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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Thought Reflection

Enchantment

If you would draw a card, draw two cards instead.

Knowledge fills the mind of a fool and opens the mind of the sage.

Mana:
Cardset: Shadowmoor #53 (Rare)
Type: Enchantment

Torpor Dust

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets -3/-0.

"Some folk these days are too restless to dream the dreams we need. We need to teach them to stop and catch their breath."

Mana: {{/}}
Cardset: Shadowmoor #177 (Common)
Type: Enchantment

Torture

Enchantment - Aura

Enchant creature

: Put a -1/-1 counter on enchanted creature.

What the vigor of life builds up, agony tears down again.

Mana:
Cardset: Shadowmoor #80 (Common)
Fifth Edition #61 (Common)
Homelands #23 (Common)
Homelands #24 (Common)
Type: Enchantment

Wheel of Sun and Moon

Enchantment - Aura

Enchant player

If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Every life ends, but life itself never does.

Mana: {{/}}{{/}}
Cardset: Shadowmoor #243 (Rare)
Type: Enchantment

Wound Reflection

Enchantment

At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)

The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor.

Mana:
Cardset: Shadowmoor #81 (Rare)
Type: Enchantment

Bitterblossom

Tribal Enchantment - Faerie

At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.

In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.

Mana:
Cardset: Morningtide #58 (Rare)
Type: Enchantment

Cream of the Crop

Enchantment

Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

Mana:
Cardset: Morningtide #117 (Rare)
Type: Enchantment

Daily Regimen

Enchantment - Aura

Enchant creature

: Put a +1/+1 counter on enchanted creature.

What self-indulgence tears down, discipline builds up again.

Mana:
Cardset: Morningtide #8 (Uncommon)
Type: Enchantment

Declaration of Naught

Enchantment

As Declaration of Naught enters the battlefield, name a card.

: Counter target spell with the chosen name.

Every story, even a faerie tale, comes to an end.

Mana:
Cardset: Morningtide #29 (Rare)
Type: Enchantment

Hostile Realm

Enchantment - Aura

Enchant land

Enchanted land has ": Target creature can't block this turn."

Lorwyn's crust explodes with power when the greater elementals are born. The flamekin use the fallout as cover for forays into enemy territory.

Mana:
Cardset: Morningtide #91 (Common)
Type: Enchantment

Reins of the Vinesteed

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.

Mana:
Cardset: Morningtide #134 (Common)
Type: Enchantment

Shared Animosity

Enchantment

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

"It is the nature of souls that they burn more brightly together than apart."
-Vessifrus, flamekin demagogue

Mana:
Cardset: Morningtide #104 (Rare)
Type: Enchantment

Weight of Conscience

Enchantment - Aura

Enchant creature

Enchanted creature can't attack.

Tap two untapped creatures you control that share a creature type: Exile enchanted creature.

Sometimes the weight of the world on your shoulders is a literal one.

Mana:
Cardset: Morningtide #28 (Common)
Type: Enchantment

Ashling's Prerogative

Enchantment

As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)

Each creature with converted mana cost of the chosen value has haste.

Each creature without converted mana cost of the chosen value enters the battlefield tapped.

Mana:
Cardset: Lorwyn #150 (Rare)
Type: Enchantment

Battle Mastery

Enchantment - Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

"Boom Boom Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills"
-Clachan Tales

Mana:
Cardset: Dragons of Tarkir #7 (Uncommon)
Magic 2015 #4 (Uncommon)
Lorwyn #5 (Uncommon)
Type: Enchantment

Boggart Shenanigans

Tribal Enchantment - Goblin

Whenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player.

Boggarts revel in discovering new sensations, from the texture of an otter pellet to the squeak of a dying warren mate.

Mana:
Cardset: Elves vs. Goblins #54 (Uncommon)
Lorwyn #155 (Uncommon)
Type: Enchantment

Captivating Glance

Enchantment - Aura

Enchant creature

At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Mana:
Cardset: Lorwyn #55 (Uncommon)
Type: Enchantment

Colfenor's Plans

Enchantment

When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.

You may look at and play cards exiled with Colfenor's Plans.

Skip your draw step.

You can't cast more than one spell each turn.

Mana:
Cardset: Lorwyn #106 (Rare)
Type: Enchantment

Entangling Trap

Enchantment

Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

Mana:
Cardset: Lorwyn #13 (Uncommon)
Type: Enchantment

Epic Proportions

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +5/+5 and has trample.

From mite to mighty.

Mana:
Cardset: Lorwyn #209 (Rare)
Type: Enchantment

Eyes of the Wisent

Tribal Enchantment - Elemental

Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield.

Calm as a wisent's watch
-Elvish expression meaning "safe"

Mana:
Cardset: Lorwyn #210 (Rare)
Type: Enchantment

Faerie Tauntings

Tribal Enchantment - Faerie

Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.

Beneath the fae's constant pranks runs a subtler undercurrent of mockery: the influence of Oona, their hidden queen.

Mana:
Cardset: Lorwyn #112 (Uncommon)
Type: Enchantment

Favor of the Mighty

Tribal Enchantment - Giant

Each creature with the highest converted mana cost has protection from all colors.

"What does a mountain fear of a fly? Giants are barely aware of us, let alone afraid."
-Gaddock Teeg

Mana:
Cardset: Lorwyn #14 (Rare)
Type: Enchantment

Fertile Ground

Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Pretty, valuable, and delicious-a boggart thief's trifecta.

Mana:
Cardset: Phyrexia vs. The Coalition #52 (Common)
Lorwyn #211 (Common)
Eighth Edition #248 (Common)
Invasion #188 (Common)
Urza's Saga #252 (Common)
Type: Enchantment

Forced Fruition

Enchantment

Whenever an opponent casts a spell, that player draws seven cards.

"Petals within petals within petals, tadpole. The truth lurks below an opulence of illusion."
-Neerdiv, fallowsage

Mana:
Cardset: Lorwyn #66 (Rare)
Type: Enchantment

Glimmerdust Nap

Enchantment - Aura

Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.

The dreams of giants are as long as time and as deep as the earth. Thus they are prized by the dream-harvesting fae.

Mana:
Cardset: Lorwyn #68 (Common)
Type: Enchantment

Hoofprints of the Stag

Tribal Enchantment - Elemental

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.

, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn.

Mana:
Cardset: Lorwyn #21 (Rare)
Type: Enchantment

Lignify

Tribal Enchantment - Treefolk Aura

Enchant creature

Enchanted creature is a 0/4 Treefolk with no abilities.

Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his feet be so thirsty?

Mana:
Cardset: Garruk vs. Liliana #16 (Common)
Lorwyn #228 (Common)
Type: Enchantment

Merrow Commerce

Tribal Enchantment - Merfolk

At the beginning of your end step, untap all Merfolk you control.

Schools meet and mingle on Lorwyn's riverways. In the bustling interplay, the merrow renew their sense of community as they sharpen their wits and hone their trading skills.

Mana:
Cardset: Lorwyn #72 (Uncommon)
Type: Enchantment

Militia's Pride

Tribal Enchantment - Kithkin

Whenever a nontoken creature you control attacks, you may pay . If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking.

If you pick a fight with one kithkin, be ready to fight them all.

Mana:
Cardset: Lorwyn #30 (Rare)
Type: Enchantment

Nettlevine Blight

Enchantment - Aura

Enchant creature or land

Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."

Mana:
Cardset: Lorwyn #131 (Rare)
Type: Enchantment

Protective Bubble

Enchantment - Aura

Enchant creature

Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)

Skilled merrow rudders ensure their charges arrive on time and without incident.

Mana:
Cardset: Lorwyn #80 (Common)
Type: Enchantment

Prowess of the Fair

Tribal Enchantment - Elf

Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield.

An elvish duel is a thing of beauty: the warriors' grace, the crash of steel, then the artful spray of blood.

Mana:
Cardset: Lorwyn #136 (Uncommon)
Type: Enchantment

Rebellion of the Flamekin

Tribal Enchantment - Elemental

Whenever you clash, you may pay . If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)

Mana:
Cardset: Lorwyn #188 (Uncommon)
Type: Enchantment

Soaring Hope

Enchantment - Aura

Enchant creature

When Soaring Hope enters the battlefield, you gain 3 life.

Enchanted creature has flying.

: Put Soaring Hope on top of its owner's library.

Mana:
Cardset: Lorwyn #40 (Common)
Type: Enchantment

Sylvan Echoes

Enchantment

Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)

It takes a huntmaster's eye to discern the contours of mythical prey.

Mana:
Cardset: Lorwyn #237 (Uncommon)
Type: Enchantment

Triclopean Sight

Enchantment - Aura

Flash

Enchant creature

When Triclopean Sight enters the battlefield, untap enchanted creature.

Enchanted creature gets +1/+1 and has vigilance.

Mana:
Cardset: Lorwyn #45 (Common)
Type: Enchantment

Zephyr Net

Enchantment - Aura

Enchant creature

Enchanted creature has defender and flying.

Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last.

Mana:
Cardset: Lorwyn #98 (Common)
Type: Enchantment

Abundance

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Mana:
Cardset: Tenth Edition #249 (Rare)
Urza's Saga #229 (Rare)
Type: Enchantment

Angelic Chorus

Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

The harmony of the glorious is a dirge to the wicked.

Mana:
Cardset: Tenth Edition #4 (Rare)
Urza's Saga #3 (Rare)
Type: Enchantment

Arcane Teachings

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to target creature or player."

Not all knowledge is learned from parchment.

Mana:
Cardset: Tenth Edition #188 (Uncommon)
Judgment #78 (Common)
Type: Enchantment

Aura of Silence

Enchantment

Artifact and enchantment spells your opponents cast cost more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Not all silences are easily broken.

Mana:
Cardset: Tenth Edition #6 (Uncommon)
Weatherlight #123 (Uncommon)
Type: Enchantment

Blanchwood Armor

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 for each Forest you control.

"Before armor, there was bark. Before blades, there were thorns."
-Molimo, maro-sorcerer

Mana:
Cardset: Tenth Edition #253 (Uncommon)
Ninth Edition #232 (Uncommon)
Eighth Edition #234 (Uncommon)
Seventh Edition #232 (Uncommon)
Urza's Saga #237 (Uncommon)
Type: Enchantment

Contaminated Bond

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

"My favorite curses are those that manifest slowly, blackening the soul in ways the victim cannot hope to understand."
-Erissa, bog witch

Mana:
Cardset: Tenth Edition #132 (Common)
Ninth Edition #120 (Common)
Mirrodin #61 (Common)
Type: Enchantment

Dehydration

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

The viashino used the spell to dry foods for crossing the Great Desert. The Suq'Ata later discovered its use in war.

Mana:
Cardset: Tenth Edition #78 (Common)
Ninth Edition #73 (Common)
Eighth Edition #75 (Common)
Mercadian Masques #73 (Common)
Type: Enchantment

Dragon Roost

Enchantment

: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)

Dragons erupt from peaks of chaos and flow from rivers of molten rage.

Mana:
Cardset: Tenth Edition #197 (Rare)
Onslaught #198 (Rare)
Type: Enchantment

Fear

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

"Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart."
-Lim-Dûl the Necromancer

Mana:
Cardset: Tenth Edition #142 (Common)
Ninth Edition #129 (Common)
Eighth Edition #134 (Common)
Seventh Edition #135 (Common)
Sixth Edition #129 (Unknown)
Fifth Edition #24 (Common)
Ice Age #12 (Common)
Fourth Edition #21 (Common)
Revised Edition #19 (Common)
Unlimited Edition #17 (Common)
Beta Edition #17 (Unknown)
Alpha Edition #17 (Unknown)
Type: Enchantment

Furnace of Rath

Enchantment

If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.

The furnace awaits the next master who would stoke the fires of apocalypse.

Mana:
Cardset: Tenth Edition #204 (Rare)
Ninth Edition #188 (Rare)
Eighth Edition #187 (Rare)
Tempest #177 (Rare)
Type: Enchantment

Glorious Anthem

Enchantment

Creatures you control get +1/+1.

Once heard, the battle song of an angel becomes part of the listener forever.

Mana:
Cardset: Tenth Edition #17 (Rare)
Ninth Edition #16 (Rare)
Eighth Edition #20 (Rare)
Seventh Edition #17 (Rare)
Urza's Saga #15 (Rare)
Type: Enchantment

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

"The bonds of loyalty can tie one to the grave."
-Crovax, ascendant evincar

Mana:
Cardset: Commander #85 (Rare)
Tenth Edition #144 (Rare)
Ninth Edition #135 (Rare)
Eighth Edition #137 (Rare)
Stronghold #10 (Rare)
Type: Enchantment

Heart of Light

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.

For those who reach enlightenment, violence is an unnecessary distraction.

Mana:
Cardset: Tenth Edition #19 (Common)
Betrayers of Kamigawa #6 (Common)
Type: Enchantment

High Ground

Enchantment

Each creature you control can block an additional creature.

In war, as in society, position is everything.

Mana:
Cardset: Tenth Edition #20 (Uncommon)
Exodus #7 (Uncommon)
Type: Enchantment

March of the Machines

Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)

Mana:
Cardset: Archenemy #6 (Rare)
Tenth Edition #91 (Rare)
Mirrodin #42 (Rare)
Type: Enchantment

Mobilization

Enchantment

Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)

: Put a 1/1 white Soldier creature token onto the battlefield.

Wars are won with strength, valor, and numbers-especially numbers.

Mana:
Cardset: Commander 2014 #81 (Rare)
Tenth Edition #29 (Rare)
Onslaught #44 (Rare)
Type: Enchantment

Mortal Combat

Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.

Mana:
Cardset: Tenth Edition #160 (Rare)
Torment #71 (Rare)
Type: Enchantment

No Rest for the Wicked

Enchantment

Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

"The soul? Here, we have no use for such frivolities."
-Sitrik, birth priest

Mana:
Cardset: Tenth Edition #165 (Uncommon)
Urza's Saga #142 (Uncommon)
Type: Enchantment

Overgrowth

Enchantment - Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

Whenever enchanted land is tapped for mana, its controller adds to his or her mana pool (in addition to the mana the land produces).

"Let the forest spread! From salt, stone, and fen, let the new trees rise."
-Molimo, maro-sorcerer

Mana:
Cardset: Tenth Edition #283 (Common)
Ninth Edition #262 (Common)
Stronghold #61 (Common)
Type: Enchantment

Pariah

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

All damage that would be dealt to you is dealt to enchanted creature instead.

"Why would I consider penance for my actions when I have so many subjects willing to do it for me?"
-Lord Konda

Mana:
Cardset: Tenth Edition #33 (Rare)
Seventh Edition #30 (Rare)
Urza's Saga #28 (Rare)
Type: Enchantment

Persuasion

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

You control enchanted creature.

"Protocol demands that you bow down before me. I always stand on protocol."

Mana:
Cardset: Tenth Edition #95 (Uncommon)
Odyssey #92 (Rare)
Type: Enchantment

Primal Rage

Enchantment

Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Ferocity and cunning accounted for half the victory. Gravity accounted for the rest.

Mana:
Cardset: Tenth Edition #286 (Uncommon)
Stronghold #62 (Uncommon)
Type: Enchantment

Regeneration

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"A touch of vine sap in the blood, and the flesh knits as quickly as new roots twining."
-Freyalise

Mana:
Cardset: Tenth Edition #290 (Uncommon)
Ninth Edition #265 (Uncommon)
Eighth Edition #275 (Common)
Seventh Edition #265 (Common)
Sixth Edition #248 (Unknown)
Fifth Edition #183 (Common)
Mirage #134 (Common)
Ice Age #147 (Common)
Fourth Edition #152 (Common)
Revised Edition #120 (Common)
Unlimited Edition #122 (Common)
Beta Edition #122 (Unknown)
Alpha Edition #122 (Unknown)
Type: Enchantment

Robe of Mirrors

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Some say you cannot hit what you cannot see. I prefer that you hit what I want you to see."
-Arcanis the Omnipotent

Mana:
Cardset: Tenth Edition #101 (Common)
Exodus #43 (Common)
Type: Enchantment

Root Maze

Enchantment

Artifacts and lands enter the battlefield tapped.

Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won.

Mana:
Cardset: Tenth Edition #292 (Rare)
Tempest #144 (Rare)
Type: Enchantment

Rule of Law

Enchantment

Each player can't cast more than one spell each turn.

Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.

Mana:
Cardset: Tenth Edition #37 (Uncommon)
Mirrodin #19 (Rare)
Type: Enchantment

Seismic Assault

Enchantment

Discard a land card: Seismic Assault deals 2 damage to target creature or player.

Earth arms itself with fire.

Mana:
Cardset: Tenth Edition #228 (Rare)
Eighth Edition #219 (Rare)
Seventh Edition #216 (Rare)
Exodus #101 (Rare)
Type: Enchantment

Serra's Embrace

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance.

The touch of Serra's angels bears hopes aloft and empowers noble causes.

Mana:
Cardset: Divine vs. Demonic #21 (Uncommon)
Tenth Edition #40 (Uncommon)
Seventh Edition #43 (Uncommon)
Urza's Saga #47 (Uncommon)
Type: Enchantment

Shimmering Wings

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

: Return Shimmering Wings to its owner's hand.

"I leave words like ‘impossible' to the rabble. Whatever I imagine, I can create."
-Ixidor, reality sculptor

Mana:
Cardset: Tenth Edition #107 (Common)
Invasion #72 (Common)
Tempest #87 (Common)
Type: Enchantment

Spirit Link

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

"We are all inextricably linked, souls woven in tapestry."

Mana:
Cardset: Tenth Edition #45 (Uncommon)
Ninth Edition #47 (Uncommon)
Eighth Edition #47 (Uncommon)
Seventh Edition #47 (Uncommon)
Sixth Edition #43 (Unknown)
Fifth Edition #340 (Uncommon)
Fourth Edition #301 (Uncommon)
Legends #206 (Uncommon)
Type: Enchantment

Story Circle

Enchantment

As Story Circle enters the battlefield, choose a color.

: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Tenth Edition #49 (Rare)
Ninth Edition #48 (Rare)
Eighth Edition #50 (Rare)
Mercadian Masques #51 (Uncommon)
Type: Enchantment

Sunken Hope

Enchantment

At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.

"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."
-Ambassador Laquatus

Mana:
Cardset: Planechase 2012 #26 (Rare)
Tenth Edition #112 (Rare)
Planeshift #37 (Rare)
Type: Enchantment

Treetop Bracers

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Gravity is truly what you make of it.

Mana:
Cardset: Tenth Edition #304 (Common)
Ninth Edition #276 (Common)
Nemesis #123 (Common)
Type: Enchantment

Uncontrollable Anger

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +2/+2 and attacks each turn if able.

A barbarian's heart pounds with the fury of a prisoner, threatening at any moment to break the bars of its cage.

Mana:
Cardset: Conspiracy #155 (Uncommon)
Tenth Edition #244 (Common)
Champions of Kamigawa #195 (Common)
Type: Enchantment

Upwelling

Enchantment

Mana pools don't empty as steps and phases end.

Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it.

Mana:
Cardset: Tenth Edition #306 (Rare)
Scourge #131 (Rare)
Type: Enchantment

Arcanum Wings

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Aura swap (: Exchange this Aura with an Aura card in your hand.)

Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival.

Mana:
Cardset: Future Sight #48 (Uncommon)
Type: Enchantment

Barren Glory

Enchantment

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

"The only perfect world is an empty world, with no one to sin or wage war."
-Tarran, magus of the disk

Mana:
Cardset: Future Sight #3 (Rare)
Type: Enchantment

Bound in Silence

Tribal Enchantment - Rebel Aura

Enchant creature

Enchanted creature can't attack or block.

A fight put off forever is already won.

Mana:
Cardset: Modern Masters #8 (Common)
Future Sight #20 (Uncommon)
Type: Enchantment

Bridge from Below

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.

When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.

Mana:
Cardset: Modern Masters #74 (Rare)
Future Sight #81 (Rare)
Type: Enchantment

Daybreak Coronet

Enchantment - Aura

Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Mana:
Cardset: Future Sight #21 (Rare)
Type: Enchantment

Emblem of the Warmind

Enchantment - Aura

Enchant creature you control

Creatures you control have haste.

"It takes but one spark to ignite a parched forest. Our hearts, I fear, are too dry for this new visitor."
-Elek Longbeard

Mana:
Cardset: Future Sight #112 (Uncommon)
Type: Enchantment

Fatal Attraction

Enchantment - Aura

Enchant creature

When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.

At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.

Mana:
Cardset: Future Sight #98 (Common)
Type: Enchantment

Flowstone Embrace

Enchantment - Aura

Enchant creature

: Enchanted creature gets +2/-2 until end of turn.

"The seventh symbol, the Mark of Stone, stores the power of ancient Rath."
-Tome of Elemental Mastery

Mana:
Cardset: Future Sight #113 (Common)
Type: Enchantment

Gibbering Descent

Enchantment

At the beginning of each player's upkeep, that player loses 1 life and discards a card.

Hellbent - Skip your upkeep step if you have no cards in hand.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Mana:
Cardset: Future Sight #66 (Rare)
Type: Enchantment

Gift of Granite

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +0/+2.

The blessing adds both protection to the recipient and weightlessness to the stone.

Mana:
Cardset: Future Sight #7 (Common)
Type: Enchantment

Grave Peril

Enchantment

When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.

"Sometimes the grave does not wait for death before relishing its feast of flesh and bones."
-Ezrith, druid of the Dark Hours

Mana:
Cardset: Future Sight #67 (Common)
Type: Enchantment

Imperial Mask

Enchantment

When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Mana:
Cardset: Future Sight #23 (Rare)
Type: Enchantment

Leaden Fists

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.

Mana:
Cardset: Future Sight #38 (Common)
Type: Enchantment

Lucent Liminid

Enchantment Creature - Elemental

Flying

It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through.

Mana:
Power: 3/3
Cardset: Future Sight #24 (Common)
Type: Enchantment

Lumithread Field

Enchantment

Creatures you control get +0/+1.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Having conquered the Bastion of Suns, the Ota took its light for their own.

Mana:
Cardset: Future Sight #25 (Common)
Type: Enchantment

Muraganda Petroglyphs

Enchantment

Creatures with no abilities get +2/+2.

Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.

Mana:
Cardset: Future Sight #146 (Rare)
Type: Enchantment

Oblivion Crown

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."

Mana:
Cardset: Future Sight #73 (Common)
Type: Enchantment

Petrified Plating

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Suspend 2- (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Future Sight #133 (Common)
Type: Enchantment

Pooling Venom

Enchantment - Aura

Enchant land

Whenever enchanted land becomes tapped, its controller loses 2 life.

: Destroy enchanted land.

The land can only hold so much poison before it begins to bite back.

Mana:
Cardset: Future Sight #74 (Uncommon)
Type: Enchantment

Pyromancer's Swath

Enchantment

If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.

At the beginning of each end step, discard your hand.

Mana:
Cardset: Modern Masters #125 (Rare)
Future Sight #104 (Rare)
Type: Enchantment

Quiet Disrepair

Enchantment - Aura

Enchant artifact or enchantment

At the beginning of your upkeep, choose one - Destroy enchanted permanent; or you gain 2 life.

"Artifice has always stood upon nature's shoulders. Let us watch nature take a turn."
-Freyalise

Mana:
Cardset: Planechase 2012 #75 (Common)
Future Sight #134 (Common)
Type: Enchantment

Second Wind

Enchantment - Aura

Enchant creature

: Tap enchanted creature.

: Untap enchanted creature.

Vindr stormchasers believe that the same ancient forces that move the winds can also move mortal minds and hearts.

Mana:
Cardset: Future Sight #57 (Uncommon)
Type: Enchantment

Shapeshifter's Marrow

Enchantment

At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)

Mana:
Cardset: Future Sight #58 (Rare)
Type: Enchantment

Snake Cult Initiation

Enchantment - Aura

Enchant creature

Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)

Mana:
Cardset: Future Sight #89 (Uncommon)
Type: Enchantment

Spellweaver Volute

Enchantment - Aura

Enchant instant card in a graveyard

Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.

Mana:
Cardset: Future Sight #59 (Rare)
Type: Enchantment

Take Possession

Enchantment - Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Enchant permanent

You control enchanted permanent.

Mana:
Cardset: Modern Masters #66 (Uncommon)
Future Sight #44 (Rare)
Type: Enchantment

Witch's Mist

Enchantment

, : Destroy target creature that was dealt damage this turn.

"Hear us, Overmother. Let the strong thrive under your gelatinous hand, and let the weak writhe under your serrated heel."
-Prayer of the devoted

Mana:
Cardset: Future Sight #92 (Uncommon)
Type: Enchantment
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