Magnigoth TreefolkCreature - TreefolkDomain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.
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MagnifyInstantAll creatures get +1/+1 until end of turn. The seed torches' pollen gives off light, but the elves find it heightens their senses as well. |
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Magnetic WebArtifactIf a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.
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Magnetic TheftInstantAttach target Equipment to target creature. (Control of the Equipment doesn't change.) Among the Vulshok, the most prized blades are those that killed their original owners. |
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Magnetic MountainEnchantmentBlue creatures don't untap during their controllers' untap steps.
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Magnetic MineArtifactWhenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller.
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Magnetic FluxInstantArtifact creatures you control gain flying until end of turn. After the researcher's astonishing success, his assistants spent six hours finding a way to return the specimens safely to the ground. |
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MagmawCreature - Elemental, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player. "The purpose of existence is simple: everything is fuel for the magmaw." |
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Magmatic ForceCreature - ElementalAt the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player. "Granted, it's the pinnacle of utter destructiveness. So what would you call two of them?" |
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Magmatic CoreEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Magmatic ChasmSorceryCreatures without flying can't block this turn. "Our shamans assert their mastery over the land, thwarting the lesser clans' attempts to stand in the way of our dragonlord." |
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MagmasaurCreature - Elemental LizardMagmasaur enters the battlefield with five +1/+1 counters on it.
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MagmaquakeInstantMagmaquake deals X damage to each creature without flying and each planeswalker. "Where will you run when I punish you with the very ground you flee on?" |
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Magma VeinEnchantment, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. Standing near a volcano |
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Magma SprayInstantMagma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. "Jund is a wounded world. Beware its searing blood spilling out onto the surface." |
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Magma SliverCreature - SliverAll Slivers have ": Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." As malleable as molten steel, but as dangerous as the finished blade. |
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Magma RiftSorceryAs an additional cost to cast Magma Rift, sacrifice a land. "Lighting a fire needs kindling and heat. You be the kindling. I'll bring the heat." |
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Magma PhoenixCreature - PhoenixFlying
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Magma MineArtifact: Put a pressure counter on Magma Mine. BOOM! |
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Magma JetInstantMagma Jet deals 2 damage to target creature or player. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Magma GiantCreature - GiantWhen Magma Giant enters the battlefield, it deals 2 damage to each creature and each player. Its open mouth is a furnace blast that blisters the skin. Its smoking fists are meteors that split the earth. |
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Magma BurstInstantKicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
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Magistrate's VetoEnchantmentWhite creatures and blue creatures can't block. The magistrate had been the goblins' puppet for so long that he made the right decisions with little prompting. |
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Magistrate's ScepterArtifact, : Put a charge counter on Magistrate's Scepter.
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Magister SphinxArtifact Creature - SphinxFlying "These benighted worlds are thick with ignorance. I will educate them. They will listen, or they will die." |
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Magister of WorthCreature - AngelFlying
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Magical HackInstantChange the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
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Maggot TherapyEnchantment - AuraFlash "If this is the cure, I'd hate to see the disease." |
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Maggot CarrierCreature - ZombieWhen Maggot Carrier enters the battlefield, each player loses 1 life. "We do not suddenly fall on death, but advance towards it by slight degrees; we die every day." |
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Magewright's StoneArtifact, : Untap target creature that has an activated ability with in its cost. The stones hark back to an age before civilization, when the living earth blessed all who trod its untamed wilds. |
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Mageta's BoonEnchantment - AuraFlash When the Lion roars, his cubs grow stronger. |
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Mageta the LionLegendary Creature - Human Spellshaper, , Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. In the jungle of war there is always a Lion. |
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Mages' ContestInstantYou and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
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Magefire WingsEnchantment - AuraEnchant creature Giving a thing wings does not take away its fear of flight-or its fear of fire, for that matter. |
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Magebane ArmorArtifact - EquipmentEquipped creature gets +2/+4 and loses flying.
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Mage's GuileInstantTarget creature gains shroud until end of turn. (It can't be the target of spells or abilities.) "Next time, don't bother." |
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Mage SlayerArtifact - EquipmentWhenever equipped creature attacks, it deals damage equal to its power to defending player. "When the wielder is strong enough, any sword will do." |
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Mage il-VecCreature - Human Wizard, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player. Living below a flowstone foundry produces a disproportionate number of fire mages among the il. |
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Maga, Traitor to MortalsLegendary Creature - Human WizardMaga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it.
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Maelstrom WandererLegendary Creature - ElementalCreatures you control have haste.
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Maelstrom PulseSorceryDestroy target nonland permanent and all other permanents with the same name as that permanent. During the collision of the shards, entire ways of life disappeared without a trace. |
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Maelstrom NexusEnchantmentThe first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Maelstrom DjinnCreature - DjinnFlying
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Maelstrom ArchangelCreature - AngelFlying There is no world where angels fear to tread. |
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Madrush CyclopsCreature - Cyclops WarriorCreatures you control have haste. Death comes in the blink of an eye. |
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Maddening WindEnchantment - AuraEnchant creature "It is Freyalise, walking on the world." |
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Maddening ImpCreature - ImpFlying
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Madcap SkillsEnchantment - AuraEnchant creature The larger the crowd, the harder it is for them to run away. |
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Madblind MountainLand - Mountain(: Add to your mana pool.)
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Mad ProphetCreature - Human ShamanHaste "There's no heron in the moon! It's a shrew, a five-legged shrew, with a voice like whispering thunder!" |
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Mad DogCreature - HoundAt the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. The bones it buries may be yours. |
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Mad AuntieCreature - Goblin ShamanOther Goblin creatures you control get +1/+1. One part cunning, one part wise, and many, many parts demented. |
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MachinateInstantLook at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. As long as there are questions to be asked, the vedalken will ask them. |
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Macetail HystrodonCreature - BeastFirst strike, haste The goblins tracked the hystrodon with much stealth and cunning. Then they were eaten with much pain and yelling. |
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Macabre WaltzSorceryReturn up to two target creature cards from your graveyard to your hand, then discard a card. "All dead move to the hollow rhythm of necromancy." |
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Maalfeld TwinsCreature - ZombieWhen Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield. "Who am I to break up a family?" |
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Lyzolda, the Blood WitchLegendary Creature - Human Cleric, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black. Sacrificial rites take place before an audience of cheering cultists, each begging to be the next on stage. |
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Lys Alana ScarbladeCreature - Elf Assassin, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. In beauty-obsessed Lys Alana, one cut of her blade means the difference between a high society feast and raking through the dungheap for scraps. |
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Lys Alana HuntmasterCreature - Elf WarriorWhenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield. From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull. |
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Lys Alana BowmasterCreature - Elf ArcherReach (This can block creatures with flying.)
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Lymph SliverCreature - SliverAll Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) Its skin remains in a flowing, liquid state that keeps its body coated with potent restorative lymph. |
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Lyev SkyknightCreature - Human KnightFlying
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Lyev DecreeSorceryDetain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) The Azorius have so many codes and statutes that you're always in violation of one of them. |
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Lux CannonArtifact: Put a charge counter on Lux Cannon. There are few problems that can't be solved by putting a hole in the world. |
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Lust for WarEnchantment - AuraEnchant creature
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Lush GrowthEnchantment - AuraEnchant land Naya's bounty spills over upon itself. Each leaf and flower struggles against the next with thrashing thorns, acidic pollen, and strangling roots. |
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Lurking SkirgeEnchantmentWhen a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. They never miss a funeral. |
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Lurking PredatorsEnchantmentWhenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. All are prey to the eyes of the wild. |
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Lurking JackalsEnchantmentWhen an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. Often it's not the hunter or the hunted but the opportunist who thrives in Rath. |
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Lurking InformantCreature - Human Rogue( can be paid with either or .) In the undercity, forgetfulness is often encouraged at the point of a blade. |
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Lurking EvilEnchantmentPay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying. "Ash is our air, darkness our flesh." |
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Lurking CrocodileCreature - CrocodileBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
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Lurking AutomatonArtifact Creature - ConstructReveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.
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Lurking ArynxCreature - Cat BeastFormidable - : Target creature blocks Lurking Arynx this turn if able. Activate this ability only if creatures you control have total power 8 or greater. Once it has your scent, it will hunt you from the Gurmag Swamp to Ayagor. |
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LurkerCreature - BeastLurker can't be the target of spells unless it attacked or blocked this turn. "Each night we felt it watching us from the darkness beyond our fire. We only had one pack horse left." |
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Lurebound ScarecrowArtifact Creature - ScarecrowAs Lurebound Scarecrow enters the battlefield, choose a color. It's a fool's race to run if all is lost if it be won. |
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Lure of PreyInstantCast Lure of Prey only if an opponent cast a creature spell this turn.
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LureEnchantment - AuraEnchant creature It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible. |
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Lunk ErrantCreature - Giant WarriorWhenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. "One's plenty," observed the merrow. |
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LungeInstantLunge deals 2 damage to target creature and 2 damage to target player. Cho-Arrim righteousness was no match for Benalish combat training. |
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Lunar MysticCreature - Human WizardWhenever you cast an instant spell, you may pay . If you do, draw a card. "I'm pleased this world has learned the moon affects more than the tides." |
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Lunar AvengerArtifact Creature - GolemSunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
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Lumithread FieldEnchantmentCreatures you control get +0/+1. Having conquered the Bastion of Suns, the Ota took its light for their own. |
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Luminous WakeEnchantment - AuraEnchant creature "If destiny's champions have arisen to fight the Ancient Ones, then let me, too, do my part." |
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Luminous GuardianCreature - Human Nomad: Luminous Guardian gets +0/+1 until end of turn. "There is no victory without virtue." |
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Luminous AngelCreature - AngelFlying
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Luminescent RainInstantChoose a creature type. You gain 2 life for each permanent you control of that type. Storms in Lorwyn don't patter on village rooftops, but rather drench the clachan in rays of amber light. |
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LuminesceInstantPrevent all damage that black sources and red sources would deal this turn. "The White Shield is not the burnished metal you lash to your forearm but the conviction that burns in your chest." |
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Luminate PrimordialCreature - AvatarVigilance
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Luminarch AscensionEnchantmentAt the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
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Lumengrid WardenCreature - Human WizardThe wardens keep watch over an endless sea of progress. |
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Lumengrid SentinelCreature - Human WizardFlying The vedalken order their Neurok sentinels to watch over the shores of the Quicksilver Sea, as if they know of intruders yet to come. |
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Lumengrid GargoyleArtifact Creature - GargoyleFlying "Anything that watches without sleep and fights without fear is a valuable ally against the Phyrexians." |
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Lumengrid DrakeCreature - DrakeFlying Properly outfitted, drakes made perfect sentries for vedalken strongholds. |
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Lumengrid AugurCreature - Vedalken Wizard, : Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur. Information pumps like blood through vedalken society. |
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LumberknotCreature - TreefolkHexproof (This creature can't be the target of spells or abilities your opponents control.) Animated by geists fused in its oak, it hungers for more life to add to its core. |
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Lumbering SatyrCreature - Satyr BeastAll creatures have forestwalk. The satyr carves the path that all of Rushwood follows. |
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Lumbering FallsLandLumbering Falls enters the battlefield tapped.
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Lullmage MentorCreature - Merfolk WizardWhenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. "Many voices are needed to quiet this land." |
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LullInstantPrevent all combat damage that would be dealt this turn.
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