ReprocessSorcerySacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. The battle's end is the meal's beginning. |
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ReplenishSorceryReturn all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) Treasures, trinkets, trash-the relics of the past are brought forth again. |
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RepentanceSorceryTarget creature deals damage to itself equal to its power. "The cannon wasn't aimed at you!" pleaded Vhati. |
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Repay in KindSorceryEach player's life total becomes the lowest life total among all players. Sorin has gathered grudges for centuries, patiently awaiting the day he can exact the perfect vengeance. |
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RenewalSorceryAs an additional cost to cast Renewal, sacrifice a land.
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Remorseless PunishmentSorceryTarget opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once. "I have suffered a thousand lifetimes of agony on this wretched world. I've far less time to share with you, but I assure you, no less pain." |
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ReminisceSorceryTarget player shuffles his or her graveyard into his or her library. Leave the door to the past even slightly ajar and it could be blown off its hinges. |
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Remember the FallenSorceryChoose one or both - Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand. When the Mirrans had fallen, Planeswalkers carried the burden of remembrance. |
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Relentless AssaultSorceryUntap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. "Mercy? Mercy is for the playground, not the battleground." |
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Release (Catch/Release)SorceryEach player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
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RelearnSorceryReturn target instant or sorcery card from your graveyard to your hand. "Barrin taught me that the hardest lessons to grasp are the ones you've already learned." |
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Rekindled FlameSorceryRekindled Flame deals 4 damage to target creature or player.
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RejuvenateSorceryYou gain 6 life.
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Reign of the PitSorceryEach player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way.
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Reign of TerrorSorceryDestroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way. "I don't know what takes them; they die around me without time to scream." |
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Reign of ChaosSorceryChoose one - Destroy target Plains and target white creature; or destroy target Island and target blue creature. "The Burning Isles are the home to a dozen lords who claim dominion. Jamuraa will look to only one leader: me." |
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RegrowthSorceryReturn target card from your graveyard to your hand.
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Reforge the SoulSorceryEach player discards his or her hand and draws seven cards. In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire. |
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Reduce to DreamsSorceryReturn all artifacts and enchantments to their owners' hands. "This world is a dream. We cling to our toys like children, but sooner or later we must learn to live without them." |
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Red Sun's ZenithSorceryRed Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
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Recurring InsightSorceryDraw cards equal to the number of cards in target opponent's hand.
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Recross the PathsSorceryReveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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RecoverSorceryReturn target creature card from your graveyard to your hand. As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza. |
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RecoupSorceryTarget sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
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ReconstructionSorceryReturn target artifact card from your graveyard to your hand. Tedious research made the Sages of the College of Lat-Nam adept in repairing broken artifacts. |
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RecollectSorceryReturn target card from your graveyard to your hand. "The bones of the past will tell their tales-if you know how to speak their language." |
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Reclaiming VinesSorceryDestroy target artifact, enchantment, or land. "This world tires of its long occupation."-Nissa Revane |
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Reckless ChargeSorceryTarget creature gets +3/+0 and gains haste until end of turn.
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Reckless AbandonSorceryAs an additional cost to cast Reckless Abandon, sacrifice a creature. The climax of a warlord's career is always death. |
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RecallSorceryDiscard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
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Rebuking CeremonySorceryPut two target artifacts on top of their owners' libraries. From the Radix at the hub of the Tangle all the way out to the Edges of Forgetting, a Viridian elf's life is built around the temporary. |
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Reborn HopeSorceryReturn target multicolored card from your graveyard to your hand. "In darkness is kindled the fiercest hope." |
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RebirthSorceryRemove Rebirth from your deck before playing if you're not playing for ante.
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Reap the SeagrafSorceryPut a 2/2 black Zombie creature token onto the battlefield. The wreck hung on the jagged reef, each night disgorging more of its gruesome cargo. |
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Reap IntellectSorceryTarget opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
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Reap and SowSorceryChoose one - Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library.
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ReanimateSorceryPut target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. "You will learn to earn death." |
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Reality StrobeSorceryReturn target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
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Read the BonesSorceryScry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) The dead know lessons the living haven't learned. |
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Razia's PurificationSorceryEach player chooses three permanents he or she controls, then sacrifices the rest. Only the chosen ones are spared. |
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RazeSorceryAs an additional cost to cast Raze, sacrifice a land. The viashino believe that the oldest mountains hate everyone equally. |
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Raven's CrimeSorceryTarget player discards a card. It plucks away memories like choice bits of carrion. |
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Rats' FeastSorceryExile X target cards from a single graveyard. "That does it-I quit" |
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RansackSorceryLook at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
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Ranger's PathSorcerySearch your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. The forest can seem like a dense maze. Those who travel the canopy know otherwise. |
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Rancid EarthSorceryDestroy target land.
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Rampant GrowthSorcerySearch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Nature grows solutions to its problems. |
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Rally the HordeSorceryExile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.
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Rakshasa's SecretSorceryTarget opponent discards two cards. Put the top two cards of your library into your graveyard. The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness. |
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Rakdos's ReturnSorceryRakdos's Return deals X damage to target opponent. That player discards X cards. When Lord Rakdos stirred from his slumber, everyone else's nightmare began. |
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Raise DeadSorceryReturn target creature card from your graveyard to your hand. The earth cannot hold that which magic commands. |
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Rain of ThornsSorceryChoose one or more - Destroy target artifact; destroy target enchantment; and/or destroy target land. When the forests became havens for evil, the archmages devised new ways to cleanse the wilds. |
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Rain of TearsSorceryDestroy target land. "When mortals die, they have family, friends, compatriots to mourn them. When the land dies, all else dies with it, and there is no one left to weep." |
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Rain of SaltSorceryDestroy two target lands. Here, rain does not wash the land; it desiccates it. |
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Rain of EmbersSorceryRain of Embers deals 1 damage to each creature and each player. There's plenty to talk about in the marketplaces of Ravnica, be it the latest feud between guilds or the terrible weather. |
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Rage of PurphorosSorceryRage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Radiant FlamesSorceryConverge - Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames. The fires of Zendikar are always hungry, and there is much on which they can feed. |
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Quiet SpeculationSorcerySearch target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library. "The best foresight is hindsight." |
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Quenchable FireSorceryQuenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays before that step. You'd better know how to pray for rain. |
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Pyrrhic RevivalSorceryEach player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it. They found themselves alive again, still bearing their mortal wounds. |
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PyrotechnicsSorceryPyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. "Hi! ni! ya! Behold the man of flint, that's me! |
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PyroclasmSorceryPyroclasm deals 2 damage to each creature. "Who'd want to ignite things one at a time?" |
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PurifySorceryDestroy all artifacts and enchantments. "We have no need for these trinkets. We need only the strength of our swords and the virtue of our hearts." |
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Purge the ProfaneSorceryTarget opponent discards two cards and you gain 2 life. The Orzhov hear the plans of the other guilds through the guilty thoughts of the disloyal. |
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Pure (Pure/Simple)SorceryDestroy target multicolored permanent.
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PulverizeSorceryYou may sacrifice two Mountains rather than pay Pulverize's mana cost.
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Pulse of the TangleSorceryPut a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. Before predators or prey, there was life. |
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Pulse of the DrossSorceryTarget player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. Before tyrants or torturers, there was evil. |
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Pulling TeethSorceryClash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Pull from the DeepSorceryReturn up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep. Ideas, not stones, form the true foundation of Meletis. |
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Psychotic EpisodeSorceryTarget player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.
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Psychic TransferSorceryIf the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. "The memory of your existence will fade like the final stars of morning." |
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Psychic TheftSorceryTarget player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
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Psychic SpearSorceryTarget player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. "The wizards of Takenuma Swamp faced the horrors of humanity every day. It's no wonder they fared so well against the kami." |
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Psychic PurgeSorceryPsychic Purge deals 1 damage to target creature or player.
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Psychic MiasmaSorceryTarget player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand. "A mind may be steeled against madness, but all battlements fall in time." |
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Psychic IntrusionSorceryTarget opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
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Psychic DrainSorceryTarget player puts the top X cards of his or her library into his or her graveyard and you gain X life. "Gold can be reearned, goods restored. The moroii steal youth, more precious than either, and once gone, it's gone forever." |
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ProsperitySorceryEach player draws X cards. "Wealth is a good thing, compared to poverty-your food is better, your robes are softer, and your companions have bathed more recently." |
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ProphecySorceryReveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library.
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Promise of PowerSorceryChoose one -
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Profound JourneySorceryReturn target permanent card from your graveyard to the battlefield.
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Profane PrayersSorceryProfane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield. "We have ways to make you talk, but you have nothing interesting to say." |
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Profane CommandSorceryChoose two -
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Proclamation of RebirthSorceryReturn up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield.
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Processor AssaultSorceryDevoid (This card has no color.) Ulamog's processors trail behind him, converting ruined matter into furious energy. |
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ProbeSorceryKicker (You may pay an additional as you cast this spell.)
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Prismatic WardrobeSorceryDestroy target card that does not share a color with clothing worn by its controller. You cannot choose an artifact or land card. "Spring in Dominaria means pastels!" |
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Primitive JusticeSorceryAs an additional cost to cast Primitive Justice, you may pay and/or any number of times.
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Primeval LightSorceryDestroy all enchantments target player controls. "Look to the old tomes, those bound in hides and written in yarberry ink. They hold the spells that can free us of the clutter of modern magecraft." |
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Primal SurgeSorceryExile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process. With Avacyn's return, the flow of life became a tidal wave. |
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Primal GrowthSorceryKicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
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Primal CommandSorceryChoose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
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Prey UponSorceryTarget creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) "You don't find many old werewolf hunters." |
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Press into ServiceSorcerySupport 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Presence of the WiseSorceryYou gain 2 life for each card in your hand. "Humbly I bow. Silently I wait. Deeply I listen." |
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PreordainSorceryScry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Premature BurialSorceryDestroy target nonblack creature that entered the battlefield since your last turn ended. "This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally." |
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Predatory RampageSorceryCreatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. "It is the fate of the weak to fall." |
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Predatory FocusSorceryYou may have creatures you control assign their combat damage this turn as though they weren't blocked. Instinct blood-tinted his world until he could see only one thing clearly: his prey. |
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