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WarmongerCreature - Minotaur Monger
Funny how money and war travel so well together. |
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Warmonger HellkiteCreature - DragonFlying Its wings beat to the howls of war and fan the fires of rage. |
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Warpath GhoulCreature - ZombieGhouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows. |
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Warped ResearcherCreature - Human Wizard MutantWhenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) New insights yield new senses. |
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Warping WurmCreature - WurmPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Even wurms start out small. |
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Warren InstigatorCreature - Goblin BerserkerDouble strike "Danger! Danger! Come out of the safety of your holes!" |
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Warren PilferersCreature - Goblin RogueWhen Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. "What do they need all this stuff for? They're dead. We're alive. Simple enough." |
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Warren-Scourge ElfCreature - Elf WarriorProtection from Goblins "If one can associate any virtue with the eyeblights, it is the talent some achieve in disposing of them. I have seen the slaying of boggarts raised nearly to an art form." |
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Warrior AngelCreature - Angel WarriorFlying She represents not hope, but hope's desperate fury. |
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Warrior en-KorCreature - Kor Warrior Knight
Only a matter as vital as destroying Volrath could bring together the reclusive Kor people. |
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WarthogCreature - BoarSwampwalk "Too much work-it takes a long time to break them in, and more than a few recruits." |
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Wasp LancerCreature - Faerie SoldierFlying "I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?" |
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Wasteland StranglerCreature - Eldrazi ProcessorDevoid (This card has no color.)
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Wasteland ViperCreature - SnakeDeathtouch "The Gruul embrace all things poisonous and living in the cracks of society."
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WatchdogArtifact Creature - HoundWatchdog blocks each turn if able. Its growl is a long, rumbling grind of gears and clockwork, its bark a blast of hissing steam. |
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Watcher of the RoostCreature - Bird SoldierFlying
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Watcher SliverCreature - SliverAll Sliver creatures get +0/+2. "I have spied them, wandering and watching-but for what? I fear they watch for us." |
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Watchwing ScarecrowArtifact Creature - ScarecrowWatchwing Scarecrow has vigilance as long as you control a white creature. The wings are held in place by wicker rods. The rods are held in place by pure faith. |
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WatchwolfCreature - WolfOnly in Ravnica do the wolves watch the flock. |
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Water ElementalCreature - ElementalUnpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms. |
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Water ServantCreature - Elemental
"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides." |
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Water WurmCreature - WurmWater Wurm gets +0/+1 as long as an opponent controls an Island.
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WatercourserCreature - Elemental
"Beware an eddy where there should be none or a stretch that flows too fast or too slow." |
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Waterfront BouncerCreature - Merfolk Spellshaper
Closing time comes earlier to some than to others. |
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Waterspout DjinnCreature - DjinnFlying "Fly us higher, out of its storm." |
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Waterspout ElementalCreature - ElementalKicker
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Waterspout WeaversCreature - Merfolk WizardKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
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Wave ElementalCreature - Elemental
"Consider the wave: how weak the mother yet how strong the child." |
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Wave-Wing ElementalCreature - ElementalFlying "Do you see? All of Tazeem strains at its tether."-Noyan Dar, Tazeem roilmage |
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Wavecrash TritonCreature - Merfolk WizardHeroic - Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Waveskimmer AvenCreature - Bird SoldierFlying The greatest gift you can give a sea aven is solitude. |
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Waxmane BakuCreature - SpiritWhenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
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Wayfaring GiantCreature - GiantDomain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control. Its stature and stride increase with each step it takes. |
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Wayfaring TempleCreature - ElementalWayfaring Temple's power and toughness are each equal to the number of creatures you control.
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Wayward AngelCreature - Angel HorrorFlying, vigilance
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Wayward SoulCreature - SpiritFlying "no home no heart no hope" |
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Weapons TrainerCreature - Human Soldier AllyOther creatures you control get +1/+0 as long as you control an Equipment. "When I'm done training you, anything will be a deadly weapon." |
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Weathered BodyguardsCreature - Human SoldierAs long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
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Weathered WayfarerCreature - Human Nomad Cleric
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Weatherseed ElfCreature - Elf
"My grandmother once told me the future of our world was inside the Weatherseed. When I touched it, I knew she was right." |
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Weatherseed FaeriesCreature - FaerieFlying, protection from red Two days after the forge was completed, the faeries were immune to its flames. |
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Weatherseed TreefolkCreature - TreefolkTrample
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Weaver of LiesCreature - BeastMorph
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Wee DragonautsCreature - Faerie WizardFlying
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Weed-Pruner PoplarCreature - Treefolk AssassinAt the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. "When Byoog reached down to pull up a bit of root for the stew, he didn't expect the root to pull back." |
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Weirding ShamanCreature - Goblin Shaman
All boggarts have an auntie, but they don't all have a mum. |
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Welkin GuideCreature - Bird ClericFlying "Those talons really dig into your skin, but it's better than being dropped." |
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Welkin HawkCreature - BirdFlying
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Welkin TernCreature - BirdFlying (This creature can't be blocked except by creatures with flying or reach.) "It preys on other birds. And drakelings. And drakes. Pretty much anything that crosses its flight path is fair game." |
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Wellgabber ApothecaryCreature - Merfolk Cleric
"You've discovered that boggarts bite, I see. And will the militia be chasing this lot? . . . Ah, you're staying in town to avoid Nath's hunt. Wise. Now this poultice . . ." |
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WellwisherCreature - Elf
"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many." |
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WerebearCreature - Human Bear Druid
He exercises his right to bear arms. |
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Western PaladinCreature - Zombie Knight
"Expect nothing but scorn, flattery, and lies. And never turn your back on him." |
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Wetland SambarCreature - ElkAs a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training. |
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WhimwaderCreature - ElementalWhimwader can't attack unless defending player controls a blue permanent. "Thought? Deceit? Progress? Now you're just making it hungry." |
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Whip SergeantCreature - Human Soldier
Keldon soldiers learn to move faster than the whip. |
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Whip VineCreature - Plant WallDefender; reach (This creature can block creatures with flying.)
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Whip-Spine DrakeCreature - DrakeFlying "I swear the clouds were created just so the drakes would have a place to lurk." |
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WhipcorderCreature - Human Soldier Rebel
His bolas whirl like galaxies, but it's his enemies who see stars. |
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Whipgrass EntanglerCreature - Human Cleric
"Now that I have your attention, perhaps I can tell you of the Order." |
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WhipkeeperCreature - Dwarf
"If you don't hit your adversaries while they're down, they might get up again." |
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WhippoorwillCreature - Bird
If the Whippoorwill remains silent, the soul has not reached its reward. |
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Whipstitched ZombieCreature - ZombieAt the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay Pity the tailor. |
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Whiptail MolochCreature - LizardWhen Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. "It wags its tail when it's happy. It wags its tail when it's angry. Nope, there's no good time to be around a whiptail." |
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Whiptongue FrogCreature - Frog
Their favorite food? Wind dancers. |
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Whirling DervishCreature - Human MonkProtection from black
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Whirlpool DrakeCreature - DrakeFlying
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Whirlpool RiderCreature - MerfolkWhen Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. Where the wind meets the water, change is inevitable. |
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Whirlpool WarriorCreature - Merfolk WarriorWhen Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
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Whirlwind AdeptCreature - Djinn MonkHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Whisperer of the WildsCreature - Human Shaman
She speaks only in whispers but can be heard over the fiercest storm. |
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Whispergear SneakArtifact Creature - ConstructDraft Whispergear Sneak face up. Spy for today. Plan for tomorrow. |
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Whispering ShadeCreature - ShadeSwampwalk It glides through the shadows until it reaches yours. |
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Whispering SpecterCreature - SpecterFlying
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Whisperwood ElementalCreature - ElementalAt the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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White KnightCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.)
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White Shield CrusaderCreature - Human KnightProtection from black "Honor your steed and it will carry you to great deeds-and bring you home to tell of them." |
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Whitemane LionCreature - CatFlash (You may cast this spell any time you could cast an instant.) Saltfield nomads call a sudden storm a "whitemane." |
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Wicked AkubaCreature - Spirit
The sound of children weeping is a song that fills its heart with joy. |
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Wicker WarcrawlerArtifact Creature - ScarecrowWhenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. It's the twisted creation of a kithkin diviner who dreamed of very large crows. |
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Wickerbough ElderCreature - Treefolk ShamanWickerbough Elder enters the battlefield with a -1/-1 counter on it. "Living scarecrows make a mockery of the natural order. Dead ones make fine hats." |
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Wight of Precinct SixCreature - ZombieWight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. Even the lost and undead need a protector. |
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WiitigoCreature - YetiWiitigo enters the battlefield with six +1/+1 counters on it.
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Wild AesthirCreature - BirdFlying, first strike "High in the Karplusans, death is swift and razor-clawed." |
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Wild BeastmasterCreature - Human ShamanWhenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. "When they covered the world in city, all they did was give themselves nowhere to run." |
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Wild CantorCreature - Human Druid(
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Wild CelebrantsCreature - SatyrWhen Wild Celebrants enters the battlefield, you may destroy target artifact. "You can tell something's really valuable by the sound it makes when you slam your staff into it." |
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Wild ColosCreature - Goat BeastHaste You'll never get a Keldon's goat. |
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Wild DogsCreature - HoundAt the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.
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Wild ElephantCreature - ElephantTrample "I will tell my father's stories . . . . How the elephants trampled the leopard cub, and its father, though he knew, killed nine goats instead." |
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Wild GriffinCreature - GriffinFlying Farmers typically keep their flocks at thirteen sheep-one to distract the griffins while they take the other twelve to market. |
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Wild JhovallCreature - CatJhovalls sharpen their claws on trees-or on Mercadians, if no trees are handy. |
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Wild LeotauCreature - CatAt the beginning of your upkeep, sacrifice Wild Leotau unless you pay "Leotau that were born wild make the best mounts. It's like riding a thunderstorm." |
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Wild MammothCreature - ElephantAt the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth. "Sit. Heel! Down! HELP!" |
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Wild MongrelCreature - HoundDiscard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. It teaches you to play dead. |
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Wild NacatlCreature - Cat WarriorWild Nacatl gets +1/+1 as long as you control a Mountain. "The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood." |
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Wild WurmCreature - WurmWhen Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. Wurm heads appear |
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Wilderness ElementalCreature - ElementalTrample "Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom." |
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Wilderness HypnotistCreature - Merfolk Wizard
"I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land." |
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Wildfire CerberusCreature - Hound
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