CraterizeSorceryDestroy target land. "‘Utterly' is my favorite way to destroy something." |
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Creeping CorrosionSorceryDestroy all artifacts. "We will reveal the futility of their heresy by showing them how fragile their relics are." |
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Creeping MoldSorceryDestroy target artifact, enchantment, or land. Mold crept over the walls and into every crevice until the gleaming white stone strained and burst. |
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Creeping RenaissanceSorceryChoose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
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Crime (Crime/Punishment)SorceryPut target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
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Crippling FatigueSorceryTarget creature gets -2/-2 until end of turn.
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Cruel EdictSorceryTarget opponent sacrifices a creature. "Choose your next words carefully. They will be your last." |
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Cruel UltimatumSorceryTarget opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. There is always a greater power. |
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Crumble to DustSorceryDevoid (This card has no color.)
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Crush of TentaclesSorcerySurge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
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Crush of WurmsSorceryPut three 6/6 green Wurm creature tokens onto the battlefield.
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Crux of FateSorceryChoose one - Ugin's whispered summons led Sarkhan Vol to the moment that would echo down the centuries and seal Tarkir's fate: the primal battle between Ugin and Nicol Bolas. |
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Cry of ContritionSorceryTarget player discards a card.
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CryoclasmSorceryDestroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. The people of Terisiare had come to live on frozen fields as though on solid ground. Nothing reminded them of the difference more clearly than the rifts brought on by the Thaw. |
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Culling MarkSorceryTarget creature blocks this turn if able. Hunt without Nylea's leave and you may find yourself the next quarry. |
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Culling SunSorceryDestroy each creature with converted mana cost 3 or less. "Who truly runs this city? Look to the sky on hallowed days, and see whose sigil is stamped clearly onto the heavens." |
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CultivateSorcerySearch your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. All seeds share a common bond, calling to each other across infinity. |
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Cultural ExchangeSorceryChoose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
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Curse of the CabalSorceryTarget player sacrifices half the permanents he or she controls, rounded down.
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Curse of the SwineSorceryExile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield. Another imminent battle subsided in busy snuffling and carefree rooting. |
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Cut the TethersSorceryFor each Spirit, return it to its owner's hand unless that player pays . "You cannot bar the path of gods. You can only divert their journey for a while." |
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Cyclical EvolutionSorceryTarget creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
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Damnable PactSorceryTarget player draws X cards and loses X life. "Silumgar's mind is a dark labyrinth, full of grim secrets and subtle traps." |
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DamnationSorceryDestroy all creatures. They can't be regenerated.
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Dance of ShadowsSorcery - ArcaneCreatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) "Only one man survived, barely sane. He got out two words before collapsing: shadows' shadows." |
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Dangerous (Armed/Dangerous)SorceryAll creatures able to block target creature this turn do so.
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Dark DealSorceryEach player discards all the cards in his or her hand, then draws that many cards minus one. The first khans of the Sultai relied on the magic of the rakshasa to ensure the survival of the clan. |
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DarkpactSorceryRemove Darkpact from your deck before playing if you're not playing for ante.
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Dawn to DuskSorceryChoose one or both - Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment. "The numbers of Nyxborn among us have swelled. Is this a sign of the gods' favor, or does it portend something else?" |
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Dawnglow InfusionSorceryYou gain X life if was spent to cast Dawnglow Infusion and X life if was spent to cast it. (Do both if was spent.) Dawnglove bloom is a potent nostrum, but the dawnglow brewed from its sap is nothing less than life itself. |
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Day of JudgmentSorceryDestroy all creatures.
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Dead DropSorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) Got a diving lesson |
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Dead ReckoningSorceryYou may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. Many venture out to hunt for treasures. Others lie in wait to hunt the hunters. |
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Dead RingersSorceryDestroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. "Beautiful, isn't it?" crowed Crovax. "They fought together. Now they will die together." |
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Deadly AllureSorceryTarget creature gains deathtouch until end of turn and must be blocked this turn if able. What could be more irresistible than death? |
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DeadshotSorceryTap target creature. It deals damage equal to its power to another target creature. "Carrion! Keep your distance. My blade will come to you!" |
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Death by DragonsSorceryEach player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield. Suddenly, Eldo felt very alone. |
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Death CloudSorceryEach player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. The swarm's million wings stir the foulest of breezes. |
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Death FrenzySorceryAll creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life. The crocodiles' putrid jaws swallow everything but the screams. |
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Death GraspSorceryDeath Grasp deals X damage to target creature or player. You gain X life. Yawgmoth's greatest joy came from watching one hero defeat another. |
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