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Strategic Planning

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

"Plans evolved within the tent decide a victory 1,000 li away."

Mana:
Cardset: Commander 2013 #59 (Uncommon)
Type: Sorcery

Restore

Sorcery

Put target land card from a graveyard onto the battlefield under your control.

"See, the land itself raises an altar to the ascendancy of nature."-Mayael the Anima

Mana:
Cardset: Commander 2013 #167 (Uncommon)
Type: Sorcery

Rough / Tumble

Sorcery

Rough Deals 2 damage to each creature without flying.

Mana:
Cardset: Commander 2013 #118 (Uncommon)
Type: Sorcery

Scouring Sands

Sorcery

Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

When Purphoros cleans the ashes from his forge, entire cities vanish.

Mana:
Cardset: Born of the Gods #110 (Common)
Type: Sorcery

Skyreaping

Sorcery

Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

Mana:
Cardset: Born of the Gods #140 (Uncommon)
Type: Sorcery

Twinflame

Sorcery

Strive - Twinflame costs more to cast for each target beyond the first.

Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step.

Mana:
Cardset: Journey Into Nyx #115 (Rare)
Type: Sorcery

Desperate Stand

Sorcery

Strive - Desperate Stand costs more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.

At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars.

Mana:
Cardset: Journey Into Nyx #147 (Uncommon)
Type: Sorcery

Tyrant's Choice

Sorcery

Will of the council - Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.

Mana:
Cardset: Conspiracy #30 (Common)
Type: Sorcery

Blood (Flesh/Blood)

Sorcery

Target creature you control deals damage equal to its power to target creature or player.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #128b (Rare)
Type: Sorcery

Return to the Ranks

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.

Mana:
Cardset: Magic 2015 #29 (Rare)
Type: Sorcery

Life's Legacy

Sorcery

As an additional cost to cast Life's Legacy, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.

At the instant of death, the mystery of life.

Mana:
Cardset: Magic 2015 #183 (Rare)
Type: Sorcery

Taigam's Scheming

Sorcery

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

"The Jeskai would have me bow in restraint. So I have found a people unafraid of true power."

Mana:
Cardset: Khans of Tarkir #57 (Common)
Type: Sorcery

Tormenting Voice

Sorcery

As an additional cost to cast Tormenting Voice, discard a card.

Draw two cards.

"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?"
-Sarkhan Vol

Mana:
Cardset: Dragons of Tarkir #163 (Common)
Khans of Tarkir #123 (Common)
Type: Sorcery

Savage Punch

Sorcery

Target creature you control fights target creature you don't control.

Ferocious - The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Mana:
Cardset: Khans of Tarkir #147 (Common)
Type: Sorcery

Kin-Tree Invocation

Sorcery

Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control.

The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within.

Mana:
Cardset: Khans of Tarkir #183 (Uncommon)
Type: Sorcery

Gift of Estates

Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.

Mana:
Cardset: Commander 2014 #73 (Uncommon)
Ninth Edition #15 (Uncommon)
Type: Sorcery

Profane Command

Sorcery

Choose two -

• Target player loses X life.

• Return target creature card with converted mana cost X or less from your graveyard to the battlefield.

• Target creature gets -X/-X until end of turn.

• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Mana:
Cardset: Commander 2014 #156 (Rare)
Ajani vs. Nicol Bolas #70 (Rare)
Lorwyn #135 (Rare)
Type: Sorcery

Soul Summons

Sorcery

Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ugin's magic reaches beyond the dragons. The clans have adapted it for war.

Mana:
Cardset: Fate Reforged #26 (Common)
Type: Sorcery

Fascination

Sorcery

Choose one -

• Each player draws X cards.

• Each player puts the top X cards of his or her library into his or her graveyard.

Mana:
Cardset: Fate Reforged #34 (Uncommon)
Type: Sorcery

Grave Strength

Sorcery

Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard.

So long as death follows life, the supply lines of the Sultai will never be cut.

Mana:
Cardset: Fate Reforged #71 (Uncommon)
Type: Sorcery

Wildcall

Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

A howl on the wind hides many dangers.

Mana:
Cardset: Fate Reforged #146 (Rare)
Type: Sorcery

Damnable Pact

Sorcery

Target player draws X cards and loses X life.

"Silumgar's mind is a dark labyrinth, full of grim secrets and subtle traps."
-Siara, the Dragon's Mouth

Mana:
Cardset: Dragons of Tarkir #93 (Rare)
Type: Sorcery

Defeat

Sorcery

Destroy target creature with power 2 or less.

"Wars are decided one life at a time."
-Gvar Barzeel, Kolaghan warrior

Mana:
Cardset: Dragons of Tarkir #97 (Common)
Type: Sorcery

Self-Inflicted Wound

Sorcery

Target opponent sacrifices a green or white creature. If that player does, he or she loses 2 life.

"Worse than watching the cruelest deed is watching it done by your own hand."
-Baihir, Dromoka mage

Mana:
Cardset: Dragons of Tarkir #117 (Uncommon)
Type: Sorcery

Magmatic Chasm

Sorcery

Creatures without flying can't block this turn.

"Our shamans assert their mastery over the land, thwarting the lesser clans' attempts to stand in the way of our dragonlord."
-Allek, Atarka hunter

Mana:
Cardset: Dragons of Tarkir #148 (Common)
Type: Sorcery

Roast

Sorcery

Roast deals 5 damage to target creature without flying.

"Intruders in the lands of Atarka have but two choices: be consumed by fire, or be consumed by maw."
-Ulnok, Atarka shaman

Mana:
Cardset: Dragons of Tarkir #151 (Uncommon)
Type: Sorcery

Epic Confrontation

Sorcery

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

No matter the timeline, some legends will endure.

Mana:
Cardset: Dragons of Tarkir #185 (Common)
Type: Sorcery

Ondu Rising

Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #41 (Uncommon)
Type: Sorcery

Transgress the Mind

Sorcery

Devoid (This card has no color.)

Target player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card.

"Fear of the unknown can be a wonderfully innocent thing, relatively speaking."-Anowon, the Ruin Sage

Mana:
Cardset: Battle for Zendikar #101 (Uncommon)
Type: Sorcery

Processor Assault

Sorcery

Devoid (This card has no color.)

As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard.

Processor Assault deals 5 damage to target creature.

Ulamog's processors trail behind him, converting ruined matter into furious energy.

Mana:
Cardset: Battle for Zendikar #132 (Uncommon)
Type: Sorcery

Boiling Earth

Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #142 (Common)
Type: Sorcery

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.

"Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest."

Mana:
Cardset: Battle for Zendikar #154 (Uncommon)
Tempest #198 (Common)
Type: Sorcery

Earthen Arms

Sorcery

Put two +1/+1 counters on target permanent.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #172 (Common)
Type: Sorcery

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

"In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime."

Mana:
Cardset: Battle for Zendikar #189 (Common)
Type: Sorcery

Sylvan Scrying

Sorcery

Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

One glimpse of an elf's home lasts her weeks away in the wild.

Mana:
Cardset: Battle for Zendikar #192 (Uncommon)
Tenth Edition #302 (Uncommon)
Mirrodin #130 (Uncommon)
Type: Sorcery

Sparkmage's Gambit

Sorcery

Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.

"A touch of lightning, and anyone can be taught to dance."
-Tobin, sparkmage

Mana:
Cardset: Oath of the Gatewatch #117 (Common)
Type: Sorcery

Ruin in Their Wake

Sorcery

Devoid (This card has no color.)

Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.

Mana:
Cardset: Oath of the Gatewatch #122 (Uncommon)
Type: Sorcery

Entreat the Angels

Sorcery

Put X 4/4 white Angel creature tokens with flying onto the battlefield.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Mana:
Cardset: Avacyn Restored #20 (Mythic Rare)
Type: Sorcery

Mass Appeal

Sorcery

Draw a card for each Human you control.

"We have emerged triumphant from the darkness. Let our hard-won wisdom guide us to prosperity."

Mana:
Cardset: Avacyn Restored #66 (Uncommon)
Type: Sorcery

Essence Harvest

Sorcery

Target player loses X life and you gain X life, where X is the greatest power among creatures you control.

Captain Lewenheart uncovered evidence of a demon cult among the clergy. The Skirsdag never gave him a chance to prove his case.

Mana:
Cardset: Avacyn Restored #100 (Common)
Type: Sorcery