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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Darkheart Sliver

Creature - Sliver

All Slivers have "Sacrifice this permanent: You gain 3 life."

"At first we thought we were in some haunted wood. Then the branches twisted and scuttled toward us."
-Merrik Aidar, Benalish patrol

Mana:
Power: 2/2
Cardset: Planar Chaos #155 (Uncommon)
Type: Creature

Darkling Stalker

Creature - Shade Spirit

: Regenerate Darkling Stalker.

: Darkling Stalker gets +1/+1 until end of turn.

"In this dark place, yes, I am afraid of my own shadow."
-Mirri of the Weatherlight

Mana:
Power: 1/1
Cardset: Tempest #13 (Common)
Type: Creature

Darklit Gargoyle

Artifact Creature - Gargoyle

Flying

: Darklit Gargoyle gets +2/-1 until end of turn.

It shines in the darkness of its master's ambitions.

Mana:
Power: 1/2
Cardset: Conflux #7 (Common)
Type: Artifact Creature

Darkness

Instant

Prevent all combat damage that would be dealt this turn.

"If I must die, I will encounter darkness as a bride,/ And hug it in my arms." -William Shakespeare, Measure for Measure

Mana:
Cardset: Time Spiral "Timeshifted" #40 (Special)
Legends #8 (Common)
Type: Instant

Darkpact

Sorcery

Remove Darkpact from your deck before playing if you're not playing for ante.

You own target card in the ante. Exchange that card with the top card of your library.

Mana:
Cardset: Revised Edition #8 (Rare)
Unlimited Edition #8 (Rare)
Beta Edition #8 (Unknown)
Alpha Edition #8 (Unknown)
Type: Sorcery

Darkslick Drake

Creature - Drake

Flying

When Darkslick Drake dies, draw a card.

At the edge of the Mephidross, Phyrexia's influence seeps into life and land.

Mana:
Power: 2/4
Cardset: Scars of Mirrodin #30 (Uncommon)
Type: Creature

Darkslick Shores

Land

Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Where the Mephidross leaches into the Quicksilver Sea, the waves writhe with necrogen.

Cardset: Scars of Mirrodin #226 (Rare)
Type: Land

Darksteel Axe

Artifact - Equipment

Darksteel Axe is indestructible. (Effects that say "destroy" don't destroy it.)

Equipped creature gets +2/+0.

Equip

Heavier than it looks, tricky to wield, guaranteed to last.

Mana:
Cardset: Scars of Mirrodin #149 (Uncommon)
Type: Artifact

Darksteel Brute

Artifact

Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.

Mana:
Cardset: Darksteel #108 (Uncommon)
Type: Artifact

Darksteel Citadel

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this land.)

: Add to your mana pool.

Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper.

Mana:
Cardset: Commander 2014 #290 (Uncommon)
Magic 2015 #242 (Uncommon)
Elspeth vs. Tezzeret #72 (Common)
Darksteel #164 (Common)
Type: Land

Darksteel Colossus

Artifact Creature - Golem

Trample

Darksteel Colossus is indestructible.

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

Mana:
Power: 11/11
Cardset: Magic 2010 #208 (Mythic Rare)
Darksteel #109 (Rare)
Type: Artifact Creature

Darksteel Forge

Artifact

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

"Did it have this shape upon Mirrodin's creation, or did some inconceivable force shape the unshapable?"
-Pontifex, elder researcher

Mana:
Cardset: Magic 2014 #206 (Mythic Rare)
Darksteel #110 (Rare)
Type: Artifact

Darksteel Gargoyle

Artifact Creature - Gargoyle

Flying

Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

The ultimate treasure is one that guards itself.

Mana:
Power: 3/3
Cardset: Darksteel #111 (Uncommon)
Type: Artifact Creature

Darksteel Garrison

Artifact - Fortification

Fortified land is indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Mana:
Cardset: Future Sight #167 (Rare)
Type: Artifact

Darksteel Ingot

Artifact

Indestructible

: Add one mana of any color to your mana pool.

Mana:
Cardset: Commander 2013 #241 (Uncommon)
Magic 2014 #207 (Uncommon)
Commander #245 (Common)
Darksteel #112 (Common)
Type: Artifact

Darksteel Juggernaut

Artifact Creature - Juggernaut

Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.

Darksteel Juggernaut is indestructible and attacks each turn if able.

One part unstoppable force, one part immovable object.

Mana:
Power: */*
Cardset: Scars of Mirrodin #150 (Rare)
Type: Artifact Creature

Darksteel Mutation

Enchantment - Aura

Enchant creatureEnchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities.

Infinitely powerless.

Mana:
Cardset: Commander 2013 #9 (Uncommon)
Type: Enchantment

Darksteel Myr

Artifact Creature - Myr

Darksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Mana:
Cardset: Scars of Mirrodin #151 (Uncommon)
Type: Artifact Creature

Darksteel Pendant

Artifact

Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

, : Look at the top card of your library. You may put that card on the bottom of your library.

Mana:
Cardset: Darksteel #113 (Common)
Type: Artifact

Darksteel Plate

Artifact - Equipment

Darksteel Plate is indestructible.

Equipped creature is indestructible.

Equip

"If there can be no victory, then I will fight forever."
-Koth of the Hammer

Mana:
Cardset: Mirrodin Besieged #104 (Rare)
Type: Artifact

Darksteel Reactor

Artifact

Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Mana:
Cardset: Darksteel #114 (Rare)
Type: Artifact

Darksteel Relic

Artifact

Darksteel Relic is indestructible. (Effects that say "destroy" don't destroy it.)

"It's the last thing we can call our own."
-Minhu, Mirran resistance

Mana:
Cardset: New Phyrexia #134 (Uncommon)
Type: Artifact

Darksteel Sentinel

Artifact Creature - Golem

Flash (You may cast this spell any time you could cast an instant.)

Vigilance

Darksteel Sentinel is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Mana:
Power: 3/3
Cardset: Scars of Mirrodin #152 (Uncommon)
Type: Artifact Creature

Darkthicket Wolf

Creature - Wolf

: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.

Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe.

Mana:
Power: 2/2
Cardset: Innistrad #175 (Common)
Type: Creature

Darkwatch Elves

Creature - Elf

Protection from black

Cycling (, Discard this card: Draw a card.)

Mana:
Power: 2/2
Cardset: Urza's Legacy #99 (Uncommon)
Type: Creature

Darkwater Catacombs

Land

, : Add to your mana pool.

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.

Cardset: Odyssey #319 (Rare)
Type: Land

Darkwater Egg

Artifact

, , Sacrifice Darkwater Egg: Add to your mana pool. Draw a card.

"Do you thirst for knowledge no matter the cost?"
-Watnik, master glassblower

Mana:
Cardset: Odyssey #299 (Uncommon)
Type: Artifact

Darting Merfolk

Creature - Merfolk

: Return Darting Merfolk to its owner's hand.

You might as well try to catch water with a net.

Mana:
Power: 1/1
Cardset: Mercadian Masques #72 (Common)
Type: Creature

Daru Cavalier

Creature - Human Soldier

First strike

When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.

Mana:
Power: 2/2
Cardset: Onslaught #18 (Common)
Type: Creature

Daru Encampment

Land

: Add to your mana pool.

, : Target Soldier creature gets +1/+1 until end of turn.

Cardset: Elspeth vs. Tezzeret #32 (Uncommon)
Onslaught #315 (Uncommon)
Type: Land

Daru Healer

Creature - Human Cleric

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 1/2
Cardset: Onslaught #19 (Common)
Type: Creature

Daru Lancer

Creature - Human Soldier

First strike

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Although the Order frowned upon his preparations for the pits, behind closed doors most saw the fights as a necessary evil.

Mana:
Power: 3/4
Cardset: Onslaught #20 (Common)
Type: Creature

Daru Mender

Creature - Human Cleric

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Daru Mender is turned face up, regenerate target creature.

Mana:
Power: 1/1
Cardset: Legions #8 (Uncommon)
Type: Creature

Daru Sanctifier

Creature - Human Cleric

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Daru Sanctifier is turned face up, destroy target enchantment.

Mana:
Power: 1/4
Cardset: Legions #9 (Common)
Type: Creature

Daru Spiritualist

Creature - Human Cleric

Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

He lifts the spirits of his people so they may descend in wrath upon their foes.

Mana:
Power: 1/1
Cardset: Scourge #5 (Common)
Type: Creature

Daru Stinger

Creature - Human Soldier

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.)

: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.

Mana:
Power: 1/1
Cardset: Legions #10 (Common)
Type: Creature

Daru Warchief

Creature - Human Soldier

Soldier spells you cast cost less to cast.

Soldier creatures you control get +1/+2.

His victories speak for him.

Mana:
Power: 1/1
Cardset: Scourge #6 (Uncommon)
Type: Creature

Dash Hopes

Instant

When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.

Counter target spell.

"Focus an enemy's mind on what's already gone, and it's easier to take away more."
-Holux, stronghold racketeer

Mana:
Cardset: Planar Chaos #68 (Common)
Type: Instant

Daughter of Autumn

Legendary Creature - Avatar

: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

"Those who say that Serra is dead have never met the Autumn Willow's daughters. They are as kind and as generous as Serra would wish us to be."
-Gulsen, Abbey Matron

Mana:
Power: 2/4
Cardset: Homelands #56 (Rare)
Type: Creature

Daunting Defender

Creature - Human Cleric

If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.

"I will wield the stone of my homeland as though it were the fists of the Ancestor."

Mana:
Power: 3/3
Cardset: Onslaught #21 (Common)
Type: Creature
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