Blood (Flesh/Blood)SorceryTarget creature you control deals damage equal to its power to target creature or player.
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Give (Give/Take)SorceryPut three +1/+1 counters on target creature.
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Take (Give/Take)SorceryRemove all +1/+1 counters from target creature you control. Draw that many cards.
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Maze GliderCreature - ElementalFlying The pattern of the Implicit Maze extends in more than two dimensions. |
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Profit (Profit/Loss)InstantCreatures you control get +1/+1 until end of turn.
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Loss (Profit/Loss)InstantCreatures your opponents control get -1/-1 until end of turn.
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Protect (Protect/Serve)InstantTarget creature gets +2/+4 until end of turn.
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Serve (Protect/Serve)InstantTarget creature gets -6/-0 until end of turn.
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Ready (Ready/Willing)InstantCreatures you control gain indestructible until end of turn. Untap each creature you control.
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Willing (Ready/Willing)InstantCreatures you control gain deathtouch and lifelink until end of turn.
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Toil (Toil/Trouble)SorceryTarget player draws two cards and loses 2 life.
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Trouble (Toil/Trouble)SorceryTrouble deals damage to target player equal to the number of cards in that player's hand.
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Turn (Turn/Burn)InstantTarget creature loses all abilities and becomes a 0/1 red Weird until end of turn.
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Burn (Turn/Burn)InstantBurn deals 2 damage to target creature or player.
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Wear (Wear/Tear)InstantDestroy target artifact.
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Tear (Wear/Tear)InstantDestroy target enchantment.
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Azorius CluestoneArtifact: Add or to your mana pool. Its three sides represent the Sova, judges and arbitrators; the Jelenn, scribes and elocutors; and the Lyev, lawmages and enforcers. |
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Boros CluestoneArtifact: Add or to your mana pool. "In case of fire, treachery, citywide riot, political upheaval, or worldwide societal collapse, break glass." |
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Dimir CluestoneArtifact: Add or to your mana pool. It waits in the chill of the undercity, holding nameless secrets for those who dare to touch it. |
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Golgari CluestoneArtifact: Add or to your mana pool. Golgari mold collects whispers, intelligence that is later harvested by Jarad and his high chancellors. |
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MindstaticInstantCounter target spell unless its controller pays . "It's always satisfying to stymie the best efforts of a rival, but the reactions of the Gruul are particularly amusing." |
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Gruul CluestoneArtifact: Add or to your mana pool. Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild. |
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Izzet CluestoneArtifact: Add or to your mana pool. It holds within it an unsolvable riddle. A creative answer yields an invitation to the guild. |
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Orzhov CluestoneArtifact: Add or to your mana pool. A symbol of power and wealth, the only commodities that matter to the Orzhov. |
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Rakdos CluestoneArtifact: Add or to your mana pool. "Burn. Bleed. Enjoy." |
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Selesnya CluestoneArtifact: Add or to your mana pool. "Break it if you must. The loss of one relic is nothing next to the value of enriching us all." |
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Simic CluestoneArtifact: Add or to your mana pool. Simic symbols are among the most intricate and fragile, yet few vandalize them for fear of the strange lifeforms that might be released. |
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Azorius GuildgateLand - GateAzorius Guildgate enters the battlefield tapped. Enter the Senate, the seat of justice and the foundation of Ravnican society. |
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Boros GuildgateLand - GateBoros Guildgate enters the battlefield tapped. Enter with merciful hearts. Exit with battle cries. |
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Dimir GuildgateLand - GateDimir Guildgate enters the battlefield tapped. Enter and become a mastermind of spies, lies, and deception. |
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Golgari GuildgateLand - GateGolgari Guildgate enters the battlefield tapped. Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you. |
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Murmuring PhantasmCreature - SpiritDefender "The most insidious thing in the world is nonsense that sounds just plausible enough to listen to." |
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Gruul GuildgateLand - GateGruul Guildgate enters the battlefield tapped. Enter and leave the shackles of society behind. |
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Izzet GuildgateLand - GateIzzet Guildgate enters the battlefield tapped. Enter those with the vision to create and the daring to release their creations. |
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Maze's EndLandMaze's End enters the battlefield tapped.
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Orzhov GuildgateLand - GateOrzhov Guildgate enters the battlefield tapped. Enter to find wealth, security, and eternal life . . . for just a small price up front. |
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Rakdos GuildgateLand - GateRakdos Guildgate enters the battlefield tapped. Enter and indulge your darkest fantasies, for you may never pass this way again. |
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Selesnya GuildgateLand - GateSelesnya Guildgate enters the battlefield tapped. Enter and rejoice! The Conclave stands united, open to one and all. |
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Simic GuildgateLand - GateSimic Guildgate enters the battlefield tapped. Enter and comprehend the perfection of orchestrated life. |
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Opal Lake GatekeepersCreature - Vedalken SoldierWhen Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. Sentries guard Ravnica's landmarks and outlying districts, unaware of these places' import to the maze. |
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