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Postmortem LungeSorcery(
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Portent of BetrayalSorceryGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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PortentSorceryLook at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.
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PonderSorceryLook at the top three cards of your library, then put them back in any order. You may shuffle your library. Tomorrow belongs to those who prepare for it today. |
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PolymorphSorceryDestroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
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Political TrickerySorceryExchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) "Politics is a game-move a stone here, move a stone there-except sometimes the stones bleed." |
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Poison the WellSorceryDestroy target land. Poison the Well deals 2 damage to that land's controller. Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around. |
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PlunderSorceryDestroy target artifact or land.
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Plow UnderSorceryPut two target lands on top of their owners' libraries. To renew the land, plow the land. |
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Plea for PowerSorceryWill of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
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Plea for GuidanceSorcerySearch your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library. On Theros, the dove is a symbol not of peace but of discovery. Quick wings herald the arrival of a revelation. |
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Planar OverlaySorceryEach player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. The Phyrexians don't want to conquer Dominaria. They want to remake it. |
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Planar OutburstSorceryDestroy all nonland creatures.
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Planar DespairSorceryDomain - All creatures get -1/-1 until end of turn for each basic land type among lands you control. All of Dominaria recoiled as Yawgmoth and his retainers arrived. |
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Planar CleansingSorceryDestroy all nonland permanents.
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Planar BirthSorceryReturn all basic land cards from all graveyards to the battlefield tapped under their owners' control. "From womb of nothingness sprang this place of beauty, purity, and hope realized." |
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Plague WindSorceryDestroy all creatures you don't control. They can't be regenerated.
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Plague SporesSorceryDestroy target nonblack creature and target land. They can't be regenerated. "Breathe deep, Dominaria. Breathe deep and die." |
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Plague of VerminSorceryStarting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.
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Piper's MelodySorceryShuffle any number of target creature cards from your graveyard into your library. Those who follow nature's path eventually walk in a circle. |
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Pinnacle of RageSorceryPinnacle of Rage deals 3 damage to each of two target creatures and/or players. Mount Sulano erupted not in magma but in anger. |
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Pillar of FlameSorceryPillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. "May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion." |
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PillageSorceryDestroy target artifact or land. It can't be regenerated.
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Pilfered PlansSorceryTarget player puts the top two cards of his or her library into his or her graveyard. Draw two cards. Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds. |
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PhytoburstSorceryTarget creature gets +5/+5 until end of turn. Phytohydras are banned as houseplants in many residential spires. If left unfed, they find their own exit-usually at the cost of extensive property damage. |
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Phyrexian TributeSorceryAs an additional cost to cast Phyrexian Tribute, sacrifice two creatures. "In your final breath you still have something to offer Phyrexia." |
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Phyrexian RebirthSorceryDestroy all creatures, then put an X/X colorless Horror artifact creature token onto the battlefield, where X is the number of creatures destroyed this way. As long as one drop of the oil exists, the joyous work continues. |
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Phyrexian PurgeSorceryDestroy any number of target creatures. Only those who have nothing have nothing to fear. |
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PhthisisSorceryDestroy target creature. Its controller loses life equal to its power plus its toughness.
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Phosphorescent FeastSorceryChroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. The boggarts gorged themselves until their bellies glowed. |
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Petals of InsightSorcery - ArcaneLook at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
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Persecute ArtistSorceryChoose an artist other than Rebecca Guay. Target player reveals his or her hand and discards all nonland cards by the chosen artist. The torches and pitchforks were no match for Rebecca's fans. |
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PersecuteSorceryChoose a color. Target player reveals his or her hand and discards all cards of that color. "Of all the tyrannies on humane kind |
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Perish the ThoughtSorceryTarget opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library. It removed only one idea from her mind: defiance. |
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PerishSorceryDestroy all green creatures. They can't be regenerated. "There will come a time when the voices of soil and seedling will sing only laments." |
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PeregrinationSorcerySearch your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Pegasus StampedeSorceryBuyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
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Peer PressureSorceryChoose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
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Peak EruptionSorceryDestroy target Mountain. Peak Eruption deals 3 damage to that land's controller. "Early olive buds? A good omen. Flock of crows? Not so good. Mountain exploding? Bad. Very, very bad." |
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Peach Garden OathSorceryYou gain 2 life for each creature you control. "We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day." |
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Peace TalksSorceryThis turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. "By the tongues of a thousand serpents, this time I do not lie." |
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Patriarch's BiddingSorceryEach player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield. "Family plots are so convenient." |
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Path of PeaceSorceryDestroy target creature. Its owner gains 4 life. "When the sword becomes a burden, let the warrior lay it aside that another with a truer heart might take it up." |
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Past in FlamesSorceryEach instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
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Part WaterSorceryX target creatures gain islandwalk until end of turn. ". . . and the waters were a wall unto them on their right hand, and on their left." -Exodus, 14:22 |
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Part the WaterveilSorceryTake an extra turn after this one. Exile Part the Waterveil.
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ParaseleneSorceryDestroy all enchantments. You gain 1 life for each enchantment destroyed this way. "Moonlight has a way of showing all things as they truly are-for better or for worse." |
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Paranoid DelusionsSorceryTarget player puts the top three cards of his or her library into his or her graveyard.
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Parallel EvolutionSorceryFor each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.
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Paradigm ShiftSorceryExile all cards from your library. Then shuffle your graveyard into your library. "Barrin always said that reality is relative. ‘The world,' he cautioned, ‘is but pieces of one's perception.'" |
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Panic AttackSorceryUp to three target creatures can't block this turn. "What do they see in the throes of panic? I'm not sure I want to know." |
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Painful TruthsSorceryConverge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths. As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek. |
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Painful MemoriesSorceryLook at target opponent's hand and choose a card from it. Put that card on top of that player's library. "It is terrible how one brief action can live forever in memory." |
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Pain's RewardSorceryEach player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
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Pain (Pain/Suffering)SorceryTarget player discards a card.
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Pack HuntSorcerySearch your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. The one you see is just a diversion. |
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Overwhelming StampedeSorceryUntil end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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OverwhelmSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for "Let the song of Selesnya be heard above the rhythm of our thundering hordes!" |
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OverrunSorceryCreatures you control get +3/+3 and gain trample until end of turn.
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OvermasterSorceryThe next instant or sorcery spell you cast this turn can't be countered by spells or abilities. "Trickery can't defeat raw power." |
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OutbreakSorceryYou may discard a Swamp card rather than pay Outbreak's mana cost. This plague chooses its victims. |
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OustSorceryPut target creature into its owner's library second from the top. Its controller gains 3 life. "‘Invincible' is just a word." |
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OstracizeSorceryTarget opponent reveals his or her hand. You choose a creature card from it. That player discards that card. "You won't be needing this." |
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Organ HarvestSorceryYou and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add "Lucy, you've got some spleenin' to do." |
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Ordered MigrationSorceryDomain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control. "Birds reach all parts of the world," said Barrin. "They will make excellent scouts." |
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Order of SuccessionSorceryChoose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose. "Long live . . . me." |
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Open the VaultsSorceryReturn all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) When the vaults are empty, everyone is rich. |
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One Dozen EyesSorceryChoose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.
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Ondu RisingSorceryWhenever a creature attacks this turn, it gains lifelink until end of turn.
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Once More with FeelingSorceryRemove Once More with Feeling from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10. If yo . . . ted. |
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Ojutai's SummonsSorceryPut a 2/2 blue Djinn Monk creature token with flying onto the battlefield.
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Obzedat's AidSorceryReturn target permanent card from your graveyard to the battlefield. "The Obzedat have revived you with purpose. Don't squander their blessing." |
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Oblivion StrikeSorceryDevoid (This card has no color.) It's bad enough to be torn to pieces. It's worse by far to be torn from the world itself. |
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ObliterateSorceryObliterate can't be countered. "The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ." |
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Noxious VaporsSorceryEach player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. Urborg would just as soon steal your memories as your life. |
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Notorious ThrongTribal Sorcery - RogueProwl
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Nostalgic DreamsSorceryAs an additional cost to cast Nostalgic Dreams, discard X cards. Seton dreams of life renewed. |
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Nomads' AssemblySorceryPut a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
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Noggin WhackTribal Sorcery - RogueProwl
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Nissa's RenewalSorcerySearch your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. Her connection to the plane restored, Nissa felt the power of Zendikar surge through her. |
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Nissa's JudgmentSorcerySupport 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Nissa's ExpeditionSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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Nightmare VoidSorceryTarget player reveals his or her hand. You choose a card from it. That player discards that card.
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Nightmare IncursionSorcerySearch target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.
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NighthazeSorceryTarget creature gains swampwalk until end of turn. "To evade the brood lineages, one must be made dark to all the senses." |
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Nightbird's ClutchesSorceryUp to two target creatures can't block this turn. Shiny polished silver can ward off many creatures, but it attracts others. |
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Night's WhisperSorceryYou draw two cards and you lose 2 life. The Moriok call the black moon the Whisperer. At her apex, she whispers of power. |
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Night TerrorsSorceryTarget player reveals his or her hand. You choose a nonland card from it. Exile that card. Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll. |
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New FrontiersSorceryEach player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. Spreading a blanket of growth to warm a weary world. |
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Neverending TormentSorcerySearch target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library.
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Needle StormSorceryNeedle Storm deals 4 damage to each creature with flying. The rain is driven like nails. |
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NauseaSorceryAll creatures get -1/-1 until end of turn. No fear. No sense. And soon, no lunch. |
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Nature's SpiralSorceryReturn target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) Snail shell, fern, tornado-the world connects all things in form. |
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Nature's ResurgenceSorceryEach player draws a card for each creature card in his or her graveyard. Spring follows winter |
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Nature's LoreSorcerySearch your library for a Forest card and put that card onto the battlefield. Then shuffle your library. "It is in our nature to recognize beauty, but to repeat it-ah, that is another feat altogether." |
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Natural SpringSorceryTarget player gains 8 life. "Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides." |
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Natural OrderSorceryAs an additional cost to cast Natural Order, sacrifice a green creature. . . . but the price of Mangara's freedom was Asmira's life. |
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Natural BalanceSorceryEach player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.
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Mystic SpeculationSorceryBuyback
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Mystic RetrievalSorceryReturn target instant or sorcery card from your graveyard to your hand.
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