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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

The Izzet specialize in unnatural disaster.

Mana:
Cardset: Commander 2014 #104 (Rare)
Return to Ravnica #35 (Rare)
Type: Instant

Cyclopean Giant

Creature - Zombie Giant

When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.

A tomb-eye may remain shut for centuries. It opens when it sees a world as twisted and hollow as the wretch beneath its lid.

Mana:
Power: 4/2
Cardset: Time Spiral #100 (Common)
Type: Creature

Cyclopean Mummy

Creature - Zombie

When Cyclopean Mummy dies, exile it.

The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.

Mana:
Power: 2/1
Cardset: Fourth Edition #12 (Common)
Legends #7 (Common)
Type: Creature

Cyclopean Snare

Artifact

, : Tap target creature, then return Cyclopean Snare to its owner's hand.

The spoiled, gluttonous halls of the Orzhov teem with gaudy, needless wealth. Even their security measures are made for beauty first, efficiency second.

Mana:
Cardset: Ravnica: City of Guilds #259 (Uncommon)
Type: Artifact

Cyclopean Tomb

Artifact

, : Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.

When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.

Mana:
Cardset: Unlimited Edition #241 (Rare)
Beta Edition #242 (Unknown)
Alpha Edition #240 (Unknown)
Type: Artifact

Cyclops Gladiator

Creature - Cyclops Warrior

Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.

Mana:
Power: 4/4
Cardset: Magic 2011 #131 (Rare)
Type: Creature

Cyclops of Eternal Fury

Enchantment Creature - Cyclops

Creatures you control have haste.

"The anger that festers inside this one is contagious."
-Anthousa of Setessa

Mana:
Power: 5/3
Cardset: Journey Into Nyx #92 (Uncommon)
Type: Enchantment

Cyclops of One-Eyed Pass

Creature - Cyclops

The Champion armed herself to face the cyclops, heedless of her companions' despair.
"How will you defeat it with only one spear?" asked young Althemone.
The Champion raised her weapon. "It has but one eye."
-The Theriad

Mana:
Power: 5/2
Cardset: Born of the Gods #90 (Common)
Type: Creature

Cyclops Tyrant

Creature - Cyclops

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Cyclops Tyrant can't block creatures with power 2 or less.

A single eye, blinded by rage.

Mana:
Power: 3/4
Cardset: Magic 2014 #135 (Common)
Type: Creature

Cylian Elf

Creature - Elf Scout

From her sunsail tent high above the forest floor, an elf harkener can hear the footfalls of a single creature through the cacophony of Naya's jungle sounds.

Mana:
Power: 2/2
Cardset: Shards of Alara #127 (Common)
Type: Creature

Cylian Sunsinger

Creature - Elf Shaman

: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.

"The sun shines bright upon the strong."

Mana:
Power: 2/2
Cardset: Conflux #80 (Rare)
Type: Creature

Cystbearer

Creature - Beast

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Phyrexia strives to simulate natural life, but it can't resist improving on the design.

Mana:
Power: 2/3
Cardset: Scars of Mirrodin #117 (Common)
Type: Creature

Cytoplast Manipulator

Creature - Human Wizard Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

, : Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.

Mana:
Cardset: Dissension #23 (Rare)
Type: Creature

Cytoplast Root-Kin

Creature - Elemental Mutant

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.

: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.

Mana:
Cardset: Dissension #81 (Rare)
Type: Creature

Cytoshape

Instant

Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.

"Though highly effective at reshaping flesh, these specially bred cytoplasts leave the subject reeking of omnibian mucus."
-Simic research notes

Mana:
Cardset: Dissension #108 (Rare)
Type: Instant

Cytospawn Shambler

Creature - Elemental Mutant

Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

: Target creature with a +1/+1 counter on it gains trample until end of turn.

Mana:
Cardset: Dissension #82 (Common)
Type: Creature

D'Avenant Archer

Creature - Human Soldier Archer

: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.

Mana:
Power: 1/2
Cardset: Sixth Edition #15 (Unknown)
Fifth Edition #299 (Common)
Legends #176 (Common)
Type: Creature

D'Avenant Healer

Creature - Human Cleric Archer

: D'Avenant Healer deals 1 damage to target attacking or blocking creature.

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

"One arrow keenly fired might prevent more battlefield wounds than I could treat."

Mana:
Power: 1/2
Cardset: Time Spiral #11 (Common)
Type: Creature

Dack Fayden

Planeswalker - Dack (Loyalty: 3)

+1: Target player draws two cards, then discards two cards.

-2: Gain control of target artifact.

-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Mana:
Cardset: Conspiracy #42 (Mythic Rare)
Type: Planeswalker

Dack's Duplicate

Creature - Shapeshifter

You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Mana:
Cardset: Conspiracy #43 (Rare)
Type: Creature

Daggerback Basilisk

Creature - Basilisk

Deathtouch

"Petrifying gaze, deadly fangs, knifelike dorsal spines, venomous saliva . . . Am I missing anything? . . . Toxic bones? Seriously?"
-Samila, Murasa Expeditionary House

Mana:
Power: 2/2
Cardset: Rise of the Eldrazi #182 (Common)
Type: Creature

Daggerclaw Imp

Creature - Imp

Flying

Daggerclaw Imp can't block.

The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass.

Mana:
Power: 3/1
Cardset: Divine vs. Demonic #33 (Uncommon)
Guildpact #48 (Uncommon)
Type: Creature

Daggerdrome Imp

Creature - Imp

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

One of the many reasons why open-air markets close at dusk.

Mana:
Power: 1/1
Cardset: Return to Ravnica #60 (Common)
Type: Creature

Daghatar the Adamant

Legendary Creature - Human Warrior

Vigilance

Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.

: Move a +1/+1 counter from target creature onto a second target creature.

"Our victories will protect a thousand generations."

Mana:
Cardset: Fate Reforged #9 (Rare)
Type: Creature

Daily Regimen

Enchantment - Aura

Enchant creature

: Put a +1/+1 counter on enchanted creature.

What self-indulgence tears down, discipline builds up again.

Mana:
Cardset: Morningtide #8 (Uncommon)
Type: Enchantment

Dakkon Blackblade

Legendary Creature - Human Warrior

Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

"My power is as vast as the plains, my strength is that of mountains. Each wave that crashes upon the shore thunders like blood in my veins." -Memoirs

Mana:
Power: */*
Cardset: Legends #265 (Rare)
Type: Creature

Dakmor Lancer

Creature - Human Knight

When Dakmor Lancer enters the battlefield, destroy target nonblack creature.

The darkness of his shield reflects the inky blackness of his soul.

Mana:
Power: 3/3
Cardset: Seventh Edition #126 (Uncommon)
Type: Creature

Dakmor Salvage

Land

Dakmor Salvage enters the battlefield tapped.

: Add to your mana pool.

Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Cardset: Modern Masters #222 (Uncommon)
Izzet vs. Golgari #79 (Uncommon)
Future Sight #169 (Uncommon)
Type: Land

Dakra Mystic

Creature - Merfolk Wizard

, : Each player reveals the top card of his or her library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.

Choices are rarely as simple as they seem.

Mana:
Power: 1/1
Cardset: Journey Into Nyx #35 (Uncommon)
Type: Creature

Damia, Sage of Stone

Legendary Creature - Gorgon Wizard

Deathtouch

Skip your draw step.

At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.

Ask your query and be on your way. Just don't look her in the eye.

Mana:
Power: 4/4
Cardset: Commander #191 (Mythic Rare)
Type: Creature

Damnable Pact

Sorcery

Target player draws X cards and loses X life.

"Silumgar's mind is a dark labyrinth, full of grim secrets and subtle traps."
-Siara, the Dragon's Mouth

Mana:
Cardset: Dragons of Tarkir #93 (Rare)
Type: Sorcery

Damnation

Sorcery

Destroy all creatures. They can't be regenerated.

Mana:
Cardset: Planar Chaos #85 (Rare)
Type: Sorcery

Dampen Thought

Instant - Arcane

Target player puts the top four cards of his or her library into his or her graveyard.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Mana:
Cardset: Modern Masters #39 (Common)
Champions of Kamigawa #57 (Uncommon)
Type: Instant

Dampening Pulse

Enchantment

Creatures your opponents control get -1/-0.

"Quiet now, you dreadful vermin."-Noyan Dar, Tazeem roilmage

Mana:
Cardset: Battle for Zendikar #75 (Uncommon)
Type: Enchantment

Damping Engine

Artifact

A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.

Mana:
Cardset: Urza's Legacy #124 (Rare)
Type: Artifact

Damping Field

Enchantment

Players can't untap more than one artifact during their untap steps.

Eventually, mages learned to harness the power of natural damping fields and use it for their own ends.

Mana:
Cardset: Antiquities #98 (Uncommon)
Type: Enchantment

Damping Matrix

Artifact

Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.

Mana:
Cardset: Mirrodin #161 (Rare)
Type: Artifact

Dance of Many

Enchantment

When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

Mana:
Cardset: Fifth Edition #78 (Rare)
The Dark #21 (Rare)
Type: Enchantment

Dance of Shadows

Sorcery - Arcane

Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

"Only one man survived, barely sane. He got out two words before collapsing: shadows' shadows."

Mana:
Cardset: Champions of Kamigawa #108 (Uncommon)
Type: Sorcery

Dance of the Dead

Enchantment - Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay . If he or she does, untap that creature.

Mana:
Cardset: Ice Age #6 (Uncommon)
Type: Enchantment
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