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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Mistform Dreamer

Creature - Illusion

Flying

: Mistform Dreamer becomes the creature type of your choice until end of turn.

Devotion, the second myth of reality: The faithful are most hurt by the objects of their faith.

Mana:
Power: 2/1
Cardset: Onslaught #93 (Common)
Type: Creature

Mistform Mask

Enchantment - Aura

Enchant creature

: Enchanted creature becomes the creature type of your choice until end of turn.

Trust, the fifth myth of reality: Every truth holds the seed of betrayal.

Mana:
Cardset: Onslaught #94 (Common)
Type: Enchantment

Mistform Mutant

Creature - Illusion Mutant

: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Familiarity, the first myth of reality: What you know the best, you observe the least.

Mana:
Power: 3/4
Cardset: Onslaught #95 (Uncommon)
Type: Creature

Mistform Seaswift

Creature - Illusion

Flying

: Mistform Seaswift becomes the creature type of your choice until end of turn.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 3/1
Cardset: Legions #45 (Common)
Type: Creature

Mistform Shrieker

Creature - Illusion

Flying

: Mistform Shrieker becomes the creature type of your choice until end of turn.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 3/3
Cardset: Onslaught #96 (Uncommon)
Type: Creature

Mistform Skyreaver

Creature - Illusion

Flying

: Mistform Skyreaver becomes the creature type of your choice until end of turn.

Conviction, the third myth of reality: Only those who seek the truth can be deceived.

Mana:
Power: 6/6
Cardset: Onslaught #97 (Rare)
Type: Creature

Mistform Sliver

Creature - Illusion Sliver

All Slivers have ": This permanent becomes the creature type of your choice in addition to its other types until end of turn."

Taking the form of a junior researcher, the first sliver slipped out of Riptide.

Mana:
Power: 1/1
Cardset: Legions #46 (Common)
Type: Creature

Mistform Stalker

Creature - Illusion

: Mistform Stalker becomes the creature type of your choice until end of turn.

: Mistform Stalker gets +2/+2 and gains flying until end of turn.

Mana:
Power: 1/1
Cardset: Onslaught #98 (Uncommon)
Type: Creature

Mistform Ultimus

Legendary Creature - Illusion

Mistform Ultimus is every creature type (even if this card isn't on the battlefield).

It may wear your face, but its mind is its own.

Mana:
Power: 3/3
Cardset: Time Spiral "Timeshifted" #26 (Special)
Legions #47 (Rare)
Type: Creature

Mistform Wakecaster

Creature - Illusion

Flying

: Mistform Wakecaster becomes the creature type of your choice until end of turn.

, : Choose a creature type. Each creature you control becomes that type until end of turn.

Mana:
Power: 2/3
Cardset: Legions #48 (Uncommon)
Type: Creature

Mistform Wall

Creature - Illusion Wall

Mistform Wall has defender as long as it's a Wall.

: Mistform Wall becomes the creature type of your choice until end of turn.

Fellowship, the fourth myth of reality: As the tides of war shift, so do loyalties.

Mana:
Power: 1/4
Cardset: Onslaught #99 (Common)
Type: Creature

Mistform Warchief

Creature - Illusion

Creature spells you cast that share a creature type with Mistform Warchief cost less to cast.

: Mistform Warchief becomes the creature type of your choice until end of turn.

Mana:
Power: 1/3
Cardset: Scourge #43 (Uncommon)
Type: Creature

Misthollow Griffin

Creature - Griffin

Flying

You may cast Misthollow Griffin from exile.

For some creatures, existing is only a whim.

Mana:
Power: 3/3
Cardset: Avacyn Restored #68 (Mythic Rare)
Type: Creature

Misthoof Kirin

Creature - Kirin

Flying, vigilance

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

It heralded Sarkhan's return to Tarkir's present.

Mana:
Power: 2/1
Cardset: Dragons of Tarkir #25 (Common)
Type: Creature

Mistmeadow Skulk

Creature - Kithkin Rogue

Lifelink, protection from converted mana cost 3 or greater

Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.

Mana:
Power: 1/1
Cardset: Shadowmoor #14 (Uncommon)
Future Sight #27 (Uncommon)
Type: Creature

Mistmeadow Witch

Creature - Kithkin Wizard

: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.

Mana: {{/}}
Power: 1/1
Cardset: Commander 2013 #230 (Uncommon)
Venser vs. Koth #6 (Uncommon)
Shadowmoor #144 (Uncommon)
Type: Creature

Mistmoon Griffin

Creature - Griffin

Flying

When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.

Mana:
Power: 2/2
Cardset: Weatherlight #137 (Uncommon)
Type: Creature

Mistral Charger

Creature - Pegasus

Flying

Some sky steeds break from the thundering herd to ride free on the open winds.

Mana:
Power: 2/1
Cardset: Dissension #13 (Uncommon)
Type: Creature

Mistveil Plains

Land - Plains

(: Add to your mana pool.)

Mistveil Plains enters the battlefield tapped.

, : Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.

Mana:
Cardset: Shadowmoor #275 (Uncommon)
Type: Land

Mistvein Borderpost

Artifact

You may pay and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost.

Mistvein Borderpost enters the battlefield tapped.

: Add or to your mana pool.

Mana:
Cardset: Archenemy #90 (Common)
Alara Reborn #27 (Common)
Type: Artifact

Misty Rainforest

Land

, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.

Cardset: Zendikar #220 (Rare)
Type: Land

Mitotic Manipulation

Sorcery

Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.

"They can't even comprehend nature. How could they improve it?"
-Venser

Mana:
Cardset: Mirrodin Besieged #27 (Rare)
Type: Sorcery

Mitotic Slime

Creature - Ooze

When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Ooze creature tokens onto the battlefield."

Mana:
Power: 4/4
Cardset: Planechase 2012 #67 (Rare)
Magic 2011 #185 (Rare)
Type: Creature

Mizzium Mortars

Sorcery

Mizzium Mortars deals 4 damage to target creature you don't control.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Mana:
Cardset: Return to Ravnica #101 (Rare)
Type: Sorcery

Mizzium Skin

Instant

Target creature you control gets +0/+1 and gains hexproof until end of turn.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Mana:
Cardset: Return to Ravnica #45 (Common)
Type: Instant

Mizzium Transreliquat

Artifact

: Mizzium Transreliquat becomes a copy of target artifact until end of turn.

: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.

Mana:
Cardset: Guildpact #153 (Rare)
Type: Artifact

Mnemonic Nexus

Instant

Each player shuffles his or her graveyard into his or her library.

True enlightenment comes not with a new thought, but with understanding of all the old ones.

Mana:
Cardset: Ravnica: City of Guilds #59 (Uncommon)
Type: Instant

Mnemonic Sliver

Creature - Sliver

All Slivers have ", Sacrifice this permanent: Draw a card."

"A jigsaw puzzle that lives, breeds, and thinks."
-Hanna, Weatherlight navigator

Mana:
Power: 2/2
Cardset: Tempest #77 (Uncommon)
Type: Creature

Mnemonic Wall

Creature - Wall

Defender

When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

"I'd build an entire fortress of them if I could."
-Mzali, Lighthouse archmage

Mana:
Cardset: Commander 2013 #50 (Common)
Theros #55 (Common)
Rise of the Eldrazi #78 (Common)
Type: Creature

Moan of the Unhallowed

Sorcery

Put two 2/2 black Zombie creature tokens onto the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

For a ghoul, every village is a buffet and every disaster is a reunion.

Mana:
Cardset: Innistrad #109 (Uncommon)
Type: Sorcery

Moat

Enchantment

Creatures without flying can't attack.

The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

Mana:
Cardset: Legends #197 (Rare)
Type: Enchantment

Mob Justice

Sorcery

Mob Justice deals damage to target player equal to the number of creatures you control.

A single stone can start an avalanche.

Mana:
Cardset: Stronghold #90 (Common)
Type: Sorcery

Mob Mentality

Enchantment - Aura

Enchant creature

Enchanted creature has trample.

Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

"Why is loud stupidity so infectious?"
-Rana, Suq'Ata market fool

Mana:
Cardset: Visions #88 (Uncommon)
Type: Enchantment

Mob Rule

Sorcery

Choose one -

• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.

• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Mana:
Cardset: Fate Reforged #109 (Rare)
Type: Sorcery

Mobile Fort

Artifact Creature - Wall

Defender (This creature can't attack.)

: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.

Mana:
Cardset: Urza's Saga #303 (Uncommon)
Type: Artifact Creature

Mobilization

Enchantment

Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)

: Put a 1/1 white Soldier creature token onto the battlefield.

Wars are won with strength, valor, and numbers-especially numbers.

Mana:
Cardset: Commander 2014 #81 (Rare)
Tenth Edition #29 (Rare)
Onslaught #44 (Rare)
Type: Enchantment

Mogg Alarm

Sorcery

You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.

Put two 1/1 red Goblin creature tokens onto the battlefield.

They make mountains into mogg holes.

Mana:
Cardset: Nemesis #93 (Uncommon)
Type: Sorcery

Mogg Assassin

Creature - Goblin Assassin

: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.

Mana:
Power: 2/1
Cardset: Exodus #88 (Uncommon)
Type: Creature

Mogg Bombers

Creature - Goblin

When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player.

Behind every great mogg bomber is another mogg with a shovel and a basket.

Mana:
Power: 3/4
Cardset: Stronghold #91 (Common)
Type: Creature

Mogg Cannon

Artifact

: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.

Moggs never volunteer for anything twice.

Mana:
Cardset: Tempest #288 (Uncommon)
Type: Artifact

Mogg Conscripts

Creature - Goblin

Mogg Conscripts can't attack unless you've cast a creature spell this turn.

"Torahn's horns! They've seen us. Now, statue, you must fight to save yourself!"
-Tahngarth, aboard the Predator

Mana:
Power: 2/2
Cardset: Tempest #189 (Common)
Type: Creature

Mogg Fanatic

Creature - Goblin

Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.

"I got it! I got it! I-"

Mana:
Power: 1/1
Cardset: Fire and Lightning #3 (Unknown)
Elves vs. Goblins #44 (Uncommon)
Tenth Edition #219 (Uncommon)
Tempest #190 (Common)
Type: Creature

Mogg Flunkies

Creature - Goblin

Mogg Flunkies can't attack or block alone.

They'll attack whatever's in front of them-as long as you tell them where that is.

Mana:
Power: 3/3
Cardset: Magic 2013 #143 (Common)
Fire and Lightning #8 (Unknown)
Stronghold #92 (Common)
Type: Creature

Mogg Hollows

Land

: Add to your mana pool.

: Add or to your mana pool. Mogg Hollows doesn't untap during your next untap step.

Cardset: Tempest #318 (Uncommon)
Type: Land

Mogg Infestation

Sorcery

Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.

Mana:
Cardset: Stronghold #93 (Rare)
Type: Sorcery

Mogg Jailer

Creature - Goblin

Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.

Hey, wake up
-Mogg secret password

Mana:
Power: 2/2
Cardset: Planeshift #68 (Uncommon)
Type: Creature

Mogg Maniac

Creature - Goblin

Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.

Stand clear if he gets an itch.

Mana:
Power: 1/1
Cardset: Stronghold #94 (Uncommon)
Type: Creature

Mogg Raider

Creature - Goblin

Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.

The evisceration of one mogg always cheers up the rest.

Mana:
Power: 1/1
Cardset: Tempest #191 (Common)
Type: Creature

Mogg Salvage

Instant

If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost.

Destroy target artifact.

Three moggs, one treasure, too bad.

Mana:
Cardset: Nemesis #94 (Uncommon)
Type: Instant

Mogg Sentry

Creature - Goblin Warrior

Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.

Nothing makes a mogg madder than having to wake up.

Mana:
Power: 1/1
Cardset: Ninth Edition #204 (Rare)
Eighth Edition #203 (Rare)
Planeshift #69 (Rare)
Type: Creature

Mogg Squad

Creature - Goblin

Mogg Squad gets -1/-1 for each other creature on the battlefield.

As they crept into the Weatherlight's hold, the squad leader held up his hand and whispered, "Stop, goblins-what's that sound?"

Mana:
Power: 3/3
Cardset: Tempest #192 (Uncommon)
Type: Creature

Mogg Toady

Creature - Goblin

Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.

Mana:
Power: 2/2
Cardset: Nemesis #95 (Common)
Type: Creature

Mogg War Marshal

Creature - Goblin Warrior

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.

Mana:
Power: 1/1
Cardset: Modern Masters #122 (Common)
Elves vs. Goblins #45 (Common)
Time Spiral #170 (Common)
Type: Creature

Moggcatcher

Creature - Human Mercenary

, : Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library.

"They're not worth much, but they're easy to catch."

Mana:
Power: 2/2
Cardset: Nemesis #96 (Rare)
Type: Creature

Mogis's Marauder

Creature - Human Berserker

When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Mana:
Power: 2/2
Cardset: Theros #97 (Uncommon)
Type: Creature

Mogis's Warhound

Enchantment Creature - Hound

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Mogis's Warhound attacks each turn if able.

Enchanted creature gets +2/+2 and attacks each turn if able.

Mana:
Power: 2/2
Cardset: Journey Into Nyx #104 (Uncommon)
Type: Enchantment

Mogis, God of Slaughter

Legendary Enchantment Creature - God

Indestructible

As long as your devotion to black and red is less than seven, Mogis isn't a creature.

At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless he or she sacrifices a creature.

Mana:
Power: 7/5
Cardset: Born of the Gods #151 (Mythic Rare)
Type: Enchantment

Mold Adder

Creature - Fungus Snake

Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.

The more you struggle against its coils, the tighter they get.

Mana:
Power: 1/1
Cardset: Magic 2010 #194 (Uncommon)
Type: Creature

Mold Demon

Creature - Fungus Demon

When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.

Mana:
Power: 6/6
Cardset: Legends #26 (Rare)
Type: Creature

Mold Shambler

Creature - Fungus Beast

Kicker (You may pay an additional as you cast this spell.)

When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.

When civilization encroaches on nature, Zendikar encroaches back.

Mana:
Power: 3/3
Cardset: Commander 2013 #156 (Common)
Zendikar #169 (Common)
Type: Creature

Molder

Instant

Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.

"The forests have succumbed to ruin, but the spirit of Krosa remains alive and vital in these devouring spores."
-Zyd, Kamahlite druid

Mana:
Cardset: Time Spiral #206 (Common)
Type: Instant

Molder Beast

Creature - Beast

Trample

Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.

"A trail of scrap metal can lead it into an ambush. But take care not to overfeed it."
-Adaran, Tangle hunter

Mana:
Power: 5/3
Cardset: Scars of Mirrodin #125 (Common)
Type: Creature

Molder Slug

Creature - Slug Beast

At the beginning of each player's upkeep, that player sacrifices an artifact.

Mana:
Power: 4/6
Cardset: Mirrodin #125 (Rare)
Type: Creature

Moldervine Cloak

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Mana:
Cardset: Modern Masters #155 (Common)
Ravnica: City of Guilds #173 (Uncommon)
Type: Enchantment

Moldgraf Monstrosity

Creature - Insect

Trample

When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

The border between life and death is as thin as a layer of topsoil.

Mana:
Power: 8/8
Cardset: Innistrad #194 (Rare)
Type: Creature

Mole Worms

Creature - Worm

You may choose not to untap Mole Worms during your untap step.

: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.

Mana:
Power: 1/1
Cardset: Fifth Edition #41 (Uncommon)
Ice Age #40 (Uncommon)
Type: Creature

Molimo, Maro-Sorcerer

Legendary Creature - Elemental

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

"My mind is the spread of the canopy. My heart is the embrace of the roots. I am deathless Llanowar, its fury and its peace."

Mana:
Power: */*
Cardset: Archenemy #64 (Rare)
Tenth Edition #280 (Rare)
Invasion #199 (Rare)
Type: Creature

Molten Birth

Sorcery

Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

"Few can coax the creatures within the magma to be cooled and take form."-Koth of the Hammer

Mana:
Cardset: Magic 2014 #147 (Uncommon)
Type: Sorcery

Molten Disaster

Sorcery

Kicker (You may pay an additional as you cast this spell.)

If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Molten Disaster deals X damage to each creature without flying and each player.

Mana:
Cardset: Commander 2013 #117 (Rare)
Modern Masters #123 (Rare)
Future Sight #102 (Rare)
Type: Sorcery

Molten Firebird

Creature - Phoenix

Flying

When Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.

: Exile Molten Firebird.

Mana:
Power: 2/2
Cardset: Planar Chaos #117 (Rare)
Type: Creature

Molten Frame

Instant

Destroy target artifact creature.

Cycling (, Discard this card: Draw a card.)

The metal filigree in his body glowed red-hot, and his flesh soon followed.

Mana:
Cardset: Conflux #69 (Common)
Type: Instant

Molten Hydra

Creature - Hydra

: Put a +1/+1 counter on Molten Hydra.

, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals damage to target creature or player equal to the number of +1/+1 counters removed this way.

Keep off the glass. -Hydra warning sign

Mana:
Power: 1/1
Cardset: Urza's Legacy #85 (Rare)
Type: Creature

Molten Influence

Instant

Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.

Lavamancers make simple requests: obey or die.

Mana:
Cardset: Odyssey #207 (Rare)
Type: Instant

Molten Nursery

Enchantment

Devoid (This card has no color.)

Whenever you cast a colorless spell, Molten Nursery deals 1 damage to target creature or player.

"Some detours just aren't worth it."-Raff Slugeater, goblin shortcutter

Mana:
Cardset: Battle for Zendikar #130 (Uncommon)
Type: Enchantment

Molten Primordial

Creature - Avatar

Haste

When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

Mana:
Power: 6/4
Cardset: Gatecrash #101 (Rare)
Type: Creature

Molten Psyche

Sorcery

Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

Metalcraft - If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.

Mana:
Cardset: Scars of Mirrodin #98 (Rare)
Type: Sorcery

Molten Rain

Sorcery

Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

Mana:
Cardset: Mirrodin #101 (Common)
Type: Sorcery

Molten Ravager

Creature - Elemental

: Molten Ravager gets +1/+0 until end of turn.

"Only the foolhardy would venture into the Akoum Mountains without a lullmage to tame the raging rocks and living fires."
-Sachir, Akoum Expeditionary House

Mana:
Cardset: Zendikar #138 (Common)
Type: Creature

Molten Sentry

Creature - Elemental

As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.

Some take after their father, Stone, some after their mother, Fire.

Mana:
Power: */*
Cardset: Ravnica: City of Guilds #136 (Rare)
Type: Creature

Molten Slagheap

Land

: Add to your mana pool.

, : Put a storage counter on Molten Slagheap.

, Remove X storage counters from Molten Slagheap: Add X mana in any combination of and/or to your mana pool.

Cardset: Commander 2013 #306 (Uncommon)
Commander #282 (Uncommon)
Time Spiral #276 (Uncommon)
Type: Land

Molten-Tail Masticore

Artifact Creature - Masticore

At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.

, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player.

: Regenerate Molten-Tail Masticore.

Mana:
Power: 4/4
Cardset: Scars of Mirrodin #177 (Mythic Rare)
Type: Artifact Creature

Moltensteel Dragon

Artifact Creature - Dragon

( can be paid with either or 2 life.)

Flying

: Moltensteel Dragon gets +1/+0 until end of turn.

An apocalypse in dragon form.

Mana:
Power: 4/4
Cardset: New Phyrexia #88 (Rare)
Type: Artifact Creature

Molting Harpy

Creature - Harpy Mercenary

Flying

At the beginning of your upkeep, sacrifice Molting Harpy unless you pay .

Shed harpy feathers leave painful wounds-which explains the harpies' mood.

Mana:
Power: 2/1
Cardset: Mercadian Masques #148 (Uncommon)
Type: Creature

Molting Skin

Enchantment

Return Molting Skin to its owner's hand: Regenerate target creature.

"We have learned much from the orochi."

Mana:
Cardset: Saviors of Kamigawa #138 (Uncommon)
Type: Enchantment

Molting Snakeskin

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+0 and has ": Regenerate this creature."

Flesh wounds are meaningless to those who discard their flesh so readily.

Mana:
Cardset: Khans of Tarkir #80 (Common)
Type: Enchantment

Moment of Heroism

Instant

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"My faith is stronger than fang, claw, or mindless hunger."

Mana:
Cardset: Conspiracy #74 (Common)
Innistrad #24 (Common)
Type: Instant

Moment of Silence

Instant

Target player skips his or her next combat phase this turn.

The silence commemorates not those who've died, but those about to.

Mana:
Cardset: Mercadian Masques #28 (Common)
Type: Instant

Moment's Peace

Instant

Prevent all combat damage that would be dealt this turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Odyssey #251 (Common)
Type: Instant

Momentary Blink

Instant

Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Time Spiral #29 (Common)
Type: Instant

Momentous Fall

Instant

As an additional cost to cast Momentous Fall, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

It wasn't long until the elves had developed a use for every part of the Eldrazi.

Mana:
Cardset: Rise of the Eldrazi #197 (Rare)
Type: Instant

Momentum

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, you may put a growth counter on Momentum.

Enchanted creature gets +1/+1 for each growth counter on Momentum.

Mana:
Cardset: Urza's Destiny #113 (Uncommon)
Type: Enchantment

Momir Vig, Simic Visionary

Legendary Creature - Elf Wizard

Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.

Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.

Mana:
Power: 2/2
Cardset: Dissension #118 (Rare)
Type: Creature

Monastery Flock

Creature - Bird

Defender, flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The arrow strikes one bird down, but the flock remains."
-Jeskai teaching

Mana:
Cardset: Khans of Tarkir #47 (Common)
Type: Creature

Monastery Loremaster

Creature - Djinn Wizard

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand.

Mana:
Power: 3/2
Cardset: Dragons of Tarkir #63 (Common)
Type: Creature

Monastery Mentor

Creature - Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield.

"Speak little. Do much."

Mana:
Power: 2/2
Cardset: Fate Reforged #20 (Mythic Rare)
Type: Creature

Monastery Siege

Enchantment

As Monastery Siege enters the battlefield, choose Khans or Dragons.

• Khans - At the beginning of your draw step, draw an additional card, then discard a card.

• Dragons - Spells your opponents cast that target you or a permanent you control cost more to cast.

Mana:
Cardset: Fate Reforged #43 (Rare)
Type: Enchantment

Monastery Swiftspear

Creature - Human Monk

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The calligraphy of combat is written with strokes of sudden blood.

Mana:
Power: 1/2
Cardset: Khans of Tarkir #118 (Uncommon)
Type: Creature

Mondronen Shaman

Creature - Human Werewolf Shaman

At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.

"Tovolar, my master. Gather the howlpack, for the Hunter's Moon is nigh and Thraben's walls grow weak."

Mana:
Power: 3/2
Cardset: Dark Ascension #98 (Rare)
Type: Creature

Mongrel Pack

Creature - Hound

When Mongrel Pack dies during combat, put four 1/1 green Hound creature tokens onto the battlefield.

Mana:
Power: 4/1
Cardset: Tempest #131 (Rare)
Type: Creature

Monk Idealist

Creature - Human Monk Cleric

When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.

"Belief is the strongest mortar."

Mana:
Power: 2/2
Cardset: Urza's Saga #20 (Uncommon)
Type: Creature
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