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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Myr Landshaper

Artifact Creature - Myr

: Target land becomes an artifact in addition to its other types until end of turn.

One thing the myr can't do is enjoy the scenery.

Mana:
Power: 1/1
Cardset: Darksteel #131 (Common)
Type: Artifact Creature

Myr Matrix

Artifact

Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

Myr creatures get +1/+1.

: Put a 1/1 colorless Myr artifact creature token onto the battlefield.

Mana:
Cardset: Darksteel #132 (Rare)
Type: Artifact

Myr Mindservant

Artifact Creature - Myr

, : Shuffle your library.

Mana:
Power: 1/1
Cardset: Mirrodin #213 (Uncommon)
Type: Artifact Creature

Myr Moonvessel

Artifact Creature - Myr

When Myr Moonvessel dies, add to your mana pool.

Memnarch created the myr with three qualities in mind: dependability, controllability, and disposability.

Mana:
Power: 1/1
Cardset: Darksteel #133 (Common)
Type: Artifact Creature

Myr Propagator

Artifact Creature - Myr

, : Put a token that's a copy of Myr Propagator onto the battlefield.

"We will ingest and remake this world in our image, not unlike some admirable designs I have seen here."
-Vorinclex, Voice of Hunger

Mana:
Power: 1/1
Cardset: Scars of Mirrodin #182 (Rare)
Type: Artifact Creature

Myr Prototype

Artifact Creature - Myr

At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.

Myr Prototype can't attack or block unless you pay for each +1/+1 counter on it.

Mana:
Power: 2/2
Cardset: Mirrodin #214 (Uncommon)
Type: Artifact Creature

Myr Quadropod

Artifact Creature - Myr

: Switch Myr Quadropod's power and toughness until end of turn.

Each myr was designed to fill a specific role. This one, for example, was designed to stomp on other myr.

Mana:
Power: 1/4
Cardset: Fifth Dawn #138 (Common)
Type: Artifact Creature

Myr Reservoir

Artifact

: Add to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr.

, : Return target Myr card from your graveyard to your hand.

A mana well as bottomless as the myr are tireless.

Mana:
Cardset: Scars of Mirrodin #183 (Rare)
Type: Artifact

Myr Retriever

Artifact Creature - Myr

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

Mana:
Power: 1/1
Cardset: Commander 2014 #255 (Uncommon)
Modern Masters #210 (Uncommon)
Mirrodin #215 (Uncommon)
Type: Artifact Creature

Myr Servitor

Artifact Creature - Myr

At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield.

The Krark Clan enjoys pulling them apart just to watch them reassemble one another.

Mana:
Power: 1/1
Cardset: Fifth Dawn #139 (Common)
Type: Artifact Creature

Myr Sire

Artifact Creature - Myr

When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield.

For the Phyrexians, death is not an end, nor a one-time occurrence.

Mana:
Power: 1/1
Cardset: Commander 2014 #256 (Common)
Mirrodin Besieged #116 (Common)
Type: Artifact Creature

Myr Superion

Artifact Creature - Myr

Spend only mana produced by creatures to cast Myr Superion.

Two kinds of myr survive: the powerful and those that stay close by them.

Mana:
Power: 5/6
Cardset: New Phyrexia #146 (Rare)
Type: Artifact Creature

Myr Turbine

Artifact

: Put a 1/1 colorless Myr artifact creature token onto the battlefield.

, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library.

Mana:
Cardset: Mirrodin Besieged #117 (Rare)
Type: Artifact

Myr Welder

Artifact Creature - Myr

Imprint - : Exile target artifact card from a graveyard.

Myr Welder has all activated abilities of all cards exiled with it.

Memnarch designed some myr to follow the levelers and reaffix lost parts. Mirran partisans put that instinct to good use.

Mana:
Power: 1/4
Cardset: Mirrodin Besieged #118 (Rare)
Type: Artifact Creature

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped.

: Add to your mana pool.

, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Cardset: Commander 2014 #61 (Uncommon)
Type: Land

Myrsmith

Creature - Human Artificer

Whenever you cast an artifact spell, you may pay . If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield.

The Auriok see the artificer as a conduit, beckoning new creations into the world.

Mana:
Power: 2/1
Cardset: Scars of Mirrodin #16 (Uncommon)
Type: Creature

Mysteries of the Deep

Instant

Draw two cards.

Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead.

"The Roil is destructive, but not random. It's Zendikar's way of revealing secrets."
-Ilori, merfolk falconer

Mana:
Cardset: Worldwake #33 (Common)
Type: Instant

Mystic Barrier

Enchantment

When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.

Mana:
Cardset: Commander 2013 #18 (Rare)
Type: Enchantment

Mystic Compass

Artifact

, : Target land becomes the basic land type of your choice until end of turn.

Mana:
Cardset: Sixth Edition #302 (Unknown)
Alliances #166 (Uncommon)
Type: Artifact

Mystic Crusader

Creature - Human Nomad Mystic

Protection from black and from red

Threshold - As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.

Mana:
Power: 2/1
Cardset: Odyssey #33 (Rare)
Type: Creature

Mystic Decree

World Enchantment

All creatures lose flying and islandwalk.

"Curse Reveka, and curse her coddled conjurers. Their sorcerers' school shall yet be ours."
-Irini Sengir

Mana:
Cardset: Homelands #43 (Rare)
Type: Enchantment

Mystic Enforcer

Creature - Human Nomad Mystic

Protection from black

Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

Mana:
Power: 3/3
Cardset: Time Spiral "Timeshifted" #96 (Special)
Odyssey #290 (Rare)
Type: Creature

Mystic Familiar

Creature - Bird

Flying

Threshold - As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.

They soar, and the mystics follow.

Mana:
Power: 1/2
Cardset: Torment #11 (Common)
Type: Creature

Mystic Gate

Land

: Add to your mana pool.

, : Add , , or to your mana pool.

The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.

Cardset: Shadowmoor #277 (Rare)
Type: Land

Mystic Genesis

Instant

Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell's converted mana cost.

"The Simic can grow anything out of a puddle of sludge. I just hope they never join forces with the Golgari."
-Teysa Karlov, Grand Envoy of Orzhov

Mana:
Cardset: Gatecrash #180 (Rare)
Type: Instant

Mystic Meditation

Sorcery

Draw three cards. Then discard two cards unless you discard a creature card.

"Still the mind and quiet the heart. Only then will you hear the Multiverse's great truths."
-Narset

Mana:
Cardset: Dragons of Tarkir #64 (Common)
Type: Sorcery

Mystic Melting

Instant

Destroy target artifact or enchantment.

Draw a card at the beginning of the next turn's upkeep.

The sun-hot glow radiated from the druids, leaving scattered metal in steaming pools as it passed.

Mana:
Cardset: Coldsnap #114 (Uncommon)
Type: Instant

Mystic Might

Enchantment - Aura

Enchant land you control

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted land has ": Target creature gets +2/+2 until end of turn."

Mana:
Cardset: Ice Age #86 (Rare)
Type: Enchantment

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped.

: Add , , or to your mana pool.

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

Cardset: Khans of Tarkir #236 (Uncommon)
Type: Land

Mystic of the Hidden Way

Creature - Human Monk

Mystic of the Hidden Way can't be blocked.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"There are no obstacles, only different paths."

Mana:
Power: 3/2
Cardset: Khans of Tarkir #48 (Common)
Type: Creature

Mystic Penitent

Creature - Human Nomad Mystic

Vigilance

Threshold - As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.

Mana:
Power: 1/1
Cardset: Odyssey #34 (Uncommon)
Type: Creature

Mystic Remora

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .

Mana:
Cardset: Ice Age #87 (Common)
Type: Enchantment

Mystic Restraints

Enchantment - Aura

Flash

Enchant creature

When Mystic Restraints enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Mana:
Cardset: Champions of Kamigawa #76 (Common)
Type: Enchantment

Mystic Retrieval

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Dark Ascension #42 (Uncommon)
Type: Sorcery

Mystic Snake

Creature - Snake

Flash (You may cast this spell any time you could cast an instant.)

When Mystic Snake enters the battlefield, counter target spell.

Its fangs are in your flesh before its hiss leaves your ears.

Mana:
Power: 2/2
Cardset: Time Spiral "Timeshifted" #97 (Special)
Apocalypse #112 (Rare)
Type: Creature

Mystic Speculation

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Future Sight #41 (Uncommon)
Type: Sorcery

Mystic Veil

Enchantment - Aura

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Magic is my thread, my will the needle. I weave over you as if you never were."
-Poetics of Hanan

Mana:
Cardset: Visions #38 (Common)
Type: Enchantment

Mystic Visionary

Creature - Human Nomad Mystic

Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard.

"The aven are heralds of divinity. The greatest glory is to join them in the sky."

Mana:
Power: 2/1
Cardset: Odyssey #35 (Common)
Type: Creature

Mystic Zealot

Creature - Human Nomad Mystic

Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.

Nomad youths aspire to one of two roles in the tribe: priest or warrior. Their secret dream is to become both.

Mana:
Power: 2/4
Cardset: Odyssey #36 (Common)
Type: Creature

Mystical Teachings

Instant

Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Time Spiral #69 (Common)
Type: Instant

Mystical Tutor

Instant

Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

"To the tutors, a ‘poem of sand' was of little account, a ‘poem of ivory,' priceless."
-Afari, Tales

Mana:
Cardset: Sixth Edition #83 (Unknown)
Mirage #80 (Uncommon)
Type: Instant

Mystifying Maze

Land

: Add to your mana pool.

, : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Cardset: Magic 2011 #226 (Rare)
Type: Land

Myth Realized

Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

: Put a lore counter on Myth Realized.

: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

Mana:
Cardset: Dragons of Tarkir #26 (Rare)
Type: Enchantment

Mythic Proportions

Enchantment - Aura

Enchant creature

Enchanted creature gets +8/+8 and has trample.

The blood of Krosa turns rational beings into primal forces.

Mana:
Cardset: Onslaught #274 (Rare)
Type: Enchantment

Nacatl Hunt-Pride

Creature - Cat Warrior

Vigilance

, : Target creature can't block this turn.

, : Target creature blocks this turn if able.

"We must hunt and kill the dragon before it can return to raze our ancient city."

Mana:
Power: 5/4
Cardset: Ajani vs. Nicol Bolas #20 (Uncommon)
Conflux #13 (Uncommon)
Type: Creature

Nacatl Outlander

Creature - Cat Scout

Protection from blue

Survival in the wilds of Naya left Tiyan well equipped to win the civilized battles of Bant.

Mana:
Power: 2/2
Cardset: Conflux #119 (Common)
Type: Creature

Nacatl Savage

Creature - Cat Warrior

Protection from artifacts

"Blades dull and armor dents. Marisi taught us that instinct is the only thing a true warrior needs."
-Ajani

Mana:
Power: 2/1
Cardset: Conflux #86 (Common)
Type: Creature

Nacatl War-Pride

Creature - Cat Warrior

Nacatl War-Pride must be blocked by exactly one creature if able.

Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.

Mana:
Power: 3/3
Cardset: Future Sight #147 (Uncommon)
Type: Creature

Nacre Talisman

Artifact

Whenever a player casts a white spell, you may pay . If you do, untap target permanent.

Mana:
Cardset: Ice Age #304 (Uncommon)
Type: Artifact

Nafs Asp

Creature - Snake

Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays before that draw step.

Mana:
Power: 1/1
Cardset: Fourth Edition #148 (Common)
Arabian Nights #36 (Common)
Arabian Nights #37 (Common)
Type: Creature

Nagao, Bound by Honor

Legendary Creature - Human Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.

Mana:
Power: 3/3
Cardset: Champions of Kamigawa #36 (Uncommon)
Type: Creature

Nahiri, the Lithomancer

Planeswalker - Nahiri (Loyalty: 3)

+2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it.

−2: You may put an Equipment card from your hand or graveyard onto the battlefield.

−10: Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip .

Nahiri, the Lithomancer can be your commander.

Mana:
Cardset: Commander 2014 #10 (Mythic Rare)
Type: Planeswalker

Nakaya Shade

Creature - Shade

: Nakaya Shade gets +1/+1 until end of turn unless any player pays .

Made strong by reckless magic. Made horrid by reckless strife.

Mana:
Power: 1/1
Cardset: Prophecy #69 (Uncommon)
Type: Creature

Naked Singularity

Artifact

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, Plains produce , Islands produce , Swamps produce , Mountains produce , and Forests produce instead of any other type.

Mana:
Cardset: Ice Age #305 (Rare)
Type: Artifact

Name Dropping

Enchantment

Gotcha Whenever an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" If you do, return that card to your hand.

Gemini (May 21–June 21) This week is a good time to branch out and meet others, but don't forget your roots. Avoid commitments and open flame.

Mana:
Cardset: Unhinged #105 (Uncommon)
Type: Enchantment

Nameless Inversion

Tribal Instant - Shapeshifter

Changeling (This card is every creature type at all times.)

Target creature gets +3/-3 and loses all creature types until end of turn.

Just as a changeling's influence can have dramatic effects, so too can its sudden withdrawal.

Mana:
Cardset: Lorwyn #128 (Common)
Type: nknown

Nameless One

Creature - Wizard Avatar

Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"Open your mind to me."

Mana:
Power: */*
Cardset: Onslaught #100 (Uncommon)
Type: Creature

Nameless Race

Creature

Trample

As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.

Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.

Mana:
Power: */*
Cardset: The Dark #12 (Rare)
Type: Creature

Nantuko Blightcutter

Creature - Insect Druid

Protection from black

Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.

Mana:
Power: 2/2
Cardset: Torment #131 (Rare)
Type: Creature

Nantuko Calmer

Creature - Insect Druid

, , Sacrifice Nantuko Calmer: Destroy target enchantment.

Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.

Mana:
Power: 2/3
Cardset: Torment #132 (Common)
Type: Creature

Nantuko Cultivator

Creature - Insect Druid

When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.

Mana:
Power: 2/2
Cardset: Torment #133 (Rare)
Type: Creature

Nantuko Disciple

Creature - Insect Druid

, : Target creature gets +2/+2 until end of turn.

Unanswered prayers are themselves answers.
-Nantuko teaching

Mana:
Power: 2/2
Cardset: Eighth Edition #268 (Common)
Odyssey #253 (Common)
Type: Creature

Nantuko Elder

Creature - Insect Druid

: Add to your mana pool.

Plant a field with wishes, and you will grow more wishes.
-Nantuko teaching

Mana:
Power: 1/2
Cardset: Odyssey #254 (Uncommon)
Type: Creature

Nantuko Husk

Creature - Zombie Insect

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

The soul sheds light, and death is its shadow. When the light dims, life and death embrace.
-Nantuko teaching

Mana:
Power: 2/2
Cardset: Commander #90 (Uncommon)
Tenth Edition #162 (Uncommon)
Ninth Edition #148 (Uncommon)
Onslaught #159 (Common)
Type: Creature

Nantuko Mentor

Creature - Insect Druid

, : Target creature gets +X/+X until end of turn, where X is that creature's power.

That which grows without roots cannot be uprooted.
-Nantuko teaching

Mana:
Power: 1/1
Cardset: Odyssey #255 (Rare)
Type: Creature

Nantuko Monastery

Land

: Add to your mana pool.

Threshold - : Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.

Cardset: Archenemy #131 (Uncommon)
Judgment #142 (Uncommon)
Type: Land

Nantuko Shade

Creature - Insect Shade

: Nantuko Shade gets +1/+1 until end of turn.

In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.

Mana:
Power: 2/1
Cardset: Commander 2014 #151 (Rare)
Magic 2011 #106 (Rare)
Torment #74 (Rare)
Type: Creature

Nantuko Shaman

Creature - Insect Shaman

When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.

Suspend 1- (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Mana:
Power: 3/2
Cardset: Modern Masters #156 (Common)
Time Spiral #208 (Common)
Type: Creature

Nantuko Shrine

Enchantment

Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell.

Mana:
Cardset: Odyssey #256 (Rare)
Type: Enchantment

Nantuko Tracer

Creature - Insect Druid

When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.

Your past is a map to where you will go.
-Nantuko teaching

Mana:
Power: 2/1
Cardset: Judgment #125 (Common)
Type: Creature

Nantuko Vigilante

Creature - Insect Druid Mutant

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.

Mana:
Power: 3/2
Cardset: Legions #132 (Common)
Type: Creature

Narcissism

Enchantment

, Discard a card: Target creature gets +2/+2 until end of turn.

, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.

Mana:
Cardset: Torment #134 (Uncommon)
Type: Enchantment

Narcolepsy

Enchantment - Aura

Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

"It's so cute when it's sleeping, isn't it? Actually, it's still as abhorrent as ever, but at least it's not trying to kill us."
-Noyan Dar, Tazeem lullmage

Mana:
Cardset: Rise of the Eldrazi #79 (Common)
Type: Enchantment

Narcomoeba

Creature - Illusion

Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

It was created by the Iquati as a living memory-one that objects to being forgotten.

Mana:
Power: 1/1
Cardset: Modern Masters #55 (Uncommon)
Future Sight #54 (Uncommon)
Type: Creature

Narrow Escape

Instant

Return target permanent you control to its owner's hand. You gain 4 life.

"A good explorer has to be as slippery as a gomazoa, as tough as a scute bug, and luckier than a ten-fingered trapfinder."
-Arhana, Kazandu trapfinder

Mana:
Cardset: Phyrexia vs. The Coalition #55 (Common)
Zendikar #27 (Common)
Type: Instant

Narset Transcendent

Planeswalker - Narset (Loyalty: 6)

+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.

−2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound.

−9: You get an emblem with "Your opponents can't cast noncreature spells."

Mana:
Cardset: Dragons of Tarkir #225 (Mythic Rare)
Type: Planeswalker

Narset, Enlightened Master

Legendary Creature - Human Monk

First strike, hexproof

Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.

Mana:
Power: 3/2
Cardset: Khans of Tarkir #190 (Mythic Rare)
Type: Creature

Narstad Scrapper

Artifact Creature - Construct

: Narstad Scrapper gets +1/+0 until end of turn.

"Finally, the principles of corpse animation applied to bloodless materials!"
-Ludevic, necro-alchemist

Mana:
Power: 3/3
Cardset: Avacyn Restored #218 (Common)
Type: Artifact Creature

Narwhal

Creature - Whale

First strike, protection from red

"Who needs a spear? Ya break off the horn, and ya stab the fish with it. Easy!"
-Kakra, Sea Troll

Mana:
Power: 2/2
Cardset: Homelands #44 (Rare)
Type: Creature

Nath of the Gilt-Leaf

Legendary Creature - Elf Warrior

At the beginning of your upkeep, you may have target opponent discard a card at random.

Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield.

A savage hunter with a prince's bearing.

Mana:
Power: 4/4
Cardset: Lorwyn #250 (Rare)
Type: Creature

Nath's Buffoon

Creature - Goblin Rogue

Protection from Elves

Smik learned the elvish dance quickly enough. The most difficult, yet most important step was to stay out of Nath's sight until called to perform.

Mana:
Power: 1/1
Cardset: Lorwyn #129 (Common)
Type: Creature

Nath's Elite

Creature - Elf Warrior

All creatures able to block Nath's Elite do so.

When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Mana:
Power: 4/2
Cardset: Lorwyn #231 (Common)
Type: Creature

Natural Affinity

Instant

All lands become 2/2 creatures until end of turn. They're still lands.

As long as the dryads are a part of the forest, the forest is a part of the army.

Mana:
Cardset: Ninth Edition #256 (Rare)
Eighth Edition #269 (Rare)
Mercadian Masques #260 (Rare)
Type: Instant

Natural Balance

Sorcery

Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.

Mana:
Cardset: Mirage #129 (Rare)
Type: Sorcery

Natural Connection

Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

"Zendikar will not surrender, and neither can we."

Mana:
Cardset: Battle for Zendikar #179 (Common)
Type: Instant

Natural Emergence

Enchantment

When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.

Lands you control are 2/2 creatures with first strike. They're still lands.

Mana:
Cardset: Planeshift #117 (Rare)
Type: Enchantment

Natural End

Instant

Destroy target artifact or enchantment. You gain 3 life.

The haunted blade shattered, and the geist drifted gratefully to the Blessed Sleep.

Mana:
Cardset: Avacyn Restored #185 (Common)
Type: Instant

Natural Order

Sorcery

As an additional cost to cast Natural Order, sacrifice a green creature.

Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.

. . . but the price of Mangara's freedom was Asmira's life.

Mana:
Cardset: Visions #64 (Rare)
Type: Sorcery

Natural Selection

Instant

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.

Mana:
Cardset: Unlimited Edition #121 (Rare)
Beta Edition #121 (Unknown)
Alpha Edition #121 (Unknown)
Type: Instant

Natural Spring

Sorcery

Target player gains 8 life.

"Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides."
-Molimo, maro-sorcerer

Mana:
Cardset: Tenth Edition #281 (Common)
Ninth Edition #257 (Common)
Tempest #133 (Common)
Type: Sorcery

Natural State

Instant

Destroy target artifact or enchantment with converted mana cost 3 or less.

"Killing the Eldrazi is not enough. We must erase all memory of them from this world."
-Greenweaver Mina

Mana:
Cardset: Oath of the Gatewatch #136 (Common)
Type: Instant

Naturalize

Instant

Destroy target artifact or enchantment.

"When your cities and trinkets crumble, only nature will remain."
-Garruk Wildspeaker

Mana:
Cardset: Dragons of Tarkir #193 (Common)
Khans of Tarkir #142 (Common)
Magic 2015 #185 (Common)
Magic 2014 #186 (Common)
Gatecrash #127 (Common)
Magic 2013 #178 (Common)
Innistrad #197 (Common)
Magic 2012 #185 (Common)
Magic 2011 #186 (Common)
Rise of the Eldrazi #199 (Common)
Magic 2010 #195 (Common)
Shards of Alara #141 (Common)
Tenth Edition #282 (Common)
Ninth Edition #258 (Common)
Eighth Edition #270 (Common)
Onslaught #275 (Common)
Type: Instant

Nature's Blessing

Enchantment

, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"Be open to the blessings, whatever their form."
-Kaysa, Elder Druid of the Juniper Order

Mana:
Cardset: Alliances #195 (Uncommon)
Type: Enchantment

Nature's Chosen

Enchantment - Aura

Enchant creature you control

: Untap enchanted creature. Activate this ability only during your turn and only once each turn.

Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn.

Mana:
Cardset: Alliances #81 (Uncommon)
Type: Enchantment

Nature's Claim

Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

"On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged."
-Jace Beleren

Mana:
Cardset: Conspiracy #171 (Common)
Worldwake #108 (Common)
Type: Instant

Nature's Kiss

Enchantment - Aura

Enchant creature

, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.

"I cradle my rage even as the earth cradles my dead kin."
-Mirri of the Weatherlight

Mana:
Cardset: Weatherlight #78 (Common)
Type: Enchantment

Nature's Lore

Sorcery

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

"It is in our nature to recognize beauty, but to repeat it-ah, that is another feat altogether."
-Hannah of Verdura

Mana:
Cardset: Garruk vs. Liliana #17 (Common)
Fifth Edition #178 (Common)
Ice Age #143 (Uncommon)
Type: Sorcery

Nature's Panoply

Instant

Strive - Nature's Panoply costs more to cast for each target beyond the first.

Choose any number of target creatures. Put a +1/+1 counter on each of them.

Nature protects its own.

Mana:
Cardset: Journey Into Nyx #131 (Common)
Type: Instant

Nature's Resurgence

Sorcery

Each player draws a card for each creature card in his or her graveyard.

Spring follows winter
-Elvish expression meaning
"all things pass"

Mana:
Cardset: Seventh Edition #259 (Rare)
Sixth Edition #242 (Unknown)
Weatherlight #79 (Rare)
Type: Sorcery

Nature's Revolt

Enchantment

All lands are 2/2 creatures that are still lands.

The land rises up to defend against those who would spoil its beauty.

Mana:
Cardset: Seventh Edition #260 (Rare)
Tempest #134 (Rare)
Type: Enchantment
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