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Binding Grasp

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, sacrifice Binding Grasp unless you pay .

You control enchanted creature.

Enchanted creature gets +0/+1.

"What I want, I take."
-Gustha Ebbasdotter,
Kjeldoran royal mage

Mana:
Cardset: Fifth Edition #74 (Uncommon)
Ice Age #60 (Uncommon)
Type: Enchantment

Dance of Many

Enchantment

When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

Mana:
Cardset: Fifth Edition #78 (Rare)
The Dark #21 (Rare)
Type: Enchantment

Soul Barrier

Enchantment

Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays .

"The Soul selects her own Society-
Then-shuts the Door-"
-Emily Dickinson,
"The Soul selects her own Society"

Mana:
Cardset: Fifth Edition #125 (Common)
Ice Age #103 (Uncommon)
Type: Enchantment

Carapace

Enchantment - Aura

Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.

"Now that's a fashion statement."
-Devin, faerie noble

Mana:
Cardset: Fifth Edition #143 (Common)
Homelands #54 (Common)
Homelands #55 (Common)
Type: Enchantment

Primal Order

Enchantment

At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.

"My sorrow: to dream of simple times, and wake in mine . . . ."
-Ola DaRiol, "Regrets"

Mana:
Cardset: Fifth Edition #180 (Rare)
Homelands #65 (Rare)
Type: Enchantment

Conquer

Enchantment - Aura

Enchant land

You control enchanted land.

"Every field watered in warriors' blood is sacred ground. Lay it not to waste, but claim it for our own-for glory, and for Stromgald!"
-Avram Garrisson,
Leader of the Knights of Stromgald

Mana:
Cardset: Sixth Edition #171 (Unknown)
Fifth Edition #216 (Uncommon)
Ice Age #180 (Uncommon)
Type: Enchantment

Errantry

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+0 and can only attack alone.

"There is no shame in solitude. The lone knight may succeed where a hundred founder."
-Arna Kennerüd, skyknight

Mana:
Cardset: Fifth Edition #224 (Common)
Ice Age #183 (Common)
Type: Enchantment

Goblin War Drums

Enchantment

Each creature you control can't be blocked except by two or more creatures.

"Goblins charge with a deafening war cry. The cry doesn't mean anything-it just drowns out the drums!"
-Reod Dai, mercenary

Mana:
Cardset: Seventh Edition #194 (Uncommon)
Fifth Edition #237 (Common)
Fallen Empires #118 (Common)
Fallen Empires #119 (Common)
Fallen Empires #120 (Common)
Fallen Empires #121 (Common)
Type: Enchantment

Goblin Warrens

Enchantment

, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.

"Goblins bred underground, their numbers hidden from the enemy until it was too late."
-Sarpadian Empires, vol. IV

Mana:
Cardset: Sixth Edition #187 (Unknown)
Fifth Edition #238 (Rare)
Fallen Empires #122 (Rare)
Type: Enchantment

Imposing Visage

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked except by two or more creatures.

With the horrible mask, Lagfrak the Low terrorized the countryside. But then he met Il-Chunt, the mask's model . . . .

Mana:
Cardset: Fifth Edition #241 (Common)
Ice Age #193 (Common)
Type: Enchantment

Ironclaw Curse

Enchantment - Aura

Enchant creature

Enchanted creature gets -0/-1.

Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

Mana:
Cardset: Fifth Edition #244 (Rare)
Homelands #96 (Rare)
Type: Enchantment

Arenson's Aura

Enchantment

, Sacrifice an enchantment: Destroy target enchantment.

: Counter target enchantment spell.

"Cloak me in mystery, hide my names from my enemies, and let me draw from the well of power."
-Halvor Arenson, Kjeldoran priest

Mana:
Cardset: Fifth Edition #282 (Uncommon)
Ice Age #227 (Common)
Type: Enchantment

Armor of Faith

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1.

: Enchanted creature gets +0/+1 until end of turn.

"Keep your chain mail, warrior. I have my own form of protection."
-Halvor Arenson, Kjeldoran priest

Mana:
Cardset: Fifth Edition #284 (Common)
Ice Age #228 (Common)
Type: Enchantment

Caribou Range

Enchantment - Aura

Enchant land you control

Enchanted land has ", : Put a 0/1 white Caribou creature token onto the battlefield."

Sacrifice a Caribou token: You gain 1 life.

Mana:
Cardset: Fifth Edition #290 (Rare)
Ice Age #235 (Rare)
Type: Enchantment

Greater Realm of Preservation

Enchantment

: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Fifth Edition #307 (Uncommon)
Legends #187 (Uncommon)
Type: Enchantment

Justice

Enchantment

At the beginning of your upkeep, sacrifice Justice unless you pay .

Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.

Mana:
Cardset: Fifth Edition #317 (Uncommon)
Ice Age #256 (Uncommon)
Type: Enchantment

Prismatic Ward

Enchantment - Aura

Enchant creature

As Prismatic Ward enters the battlefield, choose a color.

Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Mana:
Cardset: Fifth Edition #329 (Common)
Ice Age #271 (Common)
Type: Enchantment

Serra Bestiary

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay .

Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.

Mana:
Cardset: Fifth Edition #336 (Uncommon)
Homelands #119 (Uncommon)
Type: Enchantment

Celestial Dawn

Enchantment

Lands you control are Plains.

Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Mana:
Cardset: Time Spiral "Timeshifted" #3 (Special)
Sixth Edition #7 (Unknown)
Mirage #210 (Rare)
Type: Enchantment

Hero's Resolve

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+5.

"Destiny, chance, fate, fortune-they're all just ways of claiming your successes without claiming your failures."
-Gerrard of the Weatherlight

Mana:
Cardset: Sixth Edition #24 (Unknown)
Tempest #235 (Common)
Type: Enchantment

Light of Day

Enchantment

Black creatures can't attack or block.

"I do not miss sunlight. The very memory of it burns my eyes."
-Volrath

Mana:
Cardset: Sixth Edition #29 (Unknown)
Tempest #239 (Uncommon)
Type: Enchantment

Serenity

Enchantment

At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

"Just think of me as the storm before the calm."
-Gerrard of the Weatherlight

Mana:
Cardset: Sixth Edition #41 (Unknown)
Weatherlight #140 (Rare)
Type: Enchantment

Warmth

Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

"Flame grows gentle with but a little distance."
-Orim, Samite healer

Mana:
Cardset: Sixth Edition #52 (Unknown)
Tempest #263 (Uncommon)
Type: Enchantment

Abduction

Enchantment - Aura

Enchant creature

When Abduction enters the battlefield, untap enchanted creature.

You control enchanted creature.

When enchanted creature dies, return that card to the battlefield under its owner's control.

Mana:
Cardset: Sixth Edition #55 (Unknown)
Weatherlight #30 (Uncommon)
Type: Enchantment

Browse

Enchantment

: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

"Once great literature-now great litter."
-Jaya Ballard, task mage

Mana:
Cardset: Sixth Edition #59 (Unknown)
Alliances #38 (Uncommon)
Type: Enchantment

Chill

Enchantment

Red spells cost more to cast.

"Temper, temper."
-Ertai, wizard adept

Mana:
Cardset: Sixth Edition #60 (Unknown)
Tempest #56 (Uncommon)
Type: Enchantment

Insight

Enchantment

Whenever an opponent casts a green spell, you draw a card.

"We can fight with you or against you. After my day, I'd prefer the former."
-Gerrard of the Weatherlight

Mana:
Cardset: Sixth Edition #75 (Unknown)
Tempest #68 (Uncommon)
Type: Enchantment

Dread of Night

Enchantment

White creatures get -1/-1.

"These moonless, foreign skies keep me in thrall. Dark whispers echo in the night, and I cannot resist."
-Selenia, dark angel

Mana:
Cardset: Sixth Edition #122 (Unknown)
Tempest #24 (Uncommon)
Type: Enchantment

Feast of the Unicorn

Enchantment - Aura

Enchant creature

Enchanted creature gets +4/+0.

"Could there be a fouler act? No doubt the baron knows of one."
-Autumn Willow

Mana:
Cardset: Sixth Edition #130 (Unknown)
Homelands #9 (Common)
Homelands #10 (Common)
Type: Enchantment

Forbidden Crypt

Enchantment

If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.

If a card would be put into your graveyard from anywhere, exile that card instead.

Mana:
Cardset: Sixth Edition #132 (Unknown)
Mirage #22 (Rare)
Type: Enchantment

Strands of Night

Enchantment

, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

"I have seen the night torn into thin darkling strips and woven into shapes too bleak for dreams."
-Crovax

Mana:
Cardset: Seventh Edition #165 (Uncommon)
Sixth Edition #156 (Unknown)
Weatherlight #24 (Uncommon)
Type: Enchantment

Æther Flash

Enchantment

Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it.

"You can't get there from here. Well, you can-it just won't be fun."
-Ertai, wizard adept

Mana:
Cardset: Seventh Edition #172 (Uncommon)
Sixth Edition #163 (Unknown)
Weatherlight #88 (Uncommon)
Type: Enchantment

Call of the Wild

Enchantment

: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

Thinking of dinner made Squee realize that the forest was probably thinking the same thing.

Mana:
Cardset: Eighth Edition #235 (Rare)
Sixth Edition #218 (Unknown)
Weatherlight #64 (Rare)
Type: Enchantment

Dense Foliage

Enchantment

Creatures can't be the targets of spells.

"Big plants not only good for hidin', but full o' tasty bugs, too."
-Squee, goblin cabin hand

Mana:
Cardset: Sixth Edition #221 (Unknown)
Weatherlight #66 (Rare)
Type: Enchantment

Familiar Ground

Enchantment

Each creature you control can't be blocked by more than one creature.

"I'd rather fight on foreign soil. That way, if I lose I can blame it on the terrain."
-Gerrard of the Weatherlight

Mana:
Cardset: Seventh Edition #243 (Uncommon)
Sixth Edition #228 (Unknown)
Weatherlight #69 (Uncommon)
Type: Enchantment

Rowen

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

"I've dreamt of a second harvest but fear I will not see it."
-Asmira, holy avenger

Mana:
Cardset: Seventh Edition #266 (Rare)
Sixth Edition #250 (Unknown)
Visions #69 (Rare)
Type: Enchantment

Tranquil Grove

Enchantment

: Destroy all other enchantments.

Mana:
Cardset: Sixth Edition #258 (Unknown)
Weatherlight #84 (Rare)
Type: Enchantment

Knighthood

Enchantment

Creatures you control have first strike.

Kings don't make knights. Actions do.

Mana:
Cardset: Seventh Edition #25 (Uncommon)
Urza's Legacy #12 (Uncommon)
Type: Enchantment

Rolling Stones

Enchantment

Wall creatures can attack as though they didn't have defender.

"We spent three weeks trying to knock that wall down. Now it's knocking us down."
-Onean sergeant

Mana:
Cardset: Eighth Edition #38 (Rare)
Seventh Edition #35 (Rare)
Stronghold #111 (Rare)
Type: Enchantment

Sanctimony

Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

"The peasants labor for my profit. I approve."

Mana:
Cardset: Eighth Edition #42 (Uncommon)
Seventh Edition #39 (Uncommon)
Urza's Destiny #16 (Uncommon)
Type: Enchantment

Arcane Laboratory

Enchantment

Each player can't cast more than one spell each turn.

Too many wizards spoil the spell, but too many spells spoil the wizard.
-Sign on entry to arcane lab

Mana:
Cardset: Seventh Edition #60 (Uncommon)
Urza's Saga #60 (Uncommon)
Type: Enchantment

Delusions of Mediocrity

Enchantment

When Delusions of Mediocrity enters the battlefield, you gain 10 life.

When Delusions of Mediocrity leaves the battlefield, you lose 10 life.

When nothing but second best will do.

Mana:
Cardset: Seventh Edition #70 (Rare)
Urza's Legacy #30 (Rare)
Type: Enchantment

Equilibrium

Enchantment

Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.

Seek balance in all things-as long as the scales are weighted in your favor.
-Vodalian saying

Mana:
Cardset: Seventh Edition #71 (Rare)
Exodus #32 (Rare)
Type: Enchantment

Mana Breach

Enchantment

Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand.

The mana that binds the world together can also tear it apart.

Mana:
Cardset: Seventh Edition #85 (Uncommon)
Exodus #38 (Uncommon)
Type: Enchantment

Opposition

Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

Exhausting a wizard can be exhausting work.

Mana:
Cardset: Seventh Edition #92 (Rare)
Urza's Destiny #40 (Rare)
Type: Enchantment

Bereavement

Enchantment

Whenever a green creature dies, its controller discards a card.

Grief is a razor that slices the soul.

Mana:
Cardset: Seventh Edition #120 (Uncommon)
Urza's Saga #117 (Uncommon)
Type: Enchantment

Darkest Hour

Enchantment

All creatures are black.

The eclipse made it clear whose side the sky was on.

Mana:
Cardset: Seventh Edition #128 (Rare)
Urza's Saga #128 (Rare)
Type: Enchantment

Engineered Plague

Enchantment

As Engineered Plague enters the battlefield, choose a creature type.

All creatures of the chosen type get -1/-1.

A single germ can kill more soldiers than ten thousand blades.

Mana:
Cardset: Seventh Edition #133 (Uncommon)
Urza's Legacy #51 (Uncommon)
Type: Enchantment

Oppression

Enchantment

Whenever a player casts a spell, that player discards a card.

"Defeating an enemy is not nearly as satisfying as watching one suffer."
-The Western Paladin

Mana:
Cardset: Seventh Edition #152 (Rare)
Urza's Saga #143 (Rare)
Type: Enchantment

Tainted Æther

Enchantment

Whenever a creature enters the battlefield, its controller sacrifices a creature or land.

Pockets of Æther can be so foul they melt flesh from bone.

Mana:
Cardset: Seventh Edition #167 (Rare)
Urza's Saga #161 (Rare)
Type: Enchantment

Yawgmoth's Edict

Enchantment

Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.

The warping of bodies and souls has become the heart of Yawgmoth's existence.

Mana:
Cardset: Seventh Edition #171 (Uncommon)
Urza's Saga #170 (Uncommon)
Type: Enchantment

Bedlam

Enchantment

Creatures can't block.

The generals were dead. The battle plans were forgotten. It was everyone for themselves.

Mana:
Cardset: Seventh Edition #174 (Rare)
Urza's Saga #175 (Rare)
Type: Enchantment

Granite Grip

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control.

"Let me introduce you to Rocky."

Mana:
Cardset: Seventh Edition #195 (Common)
Urza's Legacy #81 (Common)
Type: Enchantment

Impatience

Enchantment

At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her.

"I'm going to count to three. Three."

Mana:
Cardset: Seventh Edition #197 (Rare)
Urza's Destiny #88 (Rare)
Type: Enchantment

Compost

Enchantment

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

A fruit must rot before its seed can sprout.
-Yavimaya saying

Mana:
Cardset: Seventh Edition #235 (Uncommon)
Urza's Destiny #102 (Uncommon)
Type: Enchantment

Nature's Revolt

Enchantment

All lands are 2/2 creatures that are still lands.

The land rises up to defend against those who would spoil its beauty.

Mana:
Cardset: Seventh Edition #260 (Rare)
Tempest #134 (Rare)
Type: Enchantment

Thoughtleech

Enchantment

Whenever an Island an opponent controls becomes tapped, you may gain 1 life.

"Their thoughts flow through my mind, and I am healed."
-Fyndhorn elder

Mana:
Cardset: Seventh Edition #274 (Uncommon)
Ice Age #157 (Uncommon)
Type: Enchantment

Vernal Bloom

Enchantment

Whenever a Forest is tapped for mana, its controller adds to his or her mana pool (in addition to the mana the land produces).

Spring breathes the magic of new life.

Mana:
Cardset: Eighth Edition #286 (Rare)
Seventh Edition #281 (Rare)
Urza's Saga #281 (Rare)
Type: Enchantment

Noble Purpose

Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

Fighting for the right reason is itself a source of strength.

Mana:
Cardset: Eighth Edition #31 (Rare)
Mercadian Masques #32 (Uncommon)
Type: Enchantment

Coastal Piracy

Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."

Mana:
Cardset: Eighth Edition #67 (Rare)
Mercadian Masques #68 (Uncommon)
Type: Enchantment

Intruder Alarm

Enchantment

Creatures don't untap during their controllers' untap steps.

Whenever a creature enters the battlefield, untap all creatures.

One footstep among many is silent. One footstep alone is deafening.

Mana:
Cardset: Eighth Edition #86 (Rare)
Stronghold #34 (Rare)
Type: Enchantment

Shifting Sky

Enchantment

As Shifting Sky enters the battlefield, choose a color.

All nonland permanents are the chosen color.

Master the sky and you rule everything beneath it.
-Metathran saying

Mana:
Cardset: Eighth Edition #100 (Rare)
Planeshift #32 (Uncommon)
Type: Enchantment

Wrath of Marit Lage

Enchantment

When Wrath of Marit Lage enters the battlefield, tap all red creatures.

Red creatures don't untap during their controllers' untap steps.

"Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls."
-Halvor Arenson, Kjeldoran priest

Mana:
Cardset: Eighth Edition #115 (Uncommon)
Ice Age #109 (Rare)
Type: Enchantment

Death Pit Offering

Enchantment

When Death Pit Offering enters the battlefield, sacrifice all creatures you control.

Creatures you control get +2/+2.

"Kill them all and feed them to the new recruits."
-Crovax, ascendant evincar

Mana:
Cardset: Eighth Edition #124 (Rare)
Nemesis #56 (Rare)
Type: Enchantment

Larceny

Enchantment

Whenever a creature you control deals combat damage to a player, that player discards a card.

Opportunity makes the thief.
-Roman proverb

Mana:
Cardset: Eighth Edition #139 (Rare)
Mercadian Masques #143 (Uncommon)
Type: Enchantment

Mind Slash

Enchantment

, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

"I can't think with all that screaming."

Mana:
Cardset: Eighth Edition #145 (Uncommon)
Nemesis #59 (Uncommon)
Type: Enchantment

Murderous Betrayal

Enchantment

, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.

Which hurts more: a sword in the gut or a dagger in the back?

Mana:
Cardset: Eighth Edition #147 (Rare)
Nemesis #61 (Rare)
Type: Enchantment

Warped Devotion

Enchantment

Whenever a permanent is returned to a player's hand, that player discards a card.

"The spirit of the devout is easily crushed by the loss of hope."
-Fallen angel

Mana:
Cardset: Eighth Edition #172 (Rare)
Planeshift #57 (Uncommon)
Type: Enchantment

Choke

Enchantment

Islands don't untap during their controllers' untap steps.

"One day we shall walk where once was water."
-Eladamri, Lord of Leaves

Mana:
Cardset: Eighth Edition #237 (Uncommon)
Tempest #113 (Uncommon)
Type: Enchantment

Fecundity

Enchantment

Whenever a creature dies, that creature's controller may draw a card.

Life is eternal. A lifetime is ephemeral.

Mana:
Cardset: Commander 2013 #145 (Uncommon)
Eighth Edition #247 (Uncommon)
Urza's Saga #251 (Uncommon)
Type: Enchantment

Living Terrain

Enchantment - Aura

Enchant land

Enchanted land is a 5/6 green Treefolk creature that's still a land.

Some warriors walk the earth. Others are born of it.

Mana:
Cardset: Eighth Edition #260 (Uncommon)
Prophecy #117 (Uncommon)
Type: Enchantment

Spreading Algae

Enchantment - Aura

Enchant Swamp

When enchanted land becomes tapped, destroy it.

When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.

Mana:
Cardset: Eighth Edition #281 (Uncommon)
Urza's Saga #274 (Uncommon)
Type: Enchantment

Oubliette

Enchantment

When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.

When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.

Mana:
Cardset: Arabian Nights #11 (Common)
Arabian Nights #12 (Common)
Type: Enchantment

Cyclone

Enchantment

At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

Mana:
Cardset: Arabian Nights #29 (Uncommon)
Type: Enchantment

Drop of Honey

Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Drop of Honey.

Mana:
Cardset: Arabian Nights #31 (Uncommon)
Type: Enchantment

Jihad

Enchantment

As Jihad enters the battlefield, choose a color and an opponent.

White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.

When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.

Mana:
Cardset: Arabian Nights #60 (Uncommon)
Type: Enchantment

Artifact Possession

Enchantment - Aura

Enchant artifact

Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.

Any black mage could coax a Thraxodemon to inhabit a magical device.

Mana:
Cardset: Antiquities #45 (Common)
Type: Enchantment

Gate to Phyrexia

Enchantment

Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.

"The warm rain of grease on my face immediately made it clear I had entered Phyrexia." -Jarsyl, Diary

Mana:
Cardset: Antiquities #46 (Uncommon)
Type: Enchantment

Haunting Wind

Enchantment

Whenever an artifact becomes tapped or a player activates an artifact's ability without in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.

These devices lured so many spirits that sometimes entire battlefields would become haunted at once.

Mana:
Cardset: Antiquities #47 (Uncommon)
Type: Enchantment

Power Artifact

Enchantment - Aura

Enchant artifact

Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Mana:
Cardset: Antiquities #55 (Uncommon)
Type: Enchantment

Powerleech

Enchantment

Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without in its activation cost, you gain 1 life.

The Forest of Argoth has developed a resistance to mechanical intrusion.

Mana:
Cardset: Antiquities #64 (Uncommon)
Type: Enchantment

Artifact Ward

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked by artifact creatures.

Prevent all damage that would be dealt to enchanted creature by artifact sources.

Enchanted creature can't be the target of abilities from artifact sources.

Mana:
Cardset: Antiquities #96 (Common)
Type: Enchantment

Damping Field

Enchantment

Players can't untap more than one artifact during their untap steps.

Eventually, mages learned to harness the power of natural damping fields and use it for their own ends.

Mana:
Cardset: Antiquities #98 (Uncommon)
Type: Enchantment

Chains of Mephistopheles

Enchantment

If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.

Mana:
Cardset: Legends #5 (Rare)
Type: Enchantment

Demonic Torment

Enchantment - Aura

Enchant creature

Enchanted creature can't attack.

Prevent all combat damage that would be dealt by enchanted creature.

Mana:
Cardset: Legends #9 (Uncommon)
Type: Enchantment

Imprison

Enchantment - Aura

Enchant creature

Whenever a player activates an ability of enchanted creature with in its activation cost that isn't a mana ability, you may pay . If you do, counter that ability. If you don't, destroy Imprison.

Whenever enchanted creature attacks or blocks, you may pay . If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.

Mana:
Cardset: Legends #21 (Rare)
Type: Enchantment

Nether Void

World Enchantment

Whenever a player casts a spell, counter it unless that player pays .

These days, some wizards are finding that they have a little too much spell left at the end of their mana.

Mana:
Cardset: Legends #27 (Rare)
Type: Enchantment

Quagmire

Enchantment

Creatures with swampwalk can be blocked as though they didn't have swampwalk.

Mana:
Cardset: Legends #29 (Uncommon)
Type: Enchantment

Takklemaggot

Enchantment - Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."

Mana:
Cardset: Legends #33 (Uncommon)
Type: Enchantment

The Abyss

World Enchantment

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.

"An immense river of oblivion is sweeping us away into a nameless abyss." -Ernest Renan, Souvenirs d'Enfance et de Jeunesse

Mana:
Cardset: Legends #34 (Rare)
Type: Enchantment

Dream Coat

Enchantment - Aura

Enchant creature

: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn.

"Adopt the character of the twisting octopus, which takes on the appearance of the nearby rock. Now follow in this direction, now turn a different hue." -Theognis, Elegies 1, 215

Mana:
Cardset: Legends #51 (Uncommon)
Type: Enchantment

Field of Dreams

World Enchantment

Players play with the top card of their libraries revealed.

Some people say that the world is round, and if you travel far enough you'll come to the other side, where everything is upside down.

Mana:
Cardset: Legends #55 (Rare)
Type: Enchantment

In the Eye of Chaos

World Enchantment

Whenever a player casts an instant spell, counter it unless that player pays , where X is its converted mana cost.

Mana:
Cardset: Legends #61 (Rare)
Type: Enchantment

Invoke Prejudice

Enchantment

Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays , where X is its converted mana cost.

Mana:
Cardset: Legends #62 (Rare)
Type: Enchantment

Land Equilibrium

Enchantment

If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.

Mana:
Cardset: Legends #64 (Rare)
Type: Enchantment

Puppet Master

Enchantment - Aura

Enchant creature

When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay . If you do, return Puppet Master to its owner's hand.

Mana:
Cardset: Legends #69 (Uncommon)
Type: Enchantment

Spectral Cloak

Enchantment - Aura

Enchant creature

Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)

Mana:
Cardset: Legends #78 (Uncommon)
Type: Enchantment

Undertow

Enchantment

Creatures with islandwalk can be blocked as though they didn't have islandwalk.

Mana:
Cardset: Legends #82 (Uncommon)
Type: Enchantment

Venarian Gold

Enchantment - Aura

Enchant creature

When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.

Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.

At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.

Mana:
Cardset: Legends #83 (Common)
Type: Enchantment

Arboria

World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.

Mana:
Cardset: Legends #88 (Uncommon)
Type: Enchantment