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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Mtenda Griffin

Creature - Griffin

Flying

, : Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep.

"Unlike Zhalfir, the griffin needs no council to keep harmony among its parts." -Asmira, Holy Avenger

Mana:
Power: 2/2
Cardset: Mirage #232 (Uncommon)
Type: Creature

Mtenda Herder

Creature - Human Scout

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

"All animals-even humans-can be herded. The trick is to make them think they choose their own destination."
-Mangara

Mana:
Power: 1/1
Cardset: Mirage #233 (Common)
Type: Creature

Mtenda Lion

Creature - Cat

Whenever Mtenda Lion attacks, defending player may pay . If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.

"The lion drank that lake right up! In thanks, he gave Siti the power to speak with lions and make them leave the goats alone."
-Afari, Tales

Mana:
Power: 2/1
Cardset: Mirage #128 (Common)
Type: Creature

Muck Drubb

Creature - Beast

Flash (You may cast this spell any time you could cast an instant.)

When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Mana:
Power: 3/3
Cardset: Planar Chaos #76 (Uncommon)
Type: Creature

Mudbrawler Cohort

Creature - Goblin Warrior

Haste

Mudbrawler Cohort gets +1/+1 as long as you control another red creature.

Before a raid, the members of Wort's gang egg each other on with tales of their hunger and what they'll do to sate it, each outdoing the last.

Mana:
Power: 1/1
Cardset: Shadowmoor #100 (Common)
Type: Creature

Mudbrawler Raiders

Creature - Goblin Warrior

Mudbrawler Raiders can't be blocked by blue creatures.

To reach the ravine of the Wanderbrine River, they were told to take the shortcut "through the mountains." They took the directions literally.

Mana: {{/}}{{/}}
Power: 3/3
Cardset: Shadowmoor #213 (Common)
Type: Creature

Mudbutton Clanger

Creature - Goblin Warrior

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.

Mana:
Power: 1/1
Cardset: Morningtide #95 (Common)
Type: Creature

Mudbutton Torchrunner

Creature - Goblin Warrior

When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player.

The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.

Mana:
Power: 1/1
Cardset: Planechase 2012 #49 (Common)
Knights vs. Dragons #52 (Unknown)
Elves vs. Goblins #46 (Common)
Lorwyn #185 (Common)
Type: Creature

Muddle the Mixture

Instant

Counter target instant or sorcery spell.

Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Mana:
Cardset: Ravnica: City of Guilds #60 (Common)
Type: Instant

Mudhole

Instant

Target player exiles all land cards from his or her graveyard.

"Doing okay back there, Tarv? Tarv?"

Mana:
Cardset: Odyssey #208 (Rare)
Type: Instant

Mudslide

Enchantment

Creatures without flying don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay for each creature chosen this way. If the player does, untap those creatures.

Mana:
Cardset: Ice Age #204 (Rare)
Type: Enchantment

Mugging

Sorcery

Mugging deals 2 damage to target creature. That creature can't block this turn.

Scream: muffled. Pockets: emptied. Neck function: never the same again.

Mana:
Cardset: Gatecrash #102 (Common)
Type: Sorcery

Mul Daya Channelers

Creature - Elf Druid Shaman

Play with the top card of your library revealed.

As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.

As long as the top card of your library is a land card, Mul Daya Channelers has ": Add two mana of any one color to your mana pool."

Mana:
Power: 2/2
Cardset: Rise of the Eldrazi #198 (Rare)
Type: Creature

Mulch

Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

The land knows no difference between the graves of commoners and nobles.

Mana:
Cardset: Innistrad #196 (Common)
Stronghold #60 (Common)
Type: Sorcery

Mulldrifter

Creature - Elemental

Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Mana:
Power: 2/2
Cardset: Commander 2014 #118 (Common)
Modern Masters #54 (Uncommon)
Commander #52 (Common)
Jace vs. Chandra #12 (Common)
Lorwyn #76 (Common)
Type: Creature

Multani's Acolyte

Creature - Elf

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Multani's Acolyte enters the battlefield, draw a card.

Mana:
Power: 2/1
Cardset: Urza's Legacy #108 (Common)
Type: Creature

Multani's Decree

Sorcery

Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.

"This is my place of power. Nothing can take root here unless I allow it."
-Multani, maro-sorcerer

Mana:
Cardset: Urza's Destiny #114 (Common)
Type: Sorcery

Multani's Harmony

Enchantment - Aura

Enchant creature

Enchanted creature has ": Add one mana of any color to your mana pool."

"Welcome to paradise."

Mana:
Cardset: Planeshift #84 (Uncommon)
Type: Enchantment

Multani's Presence

Enchantment

Whenever a spell you've cast is countered, draw a card.

When a tree falls in the forest, Multani hears it.

Mana:
Cardset: Urza's Legacy #109 (Uncommon)
Type: Enchantment

Multani, Maro-Sorcerer

Legendary Creature - Elemental

Shroud (This permanent can't be the target of spells or abilities.)

Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.

"To make peace with the forest, make peace with me."
-Multani, to Urza

Mana:
Power: */*
Cardset: Urza's Legacy #107 (Rare)
Type: Creature

Munda's Vanguard

Creature - Kor Knight Ally

Cohort - , Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.

"Do not let yourselves fall now. Zendikar is depending on us-on you!"

Mana:
Power: 3/3
Cardset: Oath of the Gatewatch #29 (Rare)
Type: Creature

Munda, Ambush Leader

Legendary Creature - Kor Ally

Haste

Rally - Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

Mana:
Power: 3/4
Cardset: Battle for Zendikar #215 (Rare)
Type: Creature

Mundungu

Creature - Human Wizard

: Counter target spell unless its controller pays and 1 life.

"Our buried kings silently await the revolt of dead peasants."
-Tuwile, mundungu of Aku

Mana:
Power: 1/1
Cardset: Visions #132 (Uncommon)
Type: Creature

Mungha Wurm

Creature - Wurm

You can't untap more than one land during your untap step.

Cities have crumbled under its weight.

Mana:
Power: 6/5
Cardset: Prophecy #119 (Rare)
Type: Creature

Muraganda Petroglyphs

Enchantment

Creatures with no abilities get +2/+2.

Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.

Mana:
Cardset: Future Sight #146 (Rare)
Type: Enchantment

Murasa Pyromancer

Creature - Human Shaman Ally

Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.

"Fire is my accomplice. For enough coin, it can be yours as well."

Mana:
Power: 3/2
Cardset: Zendikar #139 (Uncommon)
Type: Creature

Murasa Ranger

Creature - Human Warrior

Landfall - Whenever a land enters the battlefield under your control, you may pay . If you do, put two +1/+1 counters on Murasa Ranger.

"If you're not prepared to fight, you'd best be prepared to die."

Mana:
Power: 3/3
Cardset: Battle for Zendikar #178 (Uncommon)
Type: Creature

Murder

Instant

Destroy target creature.

Mana:
Cardset: Magic 2013 #101 (Common)
Type: Instant

Murder Investigation

Enchantment - Aura

Enchant creature you control

When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.

"Every death has a web of consequences. Our job is to find the spider."

Mana:
Cardset: Gatecrash #21 (Uncommon)
Type: Enchantment

Murder of Crows

Creature - Bird

Flying

Whenever another creature dies, you may draw a card. If you do, discard a card.

Even more than carrion, they crave the last words of the dying.

Mana:
Power: 4/4
Cardset: Innistrad #70 (Uncommon)
Type: Creature

Murderous Betrayal

Enchantment

, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.

Which hurts more: a sword in the gut or a dagger in the back?

Mana:
Cardset: Eighth Edition #147 (Rare)
Nemesis #61 (Rare)
Type: Enchantment

Murderous Cut

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Destroy target creature.

The blades of a Sultai assassin stab like the fangs of a dragon.

Mana:
Cardset: Khans of Tarkir #81 (Uncommon)
Type: Instant

Murderous Redcap

Creature - Goblin Assassin

When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana: {{/}}{{/}}
Power: 2/2
Cardset: Modern Masters #192 (Uncommon)
Shadowmoor #192 (Uncommon)
Type: Creature

Murderous Spoils

Instant

Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.)

Scavengers are always the first to pay their respects.

Mana:
Cardset: Darksteel #48 (Uncommon)
Type: Instant

Murk Dwellers

Creature - Zombie

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

When Raganorn unsealed the catacombs, he found more than the dead and their treasures.

Mana:
Power: 2/2
Cardset: Fifth Edition #42 (Common)
Fourth Edition #32 (Common)
The Dark #11 (Common)
Type: Creature

Murk Strider

Creature - Eldrazi Processor

Devoid (This card has no color.)

When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.

If you can see it, it's too late.

Mana:
Power: 3/2
Cardset: Battle for Zendikar #62 (Common)
Type: Creature

Murkfiend Liege

Creature - Horror

Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.

Mana: {{/}}{{/}}{{/}}
Power: 4/4
Cardset: Commander 2013 #231 (Rare)
Eventide #156 (Rare)
Type: Creature

Murmuring Bosk

Land - Forest

(: Add to your mana pool.)

As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.

: Add or to your mana pool. Murmuring Bosk deals 1 damage to you.

Mana:
Cardset: Morningtide #147 (Rare)
Type: Land

Murmuring Phantasm

Creature - Spirit

Defender

"The most insidious thing in the world is nonsense that sounds just plausible enough to listen to."
-Lazav

Mana:
Cardset: Dragon's Maze #15 (Common)
Type: Creature

Murmurs from Beyond

Instant - Arcane

Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.

Like pools of fog that hid treacherous rocks from sailors' eyes, so too were the hands of the kami.

Mana:
Cardset: Commander #53 (Common)
Saviors of Kamigawa #47 (Common)
Type: Instant

Muscle Burst

Instant

Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.

As strong as a centaur's will.

Mana:
Cardset: Odyssey #252 (Common)
Type: Instant

Muscle Sliver

Creature - Sliver

All Sliver creatures get +1/+1.

The air was filled with the cracks and snaps of flesh hardening as the new sliver joined the battle.

Mana:
Power: 1/1
Cardset: Premium Deck Series: Slivers #9 (Common)
Tempest #132 (Common)
Type: Creature

Muse Vessel

Artifact

, : Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.

: Choose a card exiled with Muse Vessel. You may play that card this turn.

Mana:
Cardset: Dissension #163 (Rare)
Type: Artifact

Musician

Creature - Human Wizard

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay for each music counter on it," it gains that ability.

Mana:
Power: 1/3
Cardset: Ice Age #85 (Rare)
Type: Creature

Mutagenic Growth

Instant

( can be paid with either or 2 life.)

Target creature gets +2/+2 until end of turn.

"Sympathy is for weaklings. Whoever survives, wins."
-Benzir, archdruid of Temple Might

Mana:
Cardset: New Phyrexia #116 (Common)
Type: Instant

Mutant's Prey

Instant

Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Every street corner is a hunting ground, every citizen potential prey.

Mana:
Cardset: Dragon's Maze #45 (Common)
Type: Instant

Mutavault

Land

: Add to your mana pool.

: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Some changelings born at Velis Vel never return, but their essence never leaves.

Cardset: Magic 2014 #228 (Rare)
Morningtide #148 (Rare)
Type: Land

Mutilate

Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

"It's only torture if you're strong enough to survive. Otherwise, it's a simple, gruesome death. I'm happy with either outcome."
-Liliana Vess

Mana:
Cardset: Commander 2014 #150 (Rare)
Magic 2013 #102 (Rare)
Garruk vs. Liliana #55 (Rare)
Torment #73 (Rare)
Type: Sorcery

Muzzio's Preparations

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.

Mana:
Cardset: Conspiracy #7 (Common)
Type: Conspiracy

Muzzio, Visionary Architect

Legendary Creature - Human Artificer

, : Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.

Mana:
Power: 1/3
Cardset: Conspiracy #23 (Mythic Rare)
Type: Creature

Muzzle

Enchantment - Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

Clenched teeth do not bite.
-Cho-Arrim saying

Mana:
Cardset: Mercadian Masques #30 (Common)
Type: Enchantment

Mwonvuli Acid-Moss

Sorcery

Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.

"Life gives way to death, and death to new life. Nature feeds upon her own decay."
-Ezrith, druid of the Dark Hours

Mana:
Cardset: Time Spiral #207 (Common)
Type: Sorcery

Mwonvuli Beast Tracker

Creature - Human Scout

When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.

"The more dangerous, the better."

Mana:
Power: 2/1
Cardset: Magic 2013 #177 (Uncommon)
Type: Creature

Mwonvuli Ooze

Creature - Ooze

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay for each age counter on it.)

Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.

"Ewww!"

Mana:
Power: 1+*/1+*
Cardset: Weatherlight #77 (Rare)
Type: Creature

Mycoid Shepherd

Creature - Fungus

Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.

As pure mana flooded across the shards, it brought a sense of unity even to Jund's vicious food chain.

Mana:
Power: 5/4
Cardset: Alara Reborn #73 (Rare)
Type: Creature

Mycologist

Creature - Human Druid

At the beginning of your upkeep, put a spore counter on Mycologist.

Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: You gain 2 life.

Mana:
Cardset: Planar Chaos #27 (Uncommon)
Type: Creature

Mycoloth

Creature - Fungus

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth.

Mana:
Power: 4/4
Cardset: Planechase 2012 #68 (Rare)
Shards of Alara #140 (Rare)
Type: Creature

Mycosynth Fiend

Creature - Horror

Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.

"I wish I could take credit for it, but nature progresses on its own, just the way it should."
-Vorinclex, Voice of Hunger

Mana:
Power: 2/2
Cardset: New Phyrexia #117 (Uncommon)
Type: Creature

Mycosynth Golem

Artifact Creature - Golem

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Artifact creature spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)

Mana:
Power: 4/5
Cardset: Fifth Dawn #137 (Rare)
Type: Artifact Creature

Mycosynth Lattice

Artifact

All permanents are artifacts in addition to their other types.

All cards that aren't on the battlefield, spells, and permanents are colorless.

Players may spend mana as though it were mana of any color.

Mana:
Cardset: Darksteel #130 (Rare)
Type: Artifact

Mycosynth Wellspring

Artifact

When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

The oil created the mycosynth. The mycosynth created New Phyrexia.

Mana:
Cardset: Commander 2014 #253 (Common)
New Phyrexia #145 (Common)
Type: Artifact

Myojin of Cleansing Fire

Legendary Creature - Spirit

Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.

Mana:
Power: 4/6
Cardset: Champions of Kamigawa #35 (Rare)
Type: Creature

Myojin of Infinite Rage

Legendary Creature - Spirit

Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.

Mana:
Power: 7/4
Cardset: Champions of Kamigawa #181 (Rare)
Type: Creature

Myojin of Life's Web

Legendary Creature - Spirit

Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Life's Web is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.

Mana:
Power: 8/8
Cardset: Champions of Kamigawa #229 (Rare)
Type: Creature

Myojin of Night's Reach

Legendary Creature - Spirit

Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.

Mana:
Power: 5/2
Cardset: Champions of Kamigawa #126 (Rare)
Type: Creature

Myojin of Seeing Winds

Legendary Creature - Spirit

Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.

Mana:
Power: 3/3
Cardset: Champions of Kamigawa #75 (Rare)
Type: Creature

Myr Adapter

Artifact Creature - Myr

Myr Adapter gets +1/+1 for each Equipment attached to it.

Mana:
Power: 1/1
Cardset: Mirrodin #210 (Common)
Type: Artifact Creature

Myr Battlesphere

Artifact Creature - Myr Construct

When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.

Mana:
Power: 4/7
Cardset: Commander 2014 #254 (Rare)
Commander 2013 #247 (Rare)
Scars of Mirrodin #180 (Rare)
Type: Artifact Creature

Myr Enforcer

Artifact Creature - Myr

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Mana:
Power: 4/4
Cardset: Modern Masters #209 (Common)
Mirrodin #211 (Common)
Type: Artifact Creature

Myr Galvanizer

Artifact Creature - Myr

Other Myr creatures you control get +1/+1.

, : Untap each other Myr you control.

"We can't quite determine what they're doing, but they seem to be doing it quite well."
-Vedalken research notes

Mana:
Power: 2/2
Cardset: Scars of Mirrodin #181 (Uncommon)
Type: Artifact Creature

Myr Incubator

Artifact

, , Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library.

Mana:
Cardset: Mirrodin #212 (Rare)
Type: Artifact

Myr Landshaper

Artifact Creature - Myr

: Target land becomes an artifact in addition to its other types until end of turn.

One thing the myr can't do is enjoy the scenery.

Mana:
Power: 1/1
Cardset: Darksteel #131 (Common)
Type: Artifact Creature

Myr Matrix

Artifact

Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

Myr creatures get +1/+1.

: Put a 1/1 colorless Myr artifact creature token onto the battlefield.

Mana:
Cardset: Darksteel #132 (Rare)
Type: Artifact

Myr Mindservant

Artifact Creature - Myr

, : Shuffle your library.

Mana:
Power: 1/1
Cardset: Mirrodin #213 (Uncommon)
Type: Artifact Creature

Myr Moonvessel

Artifact Creature - Myr

When Myr Moonvessel dies, add to your mana pool.

Memnarch created the myr with three qualities in mind: dependability, controllability, and disposability.

Mana:
Power: 1/1
Cardset: Darksteel #133 (Common)
Type: Artifact Creature

Myr Propagator

Artifact Creature - Myr

, : Put a token that's a copy of Myr Propagator onto the battlefield.

"We will ingest and remake this world in our image, not unlike some admirable designs I have seen here."
-Vorinclex, Voice of Hunger

Mana:
Power: 1/1
Cardset: Scars of Mirrodin #182 (Rare)
Type: Artifact Creature

Myr Prototype

Artifact Creature - Myr

At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.

Myr Prototype can't attack or block unless you pay for each +1/+1 counter on it.

Mana:
Power: 2/2
Cardset: Mirrodin #214 (Uncommon)
Type: Artifact Creature

Myr Quadropod

Artifact Creature - Myr

: Switch Myr Quadropod's power and toughness until end of turn.

Each myr was designed to fill a specific role. This one, for example, was designed to stomp on other myr.

Mana:
Power: 1/4
Cardset: Fifth Dawn #138 (Common)
Type: Artifact Creature

Myr Reservoir

Artifact

: Add to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr.

, : Return target Myr card from your graveyard to your hand.

A mana well as bottomless as the myr are tireless.

Mana:
Cardset: Scars of Mirrodin #183 (Rare)
Type: Artifact

Myr Retriever

Artifact Creature - Myr

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

Mana:
Power: 1/1
Cardset: Commander 2014 #255 (Uncommon)
Modern Masters #210 (Uncommon)
Mirrodin #215 (Uncommon)
Type: Artifact Creature

Myr Servitor

Artifact Creature - Myr

At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield.

The Krark Clan enjoys pulling them apart just to watch them reassemble one another.

Mana:
Power: 1/1
Cardset: Fifth Dawn #139 (Common)
Type: Artifact Creature

Myr Sire

Artifact Creature - Myr

When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield.

For the Phyrexians, death is not an end, nor a one-time occurrence.

Mana:
Power: 1/1
Cardset: Commander 2014 #256 (Common)
Mirrodin Besieged #116 (Common)
Type: Artifact Creature

Myr Superion

Artifact Creature - Myr

Spend only mana produced by creatures to cast Myr Superion.

Two kinds of myr survive: the powerful and those that stay close by them.

Mana:
Power: 5/6
Cardset: New Phyrexia #146 (Rare)
Type: Artifact Creature

Myr Turbine

Artifact

: Put a 1/1 colorless Myr artifact creature token onto the battlefield.

, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library.

Mana:
Cardset: Mirrodin Besieged #117 (Rare)
Type: Artifact

Myr Welder

Artifact Creature - Myr

Imprint - : Exile target artifact card from a graveyard.

Myr Welder has all activated abilities of all cards exiled with it.

Memnarch designed some myr to follow the levelers and reaffix lost parts. Mirran partisans put that instinct to good use.

Mana:
Power: 1/4
Cardset: Mirrodin Besieged #118 (Rare)
Type: Artifact Creature

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped.

: Add to your mana pool.

, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Cardset: Commander 2014 #61 (Uncommon)
Type: Land

Myrsmith

Creature - Human Artificer

Whenever you cast an artifact spell, you may pay . If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield.

The Auriok see the artificer as a conduit, beckoning new creations into the world.

Mana:
Power: 2/1
Cardset: Scars of Mirrodin #16 (Uncommon)
Type: Creature

Mysteries of the Deep

Instant

Draw two cards.

Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead.

"The Roil is destructive, but not random. It's Zendikar's way of revealing secrets."
-Ilori, merfolk falconer

Mana:
Cardset: Worldwake #33 (Common)
Type: Instant

Mystic Barrier

Enchantment

When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.

Mana:
Cardset: Commander 2013 #18 (Rare)
Type: Enchantment

Mystic Compass

Artifact

, : Target land becomes the basic land type of your choice until end of turn.

Mana:
Cardset: Sixth Edition #302 (Unknown)
Alliances #166 (Uncommon)
Type: Artifact

Mystic Crusader

Creature - Human Nomad Mystic

Protection from black and from red

Threshold - As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.

Mana:
Power: 2/1
Cardset: Odyssey #33 (Rare)
Type: Creature

Mystic Decree

World Enchantment

All creatures lose flying and islandwalk.

"Curse Reveka, and curse her coddled conjurers. Their sorcerers' school shall yet be ours."
-Irini Sengir

Mana:
Cardset: Homelands #43 (Rare)
Type: Enchantment

Mystic Enforcer

Creature - Human Nomad Mystic

Protection from black

Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

Mana:
Power: 3/3
Cardset: Time Spiral "Timeshifted" #96 (Special)
Odyssey #290 (Rare)
Type: Creature

Mystic Familiar

Creature - Bird

Flying

Threshold - As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.

They soar, and the mystics follow.

Mana:
Power: 1/2
Cardset: Torment #11 (Common)
Type: Creature

Mystic Gate

Land

: Add to your mana pool.

, : Add , , or to your mana pool.

The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.

Cardset: Shadowmoor #277 (Rare)
Type: Land

Mystic Genesis

Instant

Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell's converted mana cost.

"The Simic can grow anything out of a puddle of sludge. I just hope they never join forces with the Golgari."
-Teysa Karlov, Grand Envoy of Orzhov

Mana:
Cardset: Gatecrash #180 (Rare)
Type: Instant

Mystic Meditation

Sorcery

Draw three cards. Then discard two cards unless you discard a creature card.

"Still the mind and quiet the heart. Only then will you hear the Multiverse's great truths."
-Narset

Mana:
Cardset: Dragons of Tarkir #64 (Common)
Type: Sorcery

Mystic Melting

Instant

Destroy target artifact or enchantment.

Draw a card at the beginning of the next turn's upkeep.

The sun-hot glow radiated from the druids, leaving scattered metal in steaming pools as it passed.

Mana:
Cardset: Coldsnap #114 (Uncommon)
Type: Instant

Mystic Might

Enchantment - Aura

Enchant land you control

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted land has ": Target creature gets +2/+2 until end of turn."

Mana:
Cardset: Ice Age #86 (Rare)
Type: Enchantment

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped.

: Add , , or to your mana pool.

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

Cardset: Khans of Tarkir #236 (Uncommon)
Type: Land
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