Boggart ForagerCreature - Goblin Rogue, Sacrifice Boggart Forager: Target player shuffles his or her library. "Reach in this hole, lose a hand. Reach in that hole, find a sparkly." |
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Flamekin BladewhirlCreature - Elemental WarriorAs an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay . "The elves may try to confine us, but they will learn that our blazing spirit can never be suppressed." |
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Flamekin BrawlerCreature - Elemental Warrior: Flamekin Brawler gets +1/+0 until end of turn. When he hits people, they stay hit. |
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Flamekin HarbingerCreature - Elemental ShamanWhen Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.
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Needle DropInstantNeedle Drop deals 1 damage to target creature or player that was dealt damage this turn. "First it was plovers and mulldrifters. Now it's knitting needles the size of javelins." |
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TarfireTribal Instant - GoblinTarfire deals 2 damage to target creature or player. "After Auntie brushed the soot from her eyes, she discovered something wonderful: the fire had turned the goat into something that smelled delicious." |
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Elvish EulogistCreature - Elf ShamanSacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. "No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn." |
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Elvish HandservantCreature - Elf WarriorWhenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. The hardest lesson for any elf to learn is humility. It takes a giant to teach that. |
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Hunt DownSorceryTarget creature blocks target creature this turn if able. "Springjacks and faeries can be difficult to hunt, but my favorite prey are the flamekin. They never fail to put up a worthy fight when cornered." |
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Sylvan EchoesEnchantmentWhenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) It takes a huntmaster's eye to discern the contours of mythical prey. |
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Treefolk HarbingerCreature - Treefolk DruidWhen Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
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Runed StalactiteArtifact - EquipmentEquipped creature gets +1/+1 and is every creature type. When a changeling adopts a form no other changeling has taken, a rune appears in the caverns of Velis Vel to mark the event. |
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Springleaf DrumArtifact, Tap an untapped creature you control: Add one mana of any color to your mana pool. After trying mudskippers for an afternoon, Scratch decided that crickcarp made the best noise. |
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Wanderer's TwigArtifact, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. For every tree who falls, there are countless sprouts waiting to rise. |
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BandageInstantPrevent the next 1 damage that would be dealt to target creature or player this turn. Life is measured in inches. To a healer, every one of those inches is precious. |
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Hail of ArrowsInstantHail of Arrows deals X damage divided as you choose among any number of target attacking creatures. "Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo." |
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High GroundEnchantmentEach creature you control can block an additional creature. In war, as in society, position is everything. |
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Holy DayInstantPrevent all combat damage that would be dealt this turn. "Today there is feasting and peace across our land, but the war has not ended. Tuck away your bloodlust. You'll need it tomorrow." |
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Honor GuardCreature - Human Soldier: Honor Guard gets +0/+1 until end of turn. The strength of one. The courage of ten. |
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Icatian PriestCreature - Human Cleric: Target creature gets +1/+1 until end of turn. Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory. |
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Loyal SentryCreature - Human SoldierWhen Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. "My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep." |
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LuminesceInstantPrevent all damage that black sources and red sources would deal this turn. "The White Shield is not the burnished metal you lash to your forearm but the conviction that burns in your chest." |
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Spirit LinkEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "We are all inextricably linked, souls woven in tapestry." |
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Suntail HawkCreature - BirdFlying Its eye the glaring sun, its cry the keening wind. |
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Tundra WolvesCreature - WolfFirst strike (This creature deals combat damage before creatures without first strike.) "I heard their eerie howling, the wolves calling their kindred across the frozen plains." |
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Cloud SpriteCreature - FaerieFlying (This creature can't be blocked except by creatures with flying or reach.) The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets. |
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Fugitive WizardCreature - Human Wizard"The law has its place-as a footnote in my spellbook." |
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Mind BendInstantChange the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) "The world, I've come to realize, is a blank canvas on which to paint." |
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PeekInstantLook at target player's hand. Sometimes you have to read between the minds. |
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Robe of MirrorsEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Some say you cannot hit what you cannot see. I prefer that you hit what I want you to see." |
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Shimmering WingsEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "I leave words like ‘impossible' to the rabble. Whatever I imagine, I can create." |
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Festering GoblinCreature - Zombie GoblinWhen Festering Goblin dies, target creature gets -1/-1 until end of turn. In life, it was a fetid, disease-ridden thing. In death, not much changed. |
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Plague BeetleCreature - InsectSwampwalk (This creature is unblockable as long as defending player controls a Swamp.) No one knows whether they were named for the disease they carry or for the speed at which they multiply. |
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Sleeper AgentCreature - MinionWhen Sleeper Agent enters the battlefield, target opponent gains control of it.
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Vampire BatsCreature - BatFlying (This creature can't be blocked except by creatures with flying or reach.)
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BlazeSorceryBlaze deals X damage to target creature or player.
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Duct CrawlerCreature - Insect: Target creature can't block Duct Crawler this turn. "Boss told us to try and train 'em. Trained it to attack-it ate Flugg. Trained it to run fast-it got away. Success!" |
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Mogg FanaticCreature - GoblinSacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. "I got it! I got it! I-" |
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Spark ElementalCreature - ElementalTrample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and as soon as it comes under your control.) Vulshok shamans could never keep them alive for more than a few seconds, yet those few seconds seemed to be enough. |
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Commune with NatureSorceryLook at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Elvish BerserkerCreature - Elf BerserkerWhenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Their fury scatters enemies like a pile of dry leaves. |
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HurricaneSorceryHurricane deals X damage to each creature with flying and each player. "Don't envy the grandeur of drakes. Their impression of grace fades when the first gust sends them crashing into one another." |
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Root MazeEnchantmentArtifacts and lands enter the battlefield tapped. Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won. |
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Skyshroud RangerCreature - Elf: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. Not even the elves truly know the Skyshroud Forest. The rangers are merely the best equipped to handle its uncertainty. |
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Wall of WoodCreature - WallDefender (This creature can't attack.) Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations. |
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Chromatic StarArtifact, , Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
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Leonin ScimitarArtifact - EquipmentEquipped creature gets +1/+1. "Every scratch tells a story, and every notch has a name. Four generations have held this blade. You shall not disappoint them." |
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Mending HandsInstantPrevent the next 4 damage that would be dealt to target creature or player this turn. "I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope." |
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Savannah LionsCreature - CatEven the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face. |
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Weathered WayfarerCreature - Human Nomad Cleric, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.
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Sea's ClaimEnchantment - AuraEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) "Who's the crazy one now!?" |
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Sleight of HandSorceryLook at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. "Gambling with mages never is." |
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BlackmailSorceryTarget player reveals three cards from his or her hand and you choose one of them. That player discards that card. In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion. |
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Raise DeadSorceryReturn target creature card from your graveyard to your hand. The earth cannot hold that which magic commands. |
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Will-O'-The-WispCreature - SpiritFlying (This creature can't be blocked except by creatures with flying or reach.)
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EnrageInstantTarget creature gets +X/+0 until end of turn. The barbarians call it "touching the soul of the dragon." |
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Kird ApeCreature - ApeKird Ape gets +1/+2 as long as you control a Forest. It puts the "fur" in "fury." |
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Mana ClashSorceryYou and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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Mogg SentryCreature - Goblin WarriorWhenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. Nothing makes a mogg madder than having to wake up. |
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ReflexesEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
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GroundskeeperCreature - Human Druid: Return target basic land card from your graveyard to your hand. "Soldiers speak of defending the soil, but they care only for their nations. I care nothing for their nations and everything for the soil." |
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Norwood RangerCreature - Elf ScoutThe song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source. |
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Stream of LifeSorceryTarget player gains X life.
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Tree MonkeyCreature - ApeReach (This creature can block creatures with flying.) The vines and branches of the jungle canopy are all the wings it needs. |
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WebEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
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TanglebloomArtifact, : You gain 1 life. The bloom contains no seeds. It's meant only to nourish the forest's inhabitants. |
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Healing SalveInstantChoose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
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Peach Garden OathSorceryYou gain 2 life for each creature you control. "We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day." |
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TwiddleInstantYou may tap or untap target artifact, creature, or land.
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Maggot CarrierCreature - ZombieWhen Maggot Carrier enters the battlefield, each player loses 1 life. "We do not suddenly fall on death, but advance towards it by slight degrees; we die every day." |
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Cinder WallCreature - WallDefender (This creature can't attack.) "The smell of roasted flesh hung over the valley for hours." |
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Orcish SpyCreature - Orc Rogue: Look at the top three cards of target player's library. "You idiot Never let the spies mingle with the orcish regulars after completing a mission. Now we'll never get them to fight" |
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TremorSorceryTremor deals 1 damage to each creature without flying. "Where do you run when the earth becomes your enemy?" |
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Elvish LyristCreature - Elf, , Sacrifice Elvish Lyrist: Destroy target enchantment. To an elf, magic and music are the same. |
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Elvish PioneerCreature - Elf DruidWhen Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. "Destruction is the work of an afternoon. Creation is the work of a lifetime." |
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Elvish ScrapperCreature - Elf, , Sacrifice Elvish Scrapper: Destroy target artifact. "The stories tell of a distant time when machines overran the forests, destroying everything that lived. That time will not come again." |
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Spreading AlgaeEnchantment - AuraEnchant Swamp
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Crystal RodArtifactWhenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
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Iron StarArtifactWhenever a player casts a red spell, you may pay . If you do, you gain 1 life.
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Ivory CupArtifactWhenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Throne of BoneArtifactWhenever a player casts a black spell, you may pay . If you do, you gain 1 life.
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Wooden SphereArtifactWhenever a player casts a green spell, you may pay . If you do, you gain 1 life.
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Gelid ShacklesSnow Enchantment - AuraEnchant creature
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Kjeldoran JavelineerCreature - Human SoldierCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Martyr of SandsCreature - Human Cleric, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. "Only in our vulnerability is there true power, and that power is life itself." |
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Martyr of FrostCreature - Human Wizard, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays . "Do not call the Balduvians barbaric. Their magic is as potent as it is primal." |
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Thermal FluxInstantChoose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.
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Feast of FleshSorceryFeast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. "Starving an army that feeds on its enemies is a sound strategy." |
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Martyr of BonesCreature - Human Wizard, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard. Puppeteered by Heidar's icy hand, they were sacrificed to the Frost Marsh to raise Haakon's army. |
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Rimebound DeadSnow Creature - Skeleton{S}: Regenerate Rimebound Dead. ({S} can be paid with one mana from a snow permanent.) "Tresserhorn is ours now. Dredge the lake and bring me all the bones you find. We'll build you a new army, the likes of which Terisiare has never seen." |
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Balduvian RageInstantTarget attacking creature gets +X/+0 until end of turn. "Let your heartbeat be the thunder in the valley. Let your swords be the lightning on the peaks." |
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Karplusan WolverineSnow Creature - Wolverine BeastWhenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player. "They're not easily trained. Fortunately, they already know how to kill." |
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Lightning SerpentCreature - Elemental SerpentTrample, haste Ice exploded into steam in its wake, hissing like a thousand serpents hailing their blazing master. |
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Martyr of AshesCreature - Human Shaman, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying. She turns ash into flame and burns enemies to ash. |
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Rite of FlameSorceryAdd to your mana pool, then add to your mana pool for each card named Rite of Flame in each graveyard. Deep beneath the ice, beneath the soil and the rock, Dominaria's fire still burned hot. |
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SkredInstantSkred deals damage to target creature equal to the number of snow permanents you control. "This close to Rimewind Keep, no avalanche is nature's doing." |
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Boreal DruidSnow Creature - Elf Druid: Add to your mana pool. Some creatures are bound to the cold by Rimewind magic. Others seek it out, adapted by two thousand years of the Ice. The Boreal, where Heidar's frigid sway is strongest, is home to both. |
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Martyr of SporesCreature - Human Shaman, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. "Weep not for me. I will rise with the spring's new growth." |
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Auriok TransfixerCreature - Human Scout, : Tap target artifact. "My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young." |
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Awe StrikeInstantThe next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees. |
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