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Wind Zendikon

Enchantment - Aura

Enchant land

Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Mana:
Cardset: Worldwake #46 (Common)
Type: Enchantment

Wind Spirit

Creature - Elemental Spirit

Flying

Wind Spirit can't be blocked except by two or more creatures.

" . . . When the trees bow down their heads, / The wind is passing by."
-Christina Rossetti,
"Who Has Seen the Wind?"

Mana:
Power: 3/2
Cardset: Sixth Edition #107 (Unknown)
Fifth Edition #136 (Uncommon)
Ice Age #106 (Uncommon)
Type: Creature

Wind Shear

Instant

Attacking creatures with flying get -2/-2 and lose flying until end of turn.

"As the winds abated, there was a shower of dragonscales, then nothing more."
-Azeworai, "The Unruly Wind"

Mana:
Cardset: Visions #75 (Uncommon)
Type: Instant

Wind Drake

Creature - Drake

Flying

A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.

Mana:
Power: 2/2
Cardset: Dragon's Maze #20 (Common)
Magic 2013 #80 (Common)
Magic 2010 #81 (Common)
Ninth Edition #112 (Common)
Eighth Edition #114 (Common)
Seventh Edition #114 (Common)
Sixth Edition #106 (Unknown)
Tempest #105 (Common)
Type: Creature

Wind Dancer

Creature - Faerie

Flying

: Target creature gains flying until end of turn.

The sky is her stage.

Mana:
Power: 1/1
Cardset: Conspiracy #111 (Uncommon)
Seventh Edition #113 (Uncommon)
Tempest #104 (Uncommon)
Type: Creature

Wilt-Leaf Liege

Creature - Elf Knight

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.

Mana: {{/}}{{/}}{{/}}
Power: 4/4
Cardset: Shadowmoor #245 (Rare)
Type: Creature

Wilt-Leaf Cavaliers

Creature - Elf Knight

Vigilance

Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.

Mana: {{/}}{{/}}{{/}}
Power: 3/4
Cardset: Knights vs. Dragons #15 (Unknown)
Shadowmoor #244 (Uncommon)
Type: Creature

Willow Satyr

Creature - Satyr

You may choose not to untap Willow Satyr during your untap step.

: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.

Mana:
Power: 1/1
Cardset: Legends #126 (Rare)
Type: Creature

Willow Priestess

Creature - Faerie Druid

: You may put a Faerie permanent card from your hand onto the battlefield.

: Target green creature gains protection from black until end of turn.

"Those of faith are those of strength."
-Autumn Willow

Mana:
Power: 2/2
Cardset: Homelands #75 (Rare)
Type: Creature

Willow Faerie

Creature - Faerie

Flying

"The Autumn Willow cannot be everywhere at once-that's what her grandchildren are for."
-Gulsen, Abbey Matron

Mana:
Power: 1/2
Cardset: Homelands #73 (Common)
Homelands #74 (Common)
Type: Creature

Willing (Ready/Willing)

Instant

Creatures you control gain deathtouch and lifelink until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #132b (Rare)
Type: Instant

Willbender

Creature - Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Willbender is turned face up, change the target of target spell or ability with a single target.

Mana:
Power: 1/2
Cardset: Commander 2014 #131 (Uncommon)
Jace vs. Chandra #6 (Uncommon)
Time Spiral "Timeshifted" #36 (Special)
Legions #58 (Uncommon)
Type: Creature

Will-O'-The-Wisp

Creature - Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Mana:
Cardset: Ninth Edition #169 (Rare)
Fourth Edition #55 (Rare)
Revised Edition #45 (Rare)
Unlimited Edition #44 (Rare)
Beta Edition #44 (Unknown)
Alpha Edition #44 (Unknown)
Type: Creature

Will-Forged Golem

Artifact Creature - Golem

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

The modular nature of the automaton's design makes assembly perfectly intuitive.

Mana:
Power: 4/4
Cardset: Magic 2015 #239 (Common)
Type: Artifact Creature

Will of the Naga

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

The charm of a naga is undeniable.

Mana:
Cardset: Fate Reforged #58 (Common)
Type: Instant

Wildwood Rebirth

Instant

Return target creature card from your graveyard to your hand.

In Ravnica, there are maladies far more difficult to treat than death.

Mana:
Cardset: Gatecrash #140 (Common)
Type: Instant

Wildwood Geist

Creature - Spirit

Wildwood Geist gets +2/+2 as long as it's your turn.

The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.

Mana:
Power: 3/3
Cardset: Avacyn Restored #204 (Common)
Type: Creature

Wildslayer Elves

Creature - Elf Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood.

Mana:
Power: 3/3
Cardset: Shadowmoor #133 (Common)
Type: Creature

Wildsize

Instant

Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

Two times the size, four times the smell.

Mana:
Cardset: Elves vs. Goblins #23 (Common)
Guildpact #98 (Common)
Type: Instant

Wildheart Invoker

Creature - Elf Shaman

: Target creature gets +5/+5 and gains trample until end of turn.

"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
-The Invokers' Tales

Mana:
Power: 4/3
Cardset: Rise of the Eldrazi #213 (Common)
Type: Creature

Wildfire Emissary

Creature - Efreet

Protection from white

: Wildfire Emissary gets +1/+0 until end of turn.

"The efreet is a striding storm with a voice that crackles like fire."
-Qhattib, Vizier of Amiqat

Mana:
Power: 2/4
Cardset: Time Spiral "Timeshifted" #72 (Special)
Mirage #203 (Uncommon)
Type: Creature

Wildfire Cerberus

Creature - Hound

: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature your opponents control.

Mana:
Power: 4/3
Cardset: Journey Into Nyx #116 (Uncommon)
Type: Creature

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Fire is always at the top of the food chain, and it has a big appetite.

Mana:
Cardset: Ninth Edition #228 (Rare)
Seventh Edition #228 (Rare)
Urza's Saga #228 (Rare)
Type: Sorcery

Wildfield Borderpost

Artifact

You may pay and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost.

Wildfield Borderpost enters the battlefield tapped.

: Add or to your mana pool.

Mana:
Cardset: Alara Reborn #80 (Common)
Type: Artifact

Wilderness Hypnotist

Creature - Merfolk Wizard

: Target red or green creature gets -2/-0 until end of turn.

"I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land."
-Dindun of Kulrath Mine

Mana:
Power: 1/3
Cardset: Eventide #32 (Common)
Type: Creature

Wilderness Elemental

Creature - Elemental

Trample

Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.

"Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom."
-Taaveti of Kelsinko, elvish hunter

Mana:
Power: */3
Cardset: Coldsnap #134 (Uncommon)
Type: Creature

Wildcall

Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

A howl on the wind hides many dangers.

Mana:
Cardset: Fate Reforged #146 (Rare)
Type: Sorcery

Wild Wurm

Creature - Wurm

When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.

Wurm heads appear
Wild wurm near
Wurm tails you see
Wild wurm flee

Mana:
Power: 5/4
Cardset: Tempest #212 (Uncommon)
Type: Creature

Wild Swing

Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

Though the shaman rarely got what she wanted, she was never disappointed in the result.

Mana:
Cardset: Shadowmoor #108 (Uncommon)
Type: Sorcery

Wild Slash

Instant

Ferocious - If you control a creature with power 4 or greater, damage can't be prevented this turn.

Wild Slash deals 2 damage to target creature or player.

Never mistake deception for cleverness.

Mana:
Cardset: Fate Reforged #118 (Uncommon)
Type: Instant

Wild Ricochet

Instant

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

"I knew that trick long before your great-grandmother's great-grandmother was born."

Mana:
Cardset: Commander 2013 #132 (Rare)
Magic 2014 #162 (Rare)
Commander #139 (Rare)
Lorwyn #196 (Rare)
Type: Instant

Wild Research

Enchantment

: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.

: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.

Mana:
Cardset: Apocalypse #72 (Rare)
Type: Enchantment

Wild Pair

Enchantment

Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.

Mana:
Cardset: Premium Deck Series: Slivers #30 (Rare)
Planar Chaos #144 (Rare)
Type: Enchantment

Wild Nacatl

Creature - Cat Warrior

Wild Nacatl gets +1/+1 as long as you control a Mountain.

Wild Nacatl gets +1/+1 as long as you control a Plains.

"The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood."

Mana:
Power: 1/1
Cardset: Ajani vs. Nicol Bolas #4 (Common)
Shards of Alara #152 (Common)
Type: Creature

Wild Mongrel

Creature - Hound

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

It teaches you to play dead.

Mana:
Power: 2/2
Cardset: Garruk vs. Liliana #5 (Common)
Odyssey #283 (Common)
Type: Creature

Wild Might

Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays .

The hunted can become the fiercest hunters.

Mana:
Cardset: Prophecy #134 (Common)
Type: Instant

Wild Mammoth

Creature - Elephant

At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.

"Sit. Heel! Down! HELP!"

Mana:
Power: 3/4
Cardset: Nemesis #124 (Uncommon)
Type: Creature

Wild Leotau

Creature - Cat

At the beginning of your upkeep, sacrifice Wild Leotau unless you pay .

"Leotau that were born wild make the best mounts. It's like riding a thunderstorm."
-Rafiq of the Many

Mana:
Power: 5/4
Cardset: Conflux #97 (Common)
Type: Creature

Wild Jhovall

Creature - Cat

Jhovalls sharpen their claws on trees-or on Mercadians, if no trees are handy.

Mana:
Power: 3/3
Cardset: Mercadian Masques #227 (Common)
Type: Creature

Wild Hunger

Instant

Target creature gets +3/+1 and gains trample until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.

Mana:
Cardset: Dark Ascension #132 (Common)
Type: Instant