Binding GraspEnchantment - AuraEnchant creature "What I want, I take." |
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Dance of ManyEnchantmentWhen Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.
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Soul BarrierEnchantmentWhenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays . "The Soul selects her own Society- |
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CarapaceEnchantment - AuraEnchant creature "Now that's a fashion statement." |
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Primal OrderEnchantmentAt the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. "My sorrow: to dream of simple times, and wake in mine . . . ." |
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ConquerEnchantment - AuraEnchant land "Every field watered in warriors' blood is sacred ground. Lay it not to waste, but claim it for our own-for glory, and for Stromgald!" |
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ErrantryEnchantment - AuraEnchant creature "There is no shame in solitude. The lone knight may succeed where a hundred founder." |
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Goblin War DrumsEnchantmentEach creature you control can't be blocked except by two or more creatures. "Goblins charge with a deafening war cry. The cry doesn't mean anything-it just drowns out the drums!" |
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Goblin WarrensEnchantment, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield. "Goblins bred underground, their numbers hidden from the enemy until it was too late." |
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Imposing VisageEnchantment - AuraEnchant creature With the horrible mask, Lagfrak the Low terrorized the countryside. But then he met Il-Chunt, the mask's model . . . . |
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Ironclaw CurseEnchantment - AuraEnchant creature
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Arenson's AuraEnchantment, Sacrifice an enchantment: Destroy target enchantment. "Cloak me in mystery, hide my names from my enemies, and let me draw from the well of power." |
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Armor of FaithEnchantment - AuraEnchant creature "Keep your chain mail, warrior. I have my own form of protection." |
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Caribou RangeEnchantment - AuraEnchant land you control
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Greater Realm of PreservationEnchantment: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
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JusticeEnchantmentAt the beginning of your upkeep, sacrifice Justice unless you pay .
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Prismatic WardEnchantment - AuraEnchant creature
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Serra BestiaryEnchantment - AuraEnchant creature
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Celestial DawnEnchantmentLands you control are Plains.
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Hero's ResolveEnchantment - AuraEnchant creature "Destiny, chance, fate, fortune-they're all just ways of claiming your successes without claiming your failures." |
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Light of DayEnchantmentBlack creatures can't attack or block. "I do not miss sunlight. The very memory of it burns my eyes." |
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SerenityEnchantmentAt the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. "Just think of me as the storm before the calm." |
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WarmthEnchantmentWhenever an opponent casts a red spell, you gain 2 life. "Flame grows gentle with but a little distance." |
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AbductionEnchantment - AuraEnchant creature
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BrowseEnchantment: Look at the top five cards of your library, put one of them into your hand, and exile the rest. "Once great literature-now great litter." |
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ChillEnchantmentRed spells cost more to cast. "Temper, temper." |
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InsightEnchantmentWhenever an opponent casts a green spell, you draw a card. "We can fight with you or against you. After my day, I'd prefer the former." |
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Dread of NightEnchantmentWhite creatures get -1/-1. "These moonless, foreign skies keep me in thrall. Dark whispers echo in the night, and I cannot resist." |
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Feast of the UnicornEnchantment - AuraEnchant creature "Could there be a fouler act? No doubt the baron knows of one." |
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Forbidden CryptEnchantmentIf you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
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Strands of NightEnchantment, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. "I have seen the night torn into thin darkling strips and woven into shapes too bleak for dreams." |
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Æther FlashEnchantmentWhenever a creature enters the battlefield, Æther Flash deals 2 damage to it. "You can't get there from here. Well, you can-it just won't be fun." |
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Call of the WildEnchantment: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. Thinking of dinner made Squee realize that the forest was probably thinking the same thing. |
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Dense FoliageEnchantmentCreatures can't be the targets of spells. "Big plants not only good for hidin', but full o' tasty bugs, too." |
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Familiar GroundEnchantmentEach creature you control can't be blocked by more than one creature. "I'd rather fight on foreign soil. That way, if I lose I can blame it on the terrain." |
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RowenEnchantmentReveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. "I've dreamt of a second harvest but fear I will not see it." |
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Tranquil GroveEnchantment: Destroy all other enchantments.
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KnighthoodEnchantmentCreatures you control have first strike. Kings don't make knights. Actions do. |
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Rolling StonesEnchantmentWall creatures can attack as though they didn't have defender. "We spent three weeks trying to knock that wall down. Now it's knocking us down." |
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SanctimonyEnchantmentWhenever an opponent taps a Mountain for mana, you may gain 1 life. "The peasants labor for my profit. I approve." |
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Arcane LaboratoryEnchantmentEach player can't cast more than one spell each turn. Too many wizards spoil the spell, but too many spells spoil the wizard. |
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Delusions of MediocrityEnchantmentWhen Delusions of Mediocrity enters the battlefield, you gain 10 life. When nothing but second best will do. |
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EquilibriumEnchantmentWhenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand. Seek balance in all things-as long as the scales are weighted in your favor. |
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Mana BreachEnchantmentWhenever a player casts a spell, that player returns a land he or she controls to its owner's hand. The mana that binds the world together can also tear it apart. |
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OppositionEnchantmentTap an untapped creature you control: Tap target artifact, creature, or land. Exhausting a wizard can be exhausting work. |
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BereavementEnchantmentWhenever a green creature dies, its controller discards a card. Grief is a razor that slices the soul. |
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Darkest HourEnchantmentAll creatures are black. The eclipse made it clear whose side the sky was on. |
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Engineered PlagueEnchantmentAs Engineered Plague enters the battlefield, choose a creature type. A single germ can kill more soldiers than ten thousand blades. |
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OppressionEnchantmentWhenever a player casts a spell, that player discards a card. "Defeating an enemy is not nearly as satisfying as watching one suffer." |
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Tainted ÆtherEnchantmentWhenever a creature enters the battlefield, its controller sacrifices a creature or land. Pockets of Æther can be so foul they melt flesh from bone. |
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Yawgmoth's EdictEnchantmentWhenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. The warping of bodies and souls has become the heart of Yawgmoth's existence. |
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BedlamEnchantmentCreatures can't block. The generals were dead. The battle plans were forgotten. It was everyone for themselves. |
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Granite GripEnchantment - AuraEnchant creature "Let me introduce you to Rocky." |
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ImpatienceEnchantmentAt the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her. "I'm going to count to three. Three." |
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CompostEnchantmentWhenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. A fruit must rot before its seed can sprout. |
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Nature's RevoltEnchantmentAll lands are 2/2 creatures that are still lands. The land rises up to defend against those who would spoil its beauty. |
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ThoughtleechEnchantmentWhenever an Island an opponent controls becomes tapped, you may gain 1 life. "Their thoughts flow through my mind, and I am healed." |
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Vernal BloomEnchantmentWhenever a Forest is tapped for mana, its controller adds to his or her mana pool (in addition to the mana the land produces). Spring breathes the magic of new life. |
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Noble PurposeEnchantmentWhenever a creature you control deals combat damage, you gain that much life. Fighting for the right reason is itself a source of strength. |
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Coastal PiracyEnchantmentWhenever a creature you control deals combat damage to an opponent, you may draw a card. "I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy." |
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Intruder AlarmEnchantmentCreatures don't untap during their controllers' untap steps. One footstep among many is silent. One footstep alone is deafening. |
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Shifting SkyEnchantmentAs Shifting Sky enters the battlefield, choose a color. Master the sky and you rule everything beneath it. |
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Wrath of Marit LageEnchantmentWhen Wrath of Marit Lage enters the battlefield, tap all red creatures. "Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls." |
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Death Pit OfferingEnchantmentWhen Death Pit Offering enters the battlefield, sacrifice all creatures you control. "Kill them all and feed them to the new recruits." |
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LarcenyEnchantmentWhenever a creature you control deals combat damage to a player, that player discards a card. Opportunity makes the thief. |
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Mind SlashEnchantment, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. "I can't think with all that screaming." |
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Murderous BetrayalEnchantment, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated. Which hurts more: a sword in the gut or a dagger in the back? |
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Warped DevotionEnchantmentWhenever a permanent is returned to a player's hand, that player discards a card. "The spirit of the devout is easily crushed by the loss of hope." |
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ChokeEnchantmentIslands don't untap during their controllers' untap steps. "One day we shall walk where once was water." |
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FecundityEnchantmentWhenever a creature dies, that creature's controller may draw a card. Life is eternal. A lifetime is ephemeral. |
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Living TerrainEnchantment - AuraEnchant land Some warriors walk the earth. Others are born of it. |
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Spreading AlgaeEnchantment - AuraEnchant Swamp
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OublietteEnchantmentWhen Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.
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CycloneEnchantmentAt the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
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Drop of HoneyEnchantmentAt the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
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JihadEnchantmentAs Jihad enters the battlefield, choose a color and an opponent.
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Artifact PossessionEnchantment - AuraEnchant artifact Any black mage could coax a Thraxodemon to inhabit a magical device. |
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Gate to PhyrexiaEnchantmentSacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn. "The warm rain of grease on my face immediately made it clear I had entered Phyrexia." -Jarsyl, Diary |
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Haunting WindEnchantmentWhenever an artifact becomes tapped or a player activates an artifact's ability without in its activation cost, Haunting Wind deals 1 damage to that artifact's controller. These devices lured so many spirits that sometimes entire battlefields would become haunted at once. |
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Power ArtifactEnchantment - AuraEnchant artifact
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PowerleechEnchantmentWhenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without in its activation cost, you gain 1 life. The Forest of Argoth has developed a resistance to mechanical intrusion. |
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Artifact WardEnchantment - AuraEnchant creature
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Damping FieldEnchantmentPlayers can't untap more than one artifact during their untap steps. Eventually, mages learned to harness the power of natural damping fields and use it for their own ends. |
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Chains of MephistophelesEnchantmentIf a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.
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Demonic TormentEnchantment - AuraEnchant creature
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ImprisonEnchantment - AuraEnchant creature
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Nether VoidWorld EnchantmentWhenever a player casts a spell, counter it unless that player pays . These days, some wizards are finding that they have a little too much spell left at the end of their mana. |
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QuagmireEnchantmentCreatures with swampwalk can be blocked as though they didn't have swampwalk.
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TakklemaggotEnchantment - AuraEnchant creature
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The AbyssWorld EnchantmentAt the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. "An immense river of oblivion is sweeping us away into a nameless abyss." -Ernest Renan, Souvenirs d'Enfance et de Jeunesse |
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Dream CoatEnchantment - AuraEnchant creature "Adopt the character of the twisting octopus, which takes on the appearance of the nearby rock. Now follow in this direction, now turn a different hue." -Theognis, Elegies 1, 215 |
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Field of DreamsWorld EnchantmentPlayers play with the top card of their libraries revealed. Some people say that the world is round, and if you travel far enough you'll come to the other side, where everything is upside down. |
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In the Eye of ChaosWorld EnchantmentWhenever a player casts an instant spell, counter it unless that player pays , where X is its converted mana cost.
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Invoke PrejudiceEnchantmentWhenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays , where X is its converted mana cost.
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Land EquilibriumEnchantmentIf an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
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Puppet MasterEnchantment - AuraEnchant creature
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Spectral CloakEnchantment - AuraEnchant creature
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UndertowEnchantmentCreatures with islandwalk can be blocked as though they didn't have islandwalk.
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Venarian GoldEnchantment - AuraEnchant creature
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ArboriaWorld EnchantmentCreatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.
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