Dread ReturnSorceryReturn target creature card from your graveyard to the battlefield. Those who forget the horrors of the past are doomed to re-meet them. |
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Empty the WarrensSorceryPut two 1/1 red Goblin creature tokens onto the battlefield. "They'd pour out of the warrens to make war (and to make room for the littering matrons)." |
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EvangelizeSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Gaze of JusticeSorceryAs an additional cost to cast Gaze of Justice, tap three untapped white creatures you control.
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GrapeshotSorceryGrapeshot deals 1 damage to target creature or player. Mages often seek to emulate the powerful relics lost to time and apocalypse. |
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Ground RiftSorceryTarget creature without flying can't block this turn. Some time rifts didn't take away the people but just the ground they stood on. |
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HypergenesisSorceryIllus. Ron Spears |
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Ignite MemoriesSorceryTarget player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
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Living EndSorceryIllus. Greg Staples |
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MindstabSorceryTarget player discards three cards.
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Mwonvuli Acid-MossSorceryDestroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. "Life gives way to death, and death to new life. Nature feeds upon her own decay." |
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PhthisisSorceryDestroy target creature. Its controller loses life equal to its power plus its toughness.
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PlunderSorceryDestroy target artifact or land.
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Premature BurialSorceryDestroy target nonblack creature that entered the battlefield since your last turn ended. "This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally." |
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Psychotic EpisodeSorceryTarget player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.
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Restore BalanceSorceryIllus. Mark Poole |
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Rift BoltSorceryRift Bolt deals 3 damage to target creature or player.
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Search for TomorrowSorcerySearch your library for a basic land card and put it onto the battlefield. Then shuffle your library.
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Temporal EddySorceryPut target creature or land on top of its owner's library. As the temporal fractures spread and time itself slowly fell apart, visitors started to appear from across the past and future, and those native to the present began to disappear. |
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Tromp the DomainsSorceryDomain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg. |
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Volcanic AwakeningSorceryDestroy target land. With a great roar, the land opened like a titan's yawn, with teeth of blackened rock and a lolling tongue of magma. |
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Walk the AeonsSorceryBuyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
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Wheel of FateSorceryIllus. Kev Walker |
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WurmcallingSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Feast of FleshSorceryFeast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. "Starving an army that feeds on its enemies is a sound strategy." |
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Fury of the HordeSorceryYou may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.
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IcefallSorceryDestroy target artifact or land. As the Thaw met Terisiare, mountains shed their icy skins, crushing homes and hopes alike. |
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Into the NorthSorcerySearch your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library. "Our border lands fall under the grip of Heidar's second winter. Go forth and reclaim them for Yavimaya." |
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Rite of FlameSorceryAdd to your mana pool, then add to your mana pool for each card named Rite of Flame in each graveyard. Deep beneath the ice, beneath the soil and the rock, Dominaria's fire still burned hot. |
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Sound the CallSorceryPut a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard." "If you call the wolves, ensure you have a worthy hunt, or you may become the hunted." |
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SunscourSorceryYou may exile two white cards from your hand rather than pay Sunscour's mana cost.
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Surging DementiaSorceryRipple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
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Biomantic MasterySorcery( can be paid with either or .) "Look beyond, to the vascular awareness that all life is a map to greater knowledge." |
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Bond of AgonySorceryAs an additional cost to cast Bond of Agony, pay X life. The Rakdos are unique in designing torture equipment they can operate while "suffering" alongside their victims. |
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Brain PrySorceryName a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. To the Rakdos, the fun is in the shakedown. The loot is usually discarded. |
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Crime (Crime/Punishment)SorceryPut target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
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Delirium SkeinsSorceryEach player discards three cards. There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away. |
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DemonfireSorceryDemonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
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Fertile ImaginationSorceryChoose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
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Govern the GuildlessSorceryGain control of target monocolored creature.
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Infernal TutorSorceryReveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.
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Kindle the CarnageSorceryDiscard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times. "Start knockin' heads, boys, and don't stop 'til the ragamuffyn sings!" |
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Macabre WaltzSorceryReturn up to two target creature cards from your graveyard to your hand, then discard a card. "All dead move to the hollow rhythm of necromancy." |
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Proclamation of RebirthSorceryReturn up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield.
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Pure (Pure/Simple)SorceryDestroy target multicolored permanent.
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Rise (Rise/Fall)SorceryReturn target creature card from a graveyard and target creature on the battlefield to their owners' hands.
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SkyscribingSorceryEach player draws X cards.
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Stomp and HowlSorceryDestroy target artifact and target enchantment. "Mizzium may be impervious to fire, but obviously certain other things can . . . modify its form." |
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Supply (Supply/Demand)SorceryPut X 1/1 green Saproling creature tokens onto the battlefield.
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Benediction of MoonsSorceryYou gain 1 life for each player.
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CastigateSorceryTarget opponent reveals his or her hand. You choose a nonland card from it and exile that card. "We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right." |
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Caustic RainSorceryExile target land. "Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I wonder when the sky will take its vengeance." |
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Conjurer's BanSorceryName a card. Until your next turn, the named card can't be played. Orzhov faithful file past to have their minds purged of "impure" desires. There, the guiltwardens eliminate any thoughts of hope or self-sufficiency. |
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Cry of ContritionSorceryTarget player discards a card.
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Culling SunSorceryDestroy each creature with converted mana cost 3 or less. "Who truly runs this city? Look to the sky on hallowed days, and see whose sigil is stamped clearly onto the heavens." |
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Invoke the FiremindSorceryChoose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player. To those in tune with the Firemind, there is no difference between knowledge and flame. |
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MimeofactureSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Predatory FocusSorceryYou may have creatures you control assign their combat damage this turn as though they weren't blocked. Instinct blood-tinted his world until he could see only one thing clearly: his prey. |
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Primeval LightSorceryDestroy all enchantments target player controls. "Look to the old tomes, those bound in hides and written in yarberry ink. They hold the spells that can free us of the clutter of modern magecraft." |
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Shattering SpreeSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Siege of TowersSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Stitch in TimeSorceryFlip a coin. If you win the flip, take an extra turn after this one.
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Train of ThoughtSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost.) "But then . . . oh, but . . . which means . . . which would lead to . . . exactly!" |
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VacuumeltSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Wreak HavocSorceryWreak Havoc can't be countered by spells or abilities.
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BrainspoilSorceryDestroy target creature that isn't enchanted. It can't be regenerated.
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BrightflameSorceryRadiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. "Let the pyres of the unbelievers light our way." |
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Compulsive ResearchSorceryTarget player draws three cards. Then that player discards two cards unless he or she discards a land card. "Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?" |
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Consult the NecrosagesSorceryChoose one - Target player draws two cards; or target player discards two cards. Dimir rank and file never see nor hear their guildmaster. All orders are given through mysterious necrosages who appear from the shadows, tersely toss out a command, and then melt into the darkness. |
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Dimir MachinationsSorceryLook at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
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Empty the CatacombsSorceryEach player returns all creature cards from his or her graveyard to his or her hand. When the dead are laid to rest in Ravnica, it's usually just a nap. |
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Flame FusilladeSorceryUntil end of turn, permanents you control gain ": This permanent deals 1 damage to target creature or player." "A single item acting as lantern and lance? Now that's military efficiency." |
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Glimpse the UnthinkableSorceryTarget player puts the top ten cards of his or her library into his or her graveyard. "I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir." |
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HexSorceryDestroy six target creatures. When killing five just isn't enough. |
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Incite HysteriaSorceryRadiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." "The Boros say they want to bring order to Ravnica. Funny then, how well they use chaos." |
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Life from the LoamSorceryReturn up to three target land cards from your graveyard to your hand.
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Nightmare VoidSorceryTarget player reveals his or her hand. You choose a card from it. That player discards that card.
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OverwhelmSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) "Let the song of Selesnya be heard above the rhythm of our thundering hordes!" |
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Psychic DrainSorceryTarget player puts the top X cards of his or her library into his or her graveyard and you gain X life. "Gold can be reearned, goods restored. The moroii steal youth, more precious than either, and once gone, it's gone forever." |
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Rain of EmbersSorceryRain of Embers deals 1 damage to each creature and each player. There's plenty to talk about in the marketplaces of Ravnica, be it the latest feud between guilds or the terrible weather. |
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Razia's PurificationSorceryEach player chooses three permanents he or she controls, then sacrifices the rest. Only the chosen ones are spared. |
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Ribbons of NightSorceryRibbons of Night deals 4 damage to target creature and you gain 4 life. If was spent to cast Ribbons of Night, draw a card. "My favorite meal is angel's flesh, slain in agony and iced with black vinegar." |
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Rolling SpoilSorceryDestroy target land. If was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn. The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot. |
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Seismic SpikeSorceryDestroy target land. Add to your mana pool. Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all of the time. |
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Sins of the PastSorceryUntil end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past.
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Three DreamsSorcerySearch your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. "Choose one to heal, one to harm, and one to grant you the prudence to use them." |
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Tunnel VisionSorceryName a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.
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Twisted JusticeSorceryTarget player sacrifices a creature. You draw cards equal to that creature's power. In Otiev's mind, he ruled in favor of the accused. But in his courtroom he was only a spectator, watching his hand deliver the sign of death. |
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Vigor MortisSorceryReturn target creature card from your graveyard to the battlefield. If was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it. After fear and weakness rot away, that which remains is stronger than its living form. |
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Baleful StareSorceryTarget opponent reveals his or her hand. You draw a card for each Mountain and red card in it. "Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless." |
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BiorhythmSorceryEach player's life total becomes the number of creatures he or she controls. "I have seen life's purpose, and now it is my own." |
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BlackmailSorceryTarget player reveals three cards from his or her hand and you choose one of them. That player discards that card. In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion. |
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Boiling SeasSorceryDestroy all Islands. What burns the land, boils the seas. |
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CoercionSorceryTarget opponent reveals his or her hand. You choose a card from it. That player discards that card. "Of all I that I have lost, I miss my mind the most." |
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ExhaustionSorceryCreatures and lands target opponent controls don't untap during his or her next untap step. Tired doesn't even begin to cover it. |
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Final PunishmentSorceryTarget player loses life equal to the damage already dealt to him or her this turn. The pain of a lifetime-every scrape, illness, and bruise-condensed into a single moment. |
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Flame WaveSorceryFlame Wave deals 4 damage to target player and each creature he or she controls. "I hear the roaring of a wave whose waters are red and whose mists are black." |
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FlashfiresSorceryDestroy all Plains. Dry grass is tinder before the spark. |
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Gift of EstatesSorceryIf an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
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Mana ClashSorceryYou and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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