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Snake Pit

Enchantment

Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield.

If the ground is smooth, the way will be rough.
-Deepwood saying

Mana:
Cardset: Mercadian Masques #271 (Uncommon)
Type: Enchantment

Vernal Equinox

Enchantment

Any player may cast creature and enchantment cards as though they had flash.

Mana:
Cardset: Mercadian Masques #283 (Rare)
Type: Enchantment

Parallax Wave

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.

Mana:
Cardset: Nemesis #17 (Rare)
Type: Enchantment

Spiritual Asylum

Enchantment

Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)

When a creature you control attacks, sacrifice Spiritual Asylum.

Trapped in safety is still trapped.

Mana:
Cardset: Nemesis #23 (Rare)
Type: Enchantment

Parallax Tide

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Tide: Exile target land.

When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.

Mana:
Cardset: Nemesis #37 (Rare)
Type: Enchantment

Rising Waters

Enchantment

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land he or she controls.

Rising waters, sinking hope.

Mana:
Cardset: Nemesis #38 (Rare)
Type: Enchantment

Overlaid Terrain

Enchantment

As Overlaid Terrain enters the battlefield, sacrifice all lands you control.

Lands you control have ": Add two mana of any one color to your mana pool."

One must reap before one can sow.

Mana:
Cardset: Nemesis #108 (Rare)
Type: Enchantment

Celestial Convergence

Enchantment

Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Mana:
Cardset: Prophecy #5 (Rare)
Type: Enchantment

Entangler

Enchantment - Aura

Enchant creature

Enchanted creature can block any number of creatures.

"Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon."

Mana:
Cardset: Prophecy #7 (Uncommon)
Type: Enchantment

Rhystic Circle

Enchantment

: Any player may pay . If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.

The circle buys time-an important commodity in battle.

Mana:
Cardset: Prophecy #19 (Common)
Type: Enchantment

Barbed Field

Enchantment - Aura

Enchant land

Enchanted land has ": This land deals 1 damage to target creature or player."

Wherever they went, the Keldons transformed the land into a weapon.

Mana:
Cardset: Prophecy #83 (Uncommon)
Type: Enchantment

Fight or Flight

Enchantment

At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.

Mana:
Cardset: Invasion #16 (Rare)
Type: Enchantment

Harsh Judgment

Enchantment

As Harsh Judgment enters the battlefield, choose a color.

If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

"At least they remember me."
-Gerrard

Mana:
Cardset: Invasion #19 (Rare)
Type: Enchantment

Strength of Unity

Enchantment - Aura

Enchant creature

Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control.

All Dominarians agreed on one thing: they would not go down without a fight.

Mana:
Cardset: Invasion #40 (Common)
Type: Enchantment

Collective Restraint

Enchantment

Domain - Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.

Mana:
Cardset: Invasion #49 (Rare)
Type: Enchantment

Collapsing Borders

Enchantment

Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.

Mana:
Cardset: Invasion #141 (Rare)
Type: Enchantment

Stand or Fall

Enchantment

At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.

Mana:
Cardset: Invasion #171 (Rare)
Type: Enchantment

Pulse of Llanowar

Enchantment

If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.

"Gaea's memory is eternal, and she exists in all things."
-Molimo, maro-sorcerer

Mana:
Cardset: Invasion #202 (Uncommon)
Type: Enchantment

Reckless Assault

Enchantment

, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.

"How will you fight an enemy that cares nothing for itself?"
-The Blind Seer

Mana:
Cardset: Invasion #263 (Rare)
Type: Enchantment

Seer's Vision

Enchantment

Your opponents play with their hands revealed.

Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

Mana:
Cardset: Invasion #270 (Uncommon)
Type: Enchantment

Smoldering Tar

Enchantment

At the beginning of your upkeep, target player loses 1 life.

Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.

Mana:
Cardset: Invasion #275 (Uncommon)
Type: Enchantment

Dark Suspicions

Enchantment

At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.

"After four thousand years, you learn to plan for betrayal."
-Urza

Mana:
Cardset: Planeshift #40 (Rare)
Type: Enchantment

Cloud Cover

Enchantment

Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.

Mana:
Cardset: Planeshift #98 (Rare)
Type: Enchantment

Natural Emergence

Enchantment

When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.

Lands you control are 2/2 creatures with first strike. They're still lands.

Mana:
Cardset: Planeshift #117 (Rare)
Type: Enchantment

Diversionary Tactics

Enchantment

Tap two untapped creatures you control: Tap target creature.

"It's the oldest trick in the book," said Guff. "And I ought to know-I wrote it."

Mana:
Cardset: Apocalypse #7 (Uncommon)
Type: Enchantment

Fervent Charge

Enchantment

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Crovax was nearly buried beneath the weight of his opponents.

Mana:
Cardset: Apocalypse #98 (Rare)
Type: Enchantment

Martyrs' Tomb

Enchantment

Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.

Honor the brave who fought,
Honor the dead who fell,
Honor the world they saved.
-Memorial inscription

Mana:
Cardset: Apocalypse #110 (Uncommon)
Type: Enchantment

Powerstone Minefield

Enchantment

Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.

"We have fought this far and lost too much. We will not turn back."
-Grizzlegom

Mana:
Cardset: Apocalypse #115 (Rare)
Type: Enchantment

Last Laugh

Enchantment

Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.

When no creatures are on the battlefield, sacrifice Last Laugh.

Mana:
Cardset: Torment #68 (Rare)
Type: Enchantment

Test of Endurance

Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

"If we have learned nothing else, we have learned to survive."
-Mystic elder

Mana:
Cardset: Judgment #29 (Rare)
Type: Enchantment

Epic Struggle

Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

"If our foes will not listen to words, perhaps hooves and claws will make them take notice."
-Seton, centaur druid

Mana:
Cardset: Judgment #112 (Rare)
Type: Enchantment

Aurification

Enchantment

Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.

Mana:
Cardset: Onslaught #6 (Rare)
Type: Enchantment

Circle of Solace

Enchantment

As Circle of Solace enters the battlefield, choose a creature type.

: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Onslaught #13 (Rare)
Type: Enchantment

Improvised Armor

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+5.

Cycling (, Discard this card: Draw a card.)

"I trust what I make for myself. Do you trust more what is made for you by another?"

Mana:
Cardset: Onslaught #40 (Uncommon)
Type: Enchantment

Sigil of the New Dawn

Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.

"We lay our dead to rest in a beautiful bed, in hopes that the Ancestor will think it a fit cradle for the next life."
-Mystic elder

Mana:
Cardset: Onslaught #55 (Rare)
Type: Enchantment

Death Match

Enchantment

Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.

The Cabal breeds many things for the pit fights, but it never breeds compassion.

Mana:
Cardset: Onslaught #136 (Rare)
Type: Enchantment

Grand Melee

Enchantment

All creatures attack each turn if able.

All creatures block each turn if able.

Hot blood washes away cold reason.

Mana:
Cardset: Onslaught #211 (Rare)
Type: Enchantment

Mana Echoes

Enchantment

Whenever a creature enters the battlefield, you may add to your mana pool, where X is the number of creatures you control that share a creature type with it.

When the ground is saturated with mana, even the lightest footstep can bring it to the surface.

Mana:
Cardset: Onslaught #218 (Rare)
Type: Enchantment

Force Bubble

Enchantment

If damage would be dealt to you, put that many depletion counters on Force Bubble instead.

When there are four or more depletion counters on Force Bubble, sacrifice it.

At the beginning of each end step, remove all depletion counters from Force Bubble.

Mana:
Cardset: Scourge #14 (Rare)
Type: Enchantment

Lethal Vapors

Enchantment

Whenever a creature enters the battlefield, destroy it.

: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.

The vapors infiltrate every crevice, poison every lung, and snuff out every life.

Mana:
Cardset: Scourge #68 (Rare)
Type: Enchantment

Primitive Etchings

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.

Ancient carvings in the trees of Krosa glow with power once again.

Mana:
Cardset: Scourge #126 (Rare)
Type: Enchantment

Sphere of Purity

Enchantment

If an artifact would deal damage to you, prevent 1 of that damage.

Purity rejects artifice.

Mana:
Cardset: Mirrodin #26 (Common)
Type: Enchantment

Hum of the Radix

Enchantment

Each artifact spell costs more to cast for each artifact its controller controls.

Mana:
Cardset: Mirrodin #122 (Rare)
Type: Enchantment

Psychic Overload

Enchantment - Aura

Enchant permanent

When Psychic Overload enters the battlefield, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.

Enchanted permanent has "Discard two artifact cards: Untap this permanent."

Mana:
Cardset: Darksteel #28 (Uncommon)
Type: Enchantment

Endless Whispers

Enchantment

Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under his or her control at the beginning of the next end step."

Those who find death under the black sun's shadow cannot escape its pull.

Mana:
Cardset: Fifth Dawn #49 (Rare)
Type: Enchantment

Dawn's Reflection

Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).

Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise.

Mana:
Cardset: Fifth Dawn #85 (Common)
Type: Enchantment

Honden of Cleansing Fire

Legendary Enchantment - Shrine

At the beginning of your upkeep, you gain 2 life for each Shrine you control.

To the sorrow of all, its fire was turned toward those who worshipped it.

Mana:
Cardset: Champions of Kamigawa #14 (Uncommon)
Type: Enchantment

Vassal's Duty

Enchantment

: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.

"My life is yours, my lord. There is no greater service than to yield it for your safety."

Mana:
Cardset: Champions of Kamigawa #48 (Rare)
Type: Enchantment

Mystic Restraints

Enchantment - Aura

Flash

Enchant creature

When Mystic Restraints enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Mana:
Cardset: Champions of Kamigawa #76 (Common)
Type: Enchantment

Swirl the Mists

Enchantment

As Swirl the Mists enters the battlefield, choose a color word.

All instances of color words in the text of spells and permanents are changed to the chosen color word.

Mana:
Cardset: Champions of Kamigawa #94 (Rare)
Type: Enchantment

Honden of Night's Reach

Legendary Enchantment - Shrine

At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

To the sorrow of all, its dark reach grasped and crushed those who guarded its silent vigil.

Mana:
Cardset: Champions of Kamigawa #116 (Uncommon)
Type: Enchantment

Night Dealings

Enchantment

Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.

, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.

Mana:
Cardset: Champions of Kamigawa #132 (Rare)
Type: Enchantment

Night of Souls' Betrayal

Legendary Enchantment

All creatures get -1/-1.

"How can we wage war against ourselves? What happens when the kami of our very souls rise against us? I answer simply: We cannot. We die. There can be no victory in this war."
-Sensei Hisoka, letter to Lord Konda

Mana:
Cardset: Champions of Kamigawa #133 (Rare)
Type: Enchantment

Nature's Will

Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

"Without the kami to speak to nature on our behalf, we must beg help from nature directly."
-Seshiro the Anointed

Mana:
Cardset: Champions of Kamigawa #230 (Rare)
Type: Enchantment

Day of Destiny

Legendary Enchantment

Legendary creatures you control get +2/+2.

"Rise like the sun, stand like the mountain, charge like the lion, die as a hero."
-General Takeno

Mana:
Cardset: Betrayers of Kamigawa #1 (Rare)
Type: Enchantment

Clash of Realities

Enchantment

All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."

Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."

Mana:
Cardset: Betrayers of Kamigawa #97 (Rare)
Type: Enchantment

Reverence

Enchantment

Creatures with power 2 or less can't attack you.

"Despite the massive forces that allied against him, Konda never once believed he would lose the Kami War."
-Masako the Humorless

Mana:
Cardset: Saviors of Kamigawa #26 (Rare)
Type: Enchantment

Kagemaro's Clutch

Enchantment - Aura

Enchant creature

Enchanted creature gets -X/-X, where X is the number of cards in your hand.

The mist was thick, cloying, and constricting. Shiro fought his way to fresh air only to look back and see his comrades fallen on the battlefield behind him.

Mana:
Cardset: Saviors of Kamigawa #74 (Common)
Type: Enchantment

Measure of Wickedness

Enchantment

At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.

Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.

Mana:
Cardset: Saviors of Kamigawa #82 (Uncommon)
Type: Enchantment

Seed the Land

Enchantment

Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield.

With a sadness and a sense of hope, Senka left the colony of her birth and, with her attendants, set out to serve as broodmistress, founder of a new colony.

Mana:
Cardset: Saviors of Kamigawa #146 (Rare)
Type: Enchantment

Concerted Effort

Enchantment

At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Mana:
Cardset: Ravnica: City of Guilds #8 (Rare)
Type: Enchantment

Conclave's Blessing

Enchantment - Aura

Convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)

Enchant creature

Enchanted creature gets +0/+2 for each other creature you control.

Mana:
Cardset: Ravnica: City of Guilds #11 (Common)
Type: Enchantment

Faith's Fetters

Enchantment - Aura

Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.

Mana:
Cardset: Divine vs. Demonic #20 (Common)
Ravnica: City of Guilds #16 (Common)
Type: Enchantment

Flight of Fancy

Enchantment - Aura

Enchant creature

When Flight of Fancy enters the battlefield, draw two cards.

Enchanted creature has flying.

The view from above is an inspiration to the newly winged.

Mana:
Cardset: Ravnica: City of Guilds #49 (Common)
Type: Enchantment

Necromantic Thirst

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Mana:
Cardset: Conspiracy #119 (Common)
Ravnica: City of Guilds #97 (Common)
Type: Enchantment

Strands of Undeath

Enchantment - Aura

Enchant creature

When Strands of Undeath enters the battlefield, target player discards two cards.

: Regenerate enchanted creature.

"Why limit yourself to mortal law when you can outlive those who enforce it?"
-Czaric, Orzhov prelate

Mana:
Cardset: Ravnica: City of Guilds #108 (Common)
Type: Enchantment

Breath of Fury

Enchantment - Aura

Enchant creature you control

When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

Mana:
Cardset: Ravnica: City of Guilds #116 (Rare)
Type: Enchantment

Bloodbond March

Enchantment

Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield.

The Golgari support a vast army because death never ends its soldiers' service.

Mana:
Cardset: Ravnica: City of Guilds #192 (Rare)
Type: Enchantment

Glare of Subdual

Enchantment

Tap an untapped creature you control: Tap target artifact or creature.

The righteous light of Selesnya is channeled through the devout, striking out to blind the nonbelievers.

Mana:
Cardset: Ravnica: City of Guilds #207 (Rare)
Type: Enchantment

Leyline of the Meek

Enchantment

If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.

Creature tokens get +1/+1.

Where strength and humility converge.

Mana:
Cardset: Guildpact #10 (Rare)
Type: Enchantment

Sinstriker's Will

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature deals damage equal to its power to target attacking or blocking creature."

"Steel rusts. Arrows break. But righteousness is always strong, always sharp."

Mana:
Cardset: Guildpact #16 (Uncommon)
Type: Enchantment

Leyline of Singularity

Enchantment

If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield.

All nonland permanents are legendary.

Where renown and solitude converge.

Mana:
Cardset: Guildpact #29 (Rare)
Type: Enchantment

Cryptwailing

Enchantment

, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.

"Piece the tragic notes together and is it not a melody?"
-Teysa

Mana:
Cardset: Guildpact #47 (Uncommon)
Type: Enchantment

Leyline of Lightning

Enchantment

If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.

Whenever you cast a spell, you may pay . If you do, Leyline of Lightning deals 1 damage to target player.

Where storm and spellcraft converge.

Mana:
Cardset: Guildpact #68 (Rare)
Type: Enchantment

Earth Surge

Enchantment

Each land gets +2/+2 as long as it's a creature.

"Some gardeners sing to plants. I tell them stories-stories of how they once ruled the world, of the mortals who destroyed their kind, and of revenge."
-Bougrat, druid of the Cult of Yore

Mana:
Cardset: Guildpact #84 (Rare)
Type: Enchantment

Leyline of Lifeforce

Enchantment

If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.

Creature spells can't be countered.

Where sovereignty and flesh converge.

Mana:
Cardset: Guildpact #90 (Rare)
Type: Enchantment

Proper Burial

Enchantment

Whenever a creature you control dies, you gain life equal to that creature's toughness.

Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter.

Mana:
Cardset: Dissension #16 (Rare)
Type: Enchantment

Ocular Halo

Enchantment - Aura

Enchant creature

Enchanted creature has ": Draw a card."

: Enchanted creature gains vigilance until end of turn.

While the soldier dreams, the eyes stand watch.

Mana:
Cardset: Dissension #28 (Common)
Type: Enchantment

Psychic Possession

Enchantment - Aura

Enchant opponent

Skip your draw step.

Whenever enchanted opponent draws a card, you may draw a card.

"You will do the thinking for the both of us!"

Mana:
Cardset: Dissension #30 (Rare)
Type: Enchantment

Nihilistic Glee

Enchantment

, Discard a card: Target opponent loses 1 life and you gain 1 life.

Hellbent - , Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand.

"All ends in obliteration-love in hatred, life in death, and light in empty darkness."

Mana:
Cardset: Dissension #50 (Rare)
Type: Enchantment

War's Toll

Enchantment

Whenever an opponent taps a land for mana, tap all lands that player controls.

If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

Razia, archangel of war, demands total commitment.

Mana:
Cardset: Dissension #77 (Rare)
Type: Enchantment

Elemental Resonance

Enchantment - Aura

Enchant permanent

At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Mana:
Cardset: Dissension #83 (Rare)
Type: Enchantment

Auramancer's Guise

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

"Consider not what the mask hides, but what it can reveal."

Mana:
Cardset: Planar Chaos #34 (Uncommon)
Type: Enchantment

Frozen Æther

Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

Gjornersen entertained his followers by taking bets on which would move first-the drowsing land wurm or the frozen goblins.

Mana:
Cardset: Planar Chaos #54 (Uncommon)
Type: Enchantment

Pyrohemia

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.

: Pyrohemia deals 1 damage to each creature and each player.

Mana:
Cardset: Commander #132 (Uncommon)
Planar Chaos #119 (Uncommon)
Type: Enchantment

Life and Limb

Enchantment

All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.

"It was a sight of pain and awe-a twisted forest, migrating across the salt plain in search of richer soil."
-Edahlis, greenseeker

Mana:
Cardset: Planar Chaos #133 (Rare)
Type: Enchantment

Shapeshifter's Marrow

Enchantment

At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)

Mana:
Cardset: Future Sight #58 (Rare)
Type: Enchantment

Snake Cult Initiation

Enchantment - Aura

Enchant creature

Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)

Mana:
Cardset: Future Sight #89 (Uncommon)
Type: Enchantment

Muraganda Petroglyphs

Enchantment

Creatures with no abilities get +2/+2.

Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.

Mana:
Cardset: Future Sight #146 (Rare)
Type: Enchantment

Stranglehold

Enchantment

Your opponents can't search libraries.

If an opponent would begin an extra turn, that player skips that turn instead.

The correct answer to a barbarian's riddle is to choke on your cleverness and die.

Mana:
Cardset: Commander #136 (Rare)
Type: Enchantment

Nature's Blessing

Enchantment

, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"Be open to the blessings, whatever their form."
-Kaysa, Elder Druid of the Juniper Order

Mana:
Cardset: Alliances #195 (Uncommon)
Type: Enchantment

Way of the Thief

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature is unblockable as long as you control a Gate.

A true shortcut isn't a way other people don't know; it's a way other people can't go.

Mana:
Cardset: Gatecrash #56 (Common)
Type: Enchantment

Soul Ransom

Enchantment - Aura

Enchant creature

You control enchanted creature.

Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability.

Mana:
Cardset: Gatecrash #198 (Rare)
Type: Enchantment

One Thousand Lashes

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

Mana:
Cardset: Gatecrash #183 (Uncommon)
Type: Enchantment

Ooze Flux

Enchantment

, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way.

Mana:
Cardset: Gatecrash #128 (Rare)
Type: Enchantment

Holy Mantle

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has protection from creatures.

"The guilds promise to provide safety. I prefer to make my own."
-Briska, Ninth District freemage

Mana:
Cardset: Gatecrash #17 (Uncommon)
Type: Enchantment

Gruul War Chant

Enchantment

Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures.

"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."
-Kroshkar, Gruul shaman

Mana:
Cardset: Dragon's Maze #75 (Uncommon)
Type: Enchantment

Krasis Incubation

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.

Mana:
Cardset: Dragon's Maze #79 (Uncommon)
Type: Enchantment

Angelic Accord

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.

As demons are drawn to suffering, angels are drawn to acts of benevolence.

Mana:
Cardset: Magic 2014 #3 (Uncommon)
Type: Enchantment

Awaken the Ancient

Enchantment - Aura

Enchant Mountain

Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

Some days you stand to greet the horizon. Other days the horizon stands to greet you.

Mana:
Cardset: Magic 2014 #126 (Rare)
Type: Enchantment