Exploding BordersSorceryDomain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. Reuniting a world is not a gentle process. |
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Evincar's JusticeSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Syphon MindSorceryEach other player discards a card. You draw a card for each card discarded this way. When tempers run high, it's easy to lose your head. |
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UnnerveSorceryEach opponent discards two cards. "If fear is the only tool you have left, then you'll never control me." |
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RuinationSorceryDestroy all nonbasic lands. "We have built a wall upon sand. The wall will vanish. The sand will remain." |
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Explosive VegetationSorcerySearch your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. Torching Krosa would be pointless. It grows faster than it burns. |
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HarmonizeSorceryDraw three cards. "Life's greatest lessons don't come from focus or concentration. They come from breathing and simply noticing." |
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Call of the NightwingSorceryPut a 1/1 blue and black Horror creature token with flying onto the battlefield.
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Midnight RecoverySorceryReturn target creature card from your graveyard to your hand.
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Whispering MadnessSorceryEach player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
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Mark for DeathSorceryTarget creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. Everyone roots for the little guy, but nobody bets on him. |
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Purge the ProfaneSorceryTarget opponent discards two cards and you gain 2 life. The Orzhov hear the plans of the other guilds through the guilty thoughts of the disloyal. |
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Last ThoughtsSorceryDraw a card.
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Mental VaporsSorceryTarget player discards a card.
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VoidwalkSorceryExile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Unexpected ResultsSorceryShuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
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Debt to the DeathlessSorceryEach opponent loses two times X life. You gain life equal to the life lost this way. Some of Orzhov's cruelest collectors remember their debtors by taste alone. |
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Reap IntellectSorceryTarget opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
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Alive (Alive/Well)SorceryPut a 3/3 green Centaur creature token onto the battlefield.
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Down (Down/Dirty)SorceryTarget player discards two cards.
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Ancient CravingSorceryYou draw three cards and you lose 3 life. Knowledge demands sacrifice. |
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Cenn's EnlistmentSorceryPut two 1/1 white Kithkin Soldier creature tokens onto the battlefield. The more the scarier. |
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Empty the WarrensSorceryPut two 1/1 red Goblin creature tokens onto the battlefield. "They'd pour out of the warrens to make war (and to make room for the littering matrons)." |
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Hunt the WeakSorceryPut a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) He who hesitates is lunch. |
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March of the ReturnedSorceryReturn up to two target creature cards from your graveyard to your hand. The Returned have no memory of the Underworld or of their former lives. The golden masks they wear are the last gifts of the selves they left behind. |
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Portent of BetrayalSorceryGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Wrath of GodSorceryDestroy all creatures. They can't be regenerated.
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Deep AnalysisSorceryTarget player draws two cards. "The specimen seems to be broken." |
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Order of SuccessionSorceryChoose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose. "Long live . . . me." |
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Tempt with ReflectionsSorceryTempting offer - Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature.
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Wash OutSorceryReturn all permanents of the color of your choice to their owners' hands. "Rest now. You've neither won nor lost, but this battle is over for you just the same." |
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From the AshesSorceryDestroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
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Tempt with DiscoverySorceryTempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.
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Dawn to DuskSorceryChoose one or both - Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment. "The numbers of Nyxborn among us have swelled. Is this a sign of the gods' favor, or does it portend something else?" |
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ExcoriateSorceryExile target tapped creature. The demon had flown past the reach of Erebos's whip but not the point of the sun god's spear. |
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Whelming WaveSorceryReturn all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. "I can see why this appeals to Thassa." |
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GildSorceryExile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Merchants of the Underworld trade in coins of clay. Gold serves another purpose. |
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PeregrinationSorcerySearch your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Pull from the DeepSorceryReturn up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep. Ideas, not stones, form the true foundation of Meletis. |
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Desecration PlagueSorceryDestroy target enchantment or land. "The gods think of us as insects. Perhaps there is wisdom in that." |
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Plea for PowerSorceryWill of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
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Bite of the Black RoseSorceryWill of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
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Ill-Gotten GainsSorceryExile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. Urza thought it a crusade. Xantcha knew it was a robbery. |
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Stronghold DisciplineSorceryEach player loses 1 life for each creature he or she controls. In Urborg, the instigators of each new rebellion are soaked in the blood of the last. |
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DecimateSorceryDestroy target artifact, target creature, target enchantment, and target land. "Anyone can admire creation. Only a barbarian sees the beauty in demolition." |
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Dangerous (Armed/Dangerous)SorceryAll creatures able to block target creature this turn do so.
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Rush of BattleSorceryCreatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) The Mardu charge reflects the dragon's speed-and its hunger. |
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Bitter RevelationSorceryLook at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. "Here you lie then, Ugin. The corpses of worlds will join you in the tomb." |
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Dutiful ReturnSorceryReturn up to two target creature cards from your graveyard to your hand. "We have a word for enemies too mutilated for military service: furniture." |
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Decree of JusticeSorceryPut X 4/4 white Angel creature tokens with flying onto the battlefield.
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ConcentrateSorceryDraw three cards. "The treasure in my mind is greater than any worldly glory." |
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Dread ReturnSorceryReturn target creature card from your graveyard to the battlefield. Those who forget the horrors of the past are doomed to re-meet them. |
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Hunting TriadTribal Sorcery - ElfPut three 1/1 green Elf Warrior creature tokens onto the battlefield. "Eyeblights are easy to track. Just follow the imperfections." |
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WhirlwindSorceryDestroy all creatures with flying. Urza tried to rule the air, but Gaea taught him that she controlled all the elements. |
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Formless NurturingSorceryManifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Great Teacher's DecreeSorceryCreatures you control get +2/+1 until end of turn.
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Mystic MeditationSorceryDraw three cards. Then discard two cards unless you discard a creature card. "Still the mind and quiet the heart. Only then will you hear the Multiverse's great truths." |
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Sight Beyond SightSorceryLook at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Taigam's StrikeSorceryTarget creature gets +2/+0 until end of turn and can't be blocked this turn.
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Lose CalmSorceryGain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) A lifetime of discipline forsaken in a moment of rage. |
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Sunbringer's TouchSorceryBolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Unified FrontSorceryConverge - Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front. The kor's pride in their independence has given way to a strong sense of community that embraces all of Zendikar. |
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Brilliant SpectrumSorceryConverge - Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. There are more sights on Zendikar than the eyes can see. |
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Coastal DiscoverySorceryDraw two cards.
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Mire's MaliceSorceryTarget opponent discards two cards.
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Rising MiasmaSorceryAll creatures get -2/-2 until end of turn.
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Crumble to DustSorceryDevoid (This card has no color.)
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Reclaiming VinesSorceryDestroy target artifact, enchantment, or land. "This world tires of its long occupation."-Nissa Revane |
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Allied ReinforcementsSorceryPut two 2/2 white Knight Ally creature tokens onto the battlefield. "Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits." |
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Oblivion StrikeSorceryDevoid (This card has no color.) It's bad enough to be torn to pieces. It's worse by far to be torn from the world itself. |
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Witness the EndSorceryDevoid (This card has no color.) "Ulamog stood before us at Sea Gate, ready to succumb . . . and then Kozilek arose. Whatever hope I had for our world died." |
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Defy DeathSorceryReturn target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. Gisela cornered the murderous demon among the graves of the dead villagers. "A fitting end," she murmured as she raised her sword. |
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Devastation TideSorceryReturn all nonland permanents to their owners' hands. It's hard to argue with a force made of divine will. |
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Burn at the StakeSorceryAs an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control.
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Reforge the SoulSorceryEach player discards his or her hand and draws seven cards. In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire. |
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Blessings of NatureSorceryDistribute four +1/+1 counters among any number of target creatures.
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SwitcherooSorceryExchange control of two target creatures. Say hello to your new friend. |
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Diabolic RevelationSorcerySearch your library for up to X cards and put those cards into your hand. Then shuffle your library. "There are some secrets so dark no human mind should ever contain them. Interested?" |
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Essence DrainSorceryEssence Drain deals 3 damage to target creature or player and you gain 3 life. "Life's essence is a nectar unlike any I tasted when I lived as a mortal." |
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Rise from the GraveSorceryPut target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. "For my enemies, one death. For my allies, many." |
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Cleaver RiotSorceryCreatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.) Measure once, cut twice. |
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Turn to SlagSorceryTurn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature. "If it wasn't a blackened, stinking, melted abomination before, it certainly is now." |
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Bountiful HarvestSorceryYou gain 1 life for each land you control. "When we fail to see the beauty in every tree, we are no better than humans." |
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Predatory RampageSorceryCreatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. "It is the fate of the weak to fall." |
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Time ReversalSorceryEach player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal. "Any oaf can conquer a kingdom. It takes true power to conquer time." |
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MonomaniaSorceryTarget player chooses a card in his or her hand and discards the rest. "What do vermin cling to when all hope is lost?" |
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Lava AxeSorceryLava Axe deals 5 damage to target player. It can chop down a redwood in a single stroke. Your sternum isn't going to fare any better. |
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OverrunSorceryCreatures you control get +3/+3 and gain trample until end of turn.
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Increasing DevotionSorceryPut five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead.
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Death's CaressSorceryDestroy target creature. If that creature was a Human, you gain life equal to its toughness. The faint smell of cloves, the rustling of the wind, and a paralyzing descent into an airless, fathomless tomb. |
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Harrowing JourneySorceryTarget player draws three cards and loses 3 life. "There are always fools who attempt to traverse Kruin Pass before sundown and every time they wind up in a race for their lives." |
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Increasing AmbitionSorcerySearch your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.
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Scorch the FieldsSorceryDestroy target land. Scorch the Fields deals 1 damage to each Human creature. "Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest." |
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Maw of the MireSorceryDestroy target land. You gain 4 life. As the chapel was dragged under, the bell in the tower rang until the murky depths forever silenced its toll. |
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Unburial RitesSorceryReturn target creature card from your graveyard to the battlefield. All crave the Blessed Sleep. Few receive it. |
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Creeping RenaissanceSorceryChoose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
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Spider SpawningSorceryPut a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.
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Destroy the EvidenceSorceryDestroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. Everyone knew the Dimir had done the damage. Everyone suspected the Izzet had hired them. |
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Goblin RallySorceryPut four 1/1 red Goblin creature tokens onto the battlefield. You don't so much hire goblins as put ideas in their heads. |
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Survey the WreckageSorceryDestroy target land. Put a 1/1 red Goblin creature token onto the battlefield. Goblins and architects seldom get along. |
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