Benalish VeteranCreature - Human SoldierWhenever Benalish Veteran attacks, it gets +1/+1 until end of turn. "One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world." |
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Benalish TrapperCreature - Human Soldier, : Tap target creature. "I'm up here. You're down there. Now who's the lower life form?" |
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Benalish MissionaryCreature - Human Cleric, : Prevent all combat damage that would be dealt by target blocked creature this turn. "These horn-haters say no gods but theirs exist. I say let him find out for himself-right now!" |
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Benalish LancerCreature - Human KnightKicker (You may pay an additional as you cast this spell.)
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Benalish KnightCreature - Human KnightFlash (You may cast this spell any time you could cast an instant.) "We called them ‘armored lightning.'" |
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Benalish InfantryCreature - Human SoldierBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) "My favorite part of getting into the infantry was getting out again." |
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Benalish HeroCreature - Human SoldierBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the hero. |
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Benalish HeraldsCreature - Human Soldier, : Draw a card. The detailed dispatch could be summarized in four words: "Time is running out." |
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Benalish EmissaryCreature - Human WizardKicker (You may pay an additional as you cast this spell.)
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Benalish CommanderCreature - Human SoldierBenalish Commander's power and toughness are each equal to the number of Soldiers you control.
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Benalish CavalryCreature - Human KnightFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "My people swore to protect Benalia to the end. It is battered, but yet stands, as do we." |
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Ben-Ben, Akki HermitLegendary Creature - Goblin Shaman: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. Some akki thought of Ben-Ben as a kami of trickery in disguise. They hunted for him in the maze of warrens, often falling prey to his traps. |
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Beloved ChaplainCreature - Human ClericProtection from creatures Nomad and Nantuko, eagle and elephant; all the birds and beasts are charmed by his quiet dignity. |
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Belltower SphinxCreature - SphinxFlying
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Belltoll DragonCreature - DragonFlying, hexproof
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Bellows LizardCreature - Lizard: Bellows Lizard gets +1/+0 until end of turn. As the price of wood and coal rose, smiths found creative ways to keep their forges burning. |
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Bellowing TanglewurmCreature - WurmIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Bellowing SaddlebruteCreature - Orc WarriorRaid - When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.
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Bellowing FiendCreature - SpiritFlying
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Belligerent WhiptailCreature - WurmLandfall - Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn. "Whiptails can sense a traveler's footsteps from a great distance. Measuring that distance has been . . . difficult."-Jalun, Affa sentry |
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Belligerent SliverCreature - SliverSliver creatures you control have menace. (They can't be blocked except by two or more creatures.) "The slivers became adept at provoking a fear response in other species." |
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Belligerent HatchlingCreature - ElementalFirst strike
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Belfry SpiritCreature - SpiritFlying
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Belbe's PercherCreature - BirdFlying Long and powerful, these birds were used to carry messages to and from the evincar. |
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Behemoth's HeraldCreature - Elf Shaman, , Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library. "Mine is an insatiable god, with appetites as magnificent as the jungle itself." |
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Beguiler of WillsCreature - Human Wizard: Gain control of target creature with power less than or equal to the number of creatures you control. "Come, let me free you of the tyranny of thought." |
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Beetleform MageCreature - Human Insect Wizard: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn. "When the Simic say to take command of your life, we don't mean just your career." |
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Beetleback ChiefCreature - Goblin WarriorWhen Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield. Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug. |
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Beasts of BogardanCreature - BeastProtection from red Bogardan is a land as volatile as the creatures who live there. |
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Beastcaller SavantCreature - Elf Shaman AllyHaste "They come because I call. They stay because I listen." |
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Beastbreaker of Bala GedCreature - Human WarriorLevel up (: Put a level counter on this. Level up only as a sorcery.)
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Beast WalkersCreature - Human Beast Soldier: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) "The Beast Walkers do a great service to Aysen. As humans or as beasts, their heart is yet to Serra true." |
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Beast of BurdenArtifact Creature - GolemBeast of Burden's power and toughness are each equal to the number of creatures on the battlefield. Though it was built as an instrument of labor, it wasn't long before it became an instrument of war. |
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Bearer of the HeavensCreature - GiantWhen Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. To hold the heavens from the earth is no curse, but a titanic responsibility. |
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Bearer of SilenceCreature - EldraziDevoid (This card has no color.)
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Bear's CompanionCreature - Human WarriorWhen Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield. "The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly." |
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Beacon of DestinyCreature - Human Cleric: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. "We all borrowed life from the Ancestor to exist in this world. Today, I repay that debt." |
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Beacon HawkCreature - BirdFlying
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Beacon BehemothCreature - Beast: Target creature with power 5 or greater gains vigilance until end of turn. When its smoky plumes light Naya's sky, every creature from the smallest pip fawn to the largest rannet heeds the warning. |
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Bazaar TraderCreature - Goblin: Target player gains control of target artifact, creature, or land you control. "No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy . . ." |
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Bazaar KrovodCreature - BeastWhenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city. |
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Bayou DragonflyCreature - InsectFlying, swampwalk "Like a sugar stick with wings!" |
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Bay FalconCreature - BirdFlying, vigilance "Wear the falcon's feathers in your hair- |
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Battlewise HopliteCreature - Human SoldierHeroic - Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Battlewise AvenCreature - Bird SoldierFlying Experience is a good teacher, not a kind one. |
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Battlewand OakCreature - Treefolk WarriorWhenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.
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Battletide AlchemistCreature - Kithkin ClericIf a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. "I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether." |
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Battleground GeistCreature - SpiritFlying Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living. |
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Battlegrace AngelCreature - AngelFlying
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Battlegate MimicCreature - ShapeshifterWhenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight. |
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Battlefront KrushokCreature - BeastBattlefront Krushok can't be blocked by more than one creature. Krushoks clear debris from fertile fields, fallow fields, and battlefields. |
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Battleflight EagleCreature - BirdFlying Eagles make fine mounts, but they're too proud to carry anyone for long. |
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Battlefield ThaumaturgeCreature - Human WizardEach instant and sorcery spell you cast costs less to cast for each creature it targets.
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Battlefield ScroungerCreature - CentaurThreshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard.
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Battlefield PercherCreature - BirdFlying
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Battlefield MedicCreature - Human Cleric: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. "Death never stops to rest. Neither can we." |
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Battle-Rattle ShamanCreature - Goblin ShamanAt the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi. |
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Battle-Mad RoninCreature - Human SamuraiBushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) "I fought fiercely, bravely, and without mercy. Had I not struck down my captain in the heat of battle, I might have become a hero instead of an outcast." |
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Battle SquadronCreature - GoblinFlying The goblins made an unruly pile with military precision. |
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Battle SliverCreature - SliverSliver creatures you control get +2/+0. "One emitted a strange series of buzzing clicks and guttural commands, then clawed arms emerged from all of them. Is there no limit to their adaptations?"-Hastric, Thunian scout |
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Battle RampartCreature - WallDefender "I will build no sanctuaries. The safety you seek can be won only by the sword." |
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Battle HurdaCreature - GiantFirst strike "Murasan hurdas were too aggressive to tolerate a harness, so we put them on guard duty. Now the bandits can't get within spitting distance of us." |
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Battle BrawlerCreature - Orc WarriorAs long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. Every time he returns from battle unscathed, he feels a tinge of disappointment. |
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Battering WurmCreature - WurmBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
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Battering SliverCreature - SliverAll Sliver creatures have trample. Covered with hard shell-like plates, these slivers burrow through solid rock to carve out new nests for their hives. |
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Battering RamArtifact Creature - ConstructAt the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls. |
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Battering KrasisCreature - Fish BeastTrample
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Battering CraghornCreature - Goat BeastFirst strike Their skeletons can be found all over Skirk Ridge, tangled in each other's horns. |
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BatterhornCreature - BeastWhen Batterhorn enters the battlefield, you may destroy target artifact. Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability. |
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Battered GolemArtifact Creature - GolemBattered Golem doesn't untap during your untap step. A dent marks every year of service, and it has as much rust as glory. |
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Bassara Tower ArcherCreature - Human ArcherHexproof, reach Setessan warriors of Bassara Tower are known for their guerrilla tactics and skill with the bow. Interlopers into the Nessian Wood do not get far. |
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Basking RootwallaCreature - Lizard: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
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Basilica ScreecherCreature - BatFlying A screech in the night is all it takes for Orzhov debtors to clutch at their coin purses. |
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Basilica GuardsCreature - Human SoldierDefender "None may pass . . . for free." |
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Basandra, Battle SeraphLegendary Creature - AngelFlying "Why listen to the mumblings of wizards when the lash speaks true?" |
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Basalt GolemArtifact Creature - GolemBasalt Golem can't be blocked by artifact creatures.
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Basalt GargoyleCreature - GargoyleFlying
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Basal ThrullCreature - Thrull, Sacrifice Basal Thrull: Add to your mana pool. Initially bred for sacrifice, the Thrulls eventually turned on their masters, the Order of the Ebon Hand, with gruesome results. |
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Basal SliverCreature - SliverAll Slivers have "Sacrifice this permanent: Add to your mana pool." "Fascinating . . . These creatures display the paradox of tenacity and purposed self-destruction I have sought to breed into my thrulls." |
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Baru, Fist of KrosaLegendary Creature - Human DruidWhenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
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Bartel RuneaxeLegendary Creature - Giant WarriorVigilance Thundering down from Hammerheim, no foe could slow Bartel's charge. |
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Barrow GhoulCreature - ZombieAt the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. "They killed my family to deny me a future. They fed on my ancestors to deny me a past." |
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Barrin, Master WizardLegendary Creature - Human Wizard, Sacrifice a permanent: Return target creature to its owner's hand. "Knowledge is no more expensive than ignorance, and at least as satisfying." |
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Barrenton MedicCreature - Kithkin Cleric: Prevent the next 1 damage that would be dealt to target creature or player this turn. His dreams are filled with noxious powders and clinking vials. |
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Barrenton CragtreadsCreature - Kithkin ScoutBarrenton Cragtreads can't be blocked by red creatures. "Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited." |
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Barrage TyrantCreature - EldraziDevoid (This card has no color.) Terrible fury. Excellent aim. |
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Barrage OgreCreature - Ogre Warrior, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was thrown at them. |
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Barony VampireCreature - Vampire"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime." |
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Baron SengirLegendary Creature - VampireFlying "Beast. Defiler. The source of all my pain." -Ihsan's Shade |
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Barktooth WarbeardLegendary Creature - Human WarriorHe is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks! |
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Barkhide MaulerCreature - BeastCycling (, Discard this card: Draw a card.) Anywhere else they would be hunted for their skins, but in Wirewood, they are safe. |
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BarishiCreature - ElementalWhen Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.
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Barbed-Back WurmCreature - Wurm: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. "The Mwonvuli Jungle has given the darkness teeth for tearing the gift of life from the weak." |
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Barbed SliverCreature - SliverAll Sliver creatures have ": This creature gets +1/+0 until end of turn." Spans of spines leapt from one sliver to the next, forming a deadly hedge around the Weatherlight. |
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Barbed ShockerCreature - InsectTrample, haste Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future. |
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Barbary ApesCreature - ApeUnpredictable in the extreme, these carnivorous apes will prey even upon their own kind. |
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Barbarian RiftcutterCreature - Human Barbarian, Sacrifice Barbarian Riftcutter: Destroy target land. "Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes." |
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Barbarian OutcastCreature - Human Barbarian BeastWhen you control no Swamps, sacrifice Barbarian Outcast. "We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept." |
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Barbarian LunaticCreature - Human Barbarian, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. "I once saw a single barbarian charge a band of twenty nomads. I've seen some crazy ones, too." |
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Barbarian GuidesCreature - Human Barbarian, : Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.
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