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Increasing Devotion

Sorcery

Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Dark Ascension #11 (Rare)
Type: Sorcery

Death's Caress

Sorcery

Destroy target creature. If that creature was a Human, you gain life equal to its toughness.

The faint smell of cloves, the rustling of the wind, and a paralyzing descent into an airless, fathomless tomb.

Mana:
Cardset: Dark Ascension #59 (Common)
Type: Sorcery

Harrowing Journey

Sorcery

Target player draws three cards and loses 3 life.

"There are always fools who attempt to traverse Kruin Pass before sundown and every time they wind up in a race for their lives."
-Old Rutstein

Mana:
Cardset: Dark Ascension #67 (Uncommon)
Type: Sorcery

Increasing Ambition

Sorcery

Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Dark Ascension #69 (Rare)
Type: Sorcery

Scorch the Fields

Sorcery

Destroy target land. Scorch the Fields deals 1 damage to each Human creature.

"Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest."
-Minaldra, the Vizag Atum

Mana:
Cardset: Dark Ascension #103 (Common)
Type: Sorcery

Maw of the Mire

Sorcery

Destroy target land. You gain 4 life.

As the chapel was dragged under, the bell in the tower rang until the murky depths forever silenced its toll.

Mana:
Cardset: Innistrad #108 (Common)
Type: Sorcery

Unburial Rites

Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

All crave the Blessed Sleep. Few receive it.

Mana:
Cardset: Innistrad #122 (Uncommon)
Type: Sorcery

Creeping Renaissance

Sorcery

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Innistrad #174 (Rare)
Type: Sorcery

Spider Spawning

Sorcery

Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Innistrad #203 (Uncommon)
Type: Sorcery

Destroy the Evidence

Sorcery

Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Everyone knew the Dimir had done the damage. Everyone suspected the Izzet had hired them.

Mana:
Cardset: Return to Ravnica #64 (Common)
Type: Sorcery

Goblin Rally

Sorcery

Put four 1/1 red Goblin creature tokens onto the battlefield.

You don't so much hire goblins as put ideas in their heads.

Mana:
Cardset: Return to Ravnica #95 (Uncommon)
Type: Sorcery

Survey the Wreckage

Sorcery

Destroy target land. Put a 1/1 red Goblin creature token onto the battlefield.

Goblins and architects seldom get along.

Mana:
Cardset: Return to Ravnica #107 (Common)
Type: Sorcery

Skull Rend

Sorcery

Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.

"We could never accept anyone with a face that pretty or a mind that sane."
-Nyoser, Gore-House ringleader

Mana:
Cardset: Return to Ravnica #195 (Common)
Type: Sorcery

Covenant of Minds

Sorcery

Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.

Before signing anything on Grixis, always read the fine print.

Mana:
Cardset: Shards of Alara #38 (Rare)
Type: Sorcery

Volcanic Submersion

Sorcery

Destroy target artifact or land.

Cycling (, Discard this card: Draw a card.)

A dragon's death is almost as feared as its life. Old, dying dragons throw themselves into volcanoes, causing massive upheaval and widespread disaster.

Mana:
Cardset: Shards of Alara #121 (Common)
Type: Sorcery

Soul's Might

Sorcery

Put X +1/+1 counters on target creature, where X is that creature's power.

An avatar he sculpts of instinct and force.

Mana:
Cardset: Shards of Alara #149 (Common)
Type: Sorcery

Caress of Phyrexia

Sorcery

Target player draws three cards, loses 3 life, and gets three poison counters.

"I am weak. Make . . . me . . . ideal."

Mana:
Cardset: New Phyrexia #53 (Uncommon)
Type: Sorcery

Victorious Destruction

Sorcery

Destroy target artifact or land. Its controller loses 1 life.

"The refugees look at these structures with hope. We must relieve them of this burden."
-Juex, tormentor exarch

Mana:
Cardset: New Phyrexia #99 (Common)
Type: Sorcery

Spread the Sickness

Sorcery

Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Life is ephemeral. Phyrexia is eternal.

Mana:
Cardset: Mirrodin Besieged #56 (Common)
Type: Sorcery

Concussive Bolt

Sorcery

Concussive Bolt deals 4 damage to target player.

Metalcraft - If you control three or more artifacts, creatures that player controls can't block this turn.

Shock one, awe the rest.

Mana:
Cardset: Mirrodin Besieged #60 (Common)
Type: Sorcery

Corpsehatch

Sorcery

Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."

Mana:
Cardset: Rise of the Eldrazi #103 (Uncommon)
Type: Sorcery

Explosive Revelation

Sorcery

Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.

Mana:
Cardset: Rise of the Eldrazi #143 (Uncommon)
Type: Sorcery

Fissure Vent

Sorcery

Choose one or both - Destroy target artifact; and/or destroy target nonbasic land.

"Something down there has an appetite for what we're standing on. Let's hope it doesn't want seconds."
-Samila, Murasa Expeditionary House

Mana:
Cardset: Commander 2013 #107 (Common)
Rise of the Eldrazi #144 (Common)
Type: Sorcery

World at War

Sorcery

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Rise of the Eldrazi #172 (Rare)
Type: Sorcery

Iona's Judgment

Sorcery

Exile target creature or enchantment.

Beneath the gaze of angels, only the righteous may stand without fear.

Mana:
Cardset: Worldwake #8 (Common)
Type: Sorcery

Bestial Menace

Sorcery

Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.

"My battle cry reaches ears far keener than yours."
-Saidah, Joraga hunter

Mana:
Cardset: Commander #144 (Uncommon)
Worldwake #97 (Uncommon)
Type: Sorcery

Conqueror's Pledge

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.

Mana:
Cardset: Zendikar #8 (Rare)
Type: Sorcery

Landbind Ritual

Sorcery

You gain 2 life for each Plains you control.

"Honor this place, for our children's children will stand here and speak these same words again."
-Ayli, Kamsa cleric

Mana:
Cardset: Zendikar #24 (Uncommon)
Type: Sorcery

Desecrated Earth

Sorcery

Destroy target land. Its controller discards a card.

"The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out."
-Javad Nasrin, Ondu relic hunter

Mana:
Cardset: Zendikar #86 (Common)
Type: Sorcery

Mind Sludge

Sorcery

Target player discards a card for each Swamp you control.

"Guard your thoughts. You never know who might wish to take them from you."
-Kalitas, Bloodchief of Ghet

Mana:
Cardset: Zendikar #102 (Uncommon)
Eighth Edition #146 (Uncommon)
Torment #70 (Uncommon)
Type: Sorcery

Spire Barrage

Sorcery

Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.

Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070.

Mana:
Cardset: Venser vs. Koth #71 (Common)
Zendikar #150 (Common)
Type: Sorcery

Deny Reality

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Return target permanent to its owner's hand.

Mana:
Cardset: Planechase 2012 #85 (Common)
Alara Reborn #19 (Common)
Type: Sorcery

Drastic Revelation

Sorcery

Discard your hand. Draw seven cards, then discard three cards at random.

Every disaster holds mystery, for lack of a sane witness.

Mana:
Cardset: Alara Reborn #111 (Uncommon)
Type: Sorcery

Slave of Bolas

Sorcery

Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Nicol Bolas doesn't distinguish between servants and victims.

Mana: {{/}}
Cardset: Ajani vs. Nicol Bolas #67 (Uncommon)
Alara Reborn #136 (Uncommon)
Type: Sorcery

Traumatize

Sorcery

Target player puts the top half of his or her library, rounded down, into his or her graveyard.

Dreads had half a mind to leave.

Mana:
Cardset: Magic 2014 #77 (Rare)
Magic 2011 #77 (Rare)
Magic 2010 #77 (Rare)
Tenth Edition #119 (Rare)
Ninth Edition #109 (Rare)
Odyssey #110 (Rare)
Type: Sorcery

Haunting Echoes

Sorcery

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Magic 2011 #99 (Rare)
Magic 2010 #98 (Rare)
Odyssey #142 (Rare)
Type: Sorcery

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Mana:
Cardset: Commander 2014 #208 (Rare)
Magic 2011 #189 (Rare)
Type: Sorcery

Time Warp

Sorcery

Target player takes an extra turn after this one.

Just when you thought you'd survived the first wave.

Mana:
Cardset: Magic 2010 #75 (Mythic Rare)
Tempest #97 (Rare)
Type: Sorcery

Yawning Fissure

Sorcery

Each opponent sacrifices a land.

The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.

Mana:
Cardset: Magic 2010 #164 (Common)
Type: Sorcery

Telemin Performance

Sorcery

Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.

Mana:
Cardset: Conflux #35 (Rare)
Type: Sorcery