Holistic WisdomEnchantment, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
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Nantuko ShrineEnchantmentWhenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell.
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Seton's DesireEnchantment - AuraEnchant creature
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Squirrel NestEnchantment - AuraEnchant land In the Krosan Forest, you've got to keep an eye out for the squirrels. |
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Still LifeEnchantment: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. The centaurs' simple magic can undo a basilisk's gaze, but only for a short time. |
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Phyrexian UnlifeEnchantmentYou don't lose the game for having 0 or less life.
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Bludgeon BrawlEnchantmentEach noncreature, non-Equipment artifact is an Equipment with equip and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.
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Tempered SteelEnchantmentArtifact creatures you control get +2/+2. "Death shall prevail as long as our will falls to rust. May necessity anneal our resolve." |
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Relic PutrescenceEnchantment - AuraEnchant artifact "Until we shed the curse of sentience, we must endure its grotesque handiwork." |
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Furnace CelebrationEnchantmentWhenever you sacrifice another permanent, you may pay . If you do, Furnace Celebration deals 2 damage to target creature or player. Reduce. Reuse. Wreak havoc. |
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Viridian RevelEnchantmentWhenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card. "Let them have their revel. Soon those who won't submit will be turned. Those who won't be turned will die." |
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Luminous WakeEnchantment - AuraEnchant creature "If destiny's champions have arisen to fight the Ancient Ones, then let me, too, do my part." |
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Lust for WarEnchantment - AuraEnchant creature
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Raid BombardmentEnchantmentWhenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player. Goblins in the first wave of a fire raid always bemoan the aim of everyone else. |
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Awakening ZoneEnchantmentAt the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool." The ground erupted in time with the hedron's thrum, a dirge of the last days. |
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Boar UmbraEnchantment - AuraEnchant creature "From in here, everything looks like dinner." |
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Gravity WellEnchantmentWhenever a creature with flying attacks, it loses flying until end of turn. Storms spread throughout Oran-Rief, ripping the skies with wind and rain. Airborne creatures sought shelter where they could. |
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Snake UmbraEnchantment - AuraEnchant creature
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Guardian ZendikonEnchantment - AuraEnchant land
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Terra EternalEnchantmentAll lands are indestructible. "If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force." |
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Claws of ValakutEnchantment - AuraEnchant creature "Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly." |
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Crusher ZendikonEnchantment - AuraEnchant land
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Archmage AscensionEnchantmentAt the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
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ElectropotenceEnchantmentWhenever a creature enters the battlefield under your control, you may pay . If you do, that creature deals damage equal to its power to target creature or player. Where life and force collide. |
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Beastmaster AscensionEnchantmentWhenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
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Savage SilhouetteEnchantment - AuraEnchant creature Some elves believe that their survival instincts are born of many cycles of reincarnation. |
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Ardent PleaEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Sigil of the Nayan GodsEnchantment - AuraEnchant creature As the elves learned the hymns of angels, the knights learned the roars of titans. |
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Mayael's AriaEnchantmentAt the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
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Dark TutelageEnchantmentAt the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. "It is a rough road that leads to the heights of greatness." |
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Quag SicknessEnchantment - AuraEnchant creature The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had. |
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MegrimEnchantmentWhenever an opponent discards a card, Megrim deals 2 damage to that player. "It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?" |
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Soul BleedEnchantment - AuraEnchant creature Whether the end comes swift or slow, it always comes too soon. |
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Underworld DreamsEnchantmentWhenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. "In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan." |
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OakenformEnchantment - AuraEnchant creature "When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?" |
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Asha's FavorEnchantment - AuraEnchant creature As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve. |
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Recumbent BlissEnchantment - AuraEnchant creature Kithkin somnomancers enjoy the peaceful dreams wafting from their victims. |
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Mirror SheenEnchantment: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. Even treefolk witches steer clear of the unpredictable woods near Glen Elendra. Spells refract off the glamer-polished trees and the eyes of lurking pucas. |
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Scourge of the NobilisEnchantment - AuraEnchant creature
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Sinking FeelingEnchantment - AuraEnchant creature
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Blowfly InfestationEnchantmentWhenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. When the giant Tollek Worldslayer fell, a corruption erupted from his corpse to carry on his name. |
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Knollspine InvocationEnchantment, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll. |
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Presence of GondEnchantment - AuraEnchant creature "Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest." |
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Raking CanopyEnchantmentWhenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. "Raven's Run has awoken, and ravens will no longer cry in its branches." |
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Steel of the GodheadEnchantment - AuraEnchant creature
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Torpor DustEnchantment - AuraFlash "Some folk these days are too restless to dream the dreams we need. We need to teach them to stop and catch their breath." |
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Everlasting TormentEnchantmentPlayers can't gain life. When night fell, the plane itself was scarred. |
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Shield of the OversoulEnchantment - AuraEnchant creature
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Hostile RealmEnchantment - AuraEnchant land Lorwyn's crust explodes with power when the greater elementals are born. The flamekin use the fallout as cover for forays into enemy territory. |
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Shared AnimosityEnchantmentWhenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. "It is the nature of souls that they burn more brightly together than apart." |
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Battle MasteryEnchantment - AuraEnchant creature "Boom Boom Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills" |
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Captivating GlanceEnchantment - AuraEnchant creature
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Glimmerdust NapEnchantment - AuraEnchant tapped creature The dreams of giants are as long as time and as deep as the earth. Thus they are prized by the dream-harvesting fae. |
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Faerie TauntingsTribal Enchantment - FaerieWhenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. Beneath the fae's constant pranks runs a subtler undercurrent of mockery: the influence of Oona, their hidden queen. |
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Boggart ShenanigansTribal Enchantment - GoblinWhenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player. Boggarts revel in discovering new sensations, from the texture of an otter pellet to the squeak of a dying warren mate. |
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Aura of SilenceEnchantmentArtifact and enchantment spells your opponents cast cost more to cast. Not all silences are easily broken. |
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Glorious AnthemEnchantmentCreatures you control get +1/+1. Once heard, the battle song of an angel becomes part of the listener forever. |
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Heart of LightEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) For those who reach enlightenment, violence is an unnecessary distraction. |
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MobilizationEnchantmentSoldier creatures have vigilance. (Attacking doesn't cause them to tap.) Wars are won with strength, valor, and numbers-especially numbers. |
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PariahEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Why would I consider penance for my actions when I have so many subjects willing to do it for me?" |
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Rule of LawEnchantmentEach player can't cast more than one spell each turn. Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness. |
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Story CircleEnchantmentAs Story Circle enters the battlefield, choose a color.
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Arcane TeachingsEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Not all knowledge is learned from parchment. |
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Seismic AssaultEnchantmentDiscard a land card: Seismic Assault deals 2 damage to target creature or player. Earth arms itself with fire. |
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Blanchwood ArmorEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Before armor, there was bark. Before blades, there were thorns." |
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OvergrowthEnchantment - AuraEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) "Let the forest spread! From salt, stone, and fen, let the new trees rise." |
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Phyrexian ArenaEnchantmentAt the beginning of your upkeep, you draw a card and you lose 1 life. A drop of humanity for a sea of power. |
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Blood MoonEnchantmentNonbasic lands are Mountains. Heavy light flooded across the landscape, cloaking everything in deep crimson. |
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GloomEnchantmentWhite spells cost more to cast.
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FeedbackEnchantment - AuraEnchant enchantment
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KudzuEnchantment - AuraEnchant land
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WanderlustEnchantment - AuraEnchant creature
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Mana FlareEnchantmentWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
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FarmsteadEnchantment - AuraEnchant land
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Energy FluxEnchantmentAll artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
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Magnetic MountainEnchantmentBlue creatures don't untap during their controllers' untap steps.
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ErosionEnchantment - AuraEnchant land
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Gaseous FormEnchantment - AuraEnchant creature " . . . And gives to airy nothing |
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Relic BindEnchantment - AuraEnchant artifact an opponent controls
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VenomEnchantment - AuraEnchant creature "I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone." |
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Fortified AreaEnchantmentWall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Funeral MarchEnchantment - AuraEnchant creature "Turn the key deftly in the oiled wards, |
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HecatombEnchantmentWhen Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
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Krovikan FetishEnchantment - AuraEnchant creature Some Krovikans find strength in the ears and eyes of their victims and wear such fetishes into battle. |
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NecropotenceEnchantmentSkip your draw step.
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Anti-Magic AuraEnchantment - AuraEnchant creature
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Soul BarrierEnchantmentWhenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays . "The Soul selects her own Society- |
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Goblin War DrumsEnchantmentEach creature you control can't be blocked except by two or more creatures. "Goblins charge with a deafening war cry. The cry doesn't mean anything-it just drowns out the drums!" |
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Goblin WarrensEnchantment, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield. "Goblins bred underground, their numbers hidden from the enemy until it was too late." |
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Arenson's AuraEnchantment, Sacrifice an enchantment: Destroy target enchantment. "Cloak me in mystery, hide my names from my enemies, and let me draw from the well of power." |
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Celestial DawnEnchantmentLands you control are Plains.
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InsightEnchantmentWhenever an opponent casts a green spell, you draw a card. "We can fight with you or against you. After my day, I'd prefer the former." |
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Dense FoliageEnchantmentCreatures can't be the targets of spells. "Big plants not only good for hidin', but full o' tasty bugs, too." |
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Familiar GroundEnchantmentEach creature you control can't be blocked by more than one creature. "I'd rather fight on foreign soil. That way, if I lose I can blame it on the terrain." |
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KnighthoodEnchantmentCreatures you control have first strike. Kings don't make knights. Actions do. |
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Arcane LaboratoryEnchantmentEach player can't cast more than one spell each turn. Too many wizards spoil the spell, but too many spells spoil the wizard. |
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EquilibriumEnchantmentWhenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand. Seek balance in all things-as long as the scales are weighted in your favor. |
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Mana BreachEnchantmentWhenever a player casts a spell, that player returns a land he or she controls to its owner's hand. The mana that binds the world together can also tear it apart. |
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Engineered PlagueEnchantmentAs Engineered Plague enters the battlefield, choose a creature type. A single germ can kill more soldiers than ten thousand blades. |
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OppressionEnchantmentWhenever a player casts a spell, that player discards a card. "Defeating an enemy is not nearly as satisfying as watching one suffer." |
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