Pilgrim of VirtueCreature - Human ClericProtection from black "A life is measured by the lives it saves." |
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Resilient WandererCreature - Human NomadFirst strike Nomads understand many cultures and therefore travel without fear. |
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SoulcatcherCreature - Bird SoldierFlying "Holy couriers guide aven spirits up to the home of the Ancestor." |
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Tireless TribeCreature - Human NomadDiscard a card: Tireless Tribe gets +0/+4 until end of turn. "We've survived starvation, dwarf attacks, and heatstroke. Why should a little sandstorm bother us?" |
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Wayward AngelCreature - Angel HorrorFlying, vigilance
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Aboshan, Cephalid EmperorLegendary Creature - CephalidTap an untapped Cephalid you control: Tap target permanent. "No one can fight the tide forever." |
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AmugabaCreature - IllusionFlying The aven claim it feeds on thunder and rainbows. |
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Aven FisherCreature - Bird SoldierFlying (This creature can't be blocked except by creatures with flying or reach.) The same spears that catch their food today will defend their homes tomorrow. |
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Aven SmokeweaverCreature - Bird SoldierFlying, protection from red In a world still pained from burns, some are born already scarred. |
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Aven WindreaderCreature - Bird Soldier WizardFlying (This creature can't be blocked except by creatures with flying or reach.) "The tiniest ripple tells a story ten fathoms deep." |
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Balshan BeguilerCreature - Human WizardWhenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.
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Balshan GriffinCreature - GriffinFlying It helps to have an extra direction in which to run. |
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Cephalid BrokerCreature - Cephalid: Target player draws two cards, then discards two cards. Cephalids value the free exchange of ideas-except for the "free" part. |
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Cephalid LooterCreature - Cephalid Rogue: Target player draws a card, then discards a card. "Amazing, isn't it, what humans will throw away when they're drowning?" |
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Cephalid RetainerCreature - Cephalid: Tap target creature without flying. Cephalids whisper flattery in your ear, put jewels in your hand, spin dreams in your head, and stick knives in your back. |
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Cephalid ScoutCreature - Cephalid Wizard ScoutFlying The more they survey the dreadful dry expanses, the more the cephalids thirst to tame them. |
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CognivoreCreature - LhurgoyfFlying
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DreamwinderCreature - SerpentDreamwinder can't attack unless defending player controls an Island.
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Escape ArtistCreature - Human WizardEscape Artist is unblockable. "Not even my shadow knows where I am." |
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Patron WizardCreature - Human WizardTap an untapped Wizard you control: Counter target spell unless its controller pays . "The best way to teach is by example." |
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Phantom WhelpCreature - Illusion HoundWhen Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) It lurks in the mist, waiting for stragglers to fall behind. When the fog clears, nothing remains but footprints. |
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Pulsating IllusionCreature - IllusionFlying
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PuppeteerCreature - Human Wizard, : You may tap or untap target creature. "Getting people to do what you want is merely a matter of telling them what they want to hear." |
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ScrivenerCreature - Human WizardWhen Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. A good memory is no match for a good scribe. |
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Shifty DoppelgangerCreature - Shapeshifter, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.
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Thought DevourerCreature - BeastFlying Thinking is hard. |
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Thought EaterCreature - BeastFlying The first memory it sucks out of its host is how to get rid of it. |
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Thought NibblerCreature - BeastFlying Balshan wizards have long used them to gnaw away the memories they wish to forget. |
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Treetop SentinelCreature - Bird SoldierFlying, protection from green Crian's patrols afford him plenty of opportunity to take potshots at the "dirtwalkers" far below. |
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BloodcurdlerCreature - HorrorFlying
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Braids, Cabal MinionLegendary Creature - Human MinionAt the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. "Home is where you can find a decent graveyard and strangers can disappear without awkward questions." |
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Cabal InquisitorCreature - Human MinionThreshold - , , Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard.
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Cabal PatriarchLegendary Creature - Human Wizard, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
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Childhood HorrorCreature - HorrorFlying
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Cursed MonstrosityCreature - HorrorFlying "Run away It's an . . . um . . . run away" |
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Dirty WereratCreature - Human Rat Minion, Discard a card: Regenerate Dirty Wererat.
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Dusk ImpCreature - ImpFlying It despises humans and squirrels and beasts and dwarves and cephalids . . . well, it despises just about everything. |
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Face of FearCreature - Horror, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) "It's only frightened five people to death. Not my best work." |
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Famished GhoulCreature - Zombie, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard. Memories have distinct tastes. Its favorites are the sickly sweetness of lost love and the bitter smokiness of cruel murder. |
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Filthy CurCreature - HoundWhenever Filthy Cur is dealt damage, you lose that much life. Some things even fleas won't bite. |
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Fledgling ImpCreature - Imp, Discard a card: Fledgling Imp gains flying until end of turn. Imps aren't born knowing how to fly-just how to annoy. |
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FrightcrawlerCreature - HorrorFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Infected VerminCreature - Rat: Infected Vermin deals 1 damage to each creature and each player.
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MindslicerCreature - HorrorWhen Mindslicer dies, each player discards his or her hand. It is the thing that goes bump in the night. |
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MortivoreCreature - LhurgoyfMortivore's power and toughness are each equal to the number of creature cards in all graveyards.
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Overeager ApprenticeCreature - Human MinionDiscard a card, Sacrifice Overeager Apprentice: Add to your mana pool. Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls. |
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PainbringerCreature - Human Minion, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
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Repentant VampireCreature - VampireFlying
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Rotting GiantCreature - Zombie GiantWhenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. Wracked with rot, it wrecks and ruins. |
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Sadistic HypnotistCreature - Human MinionSacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery. "Victory in the pits is almost as rewarding as the methods I use to achieve it." |
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Stalking BloodsuckerCreature - VampireFlying The pits feed both its thirst for combat and its thirst for blood. |
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Whispering ShadeCreature - ShadeSwampwalk It glides through the shadows until it reaches yours. |
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Zombie AssassinCreature - Zombie Assassin, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated. "Zombies don't kill. They recruit." |
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Zombie CannibalCreature - ZombieWhenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard. Nothing is sacred to the undead-not even their own kind. |
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AnarchistCreature - Human WizardWhen Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. Those who will not follow are doomed to lead. |
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Ashen FirebeastCreature - Elemental Beast: Ashen Firebeast deals 1 damage to each creature without flying. "I'm not sure which impresses me most, its thoroughness or its intensity." |
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Barbarian LunaticCreature - Human Barbarian, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. "I once saw a single barbarian charge a band of twenty nomads. I've seen some crazy ones, too." |
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Bomb SquadCreature - Dwarf: Put a fuse counter on target creature.
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ChainflingerCreature - Beast, : Chainflinger deals 1 damage to target creature or player.
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Dwarven GruntCreature - DwarfMountainwalk Hard as stone and twice as stubborn. |
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Dwarven RecruiterCreature - DwarfWhen Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
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Dwarven Strike ForceCreature - Dwarf BerserkerDiscard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. Any given foothill may hide dozens of dwarves waiting to spill from their tunnels like fire ants. |
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Ember BeastCreature - BeastEmber Beast can't attack or block alone. Spot one ember beast, attack. |
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Frenetic OgreCreature - Ogre, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. The best thing about ogres is that they never try to sneak up on you. |
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HalberdierCreature - Human BarbarianFirst strike His reputation precedes him-and so does his weapon. |
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Kamahl, Pit FighterLegendary Creature - Human BarbarianHaste (This creature can attack and as soon as it comes under your control.) "I didn't come to play. I came to win." |
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Mad DogCreature - HoundAt the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. The bones it buries may be yours. |
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MagnivoreCreature - LhurgoyfHaste (This creature can attack the turn it comes under your control.)
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Mine LayerCreature - Dwarf, : Put a mine counter on target land.
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Minotaur ExplorerCreature - Minotaur ScoutWhen Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random. After the invasion devastated the Talruum and Hurloon tribes, the survivors began to search for other minotaurs. |
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Obstinate FamiliarCreature - LizardIf you would draw a card, you may skip that draw instead. "Lizards make excellent familiars. They never know when they've lost." |
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Pardic FirecatCreature - Elemental CatHaste "I've heard of putting the cat out, but this isn't what I had in mind." |
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Pardic MinerCreature - DwarfSacrifice Pardic Miner: Target player can't play lands this turn. "Punch and drag, |
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Pardic SwordsmithCreature - Dwarf, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. A finely crafted blade will never meet as many blows on the battlefield as it did on the anvil. |
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Savage FirecatCreature - Elemental CatTrample
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Spark MageCreature - Dwarf WizardWhenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls. The Pardic Mountains are known for their spicy cuisine. |
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WhipkeeperCreature - Dwarf: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. "If you don't hit your adversaries while they're down, they might get up again." |
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CartographerCreature - HumanWhen Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. "Finding the way once is luck. Finding the way twice takes a good map." |
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ChlorophantCreature - ElementalAt the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
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Crashing CentaurCreature - Centaur, Discard a card: Crashing Centaur gains trample until end of turn.
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Diligent FarmhandCreature - Human Druid, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
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Druid LyristCreature - Human Druid, , Sacrifice Druid Lyrist: Destroy target enchantment. The druids and the forest are in perfect harmony. They sing the same songs. |
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Gorilla TitanCreature - ApeTrample "I want a banana this big" |
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Ivy ElementalCreature - ElementalIvy Elemental enters the battlefield with X +1/+1 counters on it. In the gardens of the centaurs, many travelers have mysteriously vanished while admiring the elaborate topiaries. |
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Krosan ArcherCreature - Centaur ArcherReach (This creature can block creatures with flying.)
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Krosan AvengerCreature - Human DruidTrample She'd have a fearsome reputation if she left any survivors. |
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Krosan BeastCreature - Squirrel BeastThreshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. Those who see the squirrels go underground in the winter aren't ready for what emerges in the spring. |
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Leaf DancerCreature - CentaurForestwalk A leaf dancer sweeps through the forest like a spring breeze, evading even the sharpest eyes and ears. |
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Metamorphic WurmCreature - Elephant WurmThreshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. Only a handful have seen it transform. Or, from the wurm's perspective, only a mouthful. |
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Nantuko DiscipleCreature - Insect Druid, : Target creature gets +2/+2 until end of turn. Unanswered prayers are themselves answers. |
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Nantuko ElderCreature - Insect Druid: Add to your mana pool. Plant a field with wishes, and you will grow more wishes. |
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Nantuko MentorCreature - Insect Druid, : Target creature gets +X/+X until end of turn, where X is that creature's power. That which grows without roots cannot be uprooted. |
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Nimble MongooseCreature - MongooseShroud (This permanent can't be the target of spells or abilities.) Faster than a cobra's bite. |
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Nut CollectorCreature - Human DruidAt the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield.
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Rabid ElephantCreature - ElephantWhenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. When in doubt, stomp. |
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Seton, Krosan ProtectorLegendary Creature - Centaur DruidTap an untapped Druid you control: Add to your mana pool. "Survival of the fittest is not only the law of the pits, it is the law of nature. That is why I fight." |
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SkyshooterCreature - Centaur ArcherReach (This creature can block creatures with flying.)
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Spellbane CentaurCreature - CentaurCreatures you control can't be the targets of blue spells or abilities from blue sources. "No mage's deception can harm those who keep nature balanced." |
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Springing TigerCreature - CatThreshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard. The ground trembled in a violent purr. |
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Squirrel MobCreature - SquirrelSquirrel Mob gets +1/+1 for each other Squirrel on the battlefield. An army of squirrels is still an army. |
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