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Seal of Cleansing

Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

"I am the purifier, the light that clears all shadows."
-Seal inscription

Mana:
Cardset: Nemesis #18 (Common)
Type: Enchantment

Parallax Dementia

Enchantment - Aura

Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.

Mana:
Cardset: Nemesis #62 (Common)
Type: Enchantment

Flowstone Surge

Enchantment

Creatures you control get +1/-1.

The army was never at a loss for weapons; Crovax was their forge.

Mana:
Cardset: Nemesis #85 (Uncommon)
Type: Enchantment

Saproling Cluster

Enchantment

, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.

Mana:
Cardset: Nemesis #114 (Rare)
Type: Enchantment

Flowering Field

Enchantment - Aura

Enchant land

Enchanted land has ": Prevent the next 1 damage that would be dealt to target creature or player this turn."

Some lands are soothing, and their peace can be felt in the soul.

Mana:
Cardset: Prophecy #9 (Uncommon)
Type: Enchantment

Mageta's Boon

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +1/+2.

When the Lion roars, his cubs grow stronger.
-Kipamu saying

Mana:
Cardset: Prophecy #14 (Common)
Type: Enchantment

Alexi's Cloak

Enchantment - Aura

Flash

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Doesn't look like much, does it?"
-Alexi, zephyr mage

Mana:
Cardset: Prophecy #29 (Common)
Type: Enchantment

Excavation

Enchantment

, Sacrifice a land: Draw a card. Any player may activate this ability.

"There are secrets out there begging to be rediscovered. We just need to look in the right places."
-Teferi, planeswalker

Mana:
Cardset: Prophecy #33 (Uncommon)
Type: Enchantment

Overburden

Enchantment

Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand.

The Kipamu League knew what Keld refused to acknowledge: the land could support no more.

Mana:
Cardset: Prophecy #39 (Rare)
Type: Enchantment

Sunken Field

Enchantment - Aura

Enchant land

Enchanted land has ": Counter target spell unless its controller pays ."

The land is heavy with promise, the harvest ripe with betrayal.

Mana:
Cardset: Prophecy #51 (Uncommon)
Type: Enchantment

Greel's Caress

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets -3/-0.

Greel's grin is far less loathsome than his touch.

Mana:
Cardset: Prophecy #67 (Common)
Type: Enchantment

Latulla's Orders

Enchantment - Aura

Flash

Enchant creature

Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.

Mana:
Cardset: Prophecy #96 (Common)
Type: Enchantment

Forgotten Harvest

Enchantment

At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.

Mana:
Cardset: Prophecy #114 (Rare)
Type: Enchantment

Jolrael's Favor

Enchantment - Aura

Flash

Enchant creature

: Regenerate enchanted creature.

"War destroys; nature renews."
-Jolrael, empress of beasts

Mana:
Cardset: Prophecy #116 (Common)
Type: Enchantment

Root Cage

Enchantment

Mercenaries don't untap during their controllers' untap steps.

The Vintara Forest welcomes its enemies with a crushing embrace.

Mana:
Cardset: Prophecy #122 (Uncommon)
Type: Enchantment

Pledge of Loyalty

Enchantment - Aura

Enchant creature

Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.

Urza convinced many Dominarians not only to set aside their differences, but to embrace them.

Mana:
Cardset: Invasion #24 (Uncommon)
Type: Enchantment

Mana Maze

Enchantment

Players can't cast spells that share a color with the spell most recently cast this turn.

"Those who know only one path to victory can never hope to triumph."
-The Blind Seer

Mana:
Cardset: Invasion #59 (Rare)
Type: Enchantment

Mourning

Enchantment - Aura

Enchant creature

Enchanted creature gets -2/-0.

: Return Mourning to its owner's hand.

Barrin waited for the nausea to pass or for Urza to say something else. He waited in vain.

Mana:
Cardset: Invasion #111 (Common)
Type: Enchantment

Shivan Harvest

Enchantment

, Sacrifice a creature: Destroy target nonbasic land.

"The blood of your ancestors ran heavy on this soil. Now it's your turn to sacrifice for the glory of Shiv."
-Viashino heretic

Mana:
Cardset: Invasion #167 (Uncommon)
Type: Enchantment

Elfhame Sanctuary

Enchantment

At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.

Mana:
Cardset: Invasion #185 (Uncommon)
Type: Enchantment

Saproling Infestation

Enchantment

Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield.

"My army took centuries to gather," remarked Urza. "Yavimaya seems to conjure hers out of thin air."

Mana:
Cardset: Invasion #208 (Rare)
Type: Enchantment

Angelic Shield

Enchantment

Creatures you control get +0/+1.

Sacrifice Angelic Shield: Return target creature to its owner's hand.

"If only an angel's wings could shelter us all."
-Barrin

Mana:
Cardset: Venser vs. Koth #27 (Uncommon)
Invasion #228 (Uncommon)
Type: Enchantment

Meteor Storm

Enchantment

, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player.

The storm wasn't an omen. It was the fulfillment of one.

Mana:
Cardset: Invasion #256 (Rare)
Type: Enchantment

Sleeper's Robe

Enchantment - Aura

Enchant creature

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Whenever enchanted creature deals combat damage to an opponent, you may draw a card.

Mana:
Cardset: Invasion #273 (Uncommon)
Type: Enchantment

Sterling Grove

Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Mana:
Cardset: Invasion #278 (Uncommon)
Type: Enchantment

Wings of Hope

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+3 and has flying.

Urza knew Phyrexians would come through the air and sent his soldiers to greet them.

Mana:
Cardset: Invasion #289 (Common)
Type: Enchantment

Heroic Defiance

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.

"Wear courage as your armor. Wield honor as your blade."
-Gerrard

Mana:
Cardset: Planeshift #6 (Common)
Type: Enchantment

Sleeping Potion

Enchantment - Aura

Enchant creature

When Sleeping Potion enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.

Mana:
Cardset: Planeshift #34 (Common)
Type: Enchantment

Sinister Strength

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+1 and is black.

"I bless the living with a song of death."
-Lord Dralnu

Mana:
Cardset: Planeshift #54 (Common)
Type: Enchantment

Keldon Mantle

Enchantment - Aura

Enchant creature

: Regenerate enchanted creature.

: Enchanted creature gets +1/+0 until end of turn.

: Enchanted creature gains trample until end of turn.

Mana:
Cardset: Planeshift #65 (Common)
Type: Enchantment

Manacles of Decay

Enchantment - Aura

Enchant creature

Enchanted creature can't attack.

: Enchanted creature gets -1/-1 until end of turn.

: Enchanted creature can't block this turn.

Mana:
Cardset: Apocalypse #14 (Common)
Type: Enchantment

Unnatural Selection

Enchantment

: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

What nature makes, magic can modify.

Mana:
Cardset: Apocalypse #32 (Rare)
Type: Enchantment

Squee's Embrace

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.

Mana:
Cardset: Apocalypse #122 (Common)
Type: Enchantment

Hypochondria

Enchantment

, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.

, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.

Mana:
Cardset: Torment #7 (Uncommon)
Type: Enchantment

Strength of Isolation

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2 and has protection from black.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Don't mistake isolation for safety.

Mana:
Cardset: Torment #17 (Uncommon)
Type: Enchantment

Compulsion

Enchantment

, Discard a card: Draw a card.

, Sacrifice Compulsion: Draw a card.

Mana:
Cardset: Torment #34 (Uncommon)
Type: Enchantment

Ghostly Wings

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

Discard a card: Return enchanted creature to its owner's hand.

Mana:
Cardset: Torment #38 (Common)
Type: Enchantment

Stupefying Touch

Enchantment - Aura

Enchant creature

When Stupefying Touch enters the battlefield, draw a card.

Enchanted creature's activated abilities can't be activated.

Just because your eyes are open doesn't mean you're awake.

Mana:
Cardset: Torment #48 (Uncommon)
Type: Enchantment

Strength of Lunacy

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Don't confuse lunacy with courage.

Mana:
Cardset: Torment #86 (Uncommon)
Type: Enchantment

Cagemail

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and can't attack.

"Power often costs too high a price."
-Commander Eesha

Mana:
Cardset: Judgment #7 (Common)
Type: Enchantment

Soulcatchers' Aerie

Enchantment

Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.

Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.

Mana:
Cardset: Judgment #25 (Uncommon)
Type: Enchantment

Lost in Thought

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn.

Mana:
Cardset: Judgment #45 (Common)
Type: Enchantment

Infectious Rage

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/-1.

When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.

Mana:
Cardset: Judgment #92 (Uncommon)
Type: Enchantment

Exoskeletal Armor

Enchantment - Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

"We use only what we need-but in times of strife, our need becomes great."
-Centaur warrior

Mana:
Cardset: Judgment #114 (Uncommon)
Type: Enchantment

Hunting Grounds

Enchantment

Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."

In the heavy hush of Krosa, drawing on mana is like ringing a dinner bell.

Mana:
Cardset: Judgment #138 (Rare)
Type: Enchantment

Crown of Awe

Enchantment - Aura

Enchant creature

Enchanted creature has protection from black and from red.

Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

"Honor, guide my step."

Mana:
Cardset: Onslaught #16 (Common)
Type: Enchantment

Shared Triumph

Enchantment

As Shared Triumph enters the battlefield, choose a creature type.

Creatures of the chosen type get +1/+1.

"Win together, die alone."

Mana:
Cardset: Onslaught #53 (Rare)
Type: Enchantment

Crown of Ascension

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.

"Wisdom, clear my eyes."

Mana:
Cardset: Onslaught #78 (Common)
Type: Enchantment

Mistform Mask

Enchantment - Aura

Enchant creature

: Enchanted creature becomes the creature type of your choice until end of turn.

Trust, the fifth myth of reality: Every truth holds the seed of betrayal.

Mana:
Cardset: Onslaught #94 (Common)
Type: Enchantment

Cover of Darkness

Enchantment

As Cover of Darkness enters the battlefield, choose a creature type.

Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Mana:
Cardset: Onslaught #133 (Rare)
Type: Enchantment

Crown of Suspicion

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/-1.

Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.

"Darkness, hide my fear."

Mana:
Cardset: Onslaught #134 (Common)
Type: Enchantment

Oversold Cemetery

Enchantment

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Mana:
Cardset: Onslaught #160 (Rare)
Type: Enchantment

Crown of Fury

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.

"Passion, fire my heart."

Mana:
Cardset: Onslaught #196 (Common)
Type: Enchantment

Custody Battle

Enchantment - Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."

Goblins resolve disputes by splitting everything straight down the middle.

Mana:
Cardset: Onslaught #197 (Uncommon)
Type: Enchantment

Lavamancer's Skill

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature deals 1 damage to target creature."

As long as enchanted creature is a Wizard, it has ": This creature deals 2 damage to target creature."

Mana:
Cardset: Onslaught #215 (Common)
Type: Enchantment

Lightning Rift

Enchantment

Whenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to target creature or player.

Options will cost you, but a lack of them will cost you even more.

Mana:
Cardset: Onslaught #217 (Uncommon)
Type: Enchantment

Crown of Vigor

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.

"Life, be my shield."

Mana:
Cardset: Onslaught #253 (Common)
Type: Enchantment

Invigorating Boon

Enchantment

Whenever a player cycles a card, you may put a +1/+1 counter on target creature.

The Mirari's echoes rang in the scouts' minds long after they had returned from the Krosan Forest.

Mana:
Cardset: Onslaught #267 (Uncommon)
Type: Enchantment

Steely Resolve

Enchantment

As Steely Resolve enters the battlefield, choose a creature type.

Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

No one in Wirewood understands what is happening. They just know it's unnatural-and coming from Krosa.

Mana:
Cardset: Onslaught #286 (Rare)
Type: Enchantment

Dragon Scales

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2 and has vigilance.

When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.

Mana:
Cardset: Scourge #10 (Common)
Type: Enchantment

Dragon Wings

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Cycling (, Discard this card: Draw a card.)

When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.

Mana:
Cardset: Scourge #34 (Common)
Type: Enchantment

Dragon Shadow

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.

Mana:
Cardset: Scourge #65 (Common)
Type: Enchantment

Lingering Death

Enchantment - Aura

Enchant creature

At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.

"Looks bad. I don't know if he'll make it through the night."
-Cabal cleric

Mana:
Cardset: Scourge #69 (Common)
Type: Enchantment

Dragon Breath

Enchantment - Aura

Enchant creature

Enchanted creature has haste.

: Enchanted creature gets +1/+0 until end of turn.

When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

Mana:
Cardset: Archenemy #33 (Common)
Scourge #86 (Common)
Type: Enchantment

Pyrostatic Pillar

Enchantment

Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.

Mana:
Cardset: Scourge #100 (Uncommon)
Type: Enchantment

Uncontrolled Infestation

Enchantment - Aura

Enchant nonbasic land

When enchanted land becomes tapped, destroy it.

The grounds of the Riptide Project are now populated only by slivers, broken beakers, and the lonely screeching of gulls.

Mana:
Cardset: Scourge #108 (Common)
Type: Enchantment

Dragon Fangs

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has trample.

When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.

Mana:
Cardset: Scourge #117 (Common)
Type: Enchantment

Inertia Bubble

Enchantment - Aura

Enchant artifact

Enchanted artifact doesn't untap during its controller's untap step.

"I wouldn't want you to hurt yourself."
-Bruenna, Neurok leader

Mana:
Cardset: Mirrodin #37 (Common)
Type: Enchantment

Fractured Loyalty

Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)

Mana:
Cardset: Mirrodin #93 (Uncommon)
Type: Enchantment

Carry Away

Enchantment - Aura

Enchant Equipment

When Carry Away enters the battlefield, unattach enchanted Equipment.

You control enchanted Equipment.

Stealing goblin weapons would be easier if the goblins were smart enough to let go.

Mana:
Cardset: Darksteel #19 (Uncommon)
Type: Enchantment

Stasis Cocoon

Enchantment - Aura

Enchant artifact

Enchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block.

Though the grip of a golem is strong, the grip of Auriok magic is far stronger.

Mana:
Cardset: Fifth Dawn #18 (Common)
Type: Enchantment

Artificer's Intuition

Enchantment

, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.

Mana:
Cardset: Fifth Dawn #23 (Rare)
Type: Enchantment

Indomitable Will

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +1/+2.

"None of you are yet samurai. Defend your homes with honor, die for your cause, and perhaps then you will be worthy of the word."
-General Takeno

Mana:
Cardset: Champions of Kamigawa #17 (Common)
Type: Enchantment

Aura of Dominion

Enchantment - Aura

Enchant creature

, Tap an untapped creature you control: Untap enchanted creature.

"Lies and deceit do yield results, but legitimate authority is the ultimate form of control."
-Meloku the Clouded Mirror

Mana:
Cardset: Champions of Kamigawa #51 (Uncommon)
Type: Enchantment

Midnight Covenant

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature gets +1/+1 until end of turn."

"Not all mortals fought the kami. The ogres revered the oni, while some humans made pacts based upon empty promises."
-The History of Kamigawa

Mana:
Cardset: Champions of Kamigawa #125 (Common)
Type: Enchantment

Ragged Veins

Enchantment - Aura

Flash

Enchant creature

Whenever enchanted creature is dealt damage, its controller loses that much life.

Mana:
Cardset: Champions of Kamigawa #139 (Common)
Type: Enchantment

Ward of Piety

Enchantment - Aura

Enchant creature

: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead.

Reluctant to strike at the kami directly, some kitsune trained in more passive fighting techniques.

Mana:
Cardset: Betrayers of Kamigawa #28 (Uncommon)
Type: Enchantment

Mark of Sakiko

Enchantment - Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, add that much to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end."

Mana:
Cardset: Betrayers of Kamigawa #135 (Uncommon)
Type: Enchantment

Dense Canopy

Enchantment

Creatures with flying can block only creatures with flying.

The orochi learned how to move swiftly and surely along the forest floor, like fish darting through gull-watched waters.

Mana:
Cardset: Saviors of Kamigawa #125 (Uncommon)
Type: Enchantment

Flickerform

Enchantment - Aura

Enchant creature

: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

Mana:
Cardset: Commander 2013 #12 (Rare)
Ravnica: City of Guilds #18 (Rare)
Type: Enchantment

Suppression Field

Enchantment

Activated abilities cost more to activate unless they're mana abilities.

The most feared of Azorius punishments is to be freed-sent back out into the world, stripped of all magical defenses.

Mana:
Cardset: Ravnica: City of Guilds #31 (Uncommon)
Type: Enchantment

Blood Funnel

Enchantment

Noncreature spells you cast cost less to cast.

Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.

Mana:
Cardset: Ravnica: City of Guilds #77 (Rare)
Type: Enchantment

Clinging Darkness

Enchantment - Aura

Enchant creature

Enchanted creature gets -4/-1.

There's an experience worse than blindness-it's the certainty that your vision is perfect and the horror that there's no world around you to see.

Mana:
Cardset: Ravnica: City of Guilds #80 (Common)
Type: Enchantment

Instill Furor

Enchantment - Aura

Enchant creature

Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."

"The Rakdos know little of technology, but they definitely know how to push buttons."
-Trivaz, Izzet mage

Mana:
Cardset: Ravnica: City of Guilds #134 (Uncommon)
Type: Enchantment

Fists of Ironwood

Enchantment - Aura

Enchant creature

When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.

Enchanted creature has trample.

Saprolings add the three and the four to the "one-two punch."

Mana:
Cardset: Commander #156 (Common)
Ravnica: City of Guilds #164 (Common)
Type: Enchantment

Hatching Plans

Enchantment

When Hatching Plans is put into a graveyard from the battlefield, draw three cards.

So wondrous to behold, so delicate and finely crafted-and yet, such a pleasure to smash.

Mana:
Cardset: Guildpact #27 (Rare)
Type: Enchantment

Rain of Gore

Enchantment

If a spell or ability would cause its controller to gain life, that player loses that much life instead.

"Stay indoors, away from what seeps over the thresholds. This is the Demon's work, and only ill can come of it."
-Belko, owner of Titan's Keg tavern

Mana:
Cardset: Dissension #126 (Rare)
Type: Enchantment

Spirit Loop

Enchantment - Aura

Enchant creature you control

Whenever enchanted creature deals damage, you gain that much life.

When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.

Mana:
Cardset: Time Spiral #42 (Uncommon)
Type: Enchantment

Temporal Isolation

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.

Mana:
Cardset: Time Spiral #43 (Common)
Type: Enchantment

Feebleness

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets -2/-1.

Just a small touch of magic can harness the debilitating power of Urborg's poisonous winds.

Mana:
Cardset: Time Spiral #110 (Common)
Type: Enchantment

Ghitu Firebreathing

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

: Enchanted creature gets +1/+0 until end of turn.

: Return Ghitu Firebreathing to its owner's hand.

Mana:
Cardset: Time Spiral #158 (Common)
Type: Enchantment

Æther Web

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

Mana:
Cardset: Time Spiral #189 (Common)
Type: Enchantment

Aspect of Mongoose

Enchantment - Aura

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.

Mana:
Cardset: Time Spiral #191 (Uncommon)
Type: Enchantment

Mantle of Leadership

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.

Mana:
Cardset: Planar Chaos #9 (Uncommon)
Type: Enchantment

Circle of Affliction

Enchantment

As Circle of Affliction enters the battlefield, choose a color.

Whenever a source of the chosen color deals damage to you, you may pay . If you do, target player loses 1 life and you gain 1 life.

Mana:
Cardset: Planar Chaos #66 (Uncommon)
Type: Enchantment

Utopia Vow

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has ": Add one mana of any color to your mana pool."

"I'll guard this fruit and its seedling until the land is healed. My life now belongs to Dominaria."

Mana:
Cardset: Planar Chaos #142 (Common)
Type: Enchantment

Seal of Primordium

Enchantment

Sacrifice Seal of Primordium: Destroy target artifact or enchantment.

"I am the simplifier, the root that drags all artifice to earth."
-Seal inscription

Mana:
Cardset: Planar Chaos #153 (Common)
Type: Enchantment

Daybreak Coronet

Enchantment - Aura

Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Mana:
Cardset: Future Sight #21 (Rare)
Type: Enchantment

Lumithread Field

Enchantment

Creatures you control get +0/+1.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Having conquered the Bastion of Suns, the Ota took its light for their own.

Mana:
Cardset: Future Sight #25 (Common)
Type: Enchantment

Arcanum Wings

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Aura swap (: Exchange this Aura with an Aura card in your hand.)

Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival.

Mana:
Cardset: Future Sight #48 (Uncommon)
Type: Enchantment