Boros MastiffCreature - HoundBattalion - Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Wake the ReflectionsSorceryPopulate. (Put a token onto the battlefield that's a copy of a creature token you control.) "You see a bird, an oak, a packbeast. I see the potential for an army." |
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Savageborn HydraCreature - HydraDouble strike
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Scab-Clan GiantCreature - Giant WarriorWhen Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random. For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth. |
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ShowstopperInstantUntil end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." The audience quickly realized a few things: it wasn't a magic trick, there wasn't candy in there, and they'd need new clothes. |
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Sin CollectorCreature - Human ClericWhen Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card. "That must weigh heavily on your soul. Let me purge it for you." |
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Sire of InsanityCreature - DemonAt the beginning of each end step, each player discards his or her hand. Its victims become mindless lunatics. Conveniently, that's the first step in joining the Cult of Rakdos. |
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Species GorgerCreature - Frog BeastAt the beginning of your upkeep, return a creature you control to its owner's hand. "We raised eelhawks to control the squidflies, then waspcrabs to prey on the eelhawks. Now what do we do with all these waspcrabs?" |
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Spike JesterCreature - Goblin WarriorHaste For the Rakdos, "suicidal charge" and "good showmanship" are one and the same. |
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Tajic, Blade of the LegionLegendary Creature - Human SoldierIndestructible "I run the maze alone, but I fight with the full might of the Legion." |
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Teysa, Envoy of GhostsLegendary Creature - Human AdvisorVigilance, protection from creatures
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Tithe DrinkerCreature - VampireLifelink (Damage dealt by this creature also causes you to gain that much life.)
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ÆtherlingCreature - Shapeshifter: Exile Ætherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Trostani's SummonerCreature - Elf ShamanWhen Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.
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Unflinching CourageEnchantment - AuraEnchant creature As Trostani's influence grew, vitality spread through the Conclave-much to the other guilds' dismay. |
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Varolz, the Scar-StripedLegendary Creature - Troll WarriorEach creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
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Viashino FirstbladeCreature - Viashino SoldierHaste "All that steel doesn't make them slower. It makes them bolder." |
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Voice of ResurgenceCreature - ElementalWhenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."
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Vorel of the Hull CladeLegendary Creature - Human Merfolk, : For each counter on target artifact, creature, or land, put another of those counters on that permanent. "I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility." |
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Warleader's HelixInstantWarleader's Helix deals 4 damage to target creature or player and you gain 4 life. "There is no time to remedy our enemies' ignorance. Blast it out of them." |
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Warped PhysiqueInstantTarget creature gets +X/-X until end of turn, where X is the number of cards in your hand. The Gruul seek unbounded strength. The Dimir deliver cruel irony. |
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Woodlot CrawlerCreature - InsectForestwalk, protection from green "We learned something from the Simic. Unfortunately for them." |
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Zhur-Taa AncientCreature - BeastWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds. |
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Hidden StringsSorceryYou may tap or untap target permanent, then you may tap or untap another target permanent.
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Zhur-Taa DruidCreature - Human Druid: Add to your mana pool. "Only the decadent think magic should be pristine and without cost." |
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Alive (Alive/Well)SorceryPut a 3/3 green Centaur creature token onto the battlefield.
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Well (Alive/Well)SorceryYou gain 2 life for each creature you control.
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Armed (Armed/Dangerous)SorceryTarget creature gets +1/+1 and gains double strike until end of turn.
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Dangerous (Armed/Dangerous)SorceryAll creatures able to block target creature this turn do so.
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Beck (Beck/Call)SorceryWhenever a creature enters the battlefield this turn, you may draw a card.
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Call (Beck/Call)SorceryPut four 1/1 white Bird creature tokens with flying onto the battlefield.
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Breaking (Breaking/Entering)SorceryTarget player puts the top eight cards of his or her library into his or her graveyard.
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Entering (Breaking/Entering)SorceryPut a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
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Catch (Catch/Release)SorceryGain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
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Release (Catch/Release)SorceryEach player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
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Down (Down/Dirty)SorceryTarget player discards two cards.
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Dirty (Down/Dirty)SorceryReturn target card from your graveyard to your hand.
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Far (Far/Away)InstantReturn target creature to its owner's hand.
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Away (Far/Away)InstantTarget player sacrifices a creature.
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Flesh (Flesh/Blood)SorceryExile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
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Blood (Flesh/Blood)SorceryTarget creature you control deals damage equal to its power to target creature or player.
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Give (Give/Take)SorceryPut three +1/+1 counters on target creature.
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Take (Give/Take)SorceryRemove all +1/+1 counters from target creature you control. Draw that many cards.
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Maze GliderCreature - ElementalFlying The pattern of the Implicit Maze extends in more than two dimensions. |
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Profit (Profit/Loss)InstantCreatures you control get +1/+1 until end of turn.
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Loss (Profit/Loss)InstantCreatures your opponents control get -1/-1 until end of turn.
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Protect (Protect/Serve)InstantTarget creature gets +2/+4 until end of turn.
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Serve (Protect/Serve)InstantTarget creature gets -6/-0 until end of turn.
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Ready (Ready/Willing)InstantCreatures you control gain indestructible until end of turn. Untap each creature you control.
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Willing (Ready/Willing)InstantCreatures you control gain deathtouch and lifelink until end of turn.
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Toil (Toil/Trouble)SorceryTarget player draws two cards and loses 2 life.
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Trouble (Toil/Trouble)SorceryTrouble deals damage to target player equal to the number of cards in that player's hand.
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Turn (Turn/Burn)InstantTarget creature loses all abilities and becomes a 0/1 red Weird until end of turn.
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Burn (Turn/Burn)InstantBurn deals 2 damage to target creature or player.
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Wear (Wear/Tear)InstantDestroy target artifact.
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Tear (Wear/Tear)InstantDestroy target enchantment.
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Azorius CluestoneArtifact: Add or to your mana pool. Its three sides represent the Sova, judges and arbitrators; the Jelenn, scribes and elocutors; and the Lyev, lawmages and enforcers. |
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Boros CluestoneArtifact: Add or to your mana pool. "In case of fire, treachery, citywide riot, political upheaval, or worldwide societal collapse, break glass." |
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Dimir CluestoneArtifact: Add or to your mana pool. It waits in the chill of the undercity, holding nameless secrets for those who dare to touch it. |
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Golgari CluestoneArtifact: Add or to your mana pool. Golgari mold collects whispers, intelligence that is later harvested by Jarad and his high chancellors. |
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MindstaticInstantCounter target spell unless its controller pays . "It's always satisfying to stymie the best efforts of a rival, but the reactions of the Gruul are particularly amusing." |
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Gruul CluestoneArtifact: Add or to your mana pool. Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild. |
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Izzet CluestoneArtifact: Add or to your mana pool. It holds within it an unsolvable riddle. A creative answer yields an invitation to the guild. |
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Orzhov CluestoneArtifact: Add or to your mana pool. A symbol of power and wealth, the only commodities that matter to the Orzhov. |
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Rakdos CluestoneArtifact: Add or to your mana pool. "Burn. Bleed. Enjoy." |
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Selesnya CluestoneArtifact: Add or to your mana pool. "Break it if you must. The loss of one relic is nothing next to the value of enriching us all." |
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Simic CluestoneArtifact: Add or to your mana pool. Simic symbols are among the most intricate and fragile, yet few vandalize them for fear of the strange lifeforms that might be released. |
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Azorius GuildgateLand - GateAzorius Guildgate enters the battlefield tapped. Enter the Senate, the seat of justice and the foundation of Ravnican society. |
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Boros GuildgateLand - GateBoros Guildgate enters the battlefield tapped. Enter with merciful hearts. Exit with battle cries. |
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Dimir GuildgateLand - GateDimir Guildgate enters the battlefield tapped. Enter and become a mastermind of spies, lies, and deception. |
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Golgari GuildgateLand - GateGolgari Guildgate enters the battlefield tapped. Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you. |
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Murmuring PhantasmCreature - SpiritDefender "The most insidious thing in the world is nonsense that sounds just plausible enough to listen to." |
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Gruul GuildgateLand - GateGruul Guildgate enters the battlefield tapped. Enter and leave the shackles of society behind. |
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Izzet GuildgateLand - GateIzzet Guildgate enters the battlefield tapped. Enter those with the vision to create and the daring to release their creations. |
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Maze's EndLandMaze's End enters the battlefield tapped.
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Orzhov GuildgateLand - GateOrzhov Guildgate enters the battlefield tapped. Enter to find wealth, security, and eternal life . . . for just a small price up front. |
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Rakdos GuildgateLand - GateRakdos Guildgate enters the battlefield tapped. Enter and indulge your darkest fantasies, for you may never pass this way again. |
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Selesnya GuildgateLand - GateSelesnya Guildgate enters the battlefield tapped. Enter and rejoice! The Conclave stands united, open to one and all. |
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Simic GuildgateLand - GateSimic Guildgate enters the battlefield tapped. Enter and comprehend the perfection of orchestrated life. |
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Opal Lake GatekeepersCreature - Vedalken SoldierWhen Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. Sentries guard Ravnica's landmarks and outlying districts, unaware of these places' import to the maze. |
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Runner's BaneEnchantment - AuraEnchant creature with power 3 or less
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Trait DoctoringSorceryChange the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
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Uncovered CluesSorceryLook at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds. |
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Haazda Snare SquadCreature - Human SoldierWhenever Haazda Snare Squad attacks, you may pay . If you do, tap target creature an opponent controls. They've been probation officers, army grunts, bounty hunters-anything to make their district safer. |
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Wind DrakeCreature - DrakeFlying A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears. |
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Bane Alley BlackguardCreature - Human Rogue"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure." |
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Blood ScrivenerCreature - Zombie WizardIf you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life. Make sure you bleed the fine print. |
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Crypt IncursionInstantExile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way. The Golgari maze-runner Varolz hungers to prove his fortitude in battle, and his trail of victims feeds other hungers. |
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Fatal FumesInstantTarget creature gets -4/-2 until end of turn. Travelers in the undercity dread the horrors and assassins of the Dimir, but nearly as many die from more mundane hazards. |
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Hired TorturerCreature - Human RogueDefender "Follow your passion, I always say. Might as well get paid to do what you love." |
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Maze AbominationCreature - ElementalDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Pontiff of BlightCreature - Zombie ClericExtort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Rakdos DrakeCreature - DrakeFlying Rakdos rioters paint their faces to resemble the drakes' bloodied muzzles. |
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Sinister PossessionEnchantment - AuraEnchant creature "You caught something on a cold night's stroll? No, I'd say something caught you." |
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Lyev DecreeSorceryDetain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) The Azorius have so many codes and statutes that you're always in violation of one of them. |
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Ubul Sar GatekeepersCreature - Zombie SoldierWhen Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. There are many gates into the undercity, but few ways out. |
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Awe for the GuildsSorceryMonocolored creatures can't block this turn. When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way. |
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Clear a PathSorceryDestroy target creature with defender. "Why do guards always look surprised when we bash them?" asked Ruric. |
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Maze RusherCreature - ElementalHaste "The maze seems to fight us at every turn, resisting our efforts to solve it." |
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Possibility StormEnchantmentWhenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
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