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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Alexi, Zephyr Mage

Legendary Creature - Human Spellshaper

, , Discard two cards: Return X target creatures to their owners' hands.

The Keldons didn't know her name, but they still cursed her in battle.

Mana:
Power: 3/3
Cardset: Prophecy #28 (Rare)
Type: Creature

Avatar of Fury

Creature - Avatar

If an opponent controls seven or more lands, Avatar of Fury costs less to cast.

Flying

: Avatar of Fury gets +1/+0 until end of turn.

Mana:
Power: 6/6
Cardset: Commander #110 (Rare)
Prophecy #82 (Rare)
Type: Creature

Avatar of Will

Creature - Avatar

If an opponent has no cards in hand, Avatar of Will costs less to cast.

Flying

Mana:
Power: 5/6
Cardset: Prophecy #30 (Rare)
Type: Creature

Avatar of Woe

Creature - Avatar

If there are ten or more creature cards total in all graveyards, Avatar of Woe costs less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

: Destroy target creature. It can't be regenerated.

Mana:
Power: 6/5
Cardset: Commander #73 (Rare)
Graveborn #6 (Unknown)
Archenemy #9 (Rare)
Time Spiral "Timeshifted" #37 (Special)
Prophecy #56 (Rare)
Type: Creature

Bog Elemental

Creature - Elemental

Protection from white

At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.

"When the bog walks, the wise run."
-Erissa, bog witch

Mana:
Power: 5/4
Cardset: Prophecy #57 (Rare)
Type: Creature

Bog Glider

Creature - Human Mercenary

Flying

, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 1/1
Cardset: Prophecy #58 (Common)
Type: Creature

Branded Brawlers

Creature - Human Soldier

Branded Brawlers can't attack if defending player controls an untapped land.

Branded Brawlers can't block if you control an untapped land.

"The sword or the lash. Choose."
-Akul, Keldon whip sergeant

Mana:
Power: 2/2
Cardset: Prophecy #84 (Common)
Type: Creature

Chilling Apparition

Creature - Spirit

: Regenerate Chilling Apparition.

Whenever Chilling Apparition deals combat damage to a player, that player discards a card.

Mortal minds shrivel at its touch.

Mana:
Power: 1/1
Cardset: Prophecy #59 (Uncommon)
Type: Creature

Coffin Puppets

Creature - Zombie

Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.

The ground won't accept them.

Mana:
Power: 3/3
Cardset: Prophecy #60 (Rare)
Type: Creature

Copper-Leaf Angel

Artifact Creature - Angel

Flying

, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.

"When Serra made angels, people called her a goddess. My angels are far superior to hers."
-Latulla, Keldon overseer

Mana:
Power: 2/2
Cardset: Prophecy #137 (Rare)
Type: Artifact Creature

Darba

Creature - Bird Beast

At the beginning of your upkeep, sacrifice Darba unless you pay .

Legend has it the darba gave up its wings in return for an extra stomach.

Mana:
Power: 5/4
Cardset: Prophecy #111 (Uncommon)
Type: Creature

Death Charmer

Creature - Worm Mercenary

Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays .

It vents the chill of the grave.

Mana:
Power: 2/2
Cardset: Prophecy #61 (Common)
Type: Creature

Fault Riders

Creature - Human Soldier

Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.

They turn geological upheaval into tactical advantage.

Mana:
Power: 2/2
Cardset: Prophecy #88 (Common)
Type: Creature

Fen Stalker

Creature - Nightstalker

Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)

As silent as a shadow, and just as hard to flee.

Mana:
Power: 3/2
Cardset: Prophecy #64 (Common)
Type: Creature

Fickle Efreet

Creature - Efreet

Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.

Flame chooses its own course.

Mana:
Power: 5/2
Cardset: Prophecy #89 (Rare)
Type: Creature

Glittering Lion

Creature - Cat

Prevent all damage that would be dealt to Glittering Lion.

: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.

Mana:
Power: 2/2
Cardset: Prophecy #10 (Uncommon)
Type: Creature

Glittering Lynx

Creature - Cat

Prevent all damage that would be dealt to Glittering Lynx.

: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.

Mana:
Power: 1/1
Cardset: Prophecy #11 (Common)
Type: Creature

Greel, Mind Raker

Legendary Creature - Horror Spellshaper

, , Discard two cards: Target player discards X cards at random.

"You're Latulla's gift to me, and I always play with my presents."

Mana:
Power: 3/3
Cardset: Prophecy #66 (Rare)
Type: Creature

Gulf Squid

Creature - Squid Beast

When Gulf Squid enters the battlefield, tap all lands target player controls.

If it could capture the power it wastes, it would be invincible.

Mana:
Power: 2/2
Cardset: Prophecy #35 (Common)
Type: Creature

Hazy Homunculus

Creature - Homunculus Illusion

Hazy Homunculus is unblockable as long as defending player controls an untapped land.

They hide in dreams and whispers and faraway thoughts.

Mana:
Power: 1/1
Cardset: Prophecy #36 (Common)
Type: Creature

Hollow Warrior

Artifact Creature - Golem Warrior

Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat.

Though it moves like a living thing, anyone can tell it lacks a soul-not to mention mercy.

Mana:
Power: 4/4
Cardset: Prophecy #138 (Uncommon)
Type: Artifact Creature

Jeweled Spirit

Creature - Spirit

Flying

Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.

As he knows all the world completely, the world refuses him harm.

Mana:
Power: 3/3
Cardset: Prophecy #12 (Rare)
Type: Creature

Jolrael, Empress of Beasts

Legendary Creature - Human Spellshaper

, , Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.

"I need no army. I have Jamuraa."

Mana:
Power: 3/3
Cardset: Time Spiral "Timeshifted" #81 (Special)
Prophecy #115 (Rare)
Type: Creature

Keldon Arsonist

Creature - Human Soldier

, Sacrifice two lands: Destroy target land.

"Fields can be replanted. Settlements can be rebuilt. Burn it all."
-Latulla, Keldon overseer

Mana:
Power: 1/1
Cardset: Prophecy #92 (Uncommon)
Type: Creature

Keldon Battlewagon

Artifact Creature - Juggernaut

Trample

Keldon Battlewagon can't block.

When Keldon Battlewagon attacks, sacrifice it at end of combat.

Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

Mana:
Cardset: Prophecy #139 (Rare)
Type: Artifact Creature

Keldon Berserker

Creature - Human Soldier Berserker

Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.

They fight beyond thought, beyond fear, and beyond mercy.

Mana:
Power: 2/3
Cardset: Prophecy #93 (Common)
Type: Creature

Keldon Firebombers

Creature - Human Soldier

When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three.

"If there isn't enough of Jamuraa left to stand on, I will still claim it for Keld."
-Latulla, Keldon overseer

Mana:
Power: 3/3
Cardset: Prophecy #94 (Rare)
Type: Creature

Latulla, Keldon Overseer

Legendary Creature - Human Spellshaper

, , Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player.

"Everything around her suffers."
-Haddad, Kipamu soldier

Mana:
Power: 3/3
Cardset: Prophecy #95 (Rare)
Type: Creature

Mageta the Lion

Legendary Creature - Human Spellshaper

, , Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.

In the jungle of war there is always a Lion.

Mana:
Power: 3/3
Cardset: Prophecy #13 (Rare)
Type: Creature

Marsh Boa

Creature - Snake

Swampwalk

Though a powerful constrictor, it prefers simply to drown its prey.

Mana:
Power: 1/1
Cardset: Prophecy #118 (Common)
Type: Creature

Mercenary Informer

Creature - Human Rebel Mercenary

Mercenary Informer can't be the target of black spells or abilities from black sources.

: Put target nontoken Mercenary on the bottom of its owner's library.

The problem with rebels is that they so quickly reject authority.

Mana:
Power: 2/1
Cardset: Prophecy #15 (Rare)
Type: Creature

Mine Bearer

Creature - Human Soldier

, Sacrifice Mine Bearer: Destroy target attacking creature.

"The Keldons may have explosive tempers, but I have explosives."

Mana:
Power: 1/1
Cardset: Prophecy #16 (Common)
Type: Creature

Mungha Wurm

Creature - Wurm

You can't untap more than one land during your untap step.

Cities have crumbled under its weight.

Mana:
Power: 6/5
Cardset: Prophecy #119 (Rare)
Type: Creature

Nakaya Shade

Creature - Shade

: Nakaya Shade gets +1/+1 until end of turn unless any player pays .

Made strong by reckless magic. Made horrid by reckless strife.

Mana:
Power: 1/1
Cardset: Prophecy #69 (Uncommon)
Type: Creature

Pit Raptor

Creature - Bird Mercenary

Flying, first strike

At the beginning of your upkeep, sacrifice Pit Raptor unless you pay .

Mana:
Power: 4/3
Cardset: Prophecy #72 (Uncommon)
Type: Creature

Plague Fiend

Creature - Insect

Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays .

As the strange plague ravaged Jamuraa, the fiends multiplied.

Mana:
Power: 1/1
Cardset: Prophecy #73 (Common)
Type: Creature

Pygmy Razorback

Creature - Boar

Trample

As a rite of passage, Kipamu youths taunt razorbacks with long sticks . . . then flee.

Mana:
Power: 2/1
Cardset: Prophecy #120 (Common)
Type: Creature

Quicksilver Wall

Creature - Wall

Defender (This creature can't attack.)

: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.

"Ogg hit wall. Ogg no kill wall. Ogg hate wall!"

Mana:
Power: 1/6
Cardset: Prophecy #41 (Uncommon)
Type: Creature

Rebel Informer

Creature - Human Mercenary Rebel

Rebel Informer can't be the target of white spells or abilities from white sources.

: Put target nontoken Rebel on the bottom of its owner's library.

The problem with mercenaries is that if you can buy their loyalty, others can too.

Mana:
Power: 1/2
Cardset: Prophecy #75 (Rare)
Type: Creature

Reveille Squad

Creature - Human Rebel

Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.

"To arms! To arms! The Lion roars!"

Mana:
Power: 3/3
Cardset: Prophecy #18 (Uncommon)
Type: Creature

Rib Cage Spider

Creature - Spider

Reach (This creature can block creatures with flying.)

Everything it sees it considers food-and with that many eyes, it's not liable to miss much.

Mana:
Power: 1/4
Cardset: Prophecy #121 (Common)
Type: Creature

Ribbon Snake

Creature - Snake

Flying

: Ribbon Snake loses flying until end of turn. Any player may activate this ability.

All snakes slither. Only this one soars.

Mana:
Power: 2/3
Cardset: Prophecy #46 (Common)
Type: Creature

Scoria Cat

Creature - Cat

Scoria Cat gets +3/+3 as long as you control no untapped lands.

Like a volcano, it too can erupt without warning.

Mana:
Power: 3/3
Cardset: Prophecy #101 (Uncommon)
Type: Creature

Shield Dancer

Creature - Human Rebel

: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

The harder your strike, the stronger her defense.

Mana:
Power: 1/3
Cardset: Prophecy #23 (Uncommon)
Type: Creature

Shrouded Serpent

Creature - Serpent

Whenever Shrouded Serpent attacks, defending player may pay . If he or she doesn't, Shrouded Serpent is unblockable this turn.

Many travelers have wandered into a fog only to find that it had teeth, claws, and an appetite.

Mana:
Power: 4/4
Cardset: Prophecy #47 (Rare)
Type: Creature

Silt Crawler

Creature - Beast

When Silt Crawler enters the battlefield, tap all lands you control.

If they could replenish the land instead of draining it, Jamuraa would be teeming with them.

Mana:
Power: 3/3
Cardset: Prophecy #123 (Common)
Type: Creature

Soul Charmer

Creature - Human Rebel

Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays .

She seeks the warmth of the living.

Mana:
Power: 2/2
Cardset: Prophecy #24 (Common)
Type: Creature

Spiketail Drake

Creature - Drake

Flying

Sacrifice Spiketail Drake: Counter target spell unless its controller pays .

"The spell will have to wait," said Alexi, pointing up. "Drakes."

Mana:
Power: 3/3
Cardset: Prophecy #48 (Uncommon)
Type: Creature

Spore Frog

Creature - Frog

Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.

The end of one life is merely the beginning of thousands more.

Mana:
Power: 1/1
Cardset: Prophecy #126 (Common)
Type: Creature

Spur Grappler

Creature - Beast

Spur Grappler gets +2/+1 as long as you control no untapped lands.

Grapplers hunt in packs, driving their victims over steep mountain cliffs.

Mana:
Power: 2/1
Cardset: Prophecy #104 (Common)
Type: Creature

Squirrel Wrangler

Creature - Human Druid

, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield.

, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.

"Gnawed to death. Bad way to go."

Mana:
Power: 2/2
Cardset: Prophecy #127 (Rare)
Type: Creature

Stormwatch Eagle

Creature - Bird

Flying

Sacrifice a land: Return Stormwatch Eagle to its owner's hand.

When eagles leave the sky, sailors leave the sea.

Mana:
Power: 2/1
Cardset: Prophecy #50 (Common)
Type: Creature

Thresher Beast

Creature - Beast

Whenever Thresher Beast becomes blocked, defending player sacrifices a land.

It destroys everything in its path, including the path itself.

Mana:
Power: 4/4
Cardset: Prophecy #128 (Common)
Type: Creature

Trenching Steed

Creature - Horse Rebel

Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.

The Keldons took several of the steeds as trophies of war. They'd never seen such a light beast stand so firm.

Mana:
Power: 2/3
Cardset: Prophecy #26 (Common)
Type: Creature

Troubled Healer

Creature - Human Cleric

Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.

"Which is worse: nothing to defend, or no one to defend it?"

Mana:
Power: 1/2
Cardset: Prophecy #27 (Common)
Type: Creature

Troublesome Spirit

Creature - Spirit

Flying

At the beginning of your end step, tap all lands you control.

As erratic and turbulent as a summer squall.

Mana:
Power: 3/4
Cardset: Prophecy #52 (Rare)
Type: Creature

Veteran Brawlers

Creature - Human Soldier

Veteran Brawlers can't attack if defending player controls an untapped land.

Veteran Brawlers can't block if you control an untapped land.

Death awaits them on both fronts.

Mana:
Power: 4/4
Cardset: Prophecy #106 (Rare)
Type: Creature

Vintara Elephant

Creature - Elephant

Trample

: Vintara Elephant loses trample until end of turn. Any player may activate this ability.

Trained with the aid of rhystic magic, they become uneasy in its absence.

Mana:
Power: 4/3
Cardset: Prophecy #131 (Common)
Type: Creature

Vintara Snapper

Creature - Turtle

Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)

"The snapper is still when all else moves
And strikes when all are dozing."
-Tales of the Vintara Forest

Mana:
Power: 2/2
Cardset: Prophecy #132 (Uncommon)
Type: Creature

Wall of Vipers

Creature - Snake Wall

Defender (This creature can't attack.)

: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.

What wall can never be climbed, but is always scaled?
-Nakaya riddle

Mana:
Power: 2/4
Cardset: Prophecy #80 (Uncommon)
Type: Creature

Whipstitched Zombie

Creature - Zombie

At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay .

Pity the tailor.

Mana:
Power: 2/2
Cardset: Prophecy #81 (Common)
Type: Creature

Windscouter

Creature - Human Scout

Flying

Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

These nimble ships were designed for hit-and-run tactics.

Mana:
Power: 3/3
Cardset: Prophecy #53 (Uncommon)
Type: Creature

Zerapa Minotaur

Creature - Minotaur

First strike

: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.

There's no difference between bone and crystal when it's piercing your throat.

Mana:
Power: 3/3
Cardset: Prophecy #108 (Common)
Type: Creature

Ancient Hydra

Creature - Hydra

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.

Mana:
Power: 5/1
Cardset: Nemesis #76 (Uncommon)
Type: Creature

Arc Mage

Creature - Human Spellshaper

, , Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.

Mana:
Power: 2/2
Cardset: Nemesis #77 (Uncommon)
Type: Creature

Avenger en-Dal

Creature - Human Spellshaper

, , Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.

Mana:
Power: 1/1
Cardset: Nemesis #2 (Rare)
Type: Creature

Battlefield Percher

Creature - Bird

Flying

Battlefield Percher can block only creatures with flying.

: Battlefield Percher gets +1/+1 until end of turn.

Mana:
Power: 2/2
Cardset: Nemesis #52 (Uncommon)
Type: Creature

Belbe's Percher

Creature - Bird

Flying

Belbe's Percher can block only creatures with flying.

Long and powerful, these birds were used to carry messages to and from the evincar.

Mana:
Power: 2/2
Cardset: Nemesis #53 (Common)
Type: Creature

Blastoderm

Creature - Beast

Shroud (This permanent can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Mana:
Power: 5/5
Cardset: Garruk vs. Liliana #7 (Common)
Nemesis #102 (Common)
Type: Creature

Bola Warrior

Creature - Human Spellshaper Warrior

, , Discard a card: Target creature can't block this turn.

The ingredients for panic include equal parts danger, uncertainty, and helplessness.

Mana:
Power: 1/1
Cardset: Nemesis #78 (Common)
Type: Creature

Chieftain en-Dal

Creature - Human Knight

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

The clearest commands are practical examples.

Mana:
Power: 2/2
Cardset: Nemesis #4 (Uncommon)
Type: Creature

Cloudskate

Creature - Illusion

Flying

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Mana:
Power: 2/2
Cardset: Nemesis #29 (Common)
Type: Creature

Coiling Woodworm

Creature - Insect Worm

Coiling Woodworm's power is equal to the number of Forests on the battlefield.

Only the elves know where the woods end and the woodworm begins.

Mana:
Power: */1
Cardset: Nemesis #103 (Uncommon)
Type: Creature

Complex Automaton

Artifact Creature - Golem

At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

"This wasteful design cannot possibly be Phyrexian."
-Belbe

Mana:
Power: 4/4
Cardset: Nemesis #128 (Rare)
Type: Artifact Creature

Defender en-Vec

Creature - Human Cleric

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Mana:
Power: 2/4
Cardset: Nemesis #5 (Common)
Type: Creature

Defiant Falcon

Creature - Rebel Bird

Flying

, : Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 1/1
Cardset: Nemesis #6 (Common)
Type: Creature

Defiant Vanguard

Creature - Human Rebel

When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

, : Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 2/2
Cardset: Time Spiral "Timeshifted" #5 (Special)
Nemesis #7 (Uncommon)
Type: Creature

Divining Witch

Creature - Human Spellshaper

, , Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way.

Mana:
Power: 1/1
Cardset: Nemesis #57 (Rare)
Type: Creature

Flint Golem

Artifact Creature - Golem

Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.

Mana:
Power: 2/3
Cardset: Nemesis #130 (Uncommon)
Type: Artifact Creature

Flowstone Overseer

Creature - Beast

: Target creature gets +1/-1 until end of turn.

The rebels couldn't see where the roar was coming from. Then they saw it was coming from everywhere.

Mana:
Power: 4/4
Cardset: Nemesis #82 (Rare)
Type: Creature

Flowstone Thopter

Artifact Creature - Thopter

: Flowstone Thopter gets +1/-1 and gains flying until end of turn.

Airborne flowstone isn't less dangerous, only less common.

Mana:
Power: 4/4
Cardset: Nemesis #132 (Uncommon)
Type: Artifact Creature

Flowstone Wall

Creature - Wall

Defender (This creature can't attack.)

: Flowstone Wall gets +1/-1 until end of turn.

The rebels assaulted the wall, never suspecting the wall would assault back.

Mana:
Cardset: Nemesis #86 (Common)
Type: Creature

Harvest Mage

Creature - Human Spellshaper

, , Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.

"Why should one limit oneself to the resources at hand?"

Mana:
Power: 1/1
Cardset: Nemesis #105 (Common)
Type: Creature

Jolting Merfolk

Creature - Merfolk

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Jolting Merfolk: Tap target creature.

Mana:
Power: 2/2
Cardset: Nemesis #34 (Uncommon)
Type: Creature

Laccolith Grunt

Creature - Beast

Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.

They leave a trail of ash and sorrow.

Mana:
Power: 2/2
Cardset: Nemesis #87 (Common)
Type: Creature

Laccolith Titan

Creature - Beast

Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.

Proximity guarantees injury or death.

Mana:
Power: 6/6
Cardset: Nemesis #89 (Rare)
Type: Creature

Laccolith Warrior

Creature - Beast Warrior

Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.

The screams are brief. The silence lingers.

Mana:
Power: 3/3
Cardset: Nemesis #90 (Uncommon)
Type: Creature

Laccolith Whelp

Creature - Beast

Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.

They don't feed; they stoke.

Mana:
Power: 1/1
Cardset: Nemesis #91 (Common)
Type: Creature

Lawbringer

Creature - Kor Rebel

, Sacrifice Lawbringer: Exile target red creature.

One injustice starts a thousand riots. One law stops a thousand crimes.
-Lawbringer creed

Mana:
Power: 2/2
Cardset: Nemesis #10 (Common)
Type: Creature

Lightbringer

Creature - Kor Rebel

, Sacrifice Lightbringer: Exile target black creature.

One thought opens a thousand eyes. One sun brings a thousand dawns.
-Lightbringer creed

Mana:
Power: 2/2
Cardset: Nemesis #11 (Common)
Type: Creature

Lin Sivvi, Defiant Hero

Legendary Creature - Human Rebel

, : Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

: Put target Rebel card from your graveyard on the bottom of your library.

Mana:
Power: 1/3
Cardset: Nemesis #12 (Rare)
Type: Creature

Mogg Toady

Creature - Goblin

Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.

Mana:
Power: 2/2
Cardset: Nemesis #95 (Common)
Type: Creature

Moggcatcher

Creature - Human Mercenary

, : Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library.

"They're not worth much, but they're easy to catch."

Mana:
Power: 2/2
Cardset: Nemesis #96 (Rare)
Type: Creature

Mossdog

Creature - Plant Hound

Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.

The more you look at it, the more dangerous it becomes.

Mana:
Power: 1/1
Cardset: Nemesis #106 (Common)
Type: Creature

Nesting Wurm

Creature - Wurm

Trample

When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.

Mana:
Power: 4/3
Cardset: Nemesis #107 (Uncommon)
Type: Creature

Netter en-Dal

Creature - Human Spellshaper

, , Discard a card: Target creature can't attack this turn.

The wizard's vocabulary of mogg profanities increased with every net she cast.

Mana:
Power: 1/1
Cardset: Nemesis #13 (Common)
Type: Creature

Oraxid

Creature - Crab Beast

Protection from red

"I'm constantly amazed by the tenacity of living creatures on this plane. Even in the stronghold's white-hot core, life persists."
-Ertai

Mana:
Power: 2/3
Cardset: Nemesis #35 (Common)
Type: Creature

Phyrexian Driver

Creature - Zombie Mercenary

When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.

Although the abuse was initially effective, the troops soon became numb to it.

Mana:
Power: 1/1
Cardset: Nemesis #64 (Common)
Type: Creature

Phyrexian Prowler

Creature - Zombie Mercenary

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.

Mana:
Power: 3/3
Cardset: Nemesis #65 (Uncommon)
Type: Creature

Plague Witch

Creature - Elf Spellshaper

, , Discard a card: Target creature gets -1/-1 until end of turn.

"I can ail what cures you."

Mana:
Power: 1/1
Cardset: Nemesis #66 (Common)
Type: Creature
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