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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Rackling

Artifact Creature - Construct

At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand.

"This may hurt a little."

Mana:
Power: 2/2
Cardset: Nemesis #136 (Uncommon)
Type: Artifact Creature

Rathi Assassin

Creature - Zombie Mercenary Assassin

, : Destroy target tapped nonblack creature.

, : Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 2/2
Cardset: Nemesis #67 (Rare)
Type: Creature

Rathi Fiend

Creature - Horror Mercenary

When Rathi Fiend enters the battlefield, each player loses 3 life.

, : Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 2/2
Cardset: Nemesis #68 (Uncommon)
Type: Creature

Rathi Intimidator

Creature - Horror Mercenary

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

, : Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 2/1
Cardset: Nemesis #69 (Common)
Type: Creature

Rootwater Thief

Creature - Merfolk Rogue

: Rootwater Thief gains flying until end of turn.

Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles his or her library.

Mana:
Power: 1/2
Cardset: Nemesis #40 (Rare)
Type: Creature

Rusting Golem

Artifact Creature - Golem

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Rusting Golem's power and toughness are each equal to the number of fade counters on it.

Mana:
Power: */*
Cardset: Nemesis #138 (Uncommon)
Type: Artifact Creature

Seahunter

Creature - Human Mercenary

, : Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library.

"They can't feel pain. They just wiggle 'cause they're scared."

Mana:
Power: 2/2
Cardset: Nemesis #41 (Rare)
Type: Creature

Shrieking Mogg

Creature - Goblin

Haste

When Shrieking Mogg enters the battlefield, tap all other creatures.

You have to admire its enthusiasm.

Mana:
Power: 1/1
Cardset: Nemesis #99 (Rare)
Type: Creature

Silkenfist Fighter

Creature - Kor Soldier

Whenever Silkenfist Fighter becomes blocked, untap it.

Simple wooden staff
Made from life, protecting life,
Stronger than cold steel.

Mana:
Power: 1/3
Cardset: Nemesis #19 (Common)
Type: Creature

Silkenfist Order

Creature - Kor Soldier

Whenever Silkenfist Order becomes blocked, untap it.

Hands weave life and death;
Intertwining spirits knit
Tapestries and shrouds.

Mana:
Power: 3/5
Cardset: Nemesis #20 (Uncommon)
Type: Creature

Skyshroud Behemoth

Creature - Beast

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Skyshroud Behemoth enters the battlefield tapped.

Mana:
Power: 10/10
Cardset: Nemesis #116 (Rare)
Type: Creature

Skyshroud Cutter

Creature - Beast

If you control a Forest, rather than pay Skyshroud Cutter's mana cost, you may have each other player gain 5 life.

Mana:
Power: 2/2
Cardset: Nemesis #118 (Common)
Type: Creature

Skyshroud Poacher

Creature - Human Rebel

, : Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library.

"It's OK. They're just elves."

Mana:
Power: 2/2
Cardset: Nemesis #119 (Rare)
Type: Creature

Skyshroud Ridgeback

Creature - Beast

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Mana:
Power: 2/3
Cardset: Nemesis #120 (Common)
Type: Creature

Skyshroud Sentinel

Creature - Elf

When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.

Mana:
Power: 1/1
Cardset: Nemesis #121 (Common)
Type: Creature

Sliptide Serpent

Creature - Serpent

: Return Sliptide Serpent to its owner's hand.

It's futile to fight something you can see only in the corner of your eye.

Mana:
Power: 4/4
Cardset: Nemesis #43 (Rare)
Type: Creature

Spiteful Bully

Creature - Zombie Mercenary

At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.

Like most creatures bent on total destruction, they rarely bother to double-check their targets.

Mana:
Power: 3/3
Cardset: Nemesis #72 (Common)
Type: Creature

Stampede Driver

Creature - Human Spellshaper

, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

"The thunder of hooves is music to my ears."

Mana:
Power: 1/1
Cardset: Nemesis #122 (Uncommon)
Type: Creature

Stronghold Biologist

Creature - Human Spellshaper

, , Discard a card: Counter target creature spell.

He twists the laws of nature until they scream.

Mana:
Power: 1/1
Cardset: Nemesis #45 (Uncommon)
Type: Creature

Stronghold Machinist

Creature - Human Spellshaper

, , Discard a card: Counter target noncreature spell.

She stretches the laws of physics until they snap.

Mana:
Power: 1/1
Cardset: Nemesis #46 (Uncommon)
Type: Creature

Stronghold Zeppelin

Creature - Human

Flying

Stronghold Zeppelin can block only creatures with flying.

As long as the stronghold controlled the sky, the rebels were doomed.

Mana:
Power: 3/3
Cardset: Nemesis #47 (Uncommon)
Type: Creature

Trickster Mage

Creature - Human Spellshaper

, , Discard a card: You may tap or untap target artifact, creature, or land.

"If it ain't broke, I'll break it. If it *is* broke, I'll fix it."

Mana:
Power: 1/1
Cardset: Nemesis #49 (Common)
Type: Creature

Viseling

Artifact Creature - Construct

At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4.

"This may hurt a lot."

Mana:
Power: 2/2
Cardset: Commander 2013 #269 (Uncommon)
Nemesis #140 (Uncommon)
Type: Artifact Creature

Voice of Truth

Creature - Angel

Flying, protection from white

"Above them all is Truth, and Truth must be set free. If the wings of Truth are clipped, the voices will fall silent."
-Song of All, canto 167

Mana:
Power: 2/2
Cardset: Nemesis #25 (Uncommon)
Type: Creature

Volrath the Fallen

Legendary Creature - Shapeshifter

, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.

"I stepped out. I did not step down."

Mana:
Power: 6/4
Cardset: Nemesis #75 (Rare)
Type: Creature

Wandering Eye

Creature - Illusion

Flying

Players play with their hands revealed.

The evincar has many ways of keeping track of his subjects.

Mana:
Power: 1/3
Cardset: Nemesis #50 (Common)
Type: Creature

Wild Mammoth

Creature - Elephant

At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.

"Sit. Heel! Down! HELP!"

Mana:
Power: 3/4
Cardset: Nemesis #124 (Uncommon)
Type: Creature

Woodripper

Creature - Beast

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

, Remove a fade counter from Woodripper: Destroy target artifact.

Mana:
Power: 4/6
Cardset: Nemesis #125 (Uncommon)
Type: Creature

Aerial Caravan

Creature - Human Soldier

Flying

: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)

Successful delivery is *not* guaranteed.

Mana:
Power: 4/3
Cardset: Mercadian Masques #58 (Rare)
Type: Creature

Alabaster Wall

Creature - Wall

Defender (This creature can't attack.)

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Its mortar is mixed with waters straight from the Fountain of Cho.

Mana:
Cardset: Mercadian Masques #2 (Common)
Type: Creature

Alley Grifters

Creature - Human Mercenary

Whenever Alley Grifters becomes blocked, defending player discards a card.

One distracts the victim, the other extracts the valuables.

Mana:
Power: 2/2
Cardset: Mercadian Masques #115 (Common)
Type: Creature

Balloon Peddler

Creature - Human Spellshaper

, , Discard a card: Target creature gains flying until end of turn.

The market festival turned out to be the high point of Jaffy's visit.

Mana:
Power: 2/2
Cardset: Mercadian Masques #59 (Common)
Type: Creature

Battle Squadron

Creature - Goblin

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

The goblins made an unruly pile with military precision.

Mana:
Power: */*
Cardset: Mercadian Masques #174 (Rare)
Type: Creature

Blaster Mage

Creature - Human Spellshaper

, , Discard a card: Destroy target Wall.

"Don't get up. I'll show myself out."

Mana:
Power: 2/2
Cardset: Mercadian Masques #175 (Common)
Type: Creature

Blockade Runner

Creature - Merfolk

: Blockade Runner is unblockable this turn.

"I need to get back to Mercadia City," said Sisay. "We can get you there," the vizier answered. "Easily."

Mana:
Power: 2/2
Cardset: Mercadian Masques #60 (Common)
Type: Creature

Blood Hound

Creature - Hound

Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.

At the beginning of your end step, remove all +1/+1 counters from Blood Hound.

Mana:
Power: 1/1
Cardset: Mercadian Masques #176 (Rare)
Type: Creature

Boa Constrictor

Creature - Snake

: Boa Constrictor gets +3/+3 until end of turn.

Its eyes are bigger than its stomach, but its mouth is larger still.

Mana:
Power: 3/3
Cardset: Mercadian Masques #231 (Uncommon)
Type: Creature

Bog Smugglers

Creature - Human Mercenary

Swampwalk

They slide over the bog like oil across glass.

Mana:
Power: 2/2
Cardset: Mercadian Masques #117 (Common)
Type: Creature

Bog Witch

Creature - Human Spellshaper

, , Discard a card: Add to your mana pool.

The world is the body. The mana is the blood. The witch is the surgeon.

Mana:
Power: 1/1
Cardset: Archenemy #11 (Common)
Mercadian Masques #118 (Common)
Type: Creature

Cackling Witch

Creature - Human Spellshaper

, , Discard a card: Target creature gets +X/+0 until end of turn.

The touch of his madness can drive anyone into a killing frenzy.

Mana:
Power: 1/1
Cardset: Mercadian Masques #119 (Uncommon)
Type: Creature

Caller of the Hunt

Creature - Human

As an additional cost to cast Caller of the Hunt, choose a creature type.

Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.

Mana:
Power: */*
Cardset: Mercadian Masques #233 (Rare)
Type: Creature

Cateran Brute

Creature - Horror Mercenary

, : Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

The Cateran guild prefers to call them "public relations."

Mana:
Power: 2/2
Cardset: Mercadian Masques #120 (Common)
Type: Creature

Cateran Enforcer

Creature - Horror Mercenary

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

, : Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 4/3
Cardset: Mercadian Masques #121 (Uncommon)
Type: Creature

Cateran Kidnappers

Creature - Human Mercenary

, : Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Recruits aren't always volunteers.

Mana:
Power: 4/2
Cardset: Mercadian Masques #122 (Uncommon)
Type: Creature

Cateran Overlord

Creature - Horror Mercenary

Sacrifice a creature: Regenerate Cateran Overlord.

, : Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 7/5
Cardset: Mercadian Masques #123 (Rare)
Type: Creature

Cateran Persuader

Creature - Human Mercenary

, : Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 2/1
Cardset: Mercadian Masques #124 (Common)
Type: Creature

Cateran Slaver

Creature - Horror Mercenary

Swampwalk

, : Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 5/5
Cardset: Mercadian Masques #125 (Rare)
Type: Creature

Caustic Wasps

Creature - Insect

Flying

Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.

Even the wasp knows how to pay the magistrate his due respect.

Mana:
Power: 1/1
Cardset: Mercadian Masques #234 (Uncommon)
Type: Creature

Cavern Crawler

Creature - Insect

Mountainwalk

: Cavern Crawler gets +1/-1 until end of turn.

Mana:
Cardset: Mercadian Masques #181 (Common)
Type: Creature

Ceremonial Guard

Creature - Human Soldier

When Ceremonial Guard attacks or blocks, destroy it at end of combat.

"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."
-Gerrard, to Sisay

Mana:
Power: 3/4
Cardset: Mercadian Masques #182 (Common)
Type: Creature

Chambered Nautilus

Creature - Nautilus Beast

Whenever Chambered Nautilus becomes blocked, you may draw a card.

What's merely a home for the nautilus can become exquisite jewelry in the hands of Saprazzan artisans.

Mana:
Power: 2/2
Cardset: Mercadian Masques #64 (Uncommon)
Type: Creature

Chameleon Spirit

Creature - Illusion Spirit

As Chameleon Spirit enters the battlefield, choose a color.

Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

Mana:
Power: */*
Cardset: Mercadian Masques #65 (Uncommon)
Type: Creature

Charm Peddler

Creature - Human Spellshaper

, , Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

Mana:
Power: 1/1
Cardset: Mercadian Masques #6 (Common)
Type: Creature

Charmed Griffin

Creature - Griffin

Flying

When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.

Are you sure you can afford such a luxury?

Mana:
Power: 3/3
Cardset: Mercadian Masques #7 (Uncommon)
Type: Creature

Cho-Arrim Alchemist

Creature - Human Spellshaper

, , Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Mana:
Power: 1/1
Cardset: Mercadian Masques #8 (Rare)
Type: Creature

Cho-Arrim Bruiser

Creature - Ogre Rebel

Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.

He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway.

Mana:
Power: 3/4
Cardset: Mercadian Masques #9 (Rare)
Type: Creature

Cho-Arrim Legate

Creature - Human Soldier

Protection from black

If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.

Mana:
Power: 1/2
Cardset: Mercadian Masques #10 (Uncommon)
Type: Creature

Cinder Elemental

Creature - Elemental

, , Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.

Their rage can grow to such proportions that they explode in a cloud of fire.

Mana:
Power: 2/2
Cardset: Gatecrash #87 (Uncommon)
Mercadian Masques #183 (Uncommon)
Type: Creature

Corrupt Official

Creature - Human Minion

: Regenerate Corrupt Official.

Whenever Corrupt Official becomes blocked, defending player discards a card at random.

His favor comes at a high price.

Mana:
Power: 3/1
Cardset: Mercadian Masques #128 (Rare)
Type: Creature

Crag Saurian

Creature - Lizard

Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.

It follows the strongest leader-the one with the longest whip.

Mana:
Power: 4/4
Cardset: Mercadian Masques #185 (Rare)
Type: Creature

Crenellated Wall

Artifact Creature - Wall

Defender (This creature can't attack.)

: Target creature gets +0/+4 until end of turn.

Mercadian soldiers excel at finding things to stand behind.

Mana:
Cardset: Mercadian Masques #290 (Uncommon)
Type: Artifact Creature

Darting Merfolk

Creature - Merfolk

: Return Darting Merfolk to its owner's hand.

You might as well try to catch water with a net.

Mana:
Power: 1/1
Cardset: Mercadian Masques #72 (Common)
Type: Creature

Dawnstrider

Creature - Dryad Spellshaper

, , Discard a card: Prevent all combat damage that would be dealt this turn.

Morning's mists can hide many things.

Mana:
Power: 1/1
Cardset: Mercadian Masques #237 (Rare)
Type: Creature

Deepwood Drummer

Creature - Human Spellshaper

, , Discard a card: Target creature gets +2/+2 until end of turn.

His drums echo Deepwood's heartbeat.

Mana:
Power: 1/1
Cardset: Mercadian Masques #239 (Common)
Type: Creature

Deepwood Elder

Creature - Dryad Spellshaper

, , Discard a card: X target lands become Forests until end of turn.

They'd guarded the Henge so long that they were as attuned to the powerstones as they were to the trees.

Mana:
Power: 2/2
Cardset: Mercadian Masques #240 (Rare)
Type: Creature

Deepwood Legate

Creature - Shade

If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost.

: Deepwood Legate gets +1/+1 until end of turn.

Mana:
Power: 1/1
Cardset: Mercadian Masques #132 (Uncommon)
Type: Creature

Deepwood Tantiv

Creature - Beast

Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

A single tantiv is just as dangerous as a herd.

Mana:
Power: 2/4
Cardset: Mercadian Masques #241 (Uncommon)
Type: Creature

Deepwood Wolverine

Creature - Wolverine

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

The jhovalls are depleting its food sources, the Mercadians are eroding its home, and you're wondering why it's angry?

Mana:
Power: 1/1
Cardset: Mercadian Masques #242 (Common)
Type: Creature

Delraich

Creature - Horror

Trample

You may sacrifice three black creatures rather than pay Delraich's mana cost.

It wears the souls of its victims like jewels on a chain.

Mana:
Power: 6/6
Cardset: Mercadian Masques #133 (Rare)
Type: Creature

Devout Witness

Creature - Human Spellshaper

, , Discard a card: Destroy target artifact or enchantment.

The Cho-Arrim fought Mercadia's decadence with more than just swords.

Mana:
Power: 2/2
Cardset: Mercadian Masques #17 (Common)
Type: Creature

Diplomatic Escort

Creature - Human Spellshaper

, , Discard a card: Counter target spell or ability that targets a creature.

Mana:
Power: 1/1
Cardset: Mercadian Masques #74 (Uncommon)
Type: Creature

Drake Hatchling

Creature - Drake

Flying

: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.

There is beauty in the space between learning to fly and taking it for granted.

Mana:
Power: 1/3
Cardset: Mercadian Masques #76 (Common)
Type: Creature

Enslaved Horror

Creature - Horror

When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield.

Mana:
Power: 4/4
Cardset: Mercadian Masques #134 (Uncommon)
Type: Creature

Erithizon

Creature - Beast

Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.

Unlike scorpions, the erithizon isn't immune to its own weaponry.

Mana:
Power: 4/4
Cardset: Mercadian Masques #244 (Rare)
Type: Creature

Extravagant Spirit

Creature - Spirit

Flying

At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.

The fewer your possessions, the fewer your worries.

Mana:
Power: 4/4
Cardset: Mercadian Masques #79 (Rare)
Type: Creature

Flailing Manticore

Creature - Manticore

Flying, first strike

: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.

: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.

Mana:
Power: 3/3
Cardset: Mercadian Masques #187 (Rare)
Type: Creature

Flailing Ogre

Creature - Ogre

: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.

: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.

Mana:
Power: 3/3
Cardset: Mercadian Masques #188 (Uncommon)
Type: Creature

Flailing Soldier

Creature - Human Soldier

: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.

: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.

Mana:
Power: 2/2
Cardset: Mercadian Masques #189 (Common)
Type: Creature

Fountain Watch

Creature - Human Cleric

Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)

The Cho-Arrim didn't rely only on a secret location to protect their Fountain.

Mana:
Power: 2/4
Cardset: Mercadian Masques #19 (Rare)
Type: Creature

Fresh Volunteers

Creature - Human Rebel

Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it.

Mana:
Power: 2/2
Cardset: Mercadian Masques #20 (Common)
Type: Creature

Gerrard's Irregulars

Creature - Human Soldier

Trample, haste

Had Gerrard realized he'd end up fighting against them, he might not have trained them so well.

Mana:
Power: 4/2
Cardset: Mercadian Masques #192 (Common)
Type: Creature

Glowing Anemone

Creature - Jellyfish Beast

When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.

Beautiful to behold, terrible to be held.

Mana:
Power: 1/3
Cardset: Mercadian Masques #81 (Uncommon)
Type: Creature

Hammer Mage

Creature - Human Spellshaper

, , Discard a card: Destroy all artifacts with converted mana cost X or less.

When he's holding the hammers, everything looks like a nail.

Mana:
Power: 1/1
Cardset: Mercadian Masques #193 (Uncommon)
Type: Creature

Henge Guardian

Artifact Creature - Dragon Wurm

: Henge Guardian gains trample until end of turn.

Like so many Thran relics, the wurm engine kept operating long after its creators were gone.

Mana:
Power: 3/4
Cardset: Knights vs. Dragons #55 (Unknown)
Mercadian Masques #297 (Uncommon)
Type: Artifact Creature

Hired Giant

Creature - Giant

When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it.

Mana:
Power: 4/4
Cardset: Mercadian Masques #194 (Uncommon)
Type: Creature

Howling Wolf

Creature - Wolf

When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.

Mana:
Power: 2/2
Cardset: Conspiracy #167 (Common)
Mercadian Masques #252 (Common)
Type: Creature

Ignoble Soldier

Creature - Human Soldier

Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.

Cowardice is a term invented by those with no cunning.

Mana:
Power: 3/1
Cardset: Mercadian Masques #22 (Uncommon)
Type: Creature

Indentured Djinn

Creature - Djinn

Flying

When Indentured Djinn enters the battlefield, each other player may draw up to three cards.

It's not always clear who's the master and who's the servant.

Mana:
Power: 4/4
Cardset: Mercadian Masques #85 (Uncommon)
Type: Creature

Instigator

Creature - Human Spellshaper

, , Discard a card: Creatures target player controls attack this turn if able.

The desecration of their dead makes even the Saprazzans careless.

Mana:
Power: 1/1
Cardset: Mercadian Masques #140 (Rare)
Type: Creature

Jhovall Queen

Creature - Cat Rebel

Vigilance

War-trained jhovalls eat twice their weight in war-trained soldiers daily.

Mana:
Power: 4/7
Cardset: Mercadian Masques #25 (Rare)
Type: Creature

Jhovall Rider

Creature - Human Rebel

Trample

Don't be fooled by the riders' fluid grace-it takes years of practice to ride these beasts.

Mana:
Power: 3/3
Cardset: Mercadian Masques #26 (Uncommon)
Type: Creature

Kris Mage

Creature - Human Spellshaper

, , Discard a card: Kris Mage deals 1 damage to target creature or player.

Her blade draws blood without ever touching its target.

Mana:
Power: 1/1
Cardset: Mercadian Masques #195 (Common)
Type: Creature

Kyren Glider

Creature - Goblin

Flying

Kyren Glider can't block.

Mercadia's Kyren goblins are the opposite of Dominarian goblins: they're smart and cowardly.

Mana:
Power: 1/1
Cardset: Mercadian Masques #196 (Common)
Type: Creature

Kyren Legate

Creature - Goblin

Haste

If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost.

Mana:
Power: 1/1
Cardset: Mercadian Masques #197 (Uncommon)
Type: Creature

Kyren Sniper

Creature - Goblin

At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.

Kyren goblins always act behind the scenes-even in battle.

Mana:
Power: 1/1
Cardset: Mercadian Masques #199 (Common)
Type: Creature

Lava Runner

Creature - Lizard

Haste

Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.

Mana:
Power: 2/2
Cardset: Mercadian Masques #200 (Rare)
Type: Creature

Lightning Hounds

Creature - Hound

First strike

Quick enough to avoid jhovalls when alone and fierce enough to attack them in packs, the hounds were as at home in the mountains as the Mercadians were atop theirs.

Mana:
Power: 3/2
Cardset: Mercadian Masques #201 (Common)
Type: Creature

Lithophage

Creature - Insect

At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.

It's viciously territorial, destroying every creature on the mountain it has chosen to consume.

Mana:
Power: 7/7
Cardset: Venser vs. Koth #57 (Rare)
Mercadian Masques #202 (Rare)
Type: Creature

Lumbering Satyr

Creature - Satyr Beast

All creatures have forestwalk.

The satyr carves the path that all of Rushwood follows.
-Cho-Arrim saying

Mana:
Power: 5/4
Cardset: Mercadian Masques #257 (Uncommon)
Type: Creature

Megatherium

Creature - Beast

Trample

When Megatherium enters the battlefield, sacrifice it unless you pay for each card in your hand.

Mana:
Power: 4/4
Cardset: Mercadian Masques #259 (Rare)
Type: Creature
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