LavalancheSorceryLavalanche deals X damage to target player and each creature he or she controls. Alara's burning blood cannot be contained by mere earth and stone. |
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Maelstrom PulseSorceryDestroy target nonland permanent and all other permanents with the same name as that permanent. During the collision of the shards, entire ways of life disappeared without a trace. |
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Mind FuneralSorceryTarget opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. "The soul is only as eternal as I say it is." |
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Morbid BloomSorceryExile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness. "From the damned I make my garden." |
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Reborn HopeSorceryReturn target multicolored card from your graveyard to your hand. "In darkness is kindled the fiercest hope." |
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Slave of BolasSorceryGain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. Nicol Bolas doesn't distinguish between servants and victims. |
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SoulquakeSorceryReturn all creatures on the battlefield and all creature cards in graveyards to their owners' hands. The Maelstrom sent a wave of raw mana through the battlefield, carrying off the fighting and fallen alike. |
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Thought HemorrhageSorceryName a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
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Vengeful RebirthSorceryReturn target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.
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WargateSorcerySearch your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Bant mages still call to the heavens for aid, but angels are not the only ones who answer. |
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Absorb VisSorceryTarget player loses 4 life and you gain 4 life.
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BanefireSorceryBanefire deals X damage to target creature or player. For Sarkhan Vol, the dragon is the purest expression of life's savage splendor. |
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ConfluxSorcerySearch your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. After years of world-bending machinations, Bolas's triumph is at hand. |
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Exploding BordersSorceryDomain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. Reuniting a world is not a gentle process. |
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Martial CoupSorceryPut X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures. Their war forgotten, the nations of Bant stood united in the face of a common threat. |
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Quenchable FireSorceryQuenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays before that step. You'd better know how to pray for rain. |
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Shard ConvergenceSorcerySearch your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. Alara is broken no more. |
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Soul's MajestySorceryDraw cards equal to the power of target creature you control. An avatar he sculpts of wisdom and strength. |
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Spore BurstSorceryDomain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control. Seeds from Jund don't drift gently on the wind. They get up and stampede. |
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Telemin PerformanceSorceryTarget opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.
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Voices from the VoidSorceryDomain - Target player discards a card for each basic land type among lands you control. As Grixis collided with the rest of Alara, the worlds began to hear the hateful whispers of the forgotten dead. |
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Wretched BanquetSorceryDestroy target creature if it has the least power or is tied for least power among creatures on the battlefield. "The meek inherit nothing." |
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BlightningSorceryBlightning deals 3 damage to target player. That player discards two cards. While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat. |
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Brilliant UltimatumSorceryExile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. Revealing the truth only deepened Tezzeret's curiosity for the secrets still buried. |
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Clarion UltimatumSorceryChoose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library. Be worthy of a single blessing, and many more will follow. |
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Covenant of MindsSorceryReveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. Before signing anything on Grixis, always read the fine print. |
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Cruel UltimatumSorceryTarget opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. There is always a greater power. |
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Dragon FodderSorceryPut two 1/1 red Goblin creature tokens onto the battlefield. Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise. |
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ExcommunicateSorceryPut target creature on top of its owner's library. Rebels and other malcontents forced into the ritual awake lost in Topa's vast savannahs. Those who find their way back return humble and repentant. |
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Gift of the GargantuanSorceryLook at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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InfestSorceryAll creatures get -2/-2 until end of turn. "This is why we don't go out in banewasp weather." |
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Invincible HymnSorceryCount the number of cards in your library. Your life total becomes that number. Bantians believe those who are born into the highest caste and live a life of discipline and virtue can ascend to become angels. |
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Kiss of the AmeshaSorceryTarget player gains 7 life and draws two cards. Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel's kiss. |
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Resounding ScreamSorceryTarget player discards a card at random.
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Sangrite SurgeSorceryTarget creature gets +3/+3 and gains double strike until end of turn. Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed. |
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Soul's MightSorceryPut X +1/+1 counters on target creature, where X is that creature's power. An avatar he sculpts of instinct and force. |
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Titanic UltimatumSorceryUntil end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. "Retribution is best delivered by claws and rage, with both magnified." |
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Violent UltimatumSorceryDestroy three target permanents. "Words are a waste of time. Destruction is a language everyone understands." |
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Volcanic SubmersionSorceryDestroy target artifact or land. A dragon's death is almost as feared as its life. Old, dying dragons throw themselves into volcanoes, causing massive upheaval and widespread disaster. |
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Call the SkybreakerSorceryPut a 5/5 blue and red Elemental creature token with flying onto the battlefield. It hears and answers every orison across Shadowmoor. |
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Cenn's EnlistmentSorceryPut two 1/1 white Kithkin Soldier creature tokens onto the battlefield. The more the scarier. |
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Drain the WellSorceryDestroy target land. You gain 2 life. Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby. |
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Flame JabSorceryFlame Jab deals 1 damage to target creature or player. "Fire's out. Should be safe now." |
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Hallowed BurialSorceryPut all creatures on the bottom of their owners' libraries. "I'd rather hear the screams of battle than the quiet that follows." |
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InundateSorceryReturn all nonblue creatures to their owners' hands. "For years, the landfolk have emptied their refuse into the waters. It's time to return the favor." |
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MonstrifySorceryTarget creature gets +4/+4 until end of turn. Gackt came to regret keeping his pet toads on his head. |
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Nightmare IncursionSorcerySearch target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.
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Phosphorescent FeastSorceryChroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. The boggarts gorged themselves until their bellies glowed. |
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Pyrrhic RevivalSorceryEach player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it. They found themselves alive again, still bearing their mortal wounds. |
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Raven's CrimeSorceryTarget player discards a card. It plucks away memories like choice bits of carrion. |
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Rekindled FlameSorceryRekindled Flame deals 4 damage to target creature or player.
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Sanity GrindingSorceryChroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
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Savage ConceptionSorceryPut a 3/3 green Beast creature token onto the battlefield. Some beasts are born not of a mother, but of magic. |
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Soul ReapSorceryDestroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn. Their thoughtweft carried Darial's last thoughts back to his doun. They sorely wished it had not. |
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Spitting ImageSorceryPut a token that's a copy of target creature onto the battlefield. Spitting is the customary greeting between a creature and its magical impostor. |
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Syphon LifeSorceryTarget player loses 2 life and you gain 2 life. Leeches never tire of feeding. |
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Talara's BaneSorceryTarget opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. "Your thoughts betray you." |
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Unwilling RecruitSorceryGain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. Frorn didn't want to be kept, but he didn't want to be thrown back either. |
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Waves of AggressionSorceryUntap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Worm HarvestSorceryPut a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.
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Advice from the FaeSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.)
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Beseech the QueenSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.) Those who hear her go mad with inspiration. |
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Burn TrailSorceryBurn Trail deals 3 damage to target creature or player.
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Dawnglow InfusionSorceryYou gain X life if was spent to cast Dawnglow Infusion and X life if was spent to cast it. (Do both if was spent.) Dawnglove bloom is a potent nostrum, but the dawnglow brewed from its sap is nothing less than life itself. |
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Din of the FireherdSorceryPut a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. Vengeance in stampede form. |
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Disturbing PlotSorceryReturn target creature card from a graveyard to its owner's hand.
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Ember GaleSorceryCreatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. "Terrible wind. It whipped sparks into our skin, then stoked them even hotter!" |
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FirespoutSorceryFirespout deals 3 damage to each creature without flying if was spent to cast Firespout and 3 damage to each creature with flying if was spent to cast it. (Do both if was spent.)
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Flow of IdeasSorceryDraw a card for each Island you control. "Beware the merrows, whose envy and covetousness surpasses even that of the ravenous whirlpools where they dwell." |
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Fossil FindSorceryReturn a card at random from your graveyard to your hand, then reorder your graveyard as you choose. "Some secrets want to be revealed. They burst through the soil of their own accord." |
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Ghastly DiscoverySorceryDraw two cards, then discard a card. Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses. |
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GiantbaitingSorceryPut a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
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Gleeful SabotageSorceryDestroy target artifact or enchantment.
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GloomlanceSorceryDestroy target creature. If that creature was green or white, its controller discards a card. Death stings the victim only once, but those left behind feel the pain of loss with every passing memory. |
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Incremental BlightSorceryPut a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. Shadowmoor's main crops are rot, slime, and despair. |
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Jaws of StoneSorceryJaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. When giants find their mountain homes infested, they have a whole range of solutions. |
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Mass CalcifySorceryDestroy all nonwhite creatures. The dead serve as their own tombstones. |
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Memory SluiceSorceryTarget player puts the top four cards of his or her library into his or her graveyard.
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Mine ExcavationSorceryReturn target artifact or enchantment card from a graveyard to its owner's hand.
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Plague of VerminSorceryStarting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.
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Poison the WellSorceryDestroy target land. Poison the Well deals 2 damage to that land's controller. Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around. |
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Rite of ConsumptionSorceryAs an additional cost to cast Rite of Consumption, sacrifice a creature.
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River's GraspSorceryIf was spent to cast River's Grasp, return up to one target creature to its owner's hand. If was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)
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Safewright QuestSorcerySearch your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves. |
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Savor the MomentSorceryTake an extra turn after this one. Skip the untap step of that turn. The merrow took a moment for herself. She never gave it back. |
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Scarscale RitualSorceryAs an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. Some words are too important to trust to something as fragile as memory. |
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Spectral ProcessionSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.) "The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it." |
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Splitting HeadacheSorceryChoose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. All faeries delve for dreams. But not all wait for their victims to fall asleep. |
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Toil to RenownSorceryYou gain 1 life for each tapped artifact, creature, and land you control. The last survivor of her patrol, the warrior returned expecting disappointment and scorn. Instead she found gratitude. "You are alive. That is reason to celebrate." |
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Torrent of SoulsSorceryReturn up to one target creature card from your graveyard to the battlefield if was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if was spent to cast Torrent of Souls. (Do both if was spent.)
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Tower AboveSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.)
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Traitor's RoarSorceryTap target untapped creature. It deals damage equal to its power to its controller.
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TyrannizeSorceryTarget player discards his or her hand unless he or she pays 7 life. "I can stab you where it hurts, or where you will feel absolutely nothing." |
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Wild SwingSorceryChoose three target nonenchantment permanents. Destroy one of them at random. Though the shaman rarely got what she wanted, she was never disappointed in the result. |
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WorldpurgeSorceryReturn all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. The Aurora is not the only magic capable of remaking a world. |
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Distant MelodySorceryChoose a creature type. Draw a card for each permanent you control of that type. Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts-on the stolen dreams and rumors they serve her. |
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Feudkiller's VerdictTribal Sorcery - GiantYou gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. "There are all kinds of strengths, but if you have strength of soul, the others will follow." |
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Hunting TriadTribal Sorcery - ElfPut three 1/1 green Elf Warrior creature tokens onto the battlefield. "Eyeblights are easy to track. Just follow the imperfections." |
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Idyllic TutorSorcerySearch your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. "If one's life is blessed, solutions to all life's problems will appear at the right moment." |
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Knowledge ExploitationTribal Sorcery - RogueProwl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
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