Natural OrderSorceryAs an additional cost to cast Natural Order, sacrifice a green creature. . . . but the price of Mangara's freedom was Asmira's life. |
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Natural BalanceSorceryEach player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.
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Mystic SpeculationSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Mystic RetrievalSorceryReturn target instant or sorcery card from your graveyard to your hand.
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Mystic MeditationSorceryDraw three cards. Then discard two cards unless you discard a creature card. "Still the mind and quiet the heart. Only then will you hear the Multiverse's great truths." |
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Mwonvuli Acid-MossSorceryDestroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. "Life gives way to death, and death to new life. Nature feeds upon her own decay." |
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MutilateSorceryAll creatures get -1/-1 until end of turn for each Swamp you control. "It's only torture if you're strong enough to survive. Otherwise, it's a simple, gruesome death. I'm happy with either outcome." |
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Multani's DecreeSorceryDestroy all enchantments. You gain 2 life for each enchantment destroyed this way. "This is my place of power. Nothing can take root here unless I allow it." |
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MulchSorceryReveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. The land knows no difference between the graves of commoners and nobles. |
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MuggingSorceryMugging deals 2 damage to target creature. That creature can't block this turn. Scream: muffled. Pockets: emptied. Neck function: never the same again. |
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Mouth to MouthSorceryYou and target opponent have a breath-holding contest. If you win, you gain control of target creature that player controls. Interesting tidbit: Surveys show that the card Ow has one of the most popular pieces of flavor text in the Unglued expansion. |
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Morsel TheftTribal Sorcery - RogueProwl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
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MorningtideSorceryExile all cards from all graveyards. "The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven." |
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Morgue TheftSorceryReturn target creature card from your graveyard to your hand.
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Morgue BurstSorceryReturn target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way. "Let him in. He's on the list." |
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Morbid PlunderSorceryReturn up to two target creature cards from your graveyard to your hand. Even the dead are raw materials for the Phyrexian vision of perfection. |
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Morbid HungerSorceryMorbid Hunger deals 3 damage to target creature or player. You gain 3 life.
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Morbid BloomSorceryExile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness. "From the damned I make my garden." |
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Morality ShiftSorceryExchange your graveyard and library. Then shuffle your library. The mind sings, though at times it sings a dirge. |
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Monstrous GrowthSorceryTarget creature gets +4/+4 until end of turn. Get in touch with your inner monster. |
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MonstrifySorceryTarget creature gets +4/+4 until end of turn. Gackt came to regret keeping his pet toads on his head. |
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MonomaniaSorceryTarget player chooses a card in his or her hand and discards the rest. "What do vermin cling to when all hope is lost?" |
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Molten RainSorceryDestroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
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Molten PsycheSorceryEach player shuffles the cards from his or her hand into his or her library, then draws that many cards.
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Molten DisasterSorceryKicker (You may pay an additional as you cast this spell.)
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Molten BirthSorceryPut two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand. "Few can coax the creatures within the magma to be cooled and take form."-Koth of the Hammer |
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Mogg InfestationSorceryDestroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.
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Mogg AlarmSorceryYou may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. They make mountains into mogg holes. |
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Mob RuleSorceryChoose one -
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Mob JusticeSorceryMob Justice deals damage to target player equal to the number of creatures you control. A single stone can start an avalanche. |
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Moan of the UnhallowedSorceryPut two 2/2 black Zombie creature tokens onto the battlefield. For a ghoul, every village is a buffet and every disaster is a reunion. |
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Mizzium MortarsSorceryMizzium Mortars deals 4 damage to target creature you don't control.
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Mitotic ManipulationSorceryLook at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order. "They can't even comprehend nature. How could they improve it?" |
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MisstepSorceryCreatures target player controls don't untap during that player's next untap step. The feet have no eyes. |
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Misguided RageSorceryTarget player sacrifices a permanent. Only when the anger passed did Varv realize he had burned down his home, destroyed his weapons, and killed his friend Furt. |
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MisfortuneSorceryAn opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.
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Mischief and MayhemSorceryUp to two target creatures each get +4/+4 until end of turn. "The false god Xenagos treats the whole world as his rollick site. If his whims are left unchecked, Theros will be reduced to rubble and ashes." |
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Mire's TollSorceryTarget player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. As the bridge snapped, Berko was sure he heard the swamp laughing at him. |
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Mire's MaliceSorceryTarget opponent discards two cards.
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Minions' MurmursSorceryYou draw X cards and you lose X life, where X is the number of creatures you control. "They are quick to offer advice, those whose mistakes doomed them to undeath. How can I not listen to the wisdom of failure?" |
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Mine ExcavationSorceryReturn target artifact or enchantment card from a graveyard to its owner's hand.
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MindstabSorceryTarget player discards three cards.
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Minds AglowSorceryJoin forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
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MindcullingSorceryYou draw two cards and target opponent discards two cards. "Why infiltrate their strongholds when what we seek resides in such a poorly guarded safe?" |
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MindblazeSorceryName a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.
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Mind's DesireSorceryShuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
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Mind WarpSorceryLook at target player's hand and choose X cards from it. That player discards those cards. The hardest of wizards can have the softest of minds. |
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Mind TwistSorceryTarget player discards X cards at random.
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Mind SwordsSorceryIf you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.
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Mind SpringSorceryDraw X cards. Fragments of thought refract and multiply, surging in a geyser of dizzying insight. |
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Mind SludgeSorceryTarget player discards a card for each Swamp you control. "Guard your thoughts. You never know who might wish to take them from you." |
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Mind ShatterSorceryTarget player discards X cards at random. Dark thoughts hatch and twist within the mind, straining to take wing. |
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Mind SculptSorceryTarget opponent puts the top seven cards of his or her library into his or her graveyard. "Your mind was a curious mix of madness and genius. I just took away the genius." |
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Mind RotSorceryTarget player discards two cards. "What a pity. You should have written it down." |
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Mind RavelSorceryTarget player discards a card. An end to reason, an end to order. Forget all that has been. |
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Mind PeelSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Mind GrindSorceryEach opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0.
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Mind FuneralSorceryTarget opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. "The soul is only as eternal as I say it is." |
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Mind ExtractionSorceryAs an additional cost to cast Mind Extraction, sacrifice a creature.
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Mind BurstSorceryTarget player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. As haunting as a zombie's curse. |
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Mind BombSorceryEach player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.
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Miming SlimeSorceryPut an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control. "We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages."
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MimeofactureSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Midnight RitualSorceryExile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield. Bury old friends deeply, lest they return bearing worms. |
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Midnight RecoverySorceryReturn target creature card from your graveyard to your hand.
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Meteor ShowerSorceryMeteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players. "Eenie, meenie, minie, moe . . . oh, why not all of them?" |
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MetamorphosisSorceryAs an additional cost to cast Metamorphosis, sacrifice a creature.
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Metallic MasterySorceryGain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn. "All will be reforged in the fires of glory." |
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Merciless EvictionSorceryChoose one - Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers. "I once saw the Obzedat moved to action. Since that day, I've been thankful that they're mainly lazy, and dead."
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Merchant ScrollSorcerySearch your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies. |
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Mental VaporsSorceryTarget player discards a card.
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Mental AgonySorceryTarget player discards two cards and loses 2 life. "His mind is feeble. Feed him to the bats." |
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Memory SluiceSorceryTarget player puts the top four cards of his or her library into his or her graveyard.
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MemoricideSorceryName a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. "You claim wisdom, yet I see nothing in here but tawdry wishes." |
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MeltdownSorceryDestroy each artifact with converted mana cost X or less. Catastrophes happened so often at the mana rig that the viashino language had a special word to describe them. |
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Melt TerrainSorceryDestroy target land. Melt Terrain deals 2 damage to that land's controller. Just as the most finely wrought metal can warp and rust, so too does Mirrodin buckle under pressures from without and within. |
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Maw of the MireSorceryDestroy target land. You gain 4 life. As the chapel was dragged under, the bell in the tower rang until the murky depths forever silenced its toll. |
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Master the WaySorceryDraw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand. "The Way has no beginning and no end. It is simply the path." |
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MassacreSorceryIf an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.
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Mass PolymorphSorceryExile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Mass MutinySorceryFor each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. "What say you, my most trusted advisors? . . . Advisors?" |
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Mass CalcifySorceryDestroy all nonwhite creatures. The dead serve as their own tombstones. |
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Mass AppealSorceryDraw a card for each Human you control. "We have emerged triumphant from the darkness. Let our hard-won wisdom guide us to prosperity." |
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Martyr's CrySorceryExile all white creatures. For each creature exiled this way, its controller draws a card. "It is only fitting that one such as I should die in pursuit of knowledge." -Vervamon the Elder |
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Martial CoupSorceryPut X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures. Their war forgotten, the nations of Bant stood united in the face of a common threat. |
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Marshaling CrySorceryCreatures you control get +1/+1 and gain vigilance until end of turn.
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Marsh CasualtiesSorceryKicker (You may pay an additional as you cast this spell.)
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Mark of MutinySorceryGain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.) The flame of anger is hard to douse once lit. |
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Mark for DeathSorceryTarget creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. Everyone roots for the little guy, but nobody bets on him. |
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March of the ReturnedSorceryReturn up to two target creature cards from your graveyard to your hand. The Returned have no memory of the Underworld or of their former lives. The golden masks they wear are the last gifts of the selves they left behind. |
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March of SoulsSorceryDestroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
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March from the TombSorceryReturn any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield. They came from all walks of life, from every part of Zendikar, and they returned with one unifying cause. |
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Map the WastesSorcerySearch your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Manipulate FateSorcerySearch your library for three cards, exile them, then shuffle your library.
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Mana VaporsSorceryLands target player controls don't untap during his or her next untap step. The scent of magic can rob you of your senses, blinding you to the world. |
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Mana SeveranceSorcerySearch your library for any number of land cards and exile them. Then shuffle your library. "And when this land is wasted, where will we go?" |
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Mana SeismSorcerySacrifice any number of lands. Add to your mana pool for each land sacrificed this way. "It is the nature of humanity not to worry about tomorrow, especially when there's a good chance they won't live to see the end of today." |
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Mana GeyserSorceryAdd to your mana pool for each tapped land your opponents control. The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled. |
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Mana ClashSorceryYou and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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Make a WishSorceryReturn two cards at random from your graveyard to your hand. In Gavony wishing is taken as a sign of weakness, yet the wells usually brim with silver. |
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