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Wind ZendikonEnchantment - AuraEnchant land
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Wind SpiritCreature - Elemental SpiritFlying " . . . When the trees bow down their heads, / The wind is passing by." |
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Wind ShearInstantAttacking creatures with flying get -2/-2 and lose flying until end of turn. "As the winds abated, there was a shower of dragonscales, then nothing more." |
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Wind DrakeCreature - DrakeFlying A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears. |
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Wind DancerCreature - FaerieFlying The sky is her stage. |
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Wilt-Leaf LiegeCreature - Elf KnightOther green creatures you control get +1/+1.
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Wilt-Leaf CavaliersCreature - Elf KnightVigilance Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end. |
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Willow SatyrCreature - SatyrYou may choose not to untap Willow Satyr during your untap step.
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Willow PriestessCreature - Faerie Druid
"Those of faith are those of strength." |
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Willow FaerieCreature - FaerieFlying "The Autumn Willow cannot be everywhere at once-that's what her grandchildren are for." |
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Willing (Ready/Willing)InstantCreatures you control gain deathtouch and lifelink until end of turn.
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WillbenderCreature - Human WizardMorph
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Will-O'-The-WispCreature - SpiritFlying (This creature can't be blocked except by creatures with flying or reach.)
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Will-Forged GolemArtifact Creature - GolemConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for The modular nature of the automaton's design makes assembly perfectly intuitive. |
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Will of the NagaInstantDelve (Each card you exile from your graveyard while casting this spell pays for The charm of a naga is undeniable. |
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Wildwood RebirthInstantReturn target creature card from your graveyard to your hand. In Ravnica, there are maladies far more difficult to treat than death. |
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Wildwood GeistCreature - SpiritWildwood Geist gets +2/+2 as long as it's your turn. The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves. |
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Wildslayer ElvesCreature - Elf WarriorWither (This deals damage to creatures in the form of -1/-1 counters.) Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood. |
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WildsizeInstantTarget creature gets +2/+2 and gains trample until end of turn. Two times the size, four times the smell. |
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Wildheart InvokerCreature - Elf Shaman
"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us." |
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Wildfire EmissaryCreature - EfreetProtection from white "The efreet is a striding storm with a voice that crackles like fire." |
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Wildfire CerberusCreature - Hound
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WildfireSorceryEach player sacrifices four lands. Wildfire deals 4 damage to each creature. Fire is always at the top of the food chain, and it has a big appetite. |
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Wildfield BorderpostArtifactYou may pay
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Wilderness HypnotistCreature - Merfolk Wizard
"I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land." |
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Wilderness ElementalCreature - ElementalTrample "Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom." |
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WildcallSorceryManifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) A howl on the wind hides many dangers. |
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Wild WurmCreature - WurmWhen Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. Wurm heads appear |
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Wild SwingSorceryChoose three target nonenchantment permanents. Destroy one of them at random. Though the shaman rarely got what she wanted, she was never disappointed in the result. |
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Wild SlashInstantFerocious - If you control a creature with power 4 or greater, damage can't be prevented this turn. Never mistake deception for cleverness. |
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Wild RicochetInstantYou may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. "I knew that trick long before your great-grandmother's great-grandmother was born." |
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Wild ResearchEnchantment
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Wild PairEnchantmentWhenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
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Wild NacatlCreature - Cat WarriorWild Nacatl gets +1/+1 as long as you control a Mountain. "The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood." |
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Wild MongrelCreature - HoundDiscard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. It teaches you to play dead. |
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Wild MightInstantTarget creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays The hunted can become the fiercest hunters. |
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Wild MammothCreature - ElephantAt the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth. "Sit. Heel! Down! HELP!" |
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Wild LeotauCreature - CatAt the beginning of your upkeep, sacrifice Wild Leotau unless you pay "Leotau that were born wild make the best mounts. It's like riding a thunderstorm." |
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Wild JhovallCreature - CatJhovalls sharpen their claws on trees-or on Mercadians, if no trees are handy. |
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Wild HungerInstantTarget creature gets +3/+1 and gains trample until end of turn. Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto. |
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