Dregscape ZombieCreature - ZombieUnearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) The undead of Grixis are fueled by their hatred of the living. |
|
|||||||||
Fleshbag MarauderCreature - Zombie WarriorWhen Fleshbag Marauder enters the battlefield, each player sacrifices a creature. Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons. |
|
|||||||||
Grixis BattlemageCreature - Human Wizard, : Draw a card, then discard a card. Vitals of Grixis who eschew undeath must scrape and scratch to retain their mortality. The result is a breed of inventive mages. |
|
|||||||||
Scavenger DrakeCreature - DrakeFlying Dragons consider drakes to be mockeries of their perfection, destroying them on sight. |
|
|||||||||
Shore SnapperCreature - Beast: Shore Snapper gains islandwalk until end of turn. Kathari, the sickly aven of Grixis, have learned that the corpses by the shoreline are more trap than treat. |
|
|||||||||
Skeletal KathariCreature - Bird SkeletonFlying Undeath doesn't end the kathari's search for carrion; it only removes one corpse from the Dregscape. |
|
|||||||||
Tar FiendCreature - ElementalDevour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
|
|
|||||||||
Undead LeotauCreature - Zombie Cat: Undead Leotau gets +1/-1 until end of turn.
|
|
|||||||||
Vein DrinkerCreature - VampireFlying
|
|
|||||||||
Viscera DraggerCreature - Zombie Ogre WarriorCycling (, Discard this card: Draw a card.)
|
|
|||||||||
Bloodpyre ElementalCreature - ElementalSacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. Elementals born of Jund are as cruel and unstable as the plane itself. |
|
|||||||||
Bloodthorn TaunterCreature - Human ScoutHaste Naya's celebrants stoke the gargantuans into a rage, loosing a tide of muscle with the precision of an arrow. |
|
|||||||||
Caldera HellionCreature - HellionDevour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
|
|
|||||||||
Dragon's HeraldCreature - Goblin Shaman, , Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library. The penultimate step of the ritual involves bathing in a delicious glaze. |
|
|||||||||
Exuberant FirestokerCreature - Human Druid ShamanAt the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. The artistry of Etlan's firedancers is more spectacular when behemoths join in. |
|
|||||||||
Goblin MountaineerCreature - Goblin ScoutMountainwalk Goblin lairs sit high in Jund's mountains. This gives the goblins easy access to the sacrificial peaks above and lets them build up a head of steam before attacking prey down below. |
|
|||||||||
Hell's ThunderCreature - ElementalFlying, haste
|
|
|||||||||
Hissing IguanarCreature - LizardWhenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player. Viashino thrashes keep iguanars as hunting companions, giving them wounded captives as playthings. |
|
|||||||||
Incurable OgreCreature - Ogre MutantEach mutation causes the incurables to look vastly different from one another. They are left with only one thing in common: their insatiable lust for the slaughter. |
|
|||||||||
Jund BattlemageCreature - Human Shaman, : Target player loses 1 life. "Of your blood I will make my mead, an offering to the thirsty jungle." |
|
|||||||||
Predator DragonCreature - DragonFlying, haste Dragons make for spiteful gods. |
|
|||||||||
Ridge RannetCreature - BeastCycling (, Discard this card: Draw a card.) "Only those with the strength to seize their destiny deserve to have one." |
|
|||||||||
Rockslide ElementalCreature - ElementalFirst strike On Jund, even the landscape is a deadly hunter. Volcanoes, tar pits, and rock slides seem to prey upon the living. |
|
|||||||||
Scourge DevilCreature - DevilWhen Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
|
|
|||||||||
Thorn-Thrash ViashinoCreature - Viashino WarriorDevour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
|
|
|||||||||
Thunder-Thrash ElderCreature - Viashino WarriorDevour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) Viashino thrashes are led by elders who have survived countless challenges. |
|
|||||||||
Viashino SkeletonCreature - Viashino Skeleton, Discard a card: Regenerate Viashino Skeleton. Underneath the Dregscape lay the remains of creatures long extinct from Grixis. |
|
|||||||||
Vithian StingerCreature - Human Shaman: Vithian Stinger deals 1 damage to target creature or player.
|
|
|||||||||
Algae GharialCreature - CrocodileShroud It lurks just under the surface, using the algae-choked tar pits of Jund as both home and hunting blind. |
|
|||||||||
Behemoth's HeraldCreature - Elf Shaman, , Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library. "Mine is an insatiable god, with appetites as magnificent as the jungle itself." |
|
|||||||||
Cavern ThoctarCreature - Beast: Cavern Thoctar gets +1/+0 until end of turn. Natives of Naya know better than to loiter near the mouth of a cave. Two glowing red eyes and the stench of foul breath are all the warning you're likely to get. |
|
|||||||||
Court ArchersCreature - Human ArcherReach (This can block creatures with flying.) The Sun-Dappled Court of Valeron stands secure behind a wall of steel-tipped arrows. |
|
|||||||||
Cylian ElfCreature - Elf ScoutFrom her sunsail tent high above the forest floor, an elf harkener can hear the footfalls of a single creature through the cacophony of Naya's jungle sounds. |
|
|||||||||
Druid of the AnimaCreature - Elf Druid: Add , , or to your mana pool. Although the Anima herself remains at the Sacellum, her druids roam Naya, collecting mana bonds with every location in the world. |
|
|||||||||
DrumhunterCreature - Human Druid WarriorAt the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. "I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark." |
|
|||||||||
Feral HydraCreature - Hydra BeastFeral Hydra enters the battlefield with X +1/+1 counters on it. It shreds its prey as each head fights for the choicest bits. |
|
|||||||||
GodtoucherCreature - Elf Cleric, : Prevent all damage that would be dealt to target creature with power 5 or greater this turn. "Gargantuans die not in moments but in moons. There is still time to aid this noble ancient." |
|
|||||||||
Jungle WeaverCreature - SpiderReach (This can block creatures with flying.) Weavers' webs wall off swaths of territory more effectively than any portcullis made of iron. |
|
|||||||||
Keeper of ProgenitusCreature - Elf DruidWhenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced. He watches over the valley where Progenitus sleeps, culling signs from its steaming breaths. |
|
|||||||||
ManaplasmCreature - OozeWhenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. Urak froze when he heard it. That was his first mistake. He turned and cast a dramatic ward spell. That was his last. |
|
|||||||||
MosstodonCreature - Plant Elephant: Target creature with power 5 or greater gains trample until end of turn. Whether gargantuans are the manifested will of Progenitus or simply the result of overabundant resources is moot when a herd of them is thundering at you. |
|
|||||||||
MycolothCreature - FungusDevour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
|
|
|||||||||
Naya BattlemageCreature - Human Shaman, : Target creature gets +2/+0 until end of turn. "I have trained in all three schools of magic." |
|
|||||||||
Rhox ChargerCreature - Rhino SoldierTrample "Momentum is a great ally." |
|
|||||||||
Sacellum GodspeakerCreature - Elf Druid: Reveal any number of creature cards with power 5 or greater from your hand. Add to your mana pool for each card revealed this way. Her connection to the gargantuans puts her in line to become Anima, a sacred but daunting duty. |
|
|||||||||
SkullmulcherCreature - ElementalDevour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
|
|
|||||||||
Spearbreaker BehemothCreature - BeastSpearbreaker Behemoth is indestructible. Few Nayans dare hunt the gargantuans. They're regarded not as animals but as forces of nature, like landslides or typhoons. |
|
|||||||||
Topan AsceticCreature - Human MonkTap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. Monks from Topa wander all of Bant, encouraging the Unbeholden to find their place in society through honorable combat. |
|
|||||||||
Wild NacatlCreature - Cat WarriorWild Nacatl gets +1/+1 as long as you control a Mountain. "The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood." |
|
|||||||||
Blood CultistCreature - Human Wizard: Blood Cultist deals 1 damage to target creature. "To immortality." |
|
|||||||||
Broodmate DragonCreature - DragonFlying Frozen in fear, the goblins stared upward at the circling hunter-and were promptly eaten by its diving mate. |
|
|||||||||
Bull CerodonCreature - BeastVigilance, haste It holds motionless vigil, watching Naya in silence through the screen of the whitecover. When it senses anything amiss, it launches forward with the uncanny sound of torn fog. |
|
|||||||||
Carrion ThrashCreature - Viashino WarriorWhen Carrion Thrash dies, you may pay . If you do, return another target creature card from your graveyard to your hand. Viashino hunt in gangs called thrashes. Not all thrashes hunt the freshest game. |
|
|||||||||
Deft DuelistCreature - Human RogueFirst strike Some Serul Cove rogues traffic in stolen sigils, which fetch a high price from those who would rather pay for honor than earn it. |
|
|||||||||
Empyrial ArchangelCreature - AngelFlying, shroud Her wings are the prayers of the devoted; her sword, the despair of the vile. |
|
|||||||||
Fire-Field OgreCreature - Ogre MutantFirst strike
|
|
|||||||||
Goblin DeathraidersCreature - Goblin WarriorTrample Every once in a while, when they aren't getting incinerated in lava, crushed under rock slides, or devoured by dragons, goblins experience moments of unmitigated glory in battle. |
|
|||||||||
GodsireCreature - BeastVigilance "Lay sacrifice to the godsire that it may spare us, but save some for his progeny who also will hunger." |
|
|||||||||
Hellkite OverlordCreature - DragonFlying, trample, haste "The dragon has no pretense of compassion, no false mask of civilization-just hunger, heat, and need." |
|
|||||||||
Jhessian InfiltratorCreature - Human RogueJhessian Infiltrator is unblockable. The Jhessian navy makes successful raids on Valeron's coastal towns thanks to their spies planted during peacetime. |
|
|||||||||
Kederekt CreeperCreature - HorrorDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Bloated with venom, it crawls Grixis looking for victims to ooze onto. |
|
|||||||||
Kresh the BloodbraidedLegendary Creature - Human WarriorWhenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. Each of his twenty-two braids is bound with bone and leather from a foe. |
|
|||||||||
Mayael the AnimaLegendary Creature - Elf Shaman, : Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order. The sacred Anima's eyes are blind to all but the grandest truths. |
|
|||||||||
Prince of ThrallsCreature - DemonWhenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life. "There are none alive that I cannot crush. There are none dead that I do not command." |
|
|||||||||
Qasali AmbusherCreature - Cat WarriorReach The surprise of a battle cry can be as deadly as a blade. |
|
|||||||||
Rafiq of the ManyLegendary Creature - Human KnightExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Many sigils, one purpose. |
|
|||||||||
Rakeclaw GargantuanCreature - Beast: Target creature with power 5 or greater gains first strike until end of turn. Naya teems with gargantuans, titanic monsters to whom both nature and civilization defer. |
|
|||||||||
Realm RazerCreature - BeastWhen Realm Razer enters the battlefield, exile all lands. The behemoth roared, and the world was blasted free of empires and tyrants. |
|
|||||||||
Rhox War MonkCreature - Rhino MonkLifelink Rhox monks are dedicated to spiritual growth and learning, and most bear the sigils of many students. However, they do not gladly suffer fools or those who disagree with their carefully wrought dogma. |
|
|||||||||
Rip-Clan CrasherCreature - Human WarriorHaste If you breathe, she will fight you. If you breathe fire, she must fight you. |
|
|||||||||
Sedraxis SpecterCreature - SpecterFlying
|
|
|||||||||
Sedris, the Traitor KingLegendary Creature - Zombie WarriorEach creature card in your graveyard has unearth . (: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) He bids his minions rise from their graves to their knees. |
|
|||||||||
Sprouting ThrinaxCreature - LizardWhen Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield. The vast network of predation on Jund has actually caused some strange creatures to adapt to being eaten. |
|
|||||||||
Steward of ValeronCreature - Human Druid KnightVigilance Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron's twelve noble families. |
|
|||||||||
Stoic AngelCreature - AngelFlying, vigilance Even the most battle-hardened soldiers pause in her presence for a moment of introspection. |
|
|||||||||
Waveskimmer AvenCreature - Bird SoldierFlying The greatest gift you can give a sea aven is solitude. |
|
|||||||||
Woolly ThoctarCreature - BeastOne of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices. |
|
|||||||||
Aven ArcherCreature - Bird Soldier ArcherFlying Aimed by the eyes of eagles, their arrows never miss the mark. |
|
|||||||||
Aven CloudchaserCreature - Bird SoldierFlying (This creature can't be blocked except by creatures with flying or reach.) "At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer." |
|
|||||||||
Aven FlockCreature - Bird SoldierFlying (This creature can't be blocked except by creatures with flying or reach.) Just as each added feather steadies the wing, so does the flock grow stronger with each new member. |
|
|||||||||
Beloved ChaplainCreature - Human ClericProtection from creatures Nomad and Nantuko, eagle and elephant; all the birds and beasts are charmed by his quiet dignity. |
|
|||||||||
Blessed OratorCreature - Human ClericOther creatures you control get +0/+1. His quiet words fade into the night's chill, yet they burn into his listeners' minds with all the power of a thousand suns. |
|
|||||||||
CantivoreCreature - LhurgoyfVigilance
|
|
|||||||||
ConfessorCreature - Human ClericWhenever a player discards a card, you may gain 1 life. "There will be gains for our losses. There will be rights for our wrongs." |
|
|||||||||
Dedicated MartyrCreature - Human Cleric, Sacrifice Dedicated Martyr: You gain 3 life. "If he's so willing to suffer for his cause, then by all means, let us oblige him." |
|
|||||||||
Devoted CaretakerCreature - Human Cleric, : Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. Her eyes blaze with the strength of twenty shields. Every glance is a salvation. |
|
|||||||||
Dogged HunterCreature - Human Nomad: Destroy target creature token. The relationship between hunter and hunted knows nothing of alliances. |
|
|||||||||
Graceful AntelopeCreature - AntelopePlainswalk
|
|
|||||||||
Hallowed HealerCreature - Human Cleric: Prevent the next 2 damage that would be dealt to target creature or player this turn.
|
|
|||||||||
Lieutenant KirtarLegendary Creature - Bird SoldierFlying "His strengths are pride, devotion, and ambition. His weaknesses are the same." |
|
|||||||||
Luminous GuardianCreature - Human Nomad: Luminous Guardian gets +0/+1 until end of turn. "There is no victory without virtue." |
|
|||||||||
Master ApothecaryCreature - Human ClericTap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. It takes a remarkable cleric to turn a group of healers into a hospital. |
|
|||||||||
Mystic CrusaderCreature - Human Nomad MysticProtection from black and from red
|
|
|||||||||
Mystic PenitentCreature - Human Nomad MysticVigilance
|
|
|||||||||
Mystic VisionaryCreature - Human Nomad MysticThreshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard. "The aven are heralds of divinity. The greatest glory is to join them in the sky." |
|
|||||||||
Mystic ZealotCreature - Human Nomad MysticThreshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. Nomad youths aspire to one of two roles in the tribe: priest or warrior. Their secret dream is to become both. |
|
|||||||||
Nomad DecoyCreature - Human Nomad, : Tap target creature. If you can take something from a nomad, it's probably bait. |
|
|||||||||
Patrol HoundCreature - HoundDiscard a card: Patrol Hound gains first strike until end of turn. To the camp, it was a fierce and loyal protector. To the sentry's youngest daughter, it would always be her "Wuv Muffin." |
|
|||||||||
Pianna, Nomad CaptainLegendary Creature - Human NomadWhenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. Some find inspiration in their swords. Others find it in their leaders. |
|
|||||||||
Pilgrim of JusticeCreature - Human ClericProtection from red "I would die a thousand deaths before I let you harm another." |
|