Catch (Catch/Release)SorceryGain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
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Give (Give/Take)SorceryPut three +1/+1 counters on target creature.
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Toil (Toil/Trouble)SorceryTarget player draws two cards and loses 2 life.
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Hive StirringsSorceryPut two 1/1 colorless Sliver creature tokens onto the battlefield. Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined. |
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Solemn OfferingSorceryDestroy target artifact or enchantment. You gain 4 life. "A relic donation is suggested." |
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DivinationSorceryDraw two cards. "The key to unlocking this puzzle is within you." |
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Glimpse the FutureSorceryLook at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. "No simple coin toss can solve this riddle. You must think and choose wisely."-Shai Fusan, archmage |
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Time EbbSorceryPut target creature on top of its owner's library. Like the tide, time both ebbs and flows. |
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Flames of the FirebrandSorceryFlames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players. "You're in luck. I brought enough to share." |
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Molten BirthSorceryPut two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand. "Few can coax the creatures within the magma to be cooled and take form."-Koth of the Hammer |
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Read the BonesSorceryScry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) The dead know lessons the living haven't learned. |
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Anger of the GodsSorceryAnger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. There was no reason to pray. This was already an act of the gods. |
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