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Gore SwineCreature - Boar"The Mardu are like the gore swine. We are wild, hunt in packs, and rarely clean the blood from our blades." |
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Grave StrengthSorceryChoose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard. So long as death follows life, the supply lines of the Sultai will never be cut. |
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Great-Horn KrushokCreature - BeastPerfectly suited for life in the Shifting Wastes, the krushok is well protected by its horn, its hide, and its temper. |
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Grim ContestInstantChoose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. The invader hoped he could survive the beast's jaws and emerge through its rotting skin. |
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Gurmag AnglerCreature - Zombie FishDelve (Each card you exile from your graveyard while casting this spell pays for If everything in the Gurmag Swamp hungers for human flesh, what bait could be more effective? |
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Harsh SustenanceInstantHarsh Sustenance deals X damage to target creature or player and you gain X life, where X is the number of creatures you control. The Shifting Wastes provide refuge to those who know where to look for it. |
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Hero's BladeArtifact - EquipmentEquipped creature gets +3/+2. The best swords are forged with dragonfire. |
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Hewed Stone RetainersArtifact Creature - GolemCast Hewed Stone Retainers only if you've cast another spell this turn. "Their origins are shrouded in mystery. I believe they are the protectors of the lost secrets of our world." |
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Honor's RewardInstantYou gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) It seldom rains in Abzan lands. When it does, the khan marks the occasion by honoring the families of the fallen. |
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Hooded AssassinCreature - Human AssassinWhen Hooded Assassin enters the battlefield, choose one -
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Humble DefectorCreature - Human Rogue
"You were once Mardu, so your body and will are strong. Now we must train your mind." |
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Hungering YetiCreature - YetiAs long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.) No clan is as adept at saying "go away" as the Temur. |
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Jeskai BarricadeCreature - WallFlash (You may cast this spell any time you could cast an instant.)
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Jeskai InfiltratorCreature - Human MonkJeskai Infiltrator can't be blocked as long as you control no other creatures.
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Jeskai RunemarkEnchantment - AuraEnchant creature
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Jeskai SageCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The one who conquers the mind is greater than the one who conquers the world." |
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Kolaghan, the Storm's FuryLegendary Creature - DragonFlying
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LightformEnchantmentWhen Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Lightning ShriekerCreature - DragonFlying, trample, haste Dragonslayers learned to keep silent about their deeds after seeing the terrible vengeance wrought by Kolaghan and her brood. |
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Lotus Path DjinnCreature - Djinn MonkFlying "The lotus takes root where body and mind intersect. It blooms when body and mind become one." |
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Lotus-Eye MysticsCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Every action has a foreseen purpose. |
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Map the WastesSorcerySearch your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Marang River ProwlerCreature - Human RogueMarang River Prowler can't block and can't be blocked. The currents of the Marang wash away both tracks and blood. |
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Mardu RunemarkEnchantment - AuraEnchant creature
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Mardu ScoutCreature - Goblin ScoutDash The Mardu all enjoy war, but only the goblins make a game of it. |
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Mardu ShadowspearCreature - Human WarriorWhenever Mardu Shadowspear attacks, each opponent loses 1 life.
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Mardu Strike LeaderCreature - Human WarriorWhenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield.
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Mardu Woe-ReaperCreature - Human WarriorWhenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life. "Those who died in battle deserve their rest." |
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Mastery of the UnseenEnchantmentWhenever a permanent you control is turned face up, you gain 1 life for each creature you control.
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Merciless ExecutionerCreature - Orc WarriorWhen Merciless Executioner enters the battlefield, each player sacrifices a creature. He enjoys his work, for he sees only the worst Abzan criminals: those who betray their own kin. |
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Mindscour DragonCreature - DragonFlying "The bells may one day ring as an anthem of our own end." |
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Mistfire AdeptCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The quieter the skies, the calmer the mind." |
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Mob RuleSorceryChoose one -
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Monastery MentorCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "Speak little. Do much." |
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Monastery SiegeEnchantmentAs Monastery Siege enters the battlefield, choose Khans or Dragons.
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Neutralizing BlastInstantCounter target multicolored spell. "To defeat your enemies, you must remove their ability to make war against you." |
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Noxious DragonCreature - DragonFlying Dragons of Silumgar's brood begin to digest their prey even before consuming it, letting their caustic breath do much of the work. |
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Ojutai, Soul of WinterLegendary Creature - DragonFlying, vigilance "When I battled Ojutai, I realized my learning had only begun." |
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Orc SureshotCreature - Orc ArcherWhenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn. "Words have yet to halt an arrow." |
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Outpost SiegeEnchantmentAs Outpost Siege enters the battlefield, choose Khans or Dragons.
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Palace SiegeEnchantmentAs Palace Siege enters the battlefield, choose Khans or Dragons.
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Pilgrim of the FiresArtifact Creature - GolemFirst strike, trample The most skilled Jeskai artisans can craft imposing golems with such precision that they will last an eternity-the time believed necessary to master the Fires of the Jeskai Way. |
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Pressure PointInstantTap target creature. By studying dragon anatomy, Jeskai monks have learned how to locate clusters of nerves that will incapacitate even the mightiest dragons. |
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Qarsi High PriestCreature - Human Cleric
"Hear me, nameless, and obey." |
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RageformEnchantmentWhen Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Rakshasa's DisdainInstantCounter target spell unless its controller pays "Every failure, every death only makes my strength greater." |
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Rally the AncestorsInstantReturn each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors. "The family is a tree, and in times of need, every branch can be a weapon." |
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Reach of ShadowsInstantDestroy target creature that's one or more colors. "Is it better to be a fool or a coward? Fools may get things done occasionally, but cowards live longer." |
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Reality ShiftInstantExile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
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RefocusInstantUntap target creature. "Before you can open your third eye, you must prove you can open the first two." |
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Renowned WeaponsmithCreature - Human Artificer
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Return to the EarthInstantDestroy target artifact, enchantment, or creature with flying. "Dragons are feared for their breath and their bite, but it is their wings that make them unconquerable. Bring them to earth, and they die like any other beast." |
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Rite of UndoingInstantDelve (Each card you exile from your graveyard while casting this spell pays for
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Ruthless InstinctsInstantChoose one - A single battle affects countless others. |
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Sage's ReverieEnchantment - AuraEnchant creature
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Sage-Eye AvengersCreature - Djinn MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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SandblastInstantSandblast deals 5 damage to target attacking or blocking creature. In the Shifting Wastes, more are killed by sand than by steel. |
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Sandsteppe MastodonCreature - ElephantReach A mastodon's path always leads to an oasis. |
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Sandsteppe OutcastCreature - Human WarriorWhen Sandsteppe Outcast enters the battlefield, choose one -
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Scroll of the MastersArtifactWhenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.
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Shaman of the Great HuntCreature - Orc ShamanHaste
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Shamanic RevelationSorceryDraw a card for each creature you control. First, whispers of ancient days. Then, visions of things to come. |
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Shifting LoyaltiesSorceryExchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.) "Show the enemy the true path, and the spirit will yearn to follow it." |
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Shockmaw DragonCreature - DragonFlying Dragons of the Kolaghan brood are always on the move. They are the driving force behind the Mardu's nomadic way of life. |
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Shu Yun, the Silent TempestLegendary Creature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Sibsig HostCreature - ZombieWhen Sibsig Host enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard. "They were your friends, your family, your clan. They want only to welcome you." |
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Sibsig MuckdraggersCreature - ZombieDelve (Each card you exile from your graveyard while casting this spell pays for
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Silumgar, the Drifting DeathLegendary Creature - DragonFlying, hexproof "No machinations, no puppet strings, no plots. Just pure, sweeping death." |
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Smoldering EfreetCreature - Efreet MonkWhen Smoldering Efreet dies, it deals 2 damage to you. The efreet are drawn to the Kaisham Wanderers, a loosely organized Jeskai school where trickery is employed to challenge the status quo and upend the belief systems of others. |
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Soul SummonsSorceryManifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Ugin's magic reaches beyond the dragons. The clans have adapted it for war. |
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Soulfire Grand MasterCreature - Human MonkLifelink
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SoulflayerCreature - DemonDelve (Each card you exile from your graveyard while casting this spell pays for
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Sudden ReclamationInstantPut the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand. "There is no secret buried so deep that we will never find it." |
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Sultai EmissaryCreature - Zombie WarriorWhen Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) To the Sultai, Ugin's power was just one more resource to be exploited. |
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Sultai RunemarkEnchantment - AuraEnchant creature
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Sultai SkullkeeperCreature - Naga ShamanWhen Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge. |
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Supplant FormInstantReturn target creature to its owner's hand. You put a token onto the battlefield that's a copy of that creature. "Ice can be shaped to any form, even the whisper of a memory." |
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Tasigur's CrueltySorceryDelve (Each card you exile from your graveyard while casting this spell pays for The cruelest tortures leave no mark upon the flesh. |
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Tasigur, the Golden FangLegendary Creature - Human ShamanDelve (Each card you exile from your graveyard while casting this spell pays for
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Temporal TrespassSorceryDelve (Each card you exile from your graveyard while casting this spell pays for Few truly live in the moment. |
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Temur Battle RageInstantTarget creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Temur RunemarkEnchantment - AuraEnchant creature
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Temur SabertoothCreature - Cat
The Temur see themselves as a pack, their bonds more primal than the Abzan's. |
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Temur War ShamanCreature - Human ShamanWhen Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Torrent ElementalCreature - ElementalFlying
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Ugin's ConstructArtifact Creature - ConstructWhen Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors. While trapping the Eldrazi on Zendikar, Ugin learned little from Sorin, but he gleaned the rudiments of lithomancy from Nahiri. |
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Ugin, the Spirit DragonPlaneswalker - Ugin (Loyalty: 7)+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player.
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Valorous StanceInstantChoose one - "Every choice alters the path of fate." |
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VaultbreakerCreature - Orc RogueWhenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.
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Wandering ChampionCreature - Human MonkWhenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. "Learn from your enemies, but do not tolerate them." |
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War FlareInstantCreatures you control get +2/+1 until end of turn. Untap those creatures. "No sun or fire can warm my blood quite like a war flare." |
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Warden of the First TreeCreature - Human
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Wardscale DragonCreature - DragonFlying Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic. |
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Whisk AwayInstantPut target attacking or blocking creature on top of its owner's library. The maneuvers of the Abzan formation intrigued Ojutai in both their complexity and their futility. |
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Whisperer of the WildsCreature - Human Shaman
She speaks only in whispers but can be heard over the fiercest storm. |
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Whisperwood ElementalCreature - ElementalAt the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Wild SlashInstantFerocious - If you control a creature with power 4 or greater, damage can't be prevented this turn. Never mistake deception for cleverness. |
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WildcallSorceryManifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) A howl on the wind hides many dangers. |
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Will of the NagaInstantDelve (Each card you exile from your graveyard while casting this spell pays for The charm of a naga is undeniable. |
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Winds of Qal SismaInstantPrevent all combat damage that would be dealt this turn.
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