Armored GriffinCreature - GriffinFlying, vigilance When an order for griffin barding comes in, blacksmiths prepare their forges for months of exacting work. They know griffins always detect imperfections and never haggle. |
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Armored CancrixCreature - CrabCreatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria. |
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Armor ThrullCreature - Thrull, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. "The worst thing about being a mercenary for the Ebon Hand is having to wear a dead Thrull." -Ivra Jursdotter |
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Armor SliverCreature - SliverAll Sliver creatures have ": This creature gets +0/+1 until end of turn." Hanna: "We must learn how they protect each other." |
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Armament MasterCreature - Kor SoldierOther Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. "We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ." |
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Armament CorpsCreature - Human SoldierWhen Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations. |
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Armada WurmCreature - WurmTrample No one in the Conclave acts alone. |
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Argothian WurmCreature - WurmTrample
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Argothian TreefolkCreature - TreefolkPrevent all damage that would be dealt to Argothian Treefolk by artifact sources. Haunting cries we hear in our dreams |
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Argothian SwineCreature - BoarTrample In Argoth, the shortest path between two points is the one the swine make. |
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Argothian PixiesCreature - FaerieArgothian Pixies can't be blocked by artifact creatures. After the rape of Argoth Forest during the rule of the artificers, the Pixies of Argoth bent their magic to more practical ends. |
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Argothian EnchantressCreature - Human DruidShroud (This permanent can't be the target of spells or abilities.)
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Argothian ElderCreature - Elf Druid: Untap two target lands. Sharpen your ears |
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Argivian BlacksmithCreature - Human Artificer: Prevent the next 2 damage that would be dealt to target artifact creature this turn. Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land. |
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Argivian ArchaeologistCreature - Human Artificer, : Return target artifact card from your graveyard to your hand. Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era. |
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Argent SphinxCreature - SphinxFlying A great mirage, a dream of wings and silver. |
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Arena AthleteCreature - HumanHeroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. The Iroan Games award no medals. Athletes vie for a visit from Iroas, god of victory. |
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Ardent SoldierCreature - Human SoldierKicker (You may pay an additional as you cast this spell.)
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Ardent RecruitCreature - Human SoldierMetalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts. "We lost our homes and our kin. We won't let those rotters take our future as well." |
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Ardent MilitiaCreature - Human SoldierVigilance Some fight for honor and some for gold, but the militia fight for hearth and home. |
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Arcum DagssonLegendary Creature - Human Artificer: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. "Artifice sundered the world. It shall not again wreak such sorrow." |
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Arctic WolvesCreature - WolfCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) "No matter where we cat warriors go in the world, those stupid slobberers find us." |
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Arctic NishobaCreature - Cat WarriorTrample
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Arctic MerfolkCreature - MerfolkKicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
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Arctic FoxesCreature - FoxCreatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. "Those Foxes are wily, swift, and ferocious. They are the warriors of the snows." |
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Arctic AvenCreature - Bird WizardFlying
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Archwing DragonCreature - DragonFlying, haste Swifter than an angel, crueler than a demon, and relentless as a ghoul. |
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ArchweaverCreature - SpiderReach, trample The silk of the archweavers adds structural integrity to otherwise unstable Izzet building sites. |
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Archon of the TriumvirateCreature - ArchonFlying
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Archon of RedemptionCreature - ArchonFlying Until Emeria is freed, he raises his sword in her name. |
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Archon of JusticeCreature - ArchonFlying In dark times, Truth bears a blade. |
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ArchivistCreature - Human Wizard: Draw a card. "Sit down and read. Educate yourself for the coming conflicts." |
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Architects of WillArtifact Creature - Human WizardWhen Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. This secret society of mages manipulates the beliefs and opinions of others. |
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Archfiend of DepravityCreature - DemonFlying "Why would I kill you all? Who then would be left to worship me?" |
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Archers' ParapetCreature - WallDefender Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true. |
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Archers of QarsiCreature - Naga ArcherDefender "We think of the naga as creeping cutthroats, slitherers in the swamps. But they are equally at home in the trees." |
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Archdemon of UnxCreature - DemonFlying, trample The necropolis at Unx was once a living city, its streets untrodden by death. |
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Archangel of ThuneCreature - AngelFlying Even the wicked have nightmares. |
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Archangel of StrifeCreature - AngelFlying
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ArchangelCreature - AngelFlying, vigilance The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat. |
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ArchaeomancerCreature - Human WizardWhen Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. "Words of power never disappear. They sleep, awaiting those with the will to rouse them." |
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Arcbound WorkerArtifact Creature - ConstructModular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) The parts are as strong as the whole. |
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Arcbound WandererArtifact Creature - GolemModular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound StingerArtifact Creature - InsectFlying
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Arcbound SlithArtifact Creature - SlithWhenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
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Arcbound ReclaimerArtifact Creature - GolemRemove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
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Arcbound RavagerArtifact Creature - BeastSacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
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Arcbound OverseerArtifact Creature - GolemAt the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
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Arcbound LancerArtifact Creature - BeastFirst strike
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Arcbound HybridArtifact Creature - BeastHaste
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Arcbound FiendArtifact Creature - HorrorFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Arcbound CrusherArtifact Creature - JuggernautTrample
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Arcbound BruiserArtifact Creature - GolemModular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Break in case of emergency. |
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Arcanis the OmnipotentLegendary Creature - Wizard: Draw three cards. "Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." |
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Arcades SabbothLegendary Creature - Elder DragonFlying
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Arc-SloggerCreature - Beast, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail. |
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Arc RunnerCreature - Elemental OxHaste (This creature can attack and as soon as it comes under your control.) The storms of the wastelands form quickly and hit hard. Few have anything to do with rain. |
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Arc MageCreature - Human Spellshaper, , Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.
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Arbor ElfCreature - Elf Druid: Untap target Forest. "The forest will surround you with its life if you are still and calm." |
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Arbor ColossusCreature - GiantReach
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Arbiter of the IdealCreature - SphinxFlying
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Arbiter of KnollridgeCreature - Giant WizardVigilance Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die. |
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Arbalest EliteCreature - Human Archer, : Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. There are few things as satisfying as a good, healthy thunk. |
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Arashin War BeastCreature - BeastWhenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Arashin SovereignCreature - DragonFlying Dromoka dragons foster trust among their subjects, while the other clans must spend their time quelling rebellion. |
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Arashin ForemostCreature - Human WarriorDouble strike "I would gladly give my life if it would inspire my clan to victory." |
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Arashin ClericCreature - Human ClericWhen Arashin Cleric enters the battlefield, you gain 3 life. "We'll have time to put out the fires when those trapped within the ruins are safe." |
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Arashi, the Sky AsunderLegendary Creature - Spirit, : Arashi, the Sky Asunder deals X damage to target creature with flying.
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Arachnus SpinnerCreature - SpiderReach (This creature can block creatures with flying.)
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ArachnoidArtifact Creature - SpiderReach (This creature can block creatures with flying.) It follows the green sun over Mirrodin's surface, spinning massive webs of whispersilk as it goes. |
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Araba MothriderCreature - Human SamuraiFlying "My finest creations are fashioned after the moths of Eiganjo. They fly higher, faster, and more gracefully than any of my own designs." |
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Aquus SteedCreature - Beast, : Target creature gets -2/-0 until end of turn. In water, it's as graceful as a dolphin. On land, it darts and jerks so unpredictably that few can ride it for long. |
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Aquastrand SpiderCreature - Spider MutantGraft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
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Aquamorph EntityCreature - ShapeshifterAs Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
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AquamoebaCreature - Elemental BeastDiscard a card: Switch Aquamoeba's power and toughness until end of turn. Some tides need no moon. |
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Apprentice WizardCreature - Human Wizard, : Add to your mana pool.
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Apprentice NecromancerCreature - Zombie Wizard, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
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Apothecary InitiateCreature - Kithkin ClericWhenever a player casts a white spell, you may pay . If you do, you gain 1 life. Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom. |
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Apocalypse HydraCreature - HydraApocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
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Aphetto VultureCreature - Zombie BirdFlying
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Aphetto RunecasterCreature - Human WizardWhenever a permanent is turned face up, you may draw a card. "The ignorant fear change; the wise use it as a weapon." |
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Aphetto GrifterCreature - Human WizardTap two untapped Wizards you control: Tap target permanent. Aphetto con artists started working in pairs to make it less likely they'd be the victims of con artists. |
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Aphetto ExterminatorCreature - Human WizardMorph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Aphetto AlchemistCreature - Human Wizard: Untap target artifact or creature. He brews trouble. |
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Apex HawksCreature - BirdMultikicker (You may pay an additional any number of times as you cast this spell.)
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Apes of RathCreature - ApeWhenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. Monkeys three, monkeys through. |
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Anvilwrought RaptorArtifact Creature - BirdFlying, first strike "I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike." |
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Anurid SwarmsnapperCreature - Frog BeastReach (This creature can block creatures with flying.) Anurids have the problem of airborne invaders licked. |
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Anurid ScavengerCreature - Frog BeastProtection from black Krosa's topmost bottom feeder. |
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Anurid MurkdiverCreature - Zombie Frog BeastSwampwalk Aphetto's swamps are alive with the dead. |
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Anurid BrushhopperCreature - Frog BeastDiscard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. It's so tough it can frighten itself into hiding. |
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Anurid BarkripperCreature - Frog BeastThreshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. When it croaks, so do you. |
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Antler SkulkinArtifact Creature - Scarecrow: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Every skull has a tale to tell, and a skulkin is many dire tales cobbled together. |
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AnthroplasmCreature - ShapeshifterAnthroplasm enters the battlefield with two +1/+1 counters on it. I never metamorphosis I didn't like. |
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Anthousa, Setessan HeroLegendary Creature - Human WarriorHeroic - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands. The warriors she leads can rarely keep pace with her, and neither can the tales. |
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Ant QueenCreature - Insect: Put a 1/1 green Insect creature token onto the battlefield. "Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants." |
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Anowon, the Ruin SageLegendary Creature - Vampire ShamanAt the beginning of your upkeep, each player sacrifices a non-Vampire creature. "So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar." |
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Anodet LurkerArtifact Creature - ConstructWhen Anodet Lurker dies, you gain 3 life. These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them. |
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Ankle ShankerCreature - Goblin BerserkerHaste The stature of the fighter matters less than the depth of the cut. |
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Animar, Soul of ElementsLegendary Creature - ElementalProtection from white and from black
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