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Charging GriffinCreature - GriffinFlying Four claws, two wings, one beak, no fear. |
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Charging BadgerCreature - BadgerTrample "If the hierarchies of nature were determined by ferocity alone, the badger would be lord of the beasts." |
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Char-RumblerCreature - ElementalDouble strike Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana. |
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Chapel GeistCreature - SpiritFlying Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link. |
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Chaotic GooCreature - OozeChaotic Goo enters the battlefield with three +1/+1 counters on it.
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Chaos LordCreature - HumanFirst strike
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Chaos ImpsCreature - ImpFlying
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Chaos HarlequinCreature - Human
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Changeling TitanCreature - ShapeshifterChangeling (This card is every creature type at all times.)
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Changeling SentinelCreature - ShapeshifterChangeling (This card is every creature type at all times.) There's nothing more unsettling than locking blades with something that looks just like you. |
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Changeling HeroCreature - ShapeshifterChangeling (This card is every creature type at all times.)
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Changeling BerserkerCreature - ShapeshifterChangeling (This card is every creature type at all times.)
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Chandra's SpitfireCreature - ElementalFlying "I've lit most everything on fire-trees, rocks, even the water. Now it's time to burn the clouds." |
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Chandra's PhoenixCreature - PhoenixFlying
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ChandlerLegendary Creature - Human Rogue
"Never brag about the latest wonder you've created, students. Chandler might be listening." |
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Chancellor of the TangleCreature - BeastYou may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add
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Chancellor of the SpiresCreature - SphinxYou may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard.
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Chancellor of the ForgeCreature - GiantYou may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.
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Chancellor of the DrossCreature - VampireYou may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.
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Chancellor of the AnnexCreature - AngelYou may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays
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Champion's DrakeCreature - DrakeFlying "'Fraid of heights? Ride a horse. 'Fraid of missing out? Rein up a drake." |
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Champion of the ParishCreature - Human SoldierWhenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. "I stand for every cobbler, tanner, and fool in this town-and they stand for me." |
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Champion of Stray SoulsCreature - Skeleton Warrior
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Champion of LambholtCreature - Human WarriorCreatures with power less than Champion of Lambholt's power can't block creatures you control.
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Champion of ArashinCreature - Hound WarriorLifelink (Damage dealt by this creature also causes you to gain that much life.) "The blood of Dromoka and the blood of my veins are the same." |
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Chameleon SpiritCreature - Illusion SpiritAs Chameleon Spirit enters the battlefield, choose a color.
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Chameleon ColossusCreature - ShapeshifterChangeling (This card is every creature type at all times.)
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Chambered NautilusCreature - Nautilus BeastWhenever Chambered Nautilus becomes blocked, you may draw a card. What's merely a home for the nautilus can become exquisite jewelry in the hands of Saprazzan artisans. |
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ChainflingerCreature - Beast
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Chainer, Dementia MasterLegendary Creature - Human MinionNightmare creatures get +1/+1.
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Chained ThroatseekerCreature - HorrorInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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ChainbreakerArtifact Creature - ScarecrowChainbreaker enters the battlefield with two -1/-1 counters on it. Scarecrows deemed too malevolent to roam free are shackled to boulders or dolmen stones. Their animosity usually outlives the chains. |
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CetavolverCreature - VolverKicker
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Ceta DiscipleCreature - Merfolk Wizard
"The sea holds all that you need. You simply must know how to ask for it." |
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Cerulean WyvernCreature - DrakeFlying, protection from green "Once, a Quirion asked why I was so cautious when the day was clear. I told him of the sky-blue hide of the cerluean wyvern, and he offered me double if I could conjure a strong tailwind!" |
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Cerulean SphinxCreature - SphinxFlying "About the sphinx, I have mixed feelings. Their wisdom I crave, but their secrecy I can't tolerate." |
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Cerodon YearlingCreature - BeastVigilance, haste The unit of measurement used to chart a cerodon's growth is "persons consumed." |
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Ceremonial GuardCreature - Human SoldierWhen Ceremonial Guard attacks or blocks, destroy it at end of combat. "These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline." |
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Cephalid VandalCreature - Cephalid RogueAt the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.
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Cephalid SnitchCreature - Cephalid WizardSacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. The cautious are wary of their enemies. The wise are also wary of their friends. |
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Cephalid ScoutCreature - Cephalid Wizard ScoutFlying The more they survey the dreadful dry expanses, the more the cephalids thirst to tame them. |
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Cephalid SageCreature - CephalidThreshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
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Cephalid RetainerCreature - Cephalid
Cephalids whisper flattery in your ear, put jewels in your hand, spin dreams in your head, and stick knives in your back. |
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Cephalid PathmageCreature - Cephalid WizardCephalid Pathmage is unblockable. Pathmages can open doors that aren't even there. |
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Cephalid LooterCreature - Cephalid Rogue
"Amazing, isn't it, what humans will throw away when they're drowning?" |
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Cephalid InkshrouderCreature - CephalidDiscard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) Cephalids shrink from the harsh glare of scrutiny. |
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Cephalid IllusionistCreature - Cephalid WizardWhenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
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Cephalid ConstableCreature - Cephalid WizardWhenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. Cephalids don't police people. They police loyalties. |
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Cephalid BrokerCreature - Cephalid
Cephalids value the free exchange of ideas-except for the "free" part. |
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Cephalid AristocratCreature - CephalidWhenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead. |
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Centaur's HeraldCreature - Elf Scout
The farther they go from Vitu-Ghazi, the less willing the crowd is to part for them. |
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Centaur VeteranCreature - CentaurTrample He wears his scars like badges of honor, warning his foes that he's not easily defeated. |
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Centaur SafeguardCreature - Centaur Warrior( Swift, strong, and selfless, the centaurs are the shields of the Conclave. |
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Centaur RootcasterCreature - Centaur DruidWhenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
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Centaur HealerCreature - Centaur ClericWhen Centaur Healer enters the battlefield, you gain 3 life. Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat. |
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Centaur CourserCreature - Centaur Warrior"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind." |
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Centaur ChieftainCreature - CentaurHaste
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Centaur BattlemasterCreature - Centaur WarriorHeroic - Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster. "A herd is only as strong as its weakest. Our weakest just killed his third minotaur raider-today." |
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Centaur ArcherCreature - Centaur Archer
"Centaurs will kill our Aesthir if they can; they've always been enemies. Destroy the horse-people on sight." |
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Cenn's TacticianCreature - Kithkin Soldier
The choke point was the plan, but devoted camaraderie was always her strategy. |
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Cenn's HeirCreature - Kithkin SoldierWhenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. His home clachan's familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others. |
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Cemetery ReaperCreature - ZombieOther Zombie creatures you control get +1/+1. Every grave cradles a recruit. |
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Cemetery PucaCreature - ShapeshifterWhenever a creature dies, you may pay "'Tis a strange creature indeed that chooses the vanquished over the victor." |
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Cemetery GateCreature - WallDefender (This creature can't attack.) "It keeps some out, yes. It also keeps others in!" |
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Celestial KirinLegendary Creature - Kirin SpiritFlying All bow at its visitation-some in awe, some in honor, some in fear. |
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Celestial GatekeeperCreature - Bird ClericFlying
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Celestial ForceCreature - ElementalAt the beginning of each upkeep, you gain 3 life. "Wishing upon only one star seems like a failure of imagination." |
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Celestial CrusaderCreature - SpiritFlash (You may cast this spell any time you could cast an instant.)
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Celestial AncientCreature - ElementalFlying "We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings." |
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Ceaseless SearbladesCreature - Elemental WarriorWhenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. Flamekins' fires burn cool until they decide otherwise. |
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Cavern ThoctarCreature - Beast
Natives of Naya know better than to loiter near the mouth of a cave. Two glowing red eyes and the stench of foul breath are all the warning you're likely to get. |
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Cavern HarpyCreature - Harpy BeastFlying
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Cavern CrawlerCreature - InsectMountainwalk
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Cave TigerCreature - CatWhenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn. The druids found a haven in the cool limestone tunnels beneath Argoth. The invaders found only tigers. |
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Cave PeopleCreature - HumanWhenever Cave People attacks, it gets +1/-2 until end of turn.
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Cavalry PegasusCreature - PegasusFlying "It is hope, hooved and winged." |
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Cavalry MasterCreature - Human KnightFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Cautery SliverCreature - SliverAll Slivers have "
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Caustic WaspsCreature - InsectFlying Even the wasp knows how to pay the magistrate his due respect. |
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Caustic HoundCreature - HoundWhen Caustic Hound dies, each player loses 4 life. At first, the Mirrans aimed for its exposed gut. The survivors quickly learned to do otherwise. |
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Caustic CrawlerCreature - InsectLandfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. Novice explorers can mistake the acid-carved stone lairs for ancient ruins. They rarely survive to learn better. |
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CathodionArtifact Creature - ConstructWhen Cathodion dies, add Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it. |
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Cathedral SanctifierCreature - Human ClericWhen Cathedral Sanctifier enters the battlefield, you gain 3 life. "Evil will soon be vanquished. What Innistrad most needs now is healing." |
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Cathedral MembraneArtifact Creature - Wall(
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Cathartic AdeptCreature - Human Wizard
"Forget. Only then will there be space for hope between the pain and fear." |
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Caterwauling BoggartCreature - Goblin ShamanEach Goblin you control can't be blocked except by two or more creatures. "As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever." |
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Cateran SlaverCreature - Horror MercenarySwampwalk
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Cateran PersuaderCreature - Human Mercenary
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Cateran OverlordCreature - Horror MercenarySacrifice a creature: Regenerate Cateran Overlord.
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Cateran KidnappersCreature - Human Mercenary
Recruits aren't always volunteers. |
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Cateran EnforcerCreature - Horror MercenaryFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Cateran BruteCreature - Horror Mercenary
The Cateran guild prefers to call them "public relations." |
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Catapult SquadCreature - Human SoldierTap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. Together they could hit anything between the heavens and the horizon. |
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Catapult MasterCreature - Human SoldierTap five untapped Soldiers you control: Exile target creature. "There's no ‘I' in ‘team,' but there's a ‘we' in ‘weapon.'" |
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Catacomb SlugCreature - Slug"The entire murder scene was covered in dripping, oozing slime. No need for a soothsayer to solve that one." |
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Catacomb SifterCreature - Eldrazi DroneDevoid (This card has no color.)
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Catacomb DragonCreature - DragonFlying
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Cat WarriorsCreature - Cat WarriorForestwalk These stealthy felines have survived so many battles that some believe they must possess many lives. |
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Cat BurglarCreature - Kor Rogue Minion
The il-Kor no longer roam the open plains, but they are still hunters. |
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Castle RaptorsCreature - Bird SoldierFlying "Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours." |
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