Basalt MonolithArtifactBasalt Monolith doesn't untap during your untap step.
|
|
|||||||||
Basalt GargoyleCreature - GargoyleFlying
|
|
|||||||||
Basal SliverCreature - SliverAll Slivers have "Sacrifice this permanent: Add to your mana pool." "Fascinating . . . These creatures display the paradox of tenacity and purposed self-destruction I have sought to breed into my thrulls." |
|
|||||||||
Baru, Fist of KrosaLegendary Creature - Human DruidWhenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
|
|
|||||||||
Barter in BloodSorceryEach player sacrifices two creatures. "We must all make sacrifices for the good of Innistrad." |
|
|||||||||
Barrenton MedicCreature - Kithkin Cleric: Prevent the next 1 damage that would be dealt to target creature or player this turn. His dreams are filled with noxious powders and clinking vials. |
|
|||||||||
Barrenton CragtreadsCreature - Kithkin ScoutBarrenton Cragtreads can't be blocked by red creatures. "Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited." |
|
|||||||||
Barren MoorLandBarren Moor enters the battlefield tapped.
|
||||||||||
Barren GloryEnchantmentAt the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. "The only perfect world is an empty world, with no one to sin or wage war." |
|
|||||||||
Barrel Down SokenzanInstant - ArcaneSweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
|
|
|||||||||
Barrage TyrantCreature - EldraziDevoid (This card has no color.) Terrible fury. Excellent aim. |
|
|||||||||
Barrage OgreCreature - Ogre Warrior, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was thrown at them. |
|
|||||||||
Barrage of ExpendablesEnchantment, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player. Goblin generals don't distinguish between troops and ammunition. |
|
|||||||||
Barrage of BouldersSorceryBarrage of Boulders deals 1 damage to each creature you don't control. Crude tactics can be effective nonetheless. |
|
|||||||||
Barony VampireCreature - Vampire"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime." |
|
|||||||||
Barkshell BlessingInstantTarget creature gets +2/+2 until end of turn.
|
|
|||||||||
Barbed ShockerCreature - InsectTrample, haste Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future. |
|
|||||||||
Barbed LightningInstantChoose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Every creature on Mirrodin is a lightning rod. |
|
|||||||||
Barbed BattlegearArtifact - EquipmentEquipped creature gets +4/-1. "One need only look at the inhabitants of this world to see that they are forged halfway to perfection. All they need is a whisper of the Glorious Word." |
|
|||||||||
Barbarian RiftcutterCreature - Human Barbarian, Sacrifice Barbarian Riftcutter: Destroy target land. "Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes." |
|
|||||||||
Bar the DoorInstantCreatures you control get +0/+4 until end of turn. "It may not look like much, but it's a good old door with strong wards. It'll hold." |
|
|||||||||
Bant SurebladeCreature - Human SoldierAs long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. Soldiers who fought through Grixis learned to hit first, recite the prayer of Asha later. |
|
|||||||||
Bant SojournersCreature - Human SoldierWhen you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield. "We must spread Bant's light before we are shadowed over." |
|
|||||||||
Bant PanoramaLand: Add to your mana pool. Bant's hearts are as pure as its air and as bright as its skies. |
|
|||||||||
Bant CharmInstantChoose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. Bant is a world where death and chaos hold no sway. |
|
|||||||||
Bant BattlemageCreature - Human Wizard, : Target creature gains trample until end of turn. "A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches." |
|
|||||||||
Banshee's BladeArtifact - EquipmentEquipped creature gets +1/+1 for each charge counter on Banshee's Blade.
|
|
|||||||||
Banners RaisedInstantCreatures you control get +1/+0 until end of turn. After the destruction of the Helvault, fearful mobs soon became fearless battalions. |
|
|||||||||
Banishment DecreeInstantPut target artifact, creature, or enchantment on top of its owner's library. "Unworthy of consecration." |
|
|||||||||
Banishing StrokeInstantPut target artifact, creature, or enchantment on the bottom of its owner's library.
|
|
|||||||||
Banishing LightEnchantmentWhen Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)
|
|
|||||||||
Banishing KnackInstantUntil end of turn, target creature gains ": Return target nonland permanent to its owner's hand." Suddenly he realized that everything was connected by invisible strings, strings that could be pulled-or cut. |
|
|||||||||
Banisher PriestCreature - Human ClericWhen Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) "Oathbreaker, I cast you out!" |
|
|||||||||
Banewasp AfflictionEnchantment - AuraEnchant creature The consuming undeath of Grixis terrifies the survivors of Vithia, but its fauna is just as fearsome. |
|
|||||||||
Baneslayer AngelCreature - AngelFlying, first strike, lifelink, protection from Demons and from Dragons Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks. |
|
|||||||||
Baneful OmenEnchantmentAt the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost. "Ah, again it does not bode well for you." |
|
|||||||||
BanefireSorceryBanefire deals X damage to target creature or player. For Sarkhan Vol, the dragon is the purest expression of life's savage splendor. |
|
|||||||||
Bane of ProgressCreature - ElementalWhen Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. It sees shaped stone and carved wood as mutilations. |
|
|||||||||
Bane of Bala GedCreature - EldraziWhenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls. The continent of Bala Ged was ravaged by massive Eldrazi of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust. |
|
|||||||||
Bane Alley BrokerCreature - Human Rogue: Draw a card, then exile a card from your hand face down.
|
|
|||||||||
Bane Alley BlackguardCreature - Human Rogue"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure." |
|
|||||||||
BandageInstantPrevent the next 1 damage that would be dealt to target creature or player this turn. Life is measured in inches. To a healer, every one of those inches is precious. |
|
|||||||||
Balustrade SpyCreature - Vampire RogueFlying
|
|
|||||||||
Baloth WoodcrasherCreature - BeastLandfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk. |
|
|||||||||
Baloth PupCreature - BeastBaloth Pup has trample as long as it has a +1/+1 counter on it. A young baloth channels its energy into playful destructiveness. Over time, it becomes less playful but no less destructive. |
|
|||||||||
Baloth NullCreature - Zombie BeastWhen Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. "Humans use pigs to hunt for mushrooms, don't they? It's like that." |
|
|||||||||
Baloth Cage TrapInstant - TrapIf an opponent had an artifact enter the battlefield under his or her control this turn, you may pay rather than pay Baloth Cage Trap's mana cost.
|
|
|||||||||
Ballyrush BanneretCreature - Kithkin SoldierKithkin spells and Soldier spells you cast cost less to cast. Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing. |
|
|||||||||
Ballynock TrapperCreature - Kithkin Soldier: Tap target creature. No matter how large or small, fierce or fleeting, the kithkin have a trap for it. |
|
|||||||||
Ballynock CohortCreature - Kithkin SoldierFirst strike A kithkin's worst enemy is solitude. |
|
|||||||||
Ballista SquadCreature - Human Rebel, : Ballista Squad deals X damage to target attacking or blocking creature. The perfect antidote for a tightly packed formation. |
|
|||||||||
Ball LightningCreature - ElementalTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
|
|
|||||||||
Baleful StrixArtifact Creature - BirdFlying, deathtouch Its beak rends flesh and bone, exposing the tender marrow of dream. |
|
|||||||||
Baleful StareSorceryTarget opponent reveals his or her hand. You draw a card for each Mountain and red card in it. "Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless." |
|
|||||||||
Baleful ForceCreature - ElementalAt the beginning of each upkeep, you draw a card and you lose 1 life. "As with any malevolent being, the trick is knowing how long you can afford to keep it in your service."-Liliana Vess |
|
|||||||||
Baleful EidolonEnchantment Creature - SpiritBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
|
|
|||||||||
Balefire LiegeCreature - Spirit HorrorOther red creatures you control get +1/+1.
|
|
|||||||||
Balefire DragonCreature - DragonFlying If it comes for you, die boldly or die swiftly-for die you will. |
|
|||||||||
Balduvian WarlordCreature - Human Barbarian: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.
|
|
|||||||||
Balduvian RageInstantTarget attacking creature gets +X/+0 until end of turn. "Let your heartbeat be the thunder in the valley. Let your swords be the lightning on the peaks." |
|
|||||||||
Balduvian FrostwakerCreature - Human Wizard, : Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. "Whether frozen or fertile, the land is our ally. It awaits the call to battle." |
|
|||||||||
Balduvian FallenCreature - ZombieCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
|
|
|||||||||
Balduvian BarbariansCreature - Human Barbarian"From the snowy slopes of Kaelor, |
|
|||||||||
Balance of PowerSorceryIf target opponent has more cards in hand than you, draw cards equal to the difference. "To empty your mind is to fill your grave." |
|
|||||||||
Bala Ged ThiefCreature - Human Rogue AllyWhenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.
|
|
|||||||||
Bala Ged ScorpionCreature - ScorpionWhen Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. Fast and lethal, with a penchant for the weak and infirm. |
|
|||||||||
Baku AltarArtifactWhenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
|
|
|||||||||
Bad MoonEnchantmentBlack creatures get +1/+1.
|
||||||||||
Backup PlanConspiracy(Start the game with this conspiracy face up in the command zone.) "In the market for an alternative, friend?" |
|
|||||||||
Back to NatureInstantDestroy all enchantments. "Nature is a mutable cloud which is always and never the same." |
|
|||||||||
Back from the BrinkEnchantmentExile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery. On Innistrad, death is just a career change. |
|
|||||||||
ÆthertowInstantPut target attacking or blocking creature on top of its owner's library.
|
|
|||||||||
ÆtherspoutsInstantFor each attacking creature, its owner puts it on the top or bottom of his or her library. "Don't worry, there's plenty for everyone." |
|
|||||||||
ÆthersnipeCreature - ElementalWhen Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand.
|
|
|||||||||
ÆtherplasmCreature - IllusionWhenever Ætherplasm blocks a creature, you may return Ætherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. Its fickle form holds hints of a thousand former identities. |
|
|||||||||
Æthermage's TouchInstantReveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
|
|
|||||||||
ÆtherlingCreature - Shapeshifter: Exile Ætherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
|
|
|||||||||
ÆtherizeInstantReturn all attacking creatures to their owner's hand. "You can come back once you've learned some manners-and figured out how to reconstitute your physical forms." |
|
|||||||||
Ætherflame WallCreature - WallDefender
|
|
|||||||||
Æther WebEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
|
|
|||||||||
Æther VialArtifactAt the beginning of your upkeep, you may put a charge counter on Æther Vial.
|
|
|||||||||
Æther TradewindsInstantReturn target permanent you control and target permanent you don't control to their owners' hands. "The wind smells of misfortune. Check your knots." |
|
|||||||||
Æther SpellbombArtifact, Sacrifice Æther Spellbomb: Return target creature to its owner's hand.
|
|
|||||||||
Æther SnapSorceryRemove all counters from all permanents and exile all tokens. "May you wake to find you were only ever a dream." |
|
|||||||||
Æther ShockwaveInstantChoose one - Tap all Spirits; or tap all non-Spirit creatures. "The strain upon the veil between worlds began to show near the end of the Kami War. Strange happenings that neither side could control lashed out across Kamigawa." |
|
|||||||||
Æther SearcherArtifact Creature - ConstructReveal Æther Searcher as you draft it. Reveal the next card you draft and note its name.
|
|
|||||||||
Æther MembraneCreature - WallDefender; reach (This creature can block creatures with flying.)
|
|
|||||||||
Æther GaleSorceryReturn six target nonland permanents to their owners' hands. The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it. |
|
|||||||||
Æther FigmentCreature - IllusionKicker (You may pay an additional as you cast this spell.)
|
|
|||||||||
Æther AdeptCreature - Human WizardWhen Æther Adept enters the battlefield, return target creature to its owner's hand. "The universe is my instrument, and the song I play upon it is one you are forbidden to hear." |
|
|||||||||
Azusa, Lost but SeekingLegendary Creature - Human MonkYou may play two additional lands on each of your turns. "I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home." |
|
|||||||||
Azure MageCreature - Human Wizard: Draw a card. "We draw our power from the infinite ocean of the mind, where all manner of things can be conceived." |
|
|||||||||
Azure DrakeCreature - DrakeFlying More so than "storm" or "pirate," "drake" is the word a sailor least wants to hear. |
|
|||||||||
Azorius SignetArtifact, : Add to your mana pool. The maze-like design embodies the core of Azorius law-strict structure designed to test wills and stall change. |
|
|||||||||
Azorius PloyInstantPrevent all combat damage target creature would deal this turn. Azorius military tactics, like their legal tactics, capitalize on delay and nullification. |
|
|||||||||
Azorius KeyruneArtifact: Add or to your mana pool. "The higher the mind soars, the greater its understanding of the law." |
|
|||||||||
Azorius JusticiarCreature - Human WizardWhen Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) "Your potential to commit a crime warrants further investigation." |
|
|||||||||
Azorius HeraldCreature - SpiritAzorius Herald can't be blocked. "As peace should be-gentle yet unstoppable." |
|
|||||||||
Azorius GuildmageCreature - Vedalken Wizard: Tap target creature.
|
|
|||||||||
Azorius GuildgateLand - GateAzorius Guildgate enters the battlefield tapped. Enter the Senate, the seat of justice and the foundation of Ravnican society. |
|