Card Library

Sort by: Name Mana Type

Atarka Monument

Artifact

: Add or to your mana pool.

: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn.

Atarka is worshipped and fed by her subjects at Ayagor, the Dragon's Bowl.

Mana:
Cardset: Dragons of Tarkir #235 (Uncommon)
Type: Artifact

Atarka Efreet

Creature - Efreet Shaman

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Atarka Efreet is turned face up, it deals 1 damage to target creature or player.

Mana:
Power: 5/1
Cardset: Dragons of Tarkir #128 (Common)
Type: Creature

Atarka Beastbreaker

Creature - Human Warrior

Formidable - : Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater.

He scorns the heavy winter garb of lesser warriors, trusting his anger to keep him warm.

Mana:
Power: 2/2
Cardset: Dragons of Tarkir #174 (Common)
Type: Creature

Astral Cornucopia

Artifact

Astral Cornucopia enters the battlefield with X charge counters on it.

: Choose a color. Add one mana of that color to your mana pool for each charge counter on Astral Cornucopia.

Mana:
Cardset: Born of the Gods #157 (Rare)
Type: Artifact

Assert Authority

Instant

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Mana:
Cardset: Mirrodin #30 (Uncommon)
Type: Instant

Assembly-Worker

Artifact Creature - Assembly-Worker

: Target Assembly-Worker creature gets +1/+1 until end of turn.

With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.

Mana:
Power: 2/2
Cardset: Elspeth vs. Tezzeret #45 (Uncommon)
Time Spiral #248 (Uncommon)
Type: Artifact Creature

Assemble the Legion

Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.

Mana:
Cardset: Gatecrash #142 (Rare)
Type: Enchantment

Assault Zeppelid

Creature - Beast

Flying, trample

"Show them to Razia and then to the Azorius sky marshals. We could create a fine bidding war-enough to fund the final stages of Project Kraj."
-Momir Vig

Mana:
Power: 3/3
Cardset: Dissension #103 (Common)
Type: Creature

Assault Suit

Artifact - Equipment

Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.

At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.

Equip

Mana:
Cardset: Commander 2014 #53 (Uncommon)
Type: Artifact

Assault Strobe

Sorcery

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

When breaking someone's face once just isn't enough.

Mana:
Cardset: Scars of Mirrodin #82 (Common)
Type: Sorcery

Assault Griffin

Creature - Griffin

Flying

"Griffins do not serve. They give freely to those they trust."
-Amira, skycaptain of Thune

Mana:
Power: 3/2
Cardset: Gatecrash #4 (Common)
Magic 2012 #8 (Common)
Magic 2011 #6 (Common)
Type: Creature

Assault Formation

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

: Target creature with defender can attack this turn as though it didn't have defender.

: Creatures you control get +0/+1 until end of turn.

Mana:
Cardset: Dragons of Tarkir #173 (Rare)
Type: Enchantment

Assault (Assault/Battery)

Sorcery

Assault deals 2 damage to target creature or player.

Mana:
Cardset: Time Spiral "Timeshifted" #106 (Special)
Invasion #295 (Uncommon)
Type: Sorcery

Assassinate

Sorcery

Destroy target tapped creature.

"This is how wars are won-not with armies of soldiers but with a single knife blade, artfully placed."
-Yurin, royal assassin

Mana:
Cardset: Conspiracy #113 (Common)
Planechase 2012 #30 (Common)
Magic 2011 #81 (Common)
Magic 2010 #84 (Common)
Tenth Edition #128 (Common)
Time Spiral #95 (Common)
Type: Sorcery

Assassin's Strike

Sorcery

Destroy target creature. Its controller discards a card.

When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom.

Mana:
Cardset: Return to Ravnica #57 (Uncommon)
Type: Sorcery

Asphyxiate

Sorcery

Destroy target untapped creature.

"Some poisons enter through the blood. Some are ingested. Some are inhaled. All ways through which mortals draw strength are paths for poison."
-Agathe, priest of Pharika

Mana:
Cardset: Born of the Gods #60 (Common)
Type: Sorcery

Asphodel Wanderer

Creature - Skeleton Soldier

: Regenerate Asphodel Wanderer.

He killed out of hate, so now only hate sustains him. He sought immortality, so the gods gave it to him.

Mana:
Power: 1/1
Cardset: Theros #77 (Common)
Type: Creature

Aspect of Mongoose

Enchantment - Aura

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.

Mana:
Cardset: Time Spiral #191 (Uncommon)
Type: Enchantment

Aspect of Hydra

Instant

Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

"Even alone I outnumber you."

Mana:
Cardset: Born of the Gods #117 (Common)
Type: Instant

Aspect of Gorgon

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)

"My adopted children are loved no less."
-Pharika, god of affliction

Mana:
Cardset: Journey Into Nyx #60 (Common)
Type: Enchantment

Ashmouth Hound

Creature - Elemental Hound

Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.

Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction.

Mana:
Power: 2/1
Cardset: Sorin vs. Tibalt #45 (Common)
Innistrad #128 (Common)
Type: Creature

Ashling, the Extinguisher

Legendary Creature - Elemental Shaman

Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.

The Aurora had transformed her into a relentless force of destruction.

Mana:
Power: 4/4
Cardset: Eventide #33 (Rare)
Type: Creature

Ashling's Prerogative

Enchantment

As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)

Each creature with converted mana cost of the chosen value has haste.

Each creature without converted mana cost of the chosen value enters the battlefield tapped.

Mana:
Cardset: Lorwyn #150 (Rare)
Type: Enchantment

Ashling the Pilgrim

Legendary Creature - Elemental Shaman

: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

Mana:
Power: 1/1
Cardset: Lorwyn #149 (Rare)
Type: Creature

Ashiok, Nightmare Weaver

Planeswalker - Ashiok (Loyalty: 3)

+2: Exile the top three cards of target opponent's library.

-X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.

-10: Exile all cards from all opponents' hands and graveyards.

Mana:
Cardset: Theros #188 (Mythic Rare)
Type: Planeswalker

Ashiok's Adept

Creature - Human Wizard

Heroic - Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card.

"Every nightmare is a caged bird that yearns to be set free."
-Ashiok, Nightmare Weaver

Mana:
Power: 1/3
Cardset: Born of the Gods #59 (Uncommon)
Type: Creature

Ashes of the Fallen

Artifact

As Ashes of the Fallen enters the battlefield, choose a creature type.

Each creature card in your graveyard has the chosen creature type in addition to its other types.

The ashes of the dead mingle with the soil, and both become as one.

Mana:
Cardset: Saviors of Kamigawa #152 (Rare)
Type: Artifact

Ashenmoor Liege

Creature - Elemental Knight

Other black creatures you control get +1/+1.

Other red creatures you control get +1/+1.

Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Cinders carry an ancestral grudge that makes them slow to trust and quick to retaliate.

Mana: {{/}}{{/}}{{/}}
Power: 4/1
Cardset: Shadowmoor #181 (Rare)
Type: Creature

Ashenmoor Gouger

Creature - Elemental Warrior

Ashenmoor Gouger can't block.

After his hands had crumbled away, leaving only wickedly sharp points, he decided his only purpose was war.

Mana: {{/}}{{/}}{{/}}
Power: 4/4
Cardset: Shadowmoor #180 (Uncommon)
Type: Creature

Ashenmoor Cohort

Creature - Elemental Warrior

Ashenmoor Cohort gets +1/+1 as long as you control another black creature.

"None will concede a place for us in this world. If it is not for us, neither shall it be for them. We rest not until they choke in its cold ashes."
-Illulia of Nighthearth

Mana:
Power: 4/3
Cardset: Shadowmoor #56 (Common)
Type: Creature

Ashen-Skin Zubera

Creature - Zubera Spirit

When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.

When the Honden of Night's Reach began to crumble, its attendants swarmed Kamigawa to haunt mortal dreams.

Mana:
Power: 1/2
Cardset: Champions of Kamigawa #101 (Common)
Type: Creature

Ashen Rider

Creature - Archon

Flying

When Ashen Rider enters the battlefield or dies, exile target permanent.

One offering to appease her on her arrival. Another to celebrate her departure.

Mana:
Power: 5/5
Cardset: Theros #187 (Mythic Rare)
Type: Creature

Ashen Monstrosity

Creature - Spirit

Haste

Ashen Monstrosity attacks each turn if able.

There was a dull thunder at the vanguard, then shocked cries in the midst of the column. Moments later, Takada, last of the rearguard, faced the kami alone.

Mana:
Power: 7/4
Cardset: Betrayers of Kamigawa #93 (Uncommon)
Type: Creature

Ashcoat Bear

Creature - Bear

Flash (You may cast this spell any time you could cast an instant.)

The bears wade into time rifts to feed. They do not fear the storms, and they are quick enough to snatch prey just as it blinks in or out of time.

Mana:
Power: 2/2
Cardset: Time Spiral #190 (Common)
Type: Creature

Ashcloud Phoenix

Creature - Phoenix

Flying

When Ashcloud Phoenix dies, return it to the battlefield face down.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.

Mana:
Power: 4/1
Cardset: Khans of Tarkir #99 (Mythic Rare)
Type: Creature

Asha's Favor

Enchantment - Aura

Enchant creature

Enchanted creature has flying, first strike, and vigilance.

As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve.

Mana:
Cardset: Conflux #2 (Common)
Type: Enchantment

Ash Zealot

Creature - Human Warrior

First strike, haste

Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.

"Smarter than death? Let's see you outsmart my mace, necromancer!"

Mana:
Power: 2/2
Cardset: Return to Ravnica #86 (Rare)
Type: Creature

Asceticism

Enchantment

Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

: Regenerate target creature.

"Let my ignominy build walls thicker than iron and stronger than darksteel."
-Thrun, the last troll

Mana:
Cardset: Scars of Mirrodin #110 (Rare)
Type: Enchantment

Ascended Lawmage

Creature - Vedalken Wizard

Flying, hexproof

A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.

Mana:
Power: 3/2
Cardset: Dragon's Maze #53 (Uncommon)
Type: Creature

Ascendant Evincar

Legendary Creature - Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.

Mana:
Power: 3/3
Cardset: Tenth Edition #127 (Rare)
Nemesis #51 (Rare)
Type: Creature

Artisan's Sorrow

Instant

Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Some seers read bones or entrails. Others just like to break things.

Mana:
Cardset: Theros #151 (Uncommon)
Type: Instant

Artisan of Kozilek

Creature - Eldrazi

When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Mana:
Power: 10/9
Cardset: Commander 2014 #62 (Uncommon)
Commander #1 (Uncommon)
Archenemy #123 (Uncommon)
Rise of the Eldrazi #2 (Uncommon)
Type: Creature

Artisan of Forms

Creature - Human Wizard

Heroic - Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability.

Mana:
Power: 1/1
Cardset: Theros #40 (Rare)
Type: Creature

Artillerize

Instant

As an additional cost to cast Artillerize, sacrifice an artifact or creature.

Artillerize deals 5 damage to target creature or player.

Phyrexian or Mirran, most goblins stick to the job they know best.

Mana:
Cardset: New Phyrexia #79 (Common)
Type: Instant

Artificer's Intuition

Enchantment

, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.

Mana:
Cardset: Fifth Dawn #23 (Rare)
Type: Enchantment

Artificer's Hex

Enchantment - Aura

Enchant Equipment

At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

"Some treasures aren't worth finding, let alone stealing."-Dack Fayden

Mana:
Cardset: Magic 2014 #85 (Uncommon)
Type: Enchantment

Artful Maneuver

Instant

Target creature gets +2/+2 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #4 (Common)
Type: Instant

Artful Dodge

Sorcery

Target creature is unblockable this turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who know the alleys and sewers of the Erdwal can disappear like smoke.

Mana:
Cardset: Dark Ascension #27 (Common)
Type: Sorcery

Arsenal Thresher

Artifact Creature - Construct

As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.

Mana: {{/}}
Power: 2/2
Cardset: Alara Reborn #131 (Common)
Type: Artifact Creature

Arrows of Justice

Instant

Arrows of Justice deals 4 damage to target attacking or blocking creature.

Archers from the Horizon Military Academy hone their skills by targeting pickpockets blocks away.

Mana: {{/}}
Cardset: Gatecrash #211 (Uncommon)
Type: Instant

Arrow Volley Trap

Instant - Trap

If four or more creatures are attacking, you may pay rather than pay Arrow Volley Trap's mana cost.

Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

Mana:
Cardset: Zendikar #2 (Uncommon)
Type: Instant

Arrow Storm

Sorcery

Arrow Storm deals 4 damage to target creature or player.

Raid - If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented.

First the thunder, then the rain.

Mana:
Cardset: Khans of Tarkir #98 (Common)
Type: Sorcery

Arrogant Bloodlord

Creature - Vampire Knight

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

"I would rather take my own head than be thwarted by a presumptuous wretch with a shield and a dream."

Mana:
Power: 4/4
Cardset: Rise of the Eldrazi #94 (Uncommon)
Type: Creature

Arrest

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

"We will prove your guilt. We don't arrest the innocent, you know."
-Arrester Lavinia, Tenth Precinct

Mana:
Cardset: Return to Ravnica #3 (Uncommon)
Scars of Mirrodin #2 (Common)
Mirrodin #2 (Common)
Mercadian Masques #4 (Uncommon)
Type: Enchantment

Army of the Damned

Sorcery

Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sometimes death comes knocking. Sometimes it tears down the walls.

Mana:
Cardset: Commander 2013 #69 (Mythic Rare)
Innistrad #87 (Mythic Rare)
Type: Sorcery

Arms Dealer

Creature - Goblin Rogue

, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

"Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded."
-Grezkrick's Emporium motto

Mana:
Power: 1/1
Cardset: Magic 2013 #120 (Uncommon)
Mercadian Masques #172 (Uncommon)
Type: Creature

Armory of Iroas

Artifact - Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip

From a distance the weapons look pristine, but in fact they are tarnished and dented, each as unique as the champion who carried it to battle.

Mana:
Cardset: Journey Into Nyx #158 (Uncommon)
Type: Artifact

Armory Guard

Creature - Giant Soldier

Armory Guard has vigilance as long as you control a Gate.

The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."

Mana:
Power: 2/5
Cardset: Return to Ravnica #2 (Common)
Type: Creature

Armored Wolf-Rider

Creature - Elf Knight

Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.

Mana:
Power: 4/6
Cardset: Dragon's Maze #52 (Common)
Type: Creature

Armored Warhorse

Creature - Horse

"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will."
-Sarlena, paladin of the Northern Verge

Mana:
Power: 2/3
Cardset: Magic 2012 #7 (Common)
Type: Creature

Armored Transport

Artifact Creature - Construct

Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.

"If only our jails were as secure."
-Arrester Lavinia, Tenth Precinct

Mana:
Power: 2/1
Cardset: Gatecrash #226 (Common)
Type: Artifact Creature

Armored Skaab

Creature - Zombie Warrior

When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.

Literally made for battle.

Mana:
Power: 1/4
Cardset: Innistrad #43 (Common)
Type: Creature

Armored Cancrix

Creature - Crab

Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.

Mana:
Power: 2/5
Cardset: Magic 2014 #44 (Common)
Magic 2011 #44 (Common)
Type: Creature

Armored Ascension

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

With skill and strength honed upon the prairie, Naxtil won his battles high above it.

Mana:
Cardset: Magic 2011 #5 (Uncommon)
Magic 2010 #3 (Uncommon)
Shadowmoor #2 (Uncommon)
Type: Enchantment

Armistice

Enchantment

: You draw a card and target opponent gains 3 life.

We all must profit for peace to last.
-Mercadian saying

Mana:
Cardset: Commander 2014 #65 (Rare)
Mercadian Masques #3 (Rare)
Type: Enchantment

Armillary Sphere

Artifact

, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

The mysterious purpose of two of the rings had eluded Esper mages-until now.

Mana:
Cardset: Commander 2013 #235 (Common)
Commander #242 (Common)
Planechase 2012 #108 (Common)
Venser vs. Koth #64 (Common)
Knights vs. Dragons #62 (Unknown)
Conflux #134 (Common)
Type: Artifact

Armed Response

Instant

Armed Response deals damage to target attacking creature equal to the number of Equipment you control.

Raksha watched as the goblins continued to pour onto the Razor Fields. "They just don't know when to stop, do they?"

Mana:
Cardset: Fifth Dawn #2 (Common)
Type: Instant

Armed (Armed/Dangerous)

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #122 (Uncommon)
Dragon's Maze #122a (Uncommon)
Type: Sorcery

Armament of Nyx

Enchantment - Aura

Enchant creature

Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Mana:
Cardset: Journey Into Nyx #4 (Common)
Type: Enchantment

Armament Master

Creature - Kor Soldier

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."

Mana:
Power: 2/2
Cardset: Zendikar #1 (Rare)
Type: Creature

Armament Corps

Creature - Human Soldier

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #165 (Uncommon)
Type: Creature

Armada Wurm

Creature - Wurm

Trample

When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield.

No one in the Conclave acts alone.

Mana:
Power: 5/5
Cardset: Return to Ravnica #143 (Mythic Rare)
Type: Creature

Arm with Æther

Sorcery

Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

"Anything we can do to hurt the Phyrexian invaders is worth dying for."

Mana:
Cardset: New Phyrexia #28 (Uncommon)
Type: Sorcery

Arid Mesa

Land

, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.

Cardset: Zendikar #211 (Rare)
Type: Land

Argentum Armor

Artifact - Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip

Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.

Mana:
Cardset: Commander 2014 #228 (Rare)
Scars of Mirrodin #137 (Rare)
Type: Artifact

Argent Sphinx

Creature - Sphinx

Flying

Metalcraft - : Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.

A great mirage, a dream of wings and silver.

Mana:
Power: 4/3
Cardset: Scars of Mirrodin #28 (Rare)
Type: Creature

Argent Mutation

Instant

Target permanent becomes an artifact in addition to its other types until end of turn.

Draw a card.

"My world is corrupted beyond cleansing. I must prevent this from happening to other worlds."
-Karn

Mana:
Cardset: New Phyrexia #27 (Uncommon)
Type: Instant

Arena Athlete

Creature - Human

Heroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.

The Iroan Games award no medals. Athletes vie for a visit from Iroas, god of victory.

Mana:
Power: 2/1
Cardset: Theros #113 (Uncommon)
Type: Creature

Arena

Land

, : Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Cardset: Time Spiral "Timeshifted" #117 (Special)
Type: Land

Ardent Recruit

Creature - Human Soldier

Metalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

"We lost our homes and our kin. We won't let those rotters take our future as well."

Mana:
Power: 1/1
Cardset: Mirrodin Besieged #2 (Common)
Type: Creature

Ardent Plea

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Mana:
Cardset: Alara Reborn #1 (Uncommon)
Type: Enchantment

Ardent Militia

Creature - Human Soldier

Vigilance

Some fight for honor and some for gold, but the militia fight for hearth and home.

Mana:
Power: 2/5
Cardset: Eighth Edition #3 (Uncommon)
Seventh Edition #2 (Uncommon)
Sixth Edition #3 (Unknown)
Weatherlight #121 (Common)
Type: Creature

Arcum Dagsson

Legendary Creature - Human Artificer

: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library.

"Artifice sundered the world. It shall not again wreak such sorrow."

Mana:
Power: 2/2
Cardset: Coldsnap #27 (Rare)
Type: Creature

Arctic Nishoba

Creature - Cat Warrior

Trample

Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Nishoba dies, you gain 2 life for each age counter on it.

Mana:
Power: 6/6
Cardset: Coldsnap #102 (Uncommon)
Type: Creature

Arctic Flats

Snow Land

Arctic Flats enters the battlefield tapped.

: Add or to your mana pool.

"A realm once green now ruled by Frost,
Where flesh and field both pay its cost.
Those dearly loved, forever lost . . ."
-The Dynasty of Winter Kings

Mana:
Cardset: Coldsnap #143 (Uncommon)
Type: Land

Arctic Aven

Creature - Bird Wizard

Flying

Arctic Aven gets +1/+1 as long as you control a Plains.

: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Mana:
Power: 2/1
Cardset: Magic 2013 #42 (Uncommon)
Type: Creature

Archwing Dragon

Creature - Dragon

Flying, haste

At the beginning of the end step, return Archwing Dragon to its owner's hand.

Swifter than an angel, crueler than a demon, and relentless as a ghoul.

Mana:
Power: 4/4
Cardset: Avacyn Restored #126 (Rare)
Type: Creature

Archweaver

Creature - Spider

Reach, trample

The silk of the archweavers adds structural integrity to otherwise unstable Izzet building sites.

Mana:
Power: 5/5
Cardset: Return to Ravnica #114 (Uncommon)
Type: Creature

Archon of the Triumvirate

Creature - Archon

Flying

Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Mana:
Power: 4/5
Cardset: Return to Ravnica #142 (Rare)
Type: Creature

Archon of Redemption

Creature - Archon

Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

Until Emeria is freed, he raises his sword in her name.

Mana:
Power: 3/4
Cardset: Worldwake #3 (Rare)
Type: Creature

Archon of Justice

Creature - Archon

Flying

When Archon of Justice dies, exile target permanent.

In dark times, Truth bears a blade.

Mana:
Power: 4/4
Cardset: Magic 2012 #6 (Rare)
Eventide #1 (Rare)
Type: Creature

Archmage Ascension

Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

Mana:
Cardset: Zendikar #42 (Rare)
Type: Enchantment

Archivist

Creature - Human Wizard

: Draw a card.

"Sit down and read. Educate yourself for the coming conflicts."
-Mary Harris "Mother" Jones

Mana:
Power: 1/1
Cardset: Ninth Edition #60 (Rare)
Eighth Edition #60 (Rare)
Seventh Edition #61 (Rare)
Urza's Legacy #26 (Rare)
Type: Creature

Archive Trap

Instant - Trap

If an opponent searched his or her library this turn, you may pay rather than pay Archive Trap's mana cost.

Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

Mana:
Cardset: Zendikar #41 (Rare)
Type: Instant

Architects of Will

Artifact Creature - Human Wizard

When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.

Cycling (, Discard this card: Draw a card.)

This secret society of mages manipulates the beliefs and opinions of others.

Mana:
Power: 3/3
Cardset: Archenemy #77 (Common)
Alara Reborn #17 (Common)
Type: Artifact Creature

Archfiend of Depravity

Creature - Demon

Flying

At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.

"Why would I kill you all? Who then would be left to worship me?"

Mana:
Power: 5/4
Cardset: Fate Reforged #62 (Rare)
Type: Creature

Archetype of Imagination

Enchantment Creature - Human Wizard

Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.

"Is it not the embodiment of our aspirations?"
-Prokopios, astronomer of Meletis

Mana:
Power: 3/2
Cardset: Born of the Gods #32 (Uncommon)
Type: Enchantment

Archetype of Finality

Enchantment Creature - Gorgon

Creatures you control have deathtouch.

Creatures your opponents control lose deathtouch and can't have or gain deathtouch.

She sees mortals not as they wish to be, but as what they will become.

Mana:
Power: 2/3
Cardset: Born of the Gods #58 (Uncommon)
Type: Enchantment

Archetype of Endurance

Enchantment Creature - Boar

Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.

Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it.

Mana:
Power: 6/5
Cardset: Born of the Gods #116 (Uncommon)
Type: Enchantment

Archetype of Courage

Enchantment Creature - Human Soldier

Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.

"It has been my experience that soldiers most fervently follow generals who lead by example."
-Elspeth

Mana:
Power: 2/2
Cardset: Born of the Gods #4 (Uncommon)
Type: Enchantment